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dataset
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source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
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60
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stringlengths
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⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
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dict
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stringlengths
1
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mindview_bagel_single_shot_v1
75a7693e1cc6642060e8f9b652e2d9696c53f1c26973b8174e77e39cf7da1742
scannet
cam_loc
rotation
scene0057_00
scene0057_00_1702_to_1425
1702
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0057_00/color/1702.jpg", "scene0057_00/color/58.jpg", "scene0057_00/color/1024.jpg", "scene0057_00/color/482.jpg", "scene0057_00/color/540.jpg", "scene0057_00/color/1178.jpg" ] }
1425
scene0057_00/color/1425.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0a27e7fd1d39c7f74eab7770651361ade1aeb337f92ff9af15c65ef9f2248e31
scannet
cam_loc
translation
scene0057_01
scene0057_01_61_to_211
61
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 2.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0057_01/color/61.jpg", "scene0057_01/color/146.jpg", "scene0057_01/color/252.jpg", "scene0057_01/color/34.jpg", "scene0057_01/color/338.jpg", "scene0057_01/color/374.jpg" ] }
211
scene0057_01/color/211.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
81b353a4c03816163c71c132709063dc74d56297e823bdc9852b0c36b1b65730
scannet
cam_loc
composition
scene0058_00
scene0058_00_293_to_332
293
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.6 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0058_00/color/293.jpg", "scene0058_00/color/168.jpg", "scene0058_00/color/114.jpg", "scene0058_00/color/70.jpg", "scene0058_00/color/376.jpg", "scene0058_00/color/426.jpg" ] }
332
scene0058_00/color/332.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
297ccdc1813f12c9db7401fde5d6ad8af3d6666c9bd4f4243d4cb40c151020df
scannet
cam_loc
rotation
scene0059_01
scene0059_01_1330_to_1284
1330
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0059_01/color/1330.jpg", "scene0059_01/color/1374.jpg", "scene0059_01/color/366.jpg", "scene0059_01/color/984.jpg", "scene0059_01/color/1142.jpg", "scene0059_01/color/1172.jpg" ] }
1284
scene0059_01/color/1284.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7ffcd142260ddc23e10828dce7b92473085f72dd167a3fc83d1e3b6897b7110b
scannet
cam_loc
rotation
scene0059_01
scene0059_01_1286_to_1326
1286
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0059_01/color/1286.jpg", "scene0059_01/color/238.jpg", "scene0059_01/color/288.jpg", "scene0059_01/color/1356.jpg", "scene0059_01/color/1238.jpg", "scene0059_01/color/1184.jpg" ] }
1326
scene0059_01/color/1326.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c48e5209a8fb7cdba71124adf58dd08113ef43ec389b821e4af1327286a153e3
scannet
cam_loc
rotation
scene0059_02
scene0059_02_1206_to_1156
1206
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0059_02/color/1206.jpg", "scene0059_02/color/142.jpg", "scene0059_02/color/894.jpg", "scene0059_02/color/1086.jpg", "scene0059_02/color/1268.jpg", "scene0059_02/color/288.jpg" ] }
1156
scene0059_02/color/1156.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4aa1eb01e3edd31bae13e09a8b60120b7d56c0c9f56ff3629ca5957221f01e0e
scannet
cam_loc
rotation
scene0060_00
scene0060_00_423_to_506
423
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0060_00/color/423.jpg", "scene0060_00/color/304.jpg", "scene0060_00/color/1114.jpg", "scene0060_00/color/982.jpg", "scene0060_00/color/608.jpg", "scene0060_00/color/638.jpg" ] }
506
scene0060_00/color/506.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e17d31c27c3daee1f9b9e2523be776ae6dd005f1d3fb069e977ad3e8b81f74cb
scannet
cam_loc
rotation
scene0060_00
scene0060_00_499_to_437
499
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0060_00/color/499.jpg", "scene0060_00/color/610.jpg", "scene0060_00/color/980.jpg", "scene0060_00/color/310.jpg", "scene0060_00/color/1120.jpg", "scene0060_00/color/1156.jpg" ] }
437
scene0060_00/color/437.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fb49e91a7823b0f2a9de4ee2fdd63fac8bbfd600200b4a7834032023bc40b619
scannet
cam_loc
rotation
scene0061_01
scene0061_01_1583_to_1620
1583
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0061_01/color/1583.jpg", "scene0061_01/color/1164.jpg", "scene0061_01/color/808.jpg", "scene0061_01/color/794.jpg", "scene0061_01/color/1522.jpg", "scene0061_01/color/1454.jpg" ] }
1620
scene0061_01/color/1620.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8cf55cecd6fa889d800783a5a6a4084f4b93997c583d6a3a1066d4108c737fc5
scannet
cam_loc
rotation
scene0062_00
scene0062_00_413_to_563
413
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0062_00/color/413.jpg", "scene0062_00/color/448.jpg", "scene0062_00/color/488.jpg", "scene0062_00/color/510.jpg", "scene0062_00/color/330.jpg", "scene0062_00/color/278.jpg" ] }
563
scene0062_00/color/563.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f8edaaae9f75f373126037ca0f561a8e079b537ac153d5ff4a8a765d0f8b3eda
scannet
cam_loc
rotation
scene0066_00
scene0066_00_222_to_151
222
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0066_00/color/222.jpg", "scene0066_00/color/186.jpg", "scene0066_00/color/572.jpg", "scene0066_00/color/626.jpg", "scene0066_00/color/674.jpg", "scene0066_00/color/36.jpg" ] }
151
scene0066_00/color/151.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c97ce5c1ff466bf77cfa033a1749ed7093dff91038b5fbcef1a03e7c362c362
scannet
cam_loc
rotation
scene0066_00
scene0066_00_663_to_716
663
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0066_00/color/663.jpg", "scene0066_00/color/744.jpg", "scene0066_00/color/28.jpg", "scene0066_00/color/56.jpg", "scene0066_00/color/172.jpg", "scene0066_00/color/202.jpg" ] }
716
scene0066_00/color/716.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
010295837672351dffe871342ede325b37e4d9ab04ffbbba63f2841966a0fa17
scannet
cam_loc
rotation
scene0066_00
scene0066_00_709_to_641
709
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0066_00/color/709.jpg", "scene0066_00/color/686.jpg", "scene0066_00/color/28.jpg", "scene0066_00/color/68.jpg", "scene0066_00/color/598.jpg", "scene0066_00/color/388.jpg" ] }
641
scene0066_00/color/641.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
be2635a54550572768c7302bb732724f2f021df1dddf426215e19f12db82f984
scannet
cam_loc
rotation
scene0066_00
scene0066_00_1084_to_1007
1084
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0066_00/color/1084.jpg", "scene0066_00/color/1068.jpg", "scene0066_00/color/1036.jpg", "scene0066_00/color/972.jpg", "scene0066_00/color/212.jpg", "scene0066_00/color/1164.jpg" ] }
1007
scene0066_00/color/1007.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7c014445e0f5977b9e1dba82bea50779e19d247662dc646aeeee248f12ed00b4
scannet
cam_loc
translation
scene0069_00
scene0069_00_1453_to_1557
1453
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then move forward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0069_00/color/1453.jpg", "scene0069_00/color/1396.jpg", "scene0069_00/color/1356.jpg", "scene0069_00/color/1936.jpg", "scene0069_00/color/2062.jpg", "scene0069_00/color/2094.jpg" ] }
1557
scene0069_00/color/1557.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
620a7c7d2b43978087d1a24be52160d8e17f6e3ae796d9257cab2959fca78648
scannet
cam_loc
translation
scene0069_00
scene0069_00_1900_to_2008
1900
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0069_00/color/1900.jpg", "scene0069_00/color/1690.jpg", "scene0069_00/color/1932.jpg", "scene0069_00/color/1502.jpg", "scene0069_00/color/1412.jpg", "scene0069_00/color/1356.jpg" ] }
2008
scene0069_00/color/2008.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
25550b0a77a583698c6a1b6071b8a629a3b722f817081879482deeeee3c8c2d2
scannet
cam_loc
composition
scene0069_00
scene0069_00_1367_to_1275
1367
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0069_00/color/1367.jpg", "scene0069_00/color/1428.jpg", "scene0069_00/color/1316.jpg", "scene0069_00/color/1130.jpg", "scene0069_00/color/1236.jpg", "scene0069_00/color/900.jpg" ] }
1275
scene0069_00/color/1275.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
78ec8766425a260897cbdd64545858dcdf4fc651cee90b47ec1284ef6f3273d1
scannet
cam_loc
composition
scene0069_00
scene0069_00_1271_to_1434
1271
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0069_00/color/1271.jpg", "scene0069_00/color/1230.jpg", "scene0069_00/color/1350.jpg", "scene0069_00/color/1398.jpg", "scene0069_00/color/1470.jpg", "scene0069_00/color/1932.jpg" ] }
1434
scene0069_00/color/1434.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3508d3ce77061c0145695cedbab20f6542b4cf92d596e22491f91b2856d95a49
scannet
cam_loc
rotation
scene0070_00
scene0070_00_1122_to_1103
1122
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0070_00/color/1122.jpg", "scene0070_00/color/1148.jpg", "scene0070_00/color/870.jpg", "scene0070_00/color/1266.jpg", "scene0070_00/color/970.jpg", "scene0070_00/color/532.jpg" ] }
1103
scene0070_00/color/1103.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
831f92b5947d7426a76b2a55431a86506652b3e9786198530407077f72b1ba98
scannet
cam_loc
rotation
scene0070_00
scene0070_00_1104_to_1125
1104
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0070_00/color/1104.jpg", "scene0070_00/color/164.jpg", "scene0070_00/color/114.jpg", "scene0070_00/color/102.jpg", "scene0070_00/color/710.jpg", "scene0070_00/color/528.jpg" ] }
1125
scene0070_00/color/1125.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
23c50c2de12e18f2b8041fc259e1d2c69518cfa9b72cc819fc21c77a02e098f8
scannet
cam_loc
rotation
scene0073_00
scene0073_00_1991_to_2017
1991
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0073_00/color/1991.jpg", "scene0073_00/color/722.jpg", "scene0073_00/color/732.jpg", "scene0073_00/color/800.jpg", "scene0073_00/color/866.jpg", "scene0073_00/color/940.jpg" ] }
2017
scene0073_00/color/2017.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6353bb2498de38af81726639ff82a793011fc389da9738704bfe491035ff5a27
scannet
cam_loc
rotation
scene0073_03
scene0073_03_240_to_317
240
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0073_03/color/240.jpg", "scene0073_03/color/258.jpg", "scene0073_03/color/372.jpg", "scene0073_03/color/210.jpg", "scene0073_03/color/132.jpg", "scene0073_03/color/970.jpg" ] }
317
scene0073_03/color/317.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
11b4290f0040f68efd1a9eea9750d03cafa673647df7819f784538ae41858cfa
scannet
cam_loc
rotation
scene0074_00
scene0074_00_628_to_543
628
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0074_00/color/628.jpg", "scene0074_00/color/594.jpg", "scene0074_00/color/504.jpg", "scene0074_00/color/1990.jpg", "scene0074_00/color/1976.jpg", "scene0074_00/color/1934.jpg" ] }
543
scene0074_00/color/543.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b16ec3f07c8c91dae6bd7c88664ab85a5af554093fa9025a7f35fab083b77f29
scannet
cam_loc
rotation
scene0074_00
scene0074_00_278_to_349
278
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0074_00/color/278.jpg", "scene0074_00/color/302.jpg", "scene0074_00/color/1384.jpg", "scene0074_00/color/390.jpg", "scene0074_00/color/224.jpg", "scene0074_00/color/134.jpg" ] }
349
scene0074_00/color/349.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
797b18d679025f7d3ea5942189e256d84427b135ea2080262cac0c87694e9e2d
scannet
cam_loc
rotation
scene0074_00
scene0074_00_54_to_106
54
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0074_00/color/54.jpg", "scene0074_00/color/78.jpg", "scene0074_00/color/134.jpg", "scene0074_00/color/1842.jpg", "scene0074_00/color/2214.jpg", "scene0074_00/color/2148.jpg" ] }
106
scene0074_00/color/106.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
438ef5dd7352ddc0c6a0607d8140716fee71287772bc31124e264b1a4a014492
scannet
cam_loc
rotation
scene0074_00
scene0074_00_713_to_763
713
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0074_00/color/713.jpg", "scene0074_00/color/722.jpg", "scene0074_00/color/1930.jpg", "scene0074_00/color/804.jpg", "scene0074_00/color/1988.jpg", "scene0074_00/color/630.jpg" ] }
763
scene0074_00/color/763.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f253a39ef8fc5ebe9565b8816ada147838ec1db80baa05d2abf7978f1e9fe197
scannet
cam_loc
composition
scene0074_01
scene0074_01_1082_to_1229
1082
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0074_01/color/1082.jpg", "scene0074_01/color/1266.jpg", "scene0074_01/color/650.jpg", "scene0074_01/color/708.jpg", "scene0074_01/color/832.jpg", "scene0074_01/color/2500.jpg" ] }
1229
scene0074_01/color/1229.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a8c3436c60d86a79a194efaaf8d73c3c49bf732d98ae4453a973d09f24133613
scannet
cam_loc
rotation
scene0074_01
scene0074_01_2082_to_2047
2082
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0074_01/color/2082.jpg", "scene0074_01/color/212.jpg", "scene0074_01/color/2014.jpg", "scene0074_01/color/854.jpg", "scene0074_01/color/1762.jpg", "scene0074_01/color/730.jpg" ] }
2047
scene0074_01/color/2047.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0462b82f494eb039d9586542c70e572169d6972d05d3c2547eb6769242e546c4
scannet
cam_loc
rotation
scene0075_00
scene0075_00_592_to_680
592
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0075_00/color/592.jpg", "scene0075_00/color/616.jpg", "scene0075_00/color/634.jpg", "scene0075_00/color/224.jpg", "scene0075_00/color/282.jpg", "scene0075_00/color/312.jpg" ] }
680
scene0075_00/color/680.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
eecba4b74963318bc840f627359f210a3d1e10a442ab7c4001917f101bfcf8eb
scannet
cam_loc
rotation
scene0075_00
scene0075_00_245_to_199
245
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0075_00/color/245.jpg", "scene0075_00/color/284.jpg", "scene0075_00/color/330.jpg", "scene0075_00/color/356.jpg", "scene0075_00/color/160.jpg", "scene0075_00/color/640.jpg" ] }
199
scene0075_00/color/199.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3a18009665beb78281383de4f4a01218806d44694db241f262bdb25313d24fe4
scannet
cam_loc
rotation
scene0075_00
scene0075_00_191_to_268
191
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0075_00/color/191.jpg", "scene0075_00/color/230.jpg", "scene0075_00/color/674.jpg", "scene0075_00/color/608.jpg", "scene0075_00/color/304.jpg", "scene0075_00/color/308.jpg" ] }
268
scene0075_00/color/268.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
86aa60fac1953610ee7c4680995e3a8c120dea7a55e9a18ab57679073f3fc673
scannet
cam_loc
rotation
scene0076_00
scene0076_00_35_to_75
35
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0076_00/color/35.jpg", "scene0076_00/color/458.jpg", "scene0076_00/color/44.jpg", "scene0076_00/color/1098.jpg", "scene0076_00/color/572.jpg", "scene0076_00/color/120.jpg" ] }
75
scene0076_00/color/75.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
32fef1a8cf674ddfec9ffe679c560de954c08bf74ff3e99b29c48ba84db9d394
scannet
cam_loc
rotation
scene0078_01
scene0078_01_142_to_108
142
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0078_01/color/142.jpg", "scene0078_01/color/292.jpg", "scene0078_01/color/316.jpg", "scene0078_01/color/696.jpg", "scene0078_01/color/60.jpg", "scene0078_01/color/678.jpg" ] }
108
scene0078_01/color/108.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fa76156fabd77878d385dd831f1a27e5265e71b46cac183fc20b9a8856b302c6
scannet
cam_loc
rotation
scene0078_01
scene0078_01_96_to_151
96
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0078_01/color/96.jpg", "scene0078_01/color/108.jpg", "scene0078_01/color/708.jpg", "scene0078_01/color/274.jpg", "scene0078_01/color/736.jpg", "scene0078_01/color/314.jpg" ] }
151
scene0078_01/color/151.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0b88bdb48ec898286a8ec7462b6848f6b42a81d0616cfdf36dfc7f0cd9159a9f
scannet
cam_loc
rotation
scene0080_00
scene0080_00_312_to_122
312
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0080_00/color/312.jpg", "scene0080_00/color/260.jpg", "scene0080_00/color/1112.jpg", "scene0080_00/color/366.jpg", "scene0080_00/color/672.jpg", "scene0080_00/color/624.jpg" ] }
122
scene0080_00/color/122.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e5665b860f97cc4bf9787a6d421e6ce876899d24f5e8e350d424f89933c4469c
scannet
cam_loc
rotation
scene0080_00
scene0080_00_119_to_315
119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0080_00/color/119.jpg", "scene0080_00/color/252.jpg", "scene0080_00/color/66.jpg", "scene0080_00/color/1062.jpg", "scene0080_00/color/366.jpg", "scene0080_00/color/672.jpg" ] }
315
scene0080_00/color/315.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5e983279cba060573254a42fda91a2eb80cc93a03c55a5de3bedf470163a2463
scannet
cam_loc
composition
scene0085_00
scene0085_00_1785_to_1703
1785
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0085_00/color/1785.jpg", "scene0085_00/color/1734.jpg", "scene0085_00/color/1478.jpg", "scene0085_00/color/1620.jpg", "scene0085_00/color/82.jpg", "scene0085_00/color/246.jpg" ] }
1703
scene0085_00/color/1703.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ba24b591cf067e5654617f69cf6d83df3a73e74e6c3f3830a62a3a3213e4f107
scannet
cam_loc
rotation
scene0085_00
scene0085_00_1883_to_1949
1883
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0085_00/color/1883.jpg", "scene0085_00/color/1260.jpg", "scene0085_00/color/1126.jpg", "scene0085_00/color/1414.jpg", "scene0085_00/color/1620.jpg", "scene0085_00/color/2008.jpg" ] }
1949
scene0085_00/color/1949.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3b5610f272b83517b15f58998651bbee84e2ee8e78555c8077410030d6903db1
scannet
cam_loc
rotation
scene0085_01
scene0085_01_280_to_174
280
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0085_01/color/280.jpg", "scene0085_01/color/44.jpg", "scene0085_01/color/1038.jpg", "scene0085_01/color/1242.jpg", "scene0085_01/color/360.jpg", "scene0085_01/color/392.jpg" ] }
174
scene0085_01/color/174.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
769e4f6a8a43ca19b17055636d12f42582da81e7bbb55df45ba4db81f889bff7
scannet
cam_loc
rotation
scene0085_01
scene0085_01_1027_to_960
1027
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0085_01/color/1027.jpg", "scene0085_01/color/1342.jpg", "scene0085_01/color/1002.jpg", "scene0085_01/color/868.jpg", "scene0085_01/color/1540.jpg", "scene0085_01/color/722.jpg" ] }
960
scene0085_01/color/960.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5c026696712cdc4f94908b0a6e9a6adf1d5adf37840c2ef988568a3e9db08db3
scannet
cam_loc
rotation
scene0085_01
scene0085_01_960_to_1027
960
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0085_01/color/960.jpg", "scene0085_01/color/1472.jpg", "scene0085_01/color/1302.jpg", "scene0085_01/color/126.jpg", "scene0085_01/color/1070.jpg", "scene0085_01/color/292.jpg" ] }
1027
scene0085_01/color/1027.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6fb7cf5a3a1ef8d8e87a00792b44398175313767be78893908c0adb4b3c2ca94
scannet
cam_loc
rotation
scene0089_01
scene0089_01_1016_to_1101
1016
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0089_01/color/1016.jpg", "scene0089_01/color/966.jpg", "scene0089_01/color/870.jpg", "scene0089_01/color/780.jpg", "scene0089_01/color/1062.jpg", "scene0089_01/color/66.jpg" ] }
1101
scene0089_01/color/1101.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0e41fe50308fa14c3ac1b2c98b82a35465b98c1ee6976232f2abbac5b2a38d13
scannet
cam_loc
rotation
scene0089_01
scene0089_01_1091_to_947
1091
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0089_01/color/1091.jpg", "scene0089_01/color/1284.jpg", "scene0089_01/color/1122.jpg", "scene0089_01/color/1140.jpg", "scene0089_01/color/878.jpg", "scene0089_01/color/838.jpg" ] }
947
scene0089_01/color/947.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
49a15cf78955cd6a7198ee91a2435be686c29cbc8a431919e75d5f10876992e8
scannet
cam_loc
rotation
scene0089_02
scene0089_02_610_to_346
610
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0089_02/color/610.jpg", "scene0089_02/color/650.jpg", "scene0089_02/color/706.jpg", "scene0089_02/color/768.jpg", "scene0089_02/color/472.jpg", "scene0089_02/color/172.jpg" ] }
346
scene0089_02/color/346.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f40aa8f7b17ebf0b726e0b98586d93a410b27ff9ec2cf4f1baa10eb6141397f4
scannet
cam_loc
rotation
scene0089_02
scene0089_02_325_to_74
325
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0089_02/color/325.jpg", "scene0089_02/color/472.jpg", "scene0089_02/color/116.jpg", "scene0089_02/color/260.jpg", "scene0089_02/color/1074.jpg", "scene0089_02/color/1126.jpg" ] }
74
scene0089_02/color/74.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b689d8fabe6a8c3212b553667abc32e0b37efd2e0ca05c1047722780fd41ca62
scannet
cam_loc
rotation
scene0089_02
scene0089_02_74_to_324
74
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0089_02/color/74.jpg", "scene0089_02/color/1032.jpg", "scene0089_02/color/282.jpg", "scene0089_02/color/158.jpg", "scene0089_02/color/506.jpg", "scene0089_02/color/472.jpg" ] }
324
scene0089_02/color/324.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
51939c710ec18ac08da4aef91e0446c90a9a4cd57566ac8d1894a222dddb0147
scannet
cam_loc
rotation
scene0090_00
scene0090_00_34_to_88
34
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0090_00/color/34.jpg", "scene0090_00/color/56.jpg", "scene0090_00/color/118.jpg", "scene0090_00/color/194.jpg", "scene0090_00/color/230.jpg", "scene0090_00/color/276.jpg" ] }
88
scene0090_00/color/88.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3e4314caaeadcf0a84d57e34525ac77772c078404f4e9cdf90cf5e617fbdf25b
scannet
cam_loc
rotation
scene0092_00
scene0092_00_450_to_615
450
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0092_00/color/450.jpg", "scene0092_00/color/418.jpg", "scene0092_00/color/2196.jpg", "scene0092_00/color/1978.jpg", "scene0092_00/color/568.jpg", "scene0092_00/color/1364.jpg" ] }
615
scene0092_00/color/615.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f89a1cf2c67e775fbe3e722c1ae8348343851aaa9a24aa94733fc383e2e37c2b
scannet
cam_loc
rotation
scene0092_00
scene0092_00_610_to_458
610
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0092_00/color/610.jpg", "scene0092_00/color/1750.jpg", "scene0092_00/color/486.jpg", "scene0092_00/color/1622.jpg", "scene0092_00/color/246.jpg", "scene0092_00/color/110.jpg" ] }
458
scene0092_00/color/458.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
360e1289a3ca9b4710860ad4fb192f7bb265baa44f573aabdc0c6397b34522ac
scannet
cam_loc
rotation
scene0092_01
scene0092_01_1375_to_1410
1375
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0092_01/color/1375.jpg", "scene0092_01/color/416.jpg", "scene0092_01/color/468.jpg", "scene0092_01/color/1272.jpg", "scene0092_01/color/1446.jpg", "scene0092_01/color/234.jpg" ] }
1410
scene0092_01/color/1410.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cdda440d5b5b75db82b01710c1e83981c6cd0e7382d8d3fe94b59f619aee0b31
scannet
cam_loc
translation
scene0092_01
scene0092_01_236_to_322
236
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0092_01/color/236.jpg", "scene0092_01/color/1450.jpg", "scene0092_01/color/168.jpg", "scene0092_01/color/898.jpg", "scene0092_01/color/882.jpg", "scene0092_01/color/6.jpg" ] }
322
scene0092_01/color/322.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c0272621c3ca372a8e7cf46bdb7cf66f8062e0cefec4d01f6508000e66ff39ee
scannet
cam_loc
rotation
scene0092_01
scene0092_01_1415_to_1370
1415
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0092_01/color/1415.jpg", "scene0092_01/color/192.jpg", "scene0092_01/color/1406.jpg", "scene0092_01/color/414.jpg", "scene0092_01/color/468.jpg", "scene0092_01/color/1180.jpg" ] }
1370
scene0092_01/color/1370.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
81fbe77e85613cdd395a9e525022fbc557abc72b141a16260317d1e2c749649a
scannet
cam_loc
rotation
scene0092_01
scene0092_01_1220_to_1423
1220
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0092_01/color/1220.jpg", "scene0092_01/color/1142.jpg", "scene0092_01/color/436.jpg", "scene0092_01/color/296.jpg", "scene0092_01/color/1674.jpg", "scene0092_01/color/1458.jpg" ] }
1423
scene0092_01/color/1423.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6cf834f29423e7e55bdbf8c1412a73b2ec101d9ee271c65593b47962a1c61db9
scannet
cam_loc
translation
scene0092_01
scene0092_01_322_to_217
322
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.7 meters, then move right about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0092_01/color/322.jpg", "scene0092_01/color/294.jpg", "scene0092_01/color/936.jpg", "scene0092_01/color/898.jpg", "scene0092_01/color/882.jpg", "scene0092_01/color/6.jpg" ] }
217
scene0092_01/color/217.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4624ffc504e8f6fe0bcd81ea9c800bc6219009240c8b22a91eb08c26905c4cbd
scannet
cam_loc
translation
scene0092_02
scene0092_02_613_to_665
613
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then move forward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0092_02/color/613.jpg", "scene0092_02/color/694.jpg", "scene0092_02/color/584.jpg", "scene0092_02/color/542.jpg", "scene0092_02/color/12.jpg", "scene0092_02/color/492.jpg" ] }
665
scene0092_02/color/665.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c6427b3609b2690ce91cc86a0fb27e90cd465ca783379f144f7499ba310a6b76
scannet
cam_loc
rotation
scene0092_02
scene0092_02_939_to_831
939
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0092_02/color/939.jpg", "scene0092_02/color/256.jpg", "scene0092_02/color/872.jpg", "scene0092_02/color/858.jpg", "scene0092_02/color/606.jpg", "scene0092_02/color/788.jpg" ] }
831
scene0092_02/color/831.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
08d88bef3945467cbe035d15b03baa16534e803c5f30cdfbd8a0de9644dff608
scannet
cam_loc
rotation
scene0092_02
scene0092_02_830_to_939
830
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0092_02/color/830.jpg", "scene0092_02/color/842.jpg", "scene0092_02/color/862.jpg", "scene0092_02/color/886.jpg", "scene0092_02/color/1276.jpg", "scene0092_02/color/1212.jpg" ] }
939
scene0092_02/color/939.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6ef24c3fa3872904ae55995d3249beb7cbd46999b0e6431edb9dd12ab932b25e
scannet
cam_loc
rotation
scene0092_03
scene0092_03_877_to_934
877
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0092_03/color/877.jpg", "scene0092_03/color/888.jpg", "scene0092_03/color/206.jpg", "scene0092_03/color/252.jpg", "scene0092_03/color/260.jpg", "scene0092_03/color/1240.jpg" ] }
934
scene0092_03/color/934.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aeda822c38c84701ebf29a9e3ae9ad844a398cb0c3504474c2de81d5b9788372
scannet
cam_loc
translation
scene0092_03
scene0092_03_584_to_705
584
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.8 meters, then move forward about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0092_03/color/584.jpg", "scene0092_03/color/830.jpg", "scene0092_03/color/750.jpg", "scene0092_03/color/2812.jpg", "scene0092_03/color/482.jpg", "scene0092_03/color/12.jpg" ] }
705
scene0092_03/color/705.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
908dafdaf1b815c611b04af4f4cd56bf80b3ac90d6309b13c1658697359bd4a6
scannet
cam_loc
translation
scene0092_04
scene0092_04_467_to_494
467
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0092_04/color/467.jpg", "scene0092_04/color/534.jpg", "scene0092_04/color/674.jpg", "scene0092_04/color/728.jpg", "scene0092_04/color/758.jpg", "scene0092_04/color/832.jpg" ] }
494
scene0092_04/color/494.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
58b0cf2c320223ddd5f43393ec9c18155aac74600992b81b1ae9191a8abc7f27
scannet
cam_loc
composition
scene0092_04
scene0092_04_517_to_661
517
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0092_04/color/517.jpg", "scene0092_04/color/506.jpg", "scene0092_04/color/454.jpg", "scene0092_04/color/726.jpg", "scene0092_04/color/758.jpg", "scene0092_04/color/832.jpg" ] }
661
scene0092_04/color/661.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fa1796dcaae8d0e27b6457cd85c09d325999cc65c8c5abe41c32207bec946a29
scannet
cam_loc
rotation
scene0092_04
scene0092_04_774_to_693
774
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0092_04/color/774.jpg", "scene0092_04/color/736.jpg", "scene0092_04/color/626.jpg", "scene0092_04/color/474.jpg", "scene0092_04/color/112.jpg", "scene0092_04/color/126.jpg" ] }
693
scene0092_04/color/693.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a2f93539351d52de7917f2b4ca1514bdb938fc9db6cc13c3bc27b309d5cfeacd
scannet
cam_loc
rotation
scene0094_00
scene0094_00_1032_to_1056
1032
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0094_00/color/1032.jpg", "scene0094_00/color/568.jpg", "scene0094_00/color/978.jpg", "scene0094_00/color/678.jpg", "scene0094_00/color/930.jpg", "scene0094_00/color/204.jpg" ] }
1056
scene0094_00/color/1056.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ec339cbdbf6aaa5129727ac95da40c01fe72bb31426ac321fc03e9af0ad56c17
scannet
cam_loc
composition
scene0096_01
scene0096_01_686_to_834
686
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0096_01/color/686.jpg", "scene0096_01/color/1908.jpg", "scene0096_01/color/1870.jpg", "scene0096_01/color/2038.jpg", "scene0096_01/color/630.jpg", "scene0096_01/color/1012.jpg" ] }
834
scene0096_01/color/834.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b1f593039ab760db31f482059a296ae495a25f10b70d5c603ae6dfea3b32e7a0
scannet
cam_loc
composition
scene0096_01
scene0096_01_602_to_686
602
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0096_01/color/602.jpg", "scene0096_01/color/1026.jpg", "scene0096_01/color/930.jpg", "scene0096_01/color/720.jpg", "scene0096_01/color/746.jpg", "scene0096_01/color/800.jpg" ] }
686
scene0096_01/color/686.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e96d35a4e01837ed8a272beeb4a6175735a6fb6e9df99741d2ad8c8ac77cb080
scannet
cam_loc
rotation
scene0096_01
scene0096_01_1372_to_1532
1372
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0096_01/color/1372.jpg", "scene0096_01/color/1152.jpg", "scene0096_01/color/1438.jpg", "scene0096_01/color/1502.jpg", "scene0096_01/color/232.jpg", "scene0096_01/color/54.jpg" ] }
1532
scene0096_01/color/1532.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7431ac70ac1ffcdb18fc67177aea74f936432ca5ce0c15c2d99698555d155d3a
scannet
cam_loc
translation
scene0098_01
scene0098_01_1228_to_1121
1228
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0098_01/color/1228.jpg", "scene0098_01/color/1242.jpg", "scene0098_01/color/1322.jpg", "scene0098_01/color/1090.jpg", "scene0098_01/color/942.jpg", "scene0098_01/color/616.jpg" ] }
1121
scene0098_01/color/1121.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b81a7c8649c2b0e459c68248234645aa3d4833884dcbd4e4ff89c427ecb550ae
scannet
cam_loc
rotation
scene0099_01
scene0099_01_449_to_546
449
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0099_01/color/449.jpg", "scene0099_01/color/398.jpg", "scene0099_01/color/256.jpg", "scene0099_01/color/224.jpg", "scene0099_01/color/200.jpg", "scene0099_01/color/476.jpg" ] }
546
scene0099_01/color/546.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6d257206a374fff721c86a09e893296af683f8e56ceb49a8778eabb15d06a0fe
scannet
cam_loc
translation
scene0101_00
scene0101_00_556_to_617
556
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.2 meters, then move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0101_00/color/556.jpg", "scene0101_00/color/662.jpg", "scene0101_00/color/296.jpg", "scene0101_00/color/248.jpg", "scene0101_00/color/224.jpg", "scene0101_00/color/210.jpg" ] }
617
scene0101_00/color/617.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5b49de3f6b3eeba182f01759326a673e27b816ccb899dcc0dcd45fbc0b4ab5f3
scannet
cam_loc
composition
scene0101_00
scene0101_00_202_to_121
202
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move forward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_00/color/202.jpg", "scene0101_00/color/146.jpg", "scene0101_00/color/1284.jpg", "scene0101_00/color/1308.jpg", "scene0101_00/color/96.jpg", "scene0101_00/color/400.jpg" ] }
121
scene0101_00/color/121.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0736cd34571f8e9b4db66aebce6c5f29bc6c0cea78c1c09499040cf154001738
scannet
cam_loc
translation
scene0101_00
scene0101_00_1315_to_1303
1315
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0101_00/color/1315.jpg", "scene0101_00/color/124.jpg", "scene0101_00/color/1354.jpg", "scene0101_00/color/394.jpg", "scene0101_00/color/372.jpg", "scene0101_00/color/512.jpg" ] }
1303
scene0101_00/color/1303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
45a263be31076665a80dc52d37d746a74645b8ae7613a434359fb87bc1b2971f
scannet
cam_loc
composition
scene0101_00
scene0101_00_410_to_116
410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0101_00/color/410.jpg", "scene0101_00/color/442.jpg", "scene0101_00/color/1322.jpg", "scene0101_00/color/1300.jpg", "scene0101_00/color/1280.jpg", "scene0101_00/color/360.jpg" ] }
116
scene0101_00/color/116.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d5d8fd5436f3093a5242188da1bb414b4c4d636e64fdd04fd2ecd5035e81b423
scannet
cam_loc
composition
scene0101_00
scene0101_00_121_to_420
121
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0101_00/color/121.jpg", "scene0101_00/color/142.jpg", "scene0101_00/color/1282.jpg", "scene0101_00/color/68.jpg", "scene0101_00/color/1356.jpg", "scene0101_00/color/34.jpg" ] }
420
scene0101_00/color/420.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f62de6962bf9225d853bcb8cd3c93236d09bbb93285168fbb2990b369e2b779b
scannet
cam_loc
composition
scene0101_00
scene0101_00_105_to_405
105
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0101_00/color/105.jpg", "scene0101_00/color/68.jpg", "scene0101_00/color/1282.jpg", "scene0101_00/color/1354.jpg", "scene0101_00/color/32.jpg", "scene0101_00/color/1386.jpg" ] }
405
scene0101_00/color/405.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7949907fe5bccd2f7a041b14fb2fbf5f639b21eadf0073394cb7053602eb7d5d
scannet
cam_loc
composition
scene0101_01
scene0101_01_195_to_102
195
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0101_01/color/195.jpg", "scene0101_01/color/1810.jpg", "scene0101_01/color/1030.jpg", "scene0101_01/color/1066.jpg", "scene0101_01/color/554.jpg", "scene0101_01/color/62.jpg" ] }
102
scene0101_01/color/102.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5f19dd36e01a98e258c0e3fb9a1c2dfaf65e88cc7b335ae07f444d5e1f22b94f
scannet
cam_loc
composition
scene0101_01
scene0101_01_264_to_377
264
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0101_01/color/264.jpg", "scene0101_01/color/308.jpg", "scene0101_01/color/338.jpg", "scene0101_01/color/216.jpg", "scene0101_01/color/1032.jpg", "scene0101_01/color/1098.jpg" ] }
377
scene0101_01/color/377.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
df13dfc1f9c82d63b6eb1f77f73fb0a0f1db21ba4ca85021d8d1551e0625c83e
scannet
cam_loc
composition
scene0101_01
scene0101_01_98_to_197
98
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0101_01/color/98.jpg", "scene0101_01/color/28.jpg", "scene0101_01/color/232.jpg", "scene0101_01/color/1818.jpg", "scene0101_01/color/1032.jpg", "scene0101_01/color/1050.jpg" ] }
197
scene0101_01/color/197.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c5d2ac0b0dfe025cb46a6e5313387dd2385892092190f8654cb90b4a8a1222b
scannet
cam_loc
translation
scene0101_01
scene0101_01_817_to_719
817
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.7 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0101_01/color/817.jpg", "scene0101_01/color/668.jpg", "scene0101_01/color/1732.jpg", "scene0101_01/color/1754.jpg", "scene0101_01/color/1770.jpg", "scene0101_01/color/1800.jpg" ] }
719
scene0101_01/color/719.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4dffb5c2a8fd18062dae5f460f31861d34e6ecd0fbb57f3cb0d9b4492489f94e
scannet
cam_loc
translation
scene0101_02
scene0101_02_773_to_710
773
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.7 meters, then move right about 0.6 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0101_02/color/773.jpg", "scene0101_02/color/786.jpg", "scene0101_02/color/424.jpg", "scene0101_02/color/390.jpg", "scene0101_02/color/374.jpg", "scene0101_02/color/330.jpg" ] }
710
scene0101_02/color/710.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8ce4a58f2762024de8702358d27ca4d94bfd17238b1f6b313d07a00cfcadea71
scannet
cam_loc
translation
scene0101_02
scene0101_02_714_to_791
714
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters, then move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0101_02/color/714.jpg", "scene0101_02/color/704.jpg", "scene0101_02/color/458.jpg", "scene0101_02/color/846.jpg", "scene0101_02/color/882.jpg", "scene0101_02/color/912.jpg" ] }
791
scene0101_02/color/791.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c57a5bf8c6bac4196f25a9ac34ae3486de8a0baa6cd24ad561bf76f7b88a8283
scannet
cam_loc
composition
scene0101_02
scene0101_02_714_to_579
714
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.0 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_02/color/714.jpg", "scene0101_02/color/474.jpg", "scene0101_02/color/640.jpg", "scene0101_02/color/526.jpg", "scene0101_02/color/548.jpg", "scene0101_02/color/36.jpg" ] }
579
scene0101_02/color/579.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6bb0135a9da20f1a7f6e41228e3e3f906274b6c4c0127e47cf03e53b10d323ed
scannet
cam_loc
rotation
scene0101_02
scene0101_02_91_to_28
91
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0101_02/color/91.jpg", "scene0101_02/color/78.jpg", "scene0101_02/color/530.jpg", "scene0101_02/color/566.jpg", "scene0101_02/color/196.jpg", "scene0101_02/color/1090.jpg" ] }
28
scene0101_02/color/28.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
196f3ac68bb5436a1726dffeca9fa2662b2aa3c55e632d0aa9d6fa07009961a2
scannet
cam_loc
composition
scene0101_02
scene0101_02_212_to_330
212
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_02/color/212.jpg", "scene0101_02/color/228.jpg", "scene0101_02/color/282.jpg", "scene0101_02/color/370.jpg", "scene0101_02/color/1784.jpg", "scene0101_02/color/1128.jpg" ] }
330
scene0101_02/color/330.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d8b2c5f8df71dd91d78436b639e63feb0c869b5c014b461d910e1ea17710a2a3
scannet
cam_loc
composition
scene0101_03
scene0101_03_242_to_130
242
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.0 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_03/color/242.jpg", "scene0101_03/color/180.jpg", "scene0101_03/color/778.jpg", "scene0101_03/color/0.jpg", "scene0101_03/color/68.jpg", "scene0101_03/color/76.jpg" ] }
130
scene0101_03/color/130.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
45a19c8622ef3f89600734a90be815802af888a9e26c7137b1151f7fd75ff452
scannet
cam_loc
rotation
scene0101_03
scene0101_03_581_to_667
581
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0101_03/color/581.jpg", "scene0101_03/color/622.jpg", "scene0101_03/color/1066.jpg", "scene0101_03/color/1086.jpg", "scene0101_03/color/1218.jpg", "scene0101_03/color/1264.jpg" ] }
667
scene0101_03/color/667.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dcc47f43e7a02351f1a0fbf73eda7676aa206ae8319ab5d49b8099a0a118604e
scannet
cam_loc
composition
scene0101_03
scene0101_03_57_to_253
57
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees, then move backward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_03/color/57.jpg", "scene0101_03/color/94.jpg", "scene0101_03/color/822.jpg", "scene0101_03/color/208.jpg", "scene0101_03/color/1468.jpg", "scene0101_03/color/1628.jpg" ] }
253
scene0101_03/color/253.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9ea89b2b2f54fba90d0e6ee51430ac5497d33333d3fa8cdaf6ddc48aca2cca77
scannet
cam_loc
composition
scene0101_04
scene0101_04_355_to_236
355
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_04/color/355.jpg", "scene0101_04/color/420.jpg", "scene0101_04/color/298.jpg", "scene0101_04/color/262.jpg", "scene0101_04/color/208.jpg", "scene0101_04/color/198.jpg" ] }
236
scene0101_04/color/236.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
008cf2e1db8523f1a63351b202976b14e1326b096a03bd11e8532a1658b0d4f6
scannet
cam_loc
composition
scene0101_04
scene0101_04_230_to_339
230
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0101_04/color/230.jpg", "scene0101_04/color/200.jpg", "scene0101_04/color/174.jpg", "scene0101_04/color/268.jpg", "scene0101_04/color/280.jpg", "scene0101_04/color/370.jpg" ] }
339
scene0101_04/color/339.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
03b525278b7e4d4e376fe9475a69253aafead2ea41a9813f8c8443e6fc0a74f1
scannet
cam_loc
composition
scene0101_04
scene0101_04_264_to_454
264
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0101_04/color/264.jpg", "scene0101_04/color/230.jpg", "scene0101_04/color/356.jpg", "scene0101_04/color/428.jpg", "scene0101_04/color/482.jpg", "scene0101_04/color/714.jpg" ] }
454
scene0101_04/color/454.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5dc186565aff068981c1a5950b7028a752f492ab48e4d8059422bcc6e1bed80f
scannet
cam_loc
translation
scene0102_00
scene0102_00_590_to_782
590
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.1 meters, then move forward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0102_00/color/590.jpg", "scene0102_00/color/618.jpg", "scene0102_00/color/548.jpg", "scene0102_00/color/1934.jpg", "scene0102_00/color/284.jpg", "scene0102_00/color/890.jpg" ] }
782
scene0102_00/color/782.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
033d08d8198fd0480e03e38c70beff886100b812af42dbd3970f8c3b2cfbaf12
scannet
cam_loc
rotation
scene0102_01
scene0102_01_981_to_840
981
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0102_01/color/981.jpg", "scene0102_01/color/880.jpg", "scene0102_01/color/768.jpg", "scene0102_01/color/740.jpg", "scene0102_01/color/1122.jpg", "scene0102_01/color/1164.jpg" ] }
840
scene0102_01/color/840.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
41f2256702f9bd34823a0789dd00488ae3efa94202b1b85e14d1aedfae51f5e2
scannet
cam_loc
composition
scene0102_01
scene0102_01_714_to_991
714
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0102_01/color/714.jpg", "scene0102_01/color/668.jpg", "scene0102_01/color/768.jpg", "scene0102_01/color/882.jpg", "scene0102_01/color/1070.jpg", "scene0102_01/color/1204.jpg" ] }
991
scene0102_01/color/991.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bc827cb7dd9bc1a7dfb0758a1dedbd0c7e950812b4617423c0c3b52ba5548e51
scannet
cam_loc
composition
scene0104_00
scene0104_00_116_to_329
116
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees, then move left about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0104_00/color/116.jpg", "scene0104_00/color/38.jpg", "scene0104_00/color/846.jpg", "scene0104_00/color/756.jpg", "scene0104_00/color/234.jpg", "scene0104_00/color/364.jpg" ] }
329
scene0104_00/color/329.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ff417173856aca5b1a739d3e352c4958df2cb891394be0e918e55c58142f6759
scannet
cam_loc
composition
scene0104_00
scene0104_00_489_to_320
489
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0104_00/color/489.jpg", "scene0104_00/color/1004.jpg", "scene0104_00/color/364.jpg", "scene0104_00/color/234.jpg", "scene0104_00/color/118.jpg", "scene0104_00/color/34.jpg" ] }
320
scene0104_00/color/320.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b0ba73124a8ead7dda059ddac29d94fe057e01f8b95b738f70cf0e31e27114d7
scannet
cam_loc
rotation
scene0106_00
scene0106_00_2154_to_2051
2154
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0106_00/color/2154.jpg", "scene0106_00/color/1734.jpg", "scene0106_00/color/1688.jpg", "scene0106_00/color/2262.jpg", "scene0106_00/color/2094.jpg", "scene0106_00/color/1992.jpg" ] }
2051
scene0106_00/color/2051.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0a0cbe27dd092437ff1d3b5c82c18906b2fbb70a625ebbc63a01132e9cad9947
scannet
cam_loc
rotation
scene0106_01
scene0106_01_930_to_891
930
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0106_01/color/930.jpg", "scene0106_01/color/916.jpg", "scene0106_01/color/866.jpg", "scene0106_01/color/1942.jpg", "scene0106_01/color/602.jpg", "scene0106_01/color/1638.jpg" ] }
891
scene0106_01/color/891.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef37c376f47cd1a1090d9bbdec03b32df1bd13cd2bcf7d433490a38ae0ed2b10
scannet
cam_loc
rotation
scene0106_01
scene0106_01_1944_to_1972
1944
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0106_01/color/1944.jpg", "scene0106_01/color/1904.jpg", "scene0106_01/color/528.jpg", "scene0106_01/color/1874.jpg", "scene0106_01/color/924.jpg", "scene0106_01/color/884.jpg" ] }
1972
scene0106_01/color/1972.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
98d79572730a63505f5fd1569ee7950a2047c9ff48d525ea6face14306eb4ed8
scannet
cam_loc
composition
scene0106_02
scene0106_02_123_to_178
123
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0106_02/color/123.jpg", "scene0106_02/color/136.jpg", "scene0106_02/color/148.jpg", "scene0106_02/color/788.jpg", "scene0106_02/color/206.jpg", "scene0106_02/color/556.jpg" ] }
178
scene0106_02/color/178.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9215d590e64697ab767e32fc1b39b783ca4441942e749589dd215024f2bcd9cb
scannet
cam_loc
composition
scene0106_02
scene0106_02_178_to_123
178
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0106_02/color/178.jpg", "scene0106_02/color/166.jpg", "scene0106_02/color/154.jpg", "scene0106_02/color/90.jpg", "scene0106_02/color/14.jpg", "scene0106_02/color/540.jpg" ] }
123
scene0106_02/color/123.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fbcc3e1a59f765319e9dc630df96e2c5749d2e26df5126f9e30e3efd227b9ffc
scannet
cam_loc
rotation
scene0107_00
scene0107_00_1565_to_1658
1565
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0107_00/color/1565.jpg", "scene0107_00/color/1476.jpg", "scene0107_00/color/1122.jpg", "scene0107_00/color/668.jpg", "scene0107_00/color/418.jpg", "scene0107_00/color/2276.jpg" ] }
1658
scene0107_00/color/1658.jpg
center_square_then_bagel_resize_v1