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7 values
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⌀
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712
1.1k
shot
int64
6
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mindview_bagel_single_shot_v1
e055a6c6f5f607e565707b1c47fb5aca1c5832db34d9d55e787d33aeeda59897
scannet
cam_loc
rotation
scene0014_00
scene0014_00_582_to_516
582
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0014_00/color/582.jpg", "scene0014_00/color/164.jpg", "scene0014_00/color/268.jpg", "scene0014_00/color/722.jpg", "scene0014_00/color/828.jpg", "scene0014_00/color/1056.jpg" ] }
516
scene0014_00/color/516.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
980bc8c0bd4e478c227a185a3730e7934f9c7b13d53591456350e81a400d246e
scannet
cam_loc
rotation
scene0014_00
scene0014_00_519_to_598
519
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0014_00/color/519.jpg", "scene0014_00/color/184.jpg", "scene0014_00/color/200.jpg", "scene0014_00/color/248.jpg", "scene0014_00/color/764.jpg", "scene0014_00/color/820.jpg" ] }
598
scene0014_00/color/598.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ac6ece4d59e4d330c86c607a0146673a62d92bb009756aaa4f189637f345cd56
scannet
cam_loc
rotation
scene0014_00
scene0014_00_245_to_474
245
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0014_00/color/245.jpg", "scene0014_00/color/222.jpg", "scene0014_00/color/526.jpg", "scene0014_00/color/860.jpg", "scene0014_00/color/764.jpg", "scene0014_00/color/820.jpg" ] }
474
scene0014_00/color/474.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9b85be86ef48946738757ba26cfc796dc012594ce41c46e754e060752e8dd7e0
scannet
cam_loc
rotation
scene0016_00
scene0016_00_708_to_745
708
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0016_00/color/708.jpg", "scene0016_00/color/108.jpg", "scene0016_00/color/796.jpg", "scene0016_00/color/1512.jpg", "scene0016_00/color/1470.jpg", "scene0016_00/color/1298.jpg" ] }
745
scene0016_00/color/745.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
714b1f441d7eb8b1dda7345ad6d094a9db57ccba139f83619a581415311e548a
scannet
cam_loc
rotation
scene0016_00
scene0016_00_465_to_280
465
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0016_00/color/465.jpg", "scene0016_00/color/390.jpg", "scene0016_00/color/360.jpg", "scene0016_00/color/1126.jpg", "scene0016_00/color/198.jpg", "scene0016_00/color/984.jpg" ] }
280
scene0016_00/color/280.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
db0ed529db30386791ae59eff229a780cf35ce20a0f6112b4175eaffa52ff4d4
scannet
cam_loc
rotation
scene0016_00
scene0016_00_185_to_37
185
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0016_00/color/185.jpg", "scene0016_00/color/254.jpg", "scene0016_00/color/130.jpg", "scene0016_00/color/78.jpg", "scene0016_00/color/1518.jpg", "scene0016_00/color/638.jpg" ] }
37
scene0016_00/color/37.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3ac7d596cf8063c53dc273324ba3bb87a80c02914089784e30d14de1198a9f53
scannet
cam_loc
rotation
scene0016_00
scene0016_00_748_to_715
748
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0016_00/color/748.jpg", "scene0016_00/color/618.jpg", "scene0016_00/color/46.jpg", "scene0016_00/color/78.jpg", "scene0016_00/color/130.jpg", "scene0016_00/color/190.jpg" ] }
715
scene0016_00/color/715.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9c82c4ad6a42af504bbf19c1f858114e77c9b25be497de337d65227d5fd4f0f1
scannet
cam_loc
rotation
scene0016_00
scene0016_00_390_to_292
390
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0016_00/color/390.jpg", "scene0016_00/color/360.jpg", "scene0016_00/color/342.jpg", "scene0016_00/color/256.jpg", "scene0016_00/color/984.jpg", "scene0016_00/color/166.jpg" ] }
292
scene0016_00/color/292.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9d6cbed5e802f0de2269b743fdc6f92e7e7093bc44272bc8f5635d573a9a5082
scannet
cam_loc
rotation
scene0016_01
scene0016_01_222_to_158
222
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0016_01/color/222.jpg", "scene0016_01/color/8.jpg", "scene0016_01/color/1012.jpg", "scene0016_01/color/314.jpg", "scene0016_01/color/1238.jpg", "scene0016_01/color/400.jpg" ] }
158
scene0016_01/color/158.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c2cbdf769ad59fd468267194005e981da6c8547d91c27cace97ac224ae2e8270
scannet
cam_loc
composition
scene0017_01
scene0017_01_137_to_192
137
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0017_01/color/137.jpg", "scene0017_01/color/94.jpg", "scene0017_01/color/218.jpg", "scene0017_01/color/1002.jpg", "scene0017_01/color/1048.jpg", "scene0017_01/color/1138.jpg" ] }
192
scene0017_01/color/192.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
814e66a4eed453780911a983ccfa2297e9f928e9b72e14d01ca194c1627a5c9c
scannet
cam_loc
composition
scene0020_00
scene0020_00_467_to_180
467
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0020_00/color/467.jpg", "scene0020_00/color/386.jpg", "scene0020_00/color/280.jpg", "scene0020_00/color/254.jpg", "scene0020_00/color/80.jpg", "scene0020_00/color/96.jpg" ] }
180
scene0020_00/color/180.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4acdad5dbaa53f75eef57ec12e9eede20a87353f4e9a2d5f1addb63e1a674727
scannet
cam_loc
translation
scene0020_00
scene0020_00_167_to_113
167
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0020_00/color/167.jpg", "scene0020_00/color/192.jpg", "scene0020_00/color/252.jpg", "scene0020_00/color/348.jpg", "scene0020_00/color/394.jpg", "scene0020_00/color/482.jpg" ] }
113
scene0020_00/color/113.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6e551fa922345261636c7364629a8a97e8d1fddf6fc17a910dc27a850d2e7bc2
scannet
cam_loc
translation
scene0020_00
scene0020_00_361_to_558
361
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters, then move right about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0020_00/color/361.jpg", "scene0020_00/color/386.jpg", "scene0020_00/color/594.jpg", "scene0020_00/color/482.jpg", "scene0020_00/color/280.jpg", "scene0020_00/color/122.jpg" ] }
558
scene0020_00/color/558.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c93ecfbfb3cb5d7de2d492330f297ea8c20dd7af7a3b28cfcc5d51c976b41008
scannet
cam_loc
rotation
scene0020_00
scene0020_00_1076_to_1215
1076
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0020_00/color/1076.jpg", "scene0020_00/color/1122.jpg", "scene0020_00/color/150.jpg", "scene0020_00/color/252.jpg", "scene0020_00/color/348.jpg", "scene0020_00/color/442.jpg" ] }
1215
scene0020_00/color/1215.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
23e400b5d1e37f2323874a131563b4acc4a1eed45cda7c6d5cc7854a729c4981
scannet
cam_loc
rotation
scene0020_01
scene0020_01_394_to_450
394
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0020_01/color/394.jpg", "scene0020_01/color/420.jpg", "scene0020_01/color/336.jpg", "scene0020_01/color/108.jpg", "scene0020_01/color/88.jpg", "scene0020_01/color/948.jpg" ] }
450
scene0020_01/color/450.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0729764b397f5c03c07a227128f667f975e9aafa8eec404a429a2960b419da83
scannet
cam_loc
composition
scene0020_01
scene0020_01_541_to_710
541
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move left about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0020_01/color/541.jpg", "scene0020_01/color/624.jpg", "scene0020_01/color/746.jpg", "scene0020_01/color/782.jpg", "scene0020_01/color/792.jpg", "scene0020_01/color/804.jpg" ] }
710
scene0020_01/color/710.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7c7bc7c55a676b729ad3fdcc6f49ebfb1bbcc14c8c0e34d9f1ec126f89829eb7
scannet
cam_loc
rotation
scene0022_00
scene0022_00_76_to_191
76
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0022_00/color/76.jpg", "scene0022_00/color/1552.jpg", "scene0022_00/color/1810.jpg", "scene0022_00/color/1840.jpg", "scene0022_00/color/964.jpg", "scene0022_00/color/992.jpg" ] }
191
scene0022_00/color/191.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
db54afa1ccb79d1aead8c47e14e3f9602ad27f9cfdc89acb9c16fed0141f802c
scannet
cam_loc
rotation
scene0022_00
scene0022_00_1105_to_1254
1105
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0022_00/color/1105.jpg", "scene0022_00/color/1874.jpg", "scene0022_00/color/1052.jpg", "scene0022_00/color/1192.jpg", "scene0022_00/color/336.jpg", "scene0022_00/color/1296.jpg" ] }
1254
scene0022_00/color/1254.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a82937de89ee185e9daa254a1a2ab44fe6c993dbd683d142d9e02bd90f16b1ce
scannet
cam_loc
rotation
scene0022_00
scene0022_00_1254_to_1104
1254
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0022_00/color/1254.jpg", "scene0022_00/color/1226.jpg", "scene0022_00/color/1144.jpg", "scene0022_00/color/1866.jpg", "scene0022_00/color/1356.jpg", "scene0022_00/color/434.jpg" ] }
1104
scene0022_00/color/1104.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0152f52cf8625ce74e31b6d6b804793cf8ba178319b7aac6410fcfa0b7909ad6
scannet
cam_loc
rotation
scene0023_00
scene0023_00_413_to_506
413
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0023_00/color/413.jpg", "scene0023_00/color/466.jpg", "scene0023_00/color/994.jpg", "scene0023_00/color/1086.jpg", "scene0023_00/color/1104.jpg", "scene0023_00/color/596.jpg" ] }
506
scene0023_00/color/506.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7dcbd9dca15908d340f8c3e149662f2f4b34dd8447c8a8b5cd0e491b7d228681
scannet
cam_loc
rotation
scene0023_00
scene0023_00_509_to_410
509
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0023_00/color/509.jpg", "scene0023_00/color/482.jpg", "scene0023_00/color/1000.jpg", "scene0023_00/color/960.jpg", "scene0023_00/color/936.jpg", "scene0023_00/color/340.jpg" ] }
410
scene0023_00/color/410.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fe0d4ab8b7c3affd261a6adc843f13e1d3d30796e45983f27a0211588167b5fa
scannet
cam_loc
rotation
scene0024_00
scene0024_00_1427_to_1303
1427
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0024_00/color/1427.jpg", "scene0024_00/color/2944.jpg", "scene0024_00/color/3022.jpg", "scene0024_00/color/3030.jpg", "scene0024_00/color/1252.jpg", "scene0024_00/color/3108.jpg" ] }
1303
scene0024_00/color/1303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
08424267c0228517939038287f86e545742fc997ca30e7edb5a2f338af49597a
scannet
cam_loc
rotation
scene0024_00
scene0024_00_1302_to_1427
1302
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0024_00/color/1302.jpg", "scene0024_00/color/2960.jpg", "scene0024_00/color/2878.jpg", "scene0024_00/color/2838.jpg", "scene0024_00/color/1540.jpg", "scene0024_00/color/1750.jpg" ] }
1427
scene0024_00/color/1427.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ab7ff498440685980b2ca3aad39253d027679d50329262c294b44138fc7a1387
scannet
cam_loc
rotation
scene0024_00
scene0024_00_3002_to_3103
3002
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0024_00/color/3002.jpg", "scene0024_00/color/1282.jpg", "scene0024_00/color/1236.jpg", "scene0024_00/color/1138.jpg", "scene0024_00/color/3148.jpg", "scene0024_00/color/3178.jpg" ] }
3103
scene0024_00/color/3103.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d807e43a290ebe5ee64c9fc28bc2c034b0f175ff8205dea517f4e7ac236f1ea6
scannet
cam_loc
translation
scene0024_01
scene0024_01_1314_to_1167
1314
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.2 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0024_01/color/1314.jpg", "scene0024_01/color/1254.jpg", "scene0024_01/color/1050.jpg", "scene0024_01/color/984.jpg", "scene0024_01/color/770.jpg", "scene0024_01/color/666.jpg" ] }
1167
scene0024_01/color/1167.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c5f6b45e9e388540ebf20158c8d86f1184c505b2bdfee8c7aea3f2d78cf3b366
scannet
cam_loc
composition
scene0024_01
scene0024_01_1160_to_900
1160
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.7 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0024_01/color/1160.jpg", "scene0024_01/color/1086.jpg", "scene0024_01/color/1000.jpg", "scene0024_01/color/840.jpg", "scene0024_01/color/790.jpg", "scene0024_01/color/612.jpg" ] }
900
scene0024_01/color/900.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9e7dbb43506ae79c49b719a85431acaac41c30b84e707d5fc1c3cd2739c045b3
scannet
cam_loc
composition
scene0024_01
scene0024_01_888_to_1167
888
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0024_01/color/888.jpg", "scene0024_01/color/590.jpg", "scene0024_01/color/770.jpg", "scene0024_01/color/1000.jpg", "scene0024_01/color/1076.jpg", "scene0024_01/color/1314.jpg" ] }
1167
scene0024_01/color/1167.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
da24a6fc02f6167ab686612068d825a92efd16823248a747ecf1ba8bc72fc6e4
scannet
cam_loc
rotation
scene0024_02
scene0024_02_382_to_202
382
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0024_02/color/382.jpg", "scene0024_02/color/342.jpg", "scene0024_02/color/302.jpg", "scene0024_02/color/2004.jpg", "scene0024_02/color/108.jpg", "scene0024_02/color/1882.jpg" ] }
202
scene0024_02/color/202.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b60532a7373cdef5482f8cbef503abcb87dfdc11cda2652039cd81a998b59c82
scannet
cam_loc
rotation
scene0024_02
scene0024_02_2300_to_2191
2300
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0024_02/color/2300.jpg", "scene0024_02/color/2222.jpg", "scene0024_02/color/1750.jpg", "scene0024_02/color/2160.jpg", "scene0024_02/color/2368.jpg", "scene0024_02/color/2422.jpg" ] }
2191
scene0024_02/color/2191.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
67617a78a33561d76304e3923474e75a1e3d2adec7c37a438f3922293d930765
scannet
cam_loc
rotation
scene0024_02
scene0024_02_202_to_384
202
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0024_02/color/202.jpg", "scene0024_02/color/224.jpg", "scene0024_02/color/334.jpg", "scene0024_02/color/2822.jpg", "scene0024_02/color/546.jpg", "scene0024_02/color/1894.jpg" ] }
384
scene0024_02/color/384.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
129dadaed52b439ff2b5426b6a4c963375e7304659d85607232aa22b03cc5cea
scannet
cam_loc
composition
scene0026_00
scene0026_00_1014_to_961
1014
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0026_00/color/1014.jpg", "scene0026_00/color/906.jpg", "scene0026_00/color/1096.jpg", "scene0026_00/color/986.jpg", "scene0026_00/color/1488.jpg", "scene0026_00/color/1524.jpg" ] }
961
scene0026_00/color/961.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
792f5a9e3246da67ea5d64de9179bb74cbf488a7210862c71a71ee0c7b9ffc21
scannet
cam_loc
composition
scene0026_00
scene0026_00_2181_to_2016
2181
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0026_00/color/2181.jpg", "scene0026_00/color/2142.jpg", "scene0026_00/color/2076.jpg", "scene0026_00/color/1930.jpg", "scene0026_00/color/2362.jpg", "scene0026_00/color/2584.jpg" ] }
2016
scene0026_00/color/2016.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ac2947609f99b48478ca6cbf11827826f9fb19e804727be1fed529a9cfa0687a
scannet
cam_loc
translation
scene0026_00
scene0026_00_2365_to_2542
2365
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then move backward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0026_00/color/2365.jpg", "scene0026_00/color/2584.jpg", "scene0026_00/color/1930.jpg", "scene0026_00/color/1956.jpg", "scene0026_00/color/2170.jpg", "scene0026_00/color/2198.jpg" ] }
2542
scene0026_00/color/2542.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
95f0b1b5b83be5438550747aaedef8e11496546c447a087ca467d88a49e0489e
scannet
cam_loc
composition
scene0026_00
scene0026_00_2365_to_2075
2365
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0026_00/color/2365.jpg", "scene0026_00/color/2010.jpg", "scene0026_00/color/2542.jpg", "scene0026_00/color/2170.jpg", "scene0026_00/color/2474.jpg", "scene0026_00/color/2504.jpg" ] }
2075
scene0026_00/color/2075.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
db89204cbabad8ac9aeb1baaa057a00e109f5e5aa9d0cb66a48a15441b73cf56
scannet
cam_loc
composition
scene0026_00
scene0026_00_1059_to_1034
1059
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0026_00/color/1059.jpg", "scene0026_00/color/934.jpg", "scene0026_00/color/900.jpg", "scene0026_00/color/510.jpg", "scene0026_00/color/612.jpg", "scene0026_00/color/590.jpg" ] }
1034
scene0026_00/color/1034.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1c03b5432be7d2c81807645d83d830f9fd544dbcd2b2537fb62f17ae66fca080
scannet
cam_loc
composition
scene0026_00
scene0026_00_1031_to_1062
1031
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0026_00/color/1031.jpg", "scene0026_00/color/642.jpg", "scene0026_00/color/918.jpg", "scene0026_00/color/1006.jpg", "scene0026_00/color/982.jpg", "scene0026_00/color/1488.jpg" ] }
1062
scene0026_00/color/1062.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
00ed180b5a2d46f495e3f191f9c4f9bd0726e3a393720685352f3d904ef0e7c3
scannet
cam_loc
composition
scene0026_00
scene0026_00_1940_to_2016
1940
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0026_00/color/1940.jpg", "scene0026_00/color/1896.jpg", "scene0026_00/color/2064.jpg", "scene0026_00/color/2484.jpg", "scene0026_00/color/2180.jpg", "scene0026_00/color/2442.jpg" ] }
2016
scene0026_00/color/2016.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
709c1d40d6c009c0932931adca27a6fe9694d5c88f8e59b547547a7055a4b836
scannet
cam_loc
rotation
scene0031_00
scene0031_00_244_to_299
244
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0031_00/color/244.jpg", "scene0031_00/color/2594.jpg", "scene0031_00/color/330.jpg", "scene0031_00/color/496.jpg", "scene0031_00/color/776.jpg", "scene0031_00/color/814.jpg" ] }
299
scene0031_00/color/299.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0e27ed88270e1d87c7ff90fda7006ab28c494f4703cdeb07713b217488094f74
scannet
cam_loc
rotation
scene0031_00
scene0031_00_299_to_244
299
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0031_00/color/299.jpg", "scene0031_00/color/1746.jpg", "scene0031_00/color/1706.jpg", "scene0031_00/color/2118.jpg", "scene0031_00/color/2044.jpg", "scene0031_00/color/854.jpg" ] }
244
scene0031_00/color/244.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
27c21cc3ad8fe961b10ba524d201f9a563b9bb7cd27feefe901e35add5a02075
scannet
cam_loc
translation
scene0031_01
scene0031_01_1488_to_1464
1488
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0031_01/color/1488.jpg", "scene0031_01/color/1506.jpg", "scene0031_01/color/556.jpg", "scene0031_01/color/2076.jpg", "scene0031_01/color/1408.jpg", "scene0031_01/color/1300.jpg" ] }
1464
scene0031_01/color/1464.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f52cef61b5b340ba613be9fe503c3cfce0767c770cfbdd6ca8cc444481f93668
scannet
cam_loc
rotation
scene0032_00
scene0032_00_25_to_149
25
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0032_00/color/25.jpg", "scene0032_00/color/114.jpg", "scene0032_00/color/184.jpg", "scene0032_00/color/632.jpg", "scene0032_00/color/554.jpg", "scene0032_00/color/516.jpg" ] }
149
scene0032_00/color/149.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ba973f4faa20f1ae359de1fbdf6e877a2555568626c342b6f8f91169fe940e73
scannet
cam_loc
rotation
scene0032_00
scene0032_00_149_to_25
149
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0032_00/color/149.jpg", "scene0032_00/color/116.jpg", "scene0032_00/color/84.jpg", "scene0032_00/color/580.jpg", "scene0032_00/color/186.jpg", "scene0032_00/color/774.jpg" ] }
25
scene0032_00/color/25.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b3d42afcaa17b8fb511efdb90178cbf85c6131d58d1e17981e74a7cc844c18db
scannet
cam_loc
composition
scene0040_00
scene0040_00_2222_to_2431
2222
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0040_00/color/2222.jpg", "scene0040_00/color/2242.jpg", "scene0040_00/color/418.jpg", "scene0040_00/color/2368.jpg", "scene0040_00/color/2574.jpg", "scene0040_00/color/1050.jpg" ] }
2431
scene0040_00/color/2431.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ce30937d9b9205dd25612fd7c0ec1a5a7e5e803e27fe383e41ffa7e0f2ab3d6d
scannet
cam_loc
rotation
scene0040_00
scene0040_00_331_to_195
331
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0040_00/color/331.jpg", "scene0040_00/color/406.jpg", "scene0040_00/color/288.jpg", "scene0040_00/color/242.jpg", "scene0040_00/color/1478.jpg", "scene0040_00/color/40.jpg" ] }
195
scene0040_00/color/195.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9239e04b6dfd491fc22d4ddcda4fa0dadf8a9d63a990ec020f46caac02b2be00
scannet
cam_loc
rotation
scene0040_00
scene0040_00_804_to_971
804
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0040_00/color/804.jpg", "scene0040_00/color/2574.jpg", "scene0040_00/color/2652.jpg", "scene0040_00/color/424.jpg", "scene0040_00/color/384.jpg", "scene0040_00/color/324.jpg" ] }
971
scene0040_00/color/971.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
da4998c519c72fa1157f411c9d8c04a4623bcb5d1f2a25fa4e0dcce63264a267
scannet
cam_loc
composition
scene0040_00
scene0040_00_2429_to_2217
2429
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0040_00/color/2429.jpg", "scene0040_00/color/2510.jpg", "scene0040_00/color/2590.jpg", "scene0040_00/color/2242.jpg", "scene0040_00/color/2192.jpg", "scene0040_00/color/374.jpg" ] }
2217
scene0040_00/color/2217.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
919b93da5988a1134f9e9f756e430c79d3645c468068a7ba3d4eb034cfb28c9b
scannet
cam_loc
rotation
scene0040_00
scene0040_00_971_to_803
971
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0040_00/color/971.jpg", "scene0040_00/color/2682.jpg", "scene0040_00/color/882.jpg", "scene0040_00/color/2558.jpg", "scene0040_00/color/430.jpg", "scene0040_00/color/394.jpg" ] }
803
scene0040_00/color/803.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0cb27fb8a241dce3dd416bf17d3f45a710c782aeb8bdefc8ffc9ea096a6c8f31
scannet
cam_loc
composition
scene0040_00
scene0040_00_1225_to_930
1225
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0040_00/color/1225.jpg", "scene0040_00/color/2802.jpg", "scene0040_00/color/2766.jpg", "scene0040_00/color/2624.jpg", "scene0040_00/color/2560.jpg", "scene0040_00/color/854.jpg" ] }
930
scene0040_00/color/930.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d78d80dcfc20ed908151148ad3f3df2f1328b7c9a00bae81d77376c66d37b633
scannet
cam_loc
composition
scene0040_01
scene0040_01_1534_to_1609
1534
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0040_01/color/1534.jpg", "scene0040_01/color/1666.jpg", "scene0040_01/color/1028.jpg", "scene0040_01/color/1002.jpg", "scene0040_01/color/980.jpg", "scene0040_01/color/1922.jpg" ] }
1609
scene0040_01/color/1609.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
12e4468da987b5a6afcc0ebd4c0daa845cfe581fae707174e8b938ee5bfcc882
scannet
cam_loc
rotation
scene0040_01
scene0040_01_1018_to_1048
1018
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0040_01/color/1018.jpg", "scene0040_01/color/1770.jpg", "scene0040_01/color/1502.jpg", "scene0040_01/color/1088.jpg", "scene0040_01/color/3238.jpg", "scene0040_01/color/212.jpg" ] }
1048
scene0040_01/color/1048.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e5298c60be03e3672f15599b30d8f11fe0519e843045fcf2e10e1fe4678c21da
scannet
cam_loc
translation
scene0040_01
scene0040_01_1245_to_1287
1245
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0040_01/color/1245.jpg", "scene0040_01/color/1068.jpg", "scene0040_01/color/1668.jpg", "scene0040_01/color/3242.jpg", "scene0040_01/color/216.jpg", "scene0040_01/color/262.jpg" ] }
1287
scene0040_01/color/1287.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f0e84743c1da39eedc0950285c17f8ef3f54c603dd380d021dc26992610531e7
scannet
cam_loc
rotation
scene0040_01
scene0040_01_1048_to_1014
1048
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0040_01/color/1048.jpg", "scene0040_01/color/1730.jpg", "scene0040_01/color/1778.jpg", "scene0040_01/color/1816.jpg", "scene0040_01/color/1836.jpg", "scene0040_01/color/984.jpg" ] }
1014
scene0040_01/color/1014.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dd9a4e27a8d2d41139b5c836eb581650807537edd999ea02ff55534c32bccd18
scannet
cam_loc
rotation
scene0040_01
scene0040_01_2025_to_1922
2025
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0040_01/color/2025.jpg", "scene0040_01/color/2158.jpg", "scene0040_01/color/964.jpg", "scene0040_01/color/2264.jpg", "scene0040_01/color/2624.jpg", "scene0040_01/color/2972.jpg" ] }
1922
scene0040_01/color/1922.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c62d24c73c6765e4c75931788236a081c6cf08173a9371a0ba2a404018193800
scannet
cam_loc
composition
scene0040_01
scene0040_01_1607_to_1539
1607
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0040_01/color/1607.jpg", "scene0040_01/color/1730.jpg", "scene0040_01/color/1588.jpg", "scene0040_01/color/1038.jpg", "scene0040_01/color/1012.jpg", "scene0040_01/color/1856.jpg" ] }
1539
scene0040_01/color/1539.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
341a56f61c24913be8c74058a22514de4c0c0a0c8291ca6cafa2d86d511afb6d
scannet
cam_loc
rotation
scene0041_00
scene0041_00_510_to_457
510
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_00/color/510.jpg", "scene0041_00/color/2638.jpg", "scene0041_00/color/2844.jpg", "scene0041_00/color/2500.jpg", "scene0041_00/color/3180.jpg", "scene0041_00/color/416.jpg" ] }
457
scene0041_00/color/457.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
044e2b292c5b2c38b9c763f1de20ba9792e075a0c50d9ec902bb60743d1cf6b0
scannet
cam_loc
rotation
scene0041_00
scene0041_00_3022_to_2976
3022
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_00/color/3022.jpg", "scene0041_00/color/274.jpg", "scene0041_00/color/206.jpg", "scene0041_00/color/1104.jpg", "scene0041_00/color/988.jpg", "scene0041_00/color/2944.jpg" ] }
2976
scene0041_00/color/2976.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1aa959845b5ec092ae4a8f25e1cee01ea7c0ddcf69ba3e6e51b5abb757234a77
scannet
cam_loc
rotation
scene0041_00
scene0041_00_3212_to_3143
3212
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_00/color/3212.jpg", "scene0041_00/color/2540.jpg", "scene0041_00/color/2370.jpg", "scene0041_00/color/2450.jpg", "scene0041_00/color/402.jpg", "scene0041_00/color/338.jpg" ] }
3143
scene0041_00/color/3143.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2608067d9c3a269eed0ac365c19b0d12a538474c467ca703f10c8b5139c0c251
scannet
cam_loc
rotation
scene0041_00
scene0041_00_2854_to_2947
2854
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0041_00/color/2854.jpg", "scene0041_00/color/2908.jpg", "scene0041_00/color/736.jpg", "scene0041_00/color/92.jpg", "scene0041_00/color/2978.jpg", "scene0041_00/color/180.jpg" ] }
2947
scene0041_00/color/2947.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
54abe5b1762b6e480cacb4fac7ebae621fb37174d756b5aced3f1f0d892e0df5
scannet
cam_loc
rotation
scene0041_00
scene0041_00_2961_to_2906
2961
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_00/color/2961.jpg", "scene0041_00/color/2946.jpg", "scene0041_00/color/750.jpg", "scene0041_00/color/966.jpg", "scene0041_00/color/1056.jpg", "scene0041_00/color/1122.jpg" ] }
2906
scene0041_00/color/2906.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dd70642178f3ff60faeba14ce3a25e4371579100b3b1ffb550b689273f9ab064
scannet
cam_loc
rotation
scene0041_00
scene0041_00_3161_to_3211
3161
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0041_00/color/3161.jpg", "scene0041_00/color/460.jpg", "scene0041_00/color/2506.jpg", "scene0041_00/color/2580.jpg", "scene0041_00/color/646.jpg", "scene0041_00/color/684.jpg" ] }
3211
scene0041_00/color/3211.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
961cab41afec27b0a6494207beb16400e81dd270fa8ba8260b8c5c7f25bb056a
scannet
cam_loc
rotation
scene0041_00
scene0041_00_695_to_652
695
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_00/color/695.jpg", "scene0041_00/color/2818.jpg", "scene0041_00/color/612.jpg", "scene0041_00/color/2556.jpg", "scene0041_00/color/2498.jpg", "scene0041_00/color/2456.jpg" ] }
652
scene0041_00/color/652.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7cffcd45b3d3e216a8a9184916d8a2fcb992750074baba11f40a8699820d694e
scannet
cam_loc
rotation
scene0041_00
scene0041_00_450_to_516
450
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0041_00/color/450.jpg", "scene0041_00/color/2494.jpg", "scene0041_00/color/3244.jpg", "scene0041_00/color/2624.jpg", "scene0041_00/color/656.jpg", "scene0041_00/color/704.jpg" ] }
516
scene0041_00/color/516.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a91c329959e9814444caf6cd03d9660538e85f4f52d20f7a8e1906a591c28603
scannet
cam_loc
rotation
scene0041_01
scene0041_01_410_to_330
410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0041_01/color/410.jpg", "scene0041_01/color/392.jpg", "scene0041_01/color/300.jpg", "scene0041_01/color/2168.jpg", "scene0041_01/color/464.jpg", "scene0041_01/color/578.jpg" ] }
330
scene0041_01/color/330.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5df4729980e68b19fcb083ccbba02fc4ef33acfab96bb60779afa583e7e8dc07
scannet
cam_loc
rotation
scene0041_01
scene0041_01_719_to_854
719
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_01/color/719.jpg", "scene0041_01/color/752.jpg", "scene0041_01/color/820.jpg", "scene0041_01/color/70.jpg", "scene0041_01/color/48.jpg", "scene0041_01/color/880.jpg" ] }
854
scene0041_01/color/854.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
76a02710d2a910849ac3f5c093b848a5e8b249a5ee57ca6523ca98f62f7518b2
scannet
cam_loc
rotation
scene0041_01
scene0041_01_326_to_435
326
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_01/color/326.jpg", "scene0041_01/color/296.jpg", "scene0041_01/color/276.jpg", "scene0041_01/color/224.jpg", "scene0041_01/color/476.jpg", "scene0041_01/color/2066.jpg" ] }
435
scene0041_01/color/435.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dd1ec9e7ea974ae034f1f8b63c7bdedc9c8af152e509f47fbebcecfe1508cc79
scannet
cam_loc
rotation
scene0041_01
scene0041_01_962_to_991
962
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0041_01/color/962.jpg", "scene0041_01/color/920.jpg", "scene0041_01/color/880.jpg", "scene0041_01/color/1378.jpg", "scene0041_01/color/1276.jpg", "scene0041_01/color/186.jpg" ] }
991
scene0041_01/color/991.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e3770af257906af14b62f8ab42942a349ad5cfcb94e350e1c6bc1a5058a7b371
scannet
cam_loc
rotation
scene0041_01
scene0041_01_853_to_719
853
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0041_01/color/853.jpg", "scene0041_01/color/820.jpg", "scene0041_01/color/788.jpg", "scene0041_01/color/632.jpg", "scene0041_01/color/620.jpg", "scene0041_01/color/1732.jpg" ] }
719
scene0041_01/color/719.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2623f47ab25b4a1c278d87f6f2c23edbaf944757582c8451bf686d8ff8c7e7e1
scannet
cam_loc
rotation
scene0043_00
scene0043_00_560_to_754
560
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0043_00/color/560.jpg", "scene0043_00/color/528.jpg", "scene0043_00/color/460.jpg", "scene0043_00/color/442.jpg", "scene0043_00/color/398.jpg", "scene0043_00/color/790.jpg" ] }
754
scene0043_00/color/754.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f0025618ab7b40406aec7a4cec28b2895093a55a758cfe288eb128e54335d826
scannet
cam_loc
rotation
scene0043_00
scene0043_00_754_to_560
754
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0043_00/color/754.jpg", "scene0043_00/color/418.jpg", "scene0043_00/color/484.jpg", "scene0043_00/color/522.jpg", "scene0043_00/color/702.jpg", "scene0043_00/color/604.jpg" ] }
560
scene0043_00/color/560.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7883669781cd897757a000728e14ec4ef3b215c6cfe97866732817dd65993adb
scannet
cam_loc
rotation
scene0043_01
scene0043_01_480_to_318
480
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0043_01/color/480.jpg", "scene0043_01/color/660.jpg", "scene0043_01/color/690.jpg", "scene0043_01/color/710.jpg", "scene0043_01/color/76.jpg", "scene0043_01/color/870.jpg" ] }
318
scene0043_01/color/318.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5e8a0005427b7c2ffffd556bf098d1b74d105c97ce02e69c9ca07e03e25970f1
scannet
cam_loc
rotation
scene0043_01
scene0043_01_642_to_682
642
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0043_01/color/642.jpg", "scene0043_01/color/458.jpg", "scene0043_01/color/278.jpg", "scene0043_01/color/708.jpg", "scene0043_01/color/68.jpg", "scene0043_01/color/782.jpg" ] }
682
scene0043_01/color/682.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a8071a0951120d796016e5583ce8e7e726fec371c63f527b602c76f857abf7b3
scannet
cam_loc
rotation
scene0043_01
scene0043_01_318_to_480
318
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0043_01/color/318.jpg", "scene0043_01/color/342.jpg", "scene0043_01/color/544.jpg", "scene0043_01/color/588.jpg", "scene0043_01/color/626.jpg", "scene0043_01/color/658.jpg" ] }
480
scene0043_01/color/480.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d374c2cc97ee4c2ea8cbd76b8317b8cf2eb1efc60608ae92408126aa9315ff1e
scannet
cam_loc
rotation
scene0044_02
scene0044_02_334_to_392
334
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0044_02/color/334.jpg", "scene0044_02/color/318.jpg", "scene0044_02/color/1164.jpg", "scene0044_02/color/1182.jpg", "scene0044_02/color/1292.jpg", "scene0044_02/color/446.jpg" ] }
392
scene0044_02/color/392.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
60a41451bd47bd433cb772de6a1bfb95140ca647b935fbfc02efca757068f597
scannet
cam_loc
rotation
scene0044_02
scene0044_02_793_to_555
793
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0044_02/color/793.jpg", "scene0044_02/color/888.jpg", "scene0044_02/color/744.jpg", "scene0044_02/color/710.jpg", "scene0044_02/color/690.jpg", "scene0044_02/color/1402.jpg" ] }
555
scene0044_02/color/555.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
631001648ff1fde7b02add2d2606d904aa4b1d2d29dd1cea92330f3fe21e30ce
scannet
cam_loc
rotation
scene0047_00
scene0047_00_614_to_562
614
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0047_00/color/614.jpg", "scene0047_00/color/1326.jpg", "scene0047_00/color/1346.jpg", "scene0047_00/color/526.jpg", "scene0047_00/color/138.jpg", "scene0047_00/color/176.jpg" ] }
562
scene0047_00/color/562.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
35daca02cd28a866d6ec3d470df3d2b35a115fbdd2e4d8be8e4e25c251316438
scannet
cam_loc
rotation
scene0047_00
scene0047_00_1299_to_1338
1299
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0047_00/color/1299.jpg", "scene0047_00/color/1200.jpg", "scene0047_00/color/172.jpg", "scene0047_00/color/218.jpg", "scene0047_00/color/94.jpg", "scene0047_00/color/564.jpg" ] }
1338
scene0047_00/color/1338.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bcf8df1bfb2f1f62c15a054cf1eacb65d10118d16c351af27d8efdd3f8d78287
scannet
cam_loc
rotation
scene0047_00
scene0047_00_1197_to_1350
1197
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0047_00/color/1197.jpg", "scene0047_00/color/158.jpg", "scene0047_00/color/930.jpg", "scene0047_00/color/110.jpg", "scene0047_00/color/6.jpg", "scene0047_00/color/550.jpg" ] }
1350
scene0047_00/color/1350.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
55260a9d91ef8f5d1152bbe2269662faead18e8598a41f74c81b1874a958a8a6
scannet
cam_loc
rotation
scene0048_00
scene0048_00_18_to_108
18
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0048_00/color/18.jpg", "scene0048_00/color/1052.jpg", "scene0048_00/color/882.jpg", "scene0048_00/color/758.jpg", "scene0048_00/color/704.jpg", "scene0048_00/color/518.jpg" ] }
108
scene0048_00/color/108.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4839c1ffa96927fcc4f71485f798ac97f763fad4790281e20c149a39e625dce4
scannet
cam_loc
rotation
scene0048_01
scene0048_01_145_to_88
145
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0048_01/color/145.jpg", "scene0048_01/color/124.jpg", "scene0048_01/color/668.jpg", "scene0048_01/color/638.jpg", "scene0048_01/color/186.jpg", "scene0048_01/color/238.jpg" ] }
88
scene0048_01/color/88.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ca47812b0d7498164b693349eb4bd4d2354c8f9622104908fe5965f1916ad291
scannet
cam_loc
rotation
scene0051_00
scene0051_00_30_to_97
30
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0051_00/color/30.jpg", "scene0051_00/color/404.jpg", "scene0051_00/color/444.jpg", "scene0051_00/color/10.jpg", "scene0051_00/color/1452.jpg", "scene0051_00/color/1442.jpg" ] }
97
scene0051_00/color/97.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
63f7745892ee568bf6d126895750eb42246ad129435de46625d41458dfdf9296
scannet
cam_loc
translation
scene0051_02
scene0051_02_698_to_685
698
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0051_02/color/698.jpg", "scene0051_02/color/590.jpg", "scene0051_02/color/1396.jpg", "scene0051_02/color/126.jpg", "scene0051_02/color/528.jpg", "scene0051_02/color/1428.jpg" ] }
685
scene0051_02/color/685.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
912ab995cf073a35ae9e96f18accd95819b416c001e8388a7e937469415ae8b3
scannet
cam_loc
translation
scene0051_02
scene0051_02_677_to_622
677
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then move left about 0.6 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0051_02/color/677.jpg", "scene0051_02/color/224.jpg", "scene0051_02/color/168.jpg", "scene0051_02/color/140.jpg", "scene0051_02/color/490.jpg", "scene0051_02/color/92.jpg" ] }
622
scene0051_02/color/622.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
117fad7d8bfcd418d4d06cd3c324402d6a2817baf8ac7d223232a88a9cac2c81
scannet
cam_loc
rotation
scene0051_02
scene0051_02_593_to_542
593
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0051_02/color/593.jpg", "scene0051_02/color/1000.jpg", "scene0051_02/color/128.jpg", "scene0051_02/color/1424.jpg", "scene0051_02/color/1282.jpg", "scene0051_02/color/640.jpg" ] }
542
scene0051_02/color/542.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e1c9a1462ac0f47fb89fe8a140aaa5aadec2ca411cd443ad332c8e24e05731ae
scannet
cam_loc
rotation
scene0051_02
scene0051_02_543_to_592
543
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0051_02/color/543.jpg", "scene0051_02/color/118.jpg", "scene0051_02/color/154.jpg", "scene0051_02/color/686.jpg", "scene0051_02/color/1308.jpg", "scene0051_02/color/1196.jpg" ] }
592
scene0051_02/color/592.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
84a38532e01ee945caa9bd3a5939375edbfb4351f8e77f703f0c8e0adab97410
scannet
cam_loc
translation
scene0051_03
scene0051_03_1967_to_1810
1967
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.1 meters, then move backward about 1.0 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0051_03/color/1967.jpg", "scene0051_03/color/2050.jpg", "scene0051_03/color/322.jpg", "scene0051_03/color/706.jpg", "scene0051_03/color/1460.jpg", "scene0051_03/color/768.jpg" ] }
1810
scene0051_03/color/1810.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f1aee850e7c9d92aa94c95662f569f4c6bc6637418a954758851cfed5fec22b7
scannet
cam_loc
rotation
scene0051_03
scene0051_03_1615_to_1598
1615
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0051_03/color/1615.jpg", "scene0051_03/color/460.jpg", "scene0051_03/color/566.jpg", "scene0051_03/color/552.jpg", "scene0051_03/color/194.jpg", "scene0051_03/color/976.jpg" ] }
1598
scene0051_03/color/1598.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9d86da26e185e53f719a8ddeb7ea244b82634c284e34eee7f25b1d18387524a3
scannet
cam_loc
rotation
scene0051_03
scene0051_03_179_to_230
179
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0051_03/color/179.jpg", "scene0051_03/color/886.jpg", "scene0051_03/color/964.jpg", "scene0051_03/color/950.jpg", "scene0051_03/color/1276.jpg", "scene0051_03/color/1296.jpg" ] }
230
scene0051_03/color/230.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a68353c7bbe307bcfc9a994f3c223928d1ad5daf7020f0d5eb0a02e9a82c8f42
scannet
cam_loc
rotation
scene0051_03
scene0051_03_231_to_170
231
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0051_03/color/231.jpg", "scene0051_03/color/1298.jpg", "scene0051_03/color/1318.jpg", "scene0051_03/color/980.jpg", "scene0051_03/color/874.jpg", "scene0051_03/color/550.jpg" ] }
170
scene0051_03/color/170.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c0349cc790c10e395f72e490b2b157cc52ca16f3bef0597576a12c6a69141c6d
scannet
cam_loc
rotation
scene0054_00
scene0054_00_6574_to_6496
6574
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0054_00/color/6574.jpg", "scene0054_00/color/1202.jpg", "scene0054_00/color/1142.jpg", "scene0054_00/color/648.jpg", "scene0054_00/color/404.jpg", "scene0054_00/color/526.jpg" ] }
6496
scene0054_00/color/6496.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5f19a610fe8998ecb1df094bf049d565b3e8f271844a529bd7b21568ac122c8a
scannet
cam_loc
rotation
scene0054_00
scene0054_00_2248_to_2390
2248
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0054_00/color/2248.jpg", "scene0054_00/color/2200.jpg", "scene0054_00/color/2122.jpg", "scene0054_00/color/228.jpg", "scene0054_00/color/6338.jpg", "scene0054_00/color/6298.jpg" ] }
2390
scene0054_00/color/2390.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
548cf1020ea50555d03d0cc3acde4826a28bd0b3c1c1da526f4a12667dfd4ff2
scannet
cam_loc
composition
scene0054_00
scene0054_00_884_to_1142
884
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0054_00/color/884.jpg", "scene0054_00/color/1194.jpg", "scene0054_00/color/1102.jpg", "scene0054_00/color/6212.jpg", "scene0054_00/color/6260.jpg", "scene0054_00/color/6284.jpg" ] }
1142
scene0054_00/color/1142.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d27c2f28bff483dcc979670b77d333bfce104f9884964523520b29c434d8a7fe
scannet
cam_loc
composition
scene0054_00
scene0054_00_5604_to_5449
5604
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0054_00/color/5604.jpg", "scene0054_00/color/5570.jpg", "scene0054_00/color/5496.jpg", "scene0054_00/color/5342.jpg", "scene0054_00/color/5372.jpg", "scene0054_00/color/5404.jpg" ] }
5449
scene0054_00/color/5449.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
43c0e9e63c1d87aff22a9048beb15455b6f5fd3a20886283727d8e4cabd56ebb
scannet
cam_loc
rotation
scene0055_00
scene0055_00_328_to_30
328
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0055_00/color/328.jpg", "scene0055_00/color/288.jpg", "scene0055_00/color/1178.jpg", "scene0055_00/color/1146.jpg", "scene0055_00/color/1048.jpg", "scene0055_00/color/984.jpg" ] }
30
scene0055_00/color/30.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
247039aa653a7a29f17cdf72df0f96a9387a81b633116514ebecb655a27369ef
scannet
cam_loc
rotation
scene0055_00
scene0055_00_231_to_452
231
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0055_00/color/231.jpg", "scene0055_00/color/182.jpg", "scene0055_00/color/354.jpg", "scene0055_00/color/522.jpg", "scene0055_00/color/594.jpg", "scene0055_00/color/766.jpg" ] }
452
scene0055_00/color/452.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c82b64c2f59a17175c57d1b4676d648ef7da379562647b23a16a1cb7701c2a57
scannet
cam_loc
rotation
scene0055_01
scene0055_01_514_to_321
514
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0055_01/color/514.jpg", "scene0055_01/color/364.jpg", "scene0055_01/color/210.jpg", "scene0055_01/color/1188.jpg", "scene0055_01/color/1160.jpg", "scene0055_01/color/1422.jpg" ] }
321
scene0055_01/color/321.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7490c1cddb261169ed718e8bad6c27069ef69573f1834988b668fd5df9fafe8d
scannet
cam_loc
rotation
scene0055_01
scene0055_01_569_to_402
569
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0055_01/color/569.jpg", "scene0055_01/color/648.jpg", "scene0055_01/color/532.jpg", "scene0055_01/color/1320.jpg", "scene0055_01/color/1292.jpg", "scene0055_01/color/340.jpg" ] }
402
scene0055_01/color/402.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c7438d974de7cc91227b40952b58121f3e53d1a7b5594284ae0cd7b5dc4d3b19
scannet
cam_loc
rotation
scene0055_01
scene0055_01_335_to_452
335
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0055_01/color/335.jpg", "scene0055_01/color/198.jpg", "scene0055_01/color/242.jpg", "scene0055_01/color/1176.jpg", "scene0055_01/color/1248.jpg", "scene0055_01/color/1334.jpg" ] }
452
scene0055_01/color/452.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4aa4c77ed5b157ae1469710f8ead5c88eda751178c3f1f42a0f093d0a7c3d4fb
scannet
cam_loc
rotation
scene0056_00
scene0056_00_362_to_458
362
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0056_00/color/362.jpg", "scene0056_00/color/600.jpg", "scene0056_00/color/618.jpg", "scene0056_00/color/408.jpg", "scene0056_00/color/1580.jpg", "scene0056_00/color/1890.jpg" ] }
458
scene0056_00/color/458.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
02d0c985f3fe8e2665ce2e771896ba50a8e96a3a10137d2c541bec1703fbedaa
scannet
cam_loc
rotation
scene0056_00
scene0056_00_450_to_378
450
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0056_00/color/450.jpg", "scene0056_00/color/506.jpg", "scene0056_00/color/1890.jpg", "scene0056_00/color/1580.jpg", "scene0056_00/color/572.jpg", "scene0056_00/color/264.jpg" ] }
378
scene0056_00/color/378.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0e334f98c1ec824b09743e1773d340846334df77afb394fb61284a2527816295
scannet
cam_loc
rotation
scene0057_00
scene0057_00_415_to_363
415
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0057_00/color/415.jpg", "scene0057_00/color/390.jpg", "scene0057_00/color/58.jpg", "scene0057_00/color/338.jpg", "scene0057_00/color/1028.jpg", "scene0057_00/color/1056.jpg" ] }
363
scene0057_00/color/363.jpg
center_square_then_bagel_resize_v1