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dataset
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source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
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stringlengths
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⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
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dict
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stringlengths
1
12
target_image
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1 value
mindview_bagel_single_shot_v1
b2237b7f00cde342a382cf21283a7df05a39db542298a446d0b67388ecc08f51
scannet
cam_loc
rotation
scene0109_00
scene0109_00_164_to_397
164
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn around. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera pose; the othe...
6
{ "6": [ "scene0109_00/color/164.jpg", "scene0109_00/color/718.jpg", "scene0109_00/color/810.jpg", "scene0109_00/color/320.jpg", "scene0109_00/color/1188.jpg", "scene0109_00/color/464.jpg" ] }
397
scene0109_00/color/397.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
64239afd4772c1e2de92fefb5c4e6022eff40688770b7a1143110b822f0dbfe4
scannet
cam_loc
rotation
scene0109_00
scene0109_00_501_to_426
501
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0109_00/color/501.jpg", "scene0109_00/color/464.jpg", "scene0109_00/color/386.jpg", "scene0109_00/color/566.jpg", "scene0109_00/color/654.jpg", "scene0109_00/color/780.jpg" ] }
426
scene0109_00/color/426.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
996ae27b6525b0a4818c5f9315d775e8d0004233189e54704858872be7344f9a
scannet
cam_loc
rotation
scene0110_00
scene0110_00_622_to_685
622
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0110_00/color/622.jpg", "scene0110_00/color/538.jpg", "scene0110_00/color/654.jpg", "scene0110_00/color/720.jpg", "scene0110_00/color/738.jpg", "scene0110_00/color/814.jpg" ] }
685
scene0110_00/color/685.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3c1daea7fb0b3c31455c367afc35786fc9e151b642c4658fa3b418a1f98c93ae
scannet
cam_loc
rotation
scene0110_00
scene0110_00_513_to_461
513
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0110_00/color/513.jpg", "scene0110_00/color/502.jpg", "scene0110_00/color/420.jpg", "scene0110_00/color/1152.jpg", "scene0110_00/color/550.jpg", "scene0110_00/color/644.jpg" ] }
461
scene0110_00/color/461.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e3dbceaa2ef211e889f821b832e7f75151305b7b33bb73c88994ca0c76ec197c
scannet
cam_loc
rotation
scene0110_00
scene0110_00_126_to_67
126
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0110_00/color/126.jpg", "scene0110_00/color/108.jpg", "scene0110_00/color/814.jpg", "scene0110_00/color/900.jpg", "scene0110_00/color/980.jpg", "scene0110_00/color/208.jpg" ] }
67
scene0110_00/color/67.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
39cd307257269958ef66506887f6bfc5883fb8630df68b2cb3e71349042b1533
scannet
cam_loc
rotation
scene0111_00
scene0111_00_1215_to_1187
1215
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_00/color/1215.jpg", "scene0111_00/color/296.jpg", "scene0111_00/color/1972.jpg", "scene0111_00/color/1686.jpg", "scene0111_00/color/540.jpg", "scene0111_00/color/1144.jpg" ] }
1187
scene0111_00/color/1187.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a0601b5022494ab247768eb5c46ec4d0045132cbff7fe59ce639f17490ba2eb0
scannet
cam_loc
composition
scene0111_00
scene0111_00_341_to_200
341
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0111_00/color/341.jpg", "scene0111_00/color/230.jpg", "scene0111_00/color/1456.jpg", "scene0111_00/color/160.jpg", "scene0111_00/color/1684.jpg", "scene0111_00/color/1984.jpg" ] }
200
scene0111_00/color/200.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
001352bd7106de24488c02cb4dabfe073c0092e7252b226a6ca84a3c41c9e1fe
scannet
cam_loc
rotation
scene0111_00
scene0111_00_11_to_133
11
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_00/color/11.jpg", "scene0111_00/color/102.jpg", "scene0111_00/color/164.jpg", "scene0111_00/color/2270.jpg", "scene0111_00/color/2304.jpg", "scene0111_00/color/2394.jpg" ] }
133
scene0111_00/color/133.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f3c4a9f6a7e6eeff1a5d1072ec66d90a85cf940873acf95487ff5c49a93074c6
scannet
cam_loc
composition
scene0111_00
scene0111_00_190_to_54
190
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0111_00/color/190.jpg", "scene0111_00/color/236.jpg", "scene0111_00/color/342.jpg", "scene0111_00/color/156.jpg", "scene0111_00/color/96.jpg", "scene0111_00/color/2234.jpg" ] }
54
scene0111_00/color/54.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bd7a77197d1db6f468a03e1cabb254337d6026c65cbe47aba5bcebd76b8d6f1b
scannet
cam_loc
composition
scene0111_00
scene0111_00_96_to_201
96
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0111_00/color/96.jpg", "scene0111_00/color/166.jpg", "scene0111_00/color/226.jpg", "scene0111_00/color/1562.jpg", "scene0111_00/color/2254.jpg", "scene0111_00/color/2298.jpg" ] }
201
scene0111_00/color/201.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0cf3cf345ca568e014ed52507e4a93e8f010d827108659af24cf68184316fa59
scannet
cam_loc
rotation
scene0111_00
scene0111_00_1687_to_1614
1687
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_00/color/1687.jpg", "scene0111_00/color/1200.jpg", "scene0111_00/color/528.jpg", "scene0111_00/color/590.jpg", "scene0111_00/color/2422.jpg", "scene0111_00/color/2296.jpg" ] }
1614
scene0111_00/color/1614.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
02cacebdc43333b1b99baf0f76b74c2db97516729c8c81fc0ec2db531591a5f5
scannet
cam_loc
composition
scene0111_00
scene0111_00_1557_to_1620
1557
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0111_00/color/1557.jpg", "scene0111_00/color/2250.jpg", "scene0111_00/color/2304.jpg", "scene0111_00/color/2478.jpg", "scene0111_00/color/1426.jpg", "scene0111_00/color/90.jpg" ] }
1620
scene0111_00/color/1620.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cc2d848928d7b3ee8b6197331e93e889e6c15bae9a8d596f8cd51aad306d00ab
scannet
cam_loc
rotation
scene0111_00
scene0111_00_1182_to_1212
1182
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_00/color/1182.jpg", "scene0111_00/color/506.jpg", "scene0111_00/color/1684.jpg", "scene0111_00/color/1970.jpg", "scene0111_00/color/306.jpg", "scene0111_00/color/1256.jpg" ] }
1212
scene0111_00/color/1212.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ecfd176cab445487419ef7e907384c0be3aad3e69e45c83779f60f2382b5e41f
scannet
cam_loc
composition
scene0111_00
scene0111_00_928_to_809
928
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0111_00/color/928.jpg", "scene0111_00/color/72.jpg", "scene0111_00/color/124.jpg", "scene0111_00/color/1440.jpg", "scene0111_00/color/2278.jpg", "scene0111_00/color/2312.jpg" ] }
809
scene0111_00/color/809.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5a9b5c057b696a500678e6d971f3df9172240c00ebce1fe37e516e2f1e98bcf8
scannet
cam_loc
translation
scene0111_00
scene0111_00_1620_to_1607
1620
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0111_00/color/1620.jpg", "scene0111_00/color/2298.jpg", "scene0111_00/color/944.jpg", "scene0111_00/color/80.jpg", "scene0111_00/color/138.jpg", "scene0111_00/color/1456.jpg" ] }
1607
scene0111_00/color/1607.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
137c3601f314f88c6451176de74377ffec7963d2e98b47c0a7a8b0bb4bf832a0
scannet
cam_loc
composition
scene0111_00
scene0111_00_1620_to_1547
1620
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0111_00/color/1620.jpg", "scene0111_00/color/600.jpg", "scene0111_00/color/812.jpg", "scene0111_00/color/2236.jpg", "scene0111_00/color/2174.jpg", "scene0111_00/color/100.jpg" ] }
1547
scene0111_00/color/1547.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
24c5e5bc13e78f61453ecb66dee4180811a73ea662dbf4ebd8d6ef282a044556
scannet
cam_loc
rotation
scene0111_01
scene0111_01_207_to_316
207
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_01/color/207.jpg", "scene0111_01/color/1860.jpg", "scene0111_01/color/274.jpg", "scene0111_01/color/1224.jpg", "scene0111_01/color/1338.jpg", "scene0111_01/color/360.jpg" ] }
316
scene0111_01/color/316.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
512a5cc94d54b4d8e1bc413589f9c7d8db29f1fb7f0e72848a683e052d7642b5
scannet
cam_loc
composition
scene0111_01
scene0111_01_1192_to_1074
1192
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0111_01/color/1192.jpg", "scene0111_01/color/288.jpg", "scene0111_01/color/246.jpg", "scene0111_01/color/148.jpg", "scene0111_01/color/1770.jpg", "scene0111_01/color/742.jpg" ] }
1074
scene0111_01/color/1074.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
25538cc71b2838dbbdf3b28d93a940f9b98e83ad4d86cac95312b96226106034
scannet
cam_loc
composition
scene0111_01
scene0111_01_1799_to_1502
1799
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0111_01/color/1799.jpg", "scene0111_01/color/180.jpg", "scene0111_01/color/1782.jpg", "scene0111_01/color/1750.jpg", "scene0111_01/color/1356.jpg", "scene0111_01/color/262.jpg" ] }
1502
scene0111_01/color/1502.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
101e8456ef5fc8d47243c5c75208ba1cd95621f53eb55e994b53df041cfaf572
scannet
cam_loc
rotation
scene0111_01
scene0111_01_257_to_297
257
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_01/color/257.jpg", "scene0111_01/color/1896.jpg", "scene0111_01/color/1224.jpg", "scene0111_01/color/1344.jpg", "scene0111_01/color/354.jpg", "scene0111_01/color/1638.jpg" ] }
297
scene0111_01/color/297.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
705b862ffc58c57692c8daedbab5b96cb58e501c97ccbf34373af2ba9c3cccf7
scannet
cam_loc
rotation
scene0111_01
scene0111_01_316_to_188
316
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_01/color/316.jpg", "scene0111_01/color/268.jpg", "scene0111_01/color/228.jpg", "scene0111_01/color/1848.jpg", "scene0111_01/color/1498.jpg", "scene0111_01/color/854.jpg" ] }
188
scene0111_01/color/188.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
216a4884e32db8a56667e7a0022d9035efe5849afbf46eff83b6754cf404ca3b
scannet
cam_loc
rotation
scene0111_01
scene0111_01_1944_to_1854
1944
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_01/color/1944.jpg", "scene0111_01/color/1174.jpg", "scene0111_01/color/276.jpg", "scene0111_01/color/232.jpg", "scene0111_01/color/1106.jpg", "scene0111_01/color/1778.jpg" ] }
1854
scene0111_01/color/1854.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fcb0ebfd39b741d3d5376fadb0d47e616f1dabdf2f53353b1e52e1658f1ad93c
scannet
cam_loc
composition
scene0111_01
scene0111_01_1502_to_1798
1502
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0111_01/color/1502.jpg", "scene0111_01/color/1532.jpg", "scene0111_01/color/622.jpg", "scene0111_01/color/162.jpg", "scene0111_01/color/1154.jpg", "scene0111_01/color/262.jpg" ] }
1798
scene0111_01/color/1798.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
151842a1733593c03be3c41df2b8955ee0a22295d72567c6c1360b852aa56c78
scannet
cam_loc
composition
scene0111_02
scene0111_02_261_to_183
261
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn right about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0111_02/color/261.jpg", "scene0111_02/color/928.jpg", "scene0111_02/color/208.jpg", "scene0111_02/color/1082.jpg", "scene0111_02/color/560.jpg", "scene0111_02/color/2236.jpg" ] }
183
scene0111_02/color/183.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
149d7897e31956142159a76bd42d082fdfe6365233e3b9245a93400bef1b5f99
scannet
cam_loc
rotation
scene0111_02
scene0111_02_261_to_235
261
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_02/color/261.jpg", "scene0111_02/color/888.jpg", "scene0111_02/color/1450.jpg", "scene0111_02/color/1470.jpg", "scene0111_02/color/934.jpg", "scene0111_02/color/204.jpg" ] }
235
scene0111_02/color/235.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
113696019e541e1efe0119ae23d9ed250eb8c8f0a1b99c7d0ec959421dbe9b82
scannet
cam_loc
composition
scene0111_02
scene0111_02_942_to_1028
942
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0111_02/color/942.jpg", "scene0111_02/color/222.jpg", "scene0111_02/color/1812.jpg", "scene0111_02/color/190.jpg", "scene0111_02/color/1138.jpg", "scene0111_02/color/2230.jpg" ] }
1028
scene0111_02/color/1028.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
983061930432d9aa6380f76d21761e45b1f53858d774454e1714b0d257ecba72
scannet
cam_loc
rotation
scene0111_02
scene0111_02_205_to_131
205
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_02/color/205.jpg", "scene0111_02/color/940.jpg", "scene0111_02/color/918.jpg", "scene0111_02/color/448.jpg", "scene0111_02/color/2088.jpg", "scene0111_02/color/1180.jpg" ] }
131
scene0111_02/color/131.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b37541a7ca4865199251f94fb630c500622546fa4305003f31f5bc64620aaf63
scannet
cam_loc
rotation
scene0111_02
scene0111_02_1211_to_1181
1211
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0111_02/color/1211.jpg", "scene0111_02/color/2132.jpg", "scene0111_02/color/2088.jpg", "scene0111_02/color/1542.jpg", "scene0111_02/color/584.jpg", "scene0111_02/color/550.jpg" ] }
1181
scene0111_02/color/1181.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a0d64c26f469617ad1bb34e71c3868624f84fe8e9c30903b18f19f03587f448e
scannet
cam_loc
rotation
scene0111_02
scene0111_02_183_to_157
183
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0111_02/color/183.jpg", "scene0111_02/color/1036.jpg", "scene0111_02/color/220.jpg", "scene0111_02/color/928.jpg", "scene0111_02/color/578.jpg", "scene0111_02/color/2220.jpg" ] }
157
scene0111_02/color/157.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a4496c827d7155dc0e52a07b33c601847df7b95620a2a2f6025ffe7d880dc440
scannet
cam_loc
composition
scene0111_02
scene0111_02_1441_to_1362
1441
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0111_02/color/1441.jpg", "scene0111_02/color/908.jpg", "scene0111_02/color/1428.jpg", "scene0111_02/color/1260.jpg", "scene0111_02/color/1710.jpg", "scene0111_02/color/1728.jpg" ] }
1362
scene0111_02/color/1362.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
df51828542599b20ec5697659cb2f79b5b44928c13dd5179d25bebbd00b91de3
scannet
cam_loc
composition
scene0111_02
scene0111_02_897_to_1019
897
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move forward about 1.1 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0111_02/color/897.jpg", "scene0111_02/color/1450.jpg", "scene0111_02/color/1470.jpg", "scene0111_02/color/926.jpg", "scene0111_02/color/972.jpg", "scene0111_02/color/190.jpg" ] }
1019
scene0111_02/color/1019.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5b7d151d3d3a6ecc4b8938eb790a6e8c0744c9eec65b09bbbd9d1f51370e1c91
scannet
cam_loc
composition
scene0112_01
scene0112_01_875_to_841
875
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0112_01/color/875.jpg", "scene0112_01/color/154.jpg", "scene0112_01/color/36.jpg", "scene0112_01/color/80.jpg", "scene0112_01/color/1026.jpg", "scene0112_01/color/638.jpg" ] }
841
scene0112_01/color/841.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f17526b9347496250e1b95ad6abd65da7d6c06dcda3fdd0b202623263a8716f5
scannet
cam_loc
composition
scene0114_00
scene0114_00_1669_to_1766
1669
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0114_00/color/1669.jpg", "scene0114_00/color/524.jpg", "scene0114_00/color/728.jpg", "scene0114_00/color/1800.jpg", "scene0114_00/color/828.jpg", "scene0114_00/color/188.jpg" ] }
1766
scene0114_00/color/1766.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19fc6baa36dbc7a82d60da9fa111e716948dfaaf6e843c8f38bd23d14c0ba374
scannet
cam_loc
rotation
scene0114_00
scene0114_00_1518_to_1414
1518
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0114_00/color/1518.jpg", "scene0114_00/color/1470.jpg", "scene0114_00/color/1274.jpg", "scene0114_00/color/422.jpg", "scene0114_00/color/1120.jpg", "scene0114_00/color/1094.jpg" ] }
1414
scene0114_00/color/1414.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6c54ebf90ecec210d6b9fa707afcf6b52a6c3c02efd98f18d001b9ee3fb12e49
scannet
cam_loc
rotation
scene0114_01
scene0114_01_679_to_635
679
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0114_01/color/679.jpg", "scene0114_01/color/1690.jpg", "scene0114_01/color/1650.jpg", "scene0114_01/color/594.jpg", "scene0114_01/color/1594.jpg", "scene0114_01/color/1558.jpg" ] }
635
scene0114_01/color/635.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
17b363f23fd32aded261ce53d22ccf15bed8e503c1994bbae0df8283de6d8f03
scannet
cam_loc
composition
scene0114_01
scene0114_01_1508_to_1639
1508
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0114_01/color/1508.jpg", "scene0114_01/color/1578.jpg", "scene0114_01/color/1594.jpg", "scene0114_01/color/562.jpg", "scene0114_01/color/634.jpg", "scene0114_01/color/658.jpg" ] }
1639
scene0114_01/color/1639.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4859c6706ae2f6af6553d92590b74382f5431471e6342d5923b93ae00c2e3cda
scannet
cam_loc
composition
scene0114_01
scene0114_01_1650_to_1511
1650
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0114_01/color/1650.jpg", "scene0114_01/color/1598.jpg", "scene0114_01/color/1552.jpg", "scene0114_01/color/476.jpg", "scene0114_01/color/1468.jpg", "scene0114_01/color/646.jpg" ] }
1511
scene0114_01/color/1511.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
282d4e65275afeaedbce3760a6a17f89888e99d9d3e5be5337d8ccbaf57a492f
scannet
cam_loc
rotation
scene0114_01
scene0114_01_34_to_204
34
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0114_01/color/34.jpg", "scene0114_01/color/908.jpg", "scene0114_01/color/1784.jpg", "scene0114_01/color/134.jpg", "scene0114_01/color/1104.jpg", "scene0114_01/color/1302.jpg" ] }
204
scene0114_01/color/204.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c6e9d7f84ecb98ccc50e5d71c5ff807276cc84811c22a4060537b07d62a1287a
scannet
cam_loc
rotation
scene0114_01
scene0114_01_204_to_35
204
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0114_01/color/204.jpg", "scene0114_01/color/1104.jpg", "scene0114_01/color/90.jpg", "scene0114_01/color/928.jpg", "scene0114_01/color/1712.jpg", "scene0114_01/color/1690.jpg" ] }
35
scene0114_01/color/35.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e261fa7a7649821a0ddf274fff9f8f51671a64d799719d713790a730905383e8
scannet
cam_loc
rotation
scene0115_00
scene0115_00_4_to_56
4
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0115_00/color/4.jpg", "scene0115_00/color/476.jpg", "scene0115_00/color/590.jpg", "scene0115_00/color/612.jpg", "scene0115_00/color/670.jpg", "scene0115_00/color/948.jpg" ] }
56
scene0115_00/color/56.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e94297e4b1bae4bbf5f0e17cca8e22e64edf7742a369585877d61144ab575668
scannet
cam_loc
rotation
scene0115_00
scene0115_00_74_to_29
74
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0115_00/color/74.jpg", "scene0115_00/color/244.jpg", "scene0115_00/color/312.jpg", "scene0115_00/color/1026.jpg", "scene0115_00/color/670.jpg", "scene0115_00/color/612.jpg" ] }
29
scene0115_00/color/29.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1fbbf739c1de389fb7ecf045caef85c4469bd6c28aaf1553a397bd73a39d8383
scannet
cam_loc
rotation
scene0115_01
scene0115_01_99_to_73
99
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0115_01/color/99.jpg", "scene0115_01/color/124.jpg", "scene0115_01/color/176.jpg", "scene0115_01/color/240.jpg", "scene0115_01/color/852.jpg", "scene0115_01/color/476.jpg" ] }
73
scene0115_01/color/73.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ced5d3136ba89fe62cffdba35286e7f54ee8a5562b5ba7c51c03d87c641475f7
scannet
cam_loc
rotation
scene0116_02
scene0116_02_706_to_918
706
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0116_02/color/706.jpg", "scene0116_02/color/504.jpg", "scene0116_02/color/792.jpg", "scene0116_02/color/836.jpg", "scene0116_02/color/866.jpg", "scene0116_02/color/962.jpg" ] }
918
scene0116_02/color/918.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
de75c0befd49a4e502dfbb7d2921ac132d52517fced81a05c5f1a18cebabf8c0
scannet
cam_loc
composition
scene0117_00
scene0117_00_395_to_307
395
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0117_00/color/395.jpg", "scene0117_00/color/420.jpg", "scene0117_00/color/450.jpg", "scene0117_00/color/382.jpg", "scene0117_00/color/338.jpg", "scene0117_00/color/282.jpg" ] }
307
scene0117_00/color/307.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aa23b7d02423659b84e805dbe6fca54066fad7c81de47c18f94cab70dfa8b9ca
scannet
cam_loc
rotation
scene0121_00
scene0121_00_342_to_417
342
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0121_00/color/342.jpg", "scene0121_00/color/450.jpg", "scene0121_00/color/1752.jpg", "scene0121_00/color/546.jpg", "scene0121_00/color/1444.jpg", "scene0121_00/color/204.jpg" ] }
417
scene0121_00/color/417.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
07d86566ee56569eeab0f714540a3612459bdc080237d93f33b0a371126858fe
scannet
cam_loc
composition
scene0121_00
scene0121_00_148_to_49
148
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0121_00/color/148.jpg", "scene0121_00/color/1044.jpg", "scene0121_00/color/1300.jpg", "scene0121_00/color/1470.jpg", "scene0121_00/color/802.jpg", "scene0121_00/color/80.jpg" ] }
49
scene0121_00/color/49.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d3a27e8b0f2373286fd939b479e67cf6c992a7d6fa095c1a3a30127f17d049c4
scannet
cam_loc
composition
scene0121_00
scene0121_00_68_to_157
68
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0121_00/color/68.jpg", "scene0121_00/color/104.jpg", "scene0121_00/color/940.jpg", "scene0121_00/color/1044.jpg", "scene0121_00/color/1300.jpg", "scene0121_00/color/1470.jpg" ] }
157
scene0121_00/color/157.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1dde668eced325e40b67c04ba839fefb1338d49c6d077a544b1f1548e47a7903
scannet
cam_loc
rotation
scene0121_00
scene0121_00_428_to_264
428
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0121_00/color/428.jpg", "scene0121_00/color/364.jpg", "scene0121_00/color/1436.jpg", "scene0121_00/color/1486.jpg", "scene0121_00/color/1772.jpg", "scene0121_00/color/648.jpg" ] }
264
scene0121_00/color/264.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
78efa97659a88cc478105cf165b688a5c8e91d2d260c44ee14dee529ffa96053
scannet
cam_loc
composition
scene0121_00
scene0121_00_1349_to_1242
1349
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0121_00/color/1349.jpg", "scene0121_00/color/1448.jpg", "scene0121_00/color/342.jpg", "scene0121_00/color/1656.jpg", "scene0121_00/color/582.jpg", "scene0121_00/color/1020.jpg" ] }
1242
scene0121_00/color/1242.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7cda22a72fe7b8e2b34cc5cd53150ebded74cfb16c97a35c898e567a80901182
scannet
cam_loc
composition
scene0121_00
scene0121_00_1240_to_1351
1240
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0121_00/color/1240.jpg", "scene0121_00/color/1458.jpg", "scene0121_00/color/1418.jpg", "scene0121_00/color/1050.jpg", "scene0121_00/color/1012.jpg", "scene0121_00/color/906.jpg" ] }
1351
scene0121_00/color/1351.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ff46113e9566761b3f716b4c0674266dc128232a2beb88d89b072539ce6ac51c
scannet
cam_loc
composition
scene0121_02
scene0121_02_235_to_383
235
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0121_02/color/235.jpg", "scene0121_02/color/288.jpg", "scene0121_02/color/1148.jpg", "scene0121_02/color/440.jpg", "scene0121_02/color/538.jpg", "scene0121_02/color/618.jpg" ] }
383
scene0121_02/color/383.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d9223695fae95fe0830396b5d10f6057e21075488b0e2ac799342e2f209591e5
scannet
cam_loc
composition
scene0121_02
scene0121_02_440_to_216
440
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move backward about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0121_02/color/440.jpg", "scene0121_02/color/402.jpg", "scene0121_02/color/252.jpg", "scene0121_02/color/1032.jpg", "scene0121_02/color/538.jpg", "scene0121_02/color/618.jpg" ] }
216
scene0121_02/color/216.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8a72511b1206266e51f6b31f19cd27ccf6135a1a661822bd53e6b6bc6e503f00
scannet
cam_loc
rotation
scene0121_02
scene0121_02_957_to_1010
957
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0121_02/color/957.jpg", "scene0121_02/color/828.jpg", "scene0121_02/color/110.jpg", "scene0121_02/color/188.jpg", "scene0121_02/color/226.jpg", "scene0121_02/color/1126.jpg" ] }
1010
scene0121_02/color/1010.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dcbef1f54aec2da67ae2c5ccade460236e619cf33611f4629b98882fda818d6d
scannet
cam_loc
rotation
scene0123_00
scene0123_00_564_to_628
564
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0123_00/color/564.jpg", "scene0123_00/color/602.jpg", "scene0123_00/color/674.jpg", "scene0123_00/color/694.jpg", "scene0123_00/color/526.jpg", "scene0123_00/color/462.jpg" ] }
628
scene0123_00/color/628.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
07773e103491daacf0cc9654190189f548a884b9bf815d094c3bb2c2bf4c7999
scannet
cam_loc
rotation
scene0123_02
scene0123_02_500_to_410
500
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0123_02/color/500.jpg", "scene0123_02/color/466.jpg", "scene0123_02/color/446.jpg", "scene0123_02/color/368.jpg", "scene0123_02/color/534.jpg", "scene0123_02/color/602.jpg" ] }
410
scene0123_02/color/410.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
93f1a35306d007da75cf256b7d339bfaad5ea6c4b819813a9c6a4d95d827ea28
scannet
cam_loc
rotation
scene0124_00
scene0124_00_1308_to_1210
1308
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0124_00/color/1308.jpg", "scene0124_00/color/1408.jpg", "scene0124_00/color/1172.jpg", "scene0124_00/color/126.jpg", "scene0124_00/color/1606.jpg", "scene0124_00/color/1894.jpg" ] }
1210
scene0124_00/color/1210.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
40fc6e4bafc70ea2c6457cd5b8df2b55127d38394090abec47c5c17d0fea728f
scannet
cam_loc
composition
scene0124_01
scene0124_01_304_to_497
304
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0124_01/color/304.jpg", "scene0124_01/color/336.jpg", "scene0124_01/color/384.jpg", "scene0124_01/color/1684.jpg", "scene0124_01/color/1896.jpg", "scene0124_01/color/1946.jpg" ] }
497
scene0124_01/color/497.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f3ca9ac457d28841f50bb35a679cadc141622fa8136609f855f2a77be07642b3
scannet
cam_loc
rotation
scene0125_00
scene0125_00_145_to_260
145
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0125_00/color/145.jpg", "scene0125_00/color/92.jpg", "scene0125_00/color/518.jpg", "scene0125_00/color/624.jpg", "scene0125_00/color/232.jpg", "scene0125_00/color/730.jpg" ] }
260
scene0125_00/color/260.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
da0a8cc4811add04067f680255fdf9b0ca9cacb115a1c91c117cc64e56d900c3
scannet
cam_loc
rotation
scene0125_00
scene0125_00_343_to_300
343
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0125_00/color/343.jpg", "scene0125_00/color/330.jpg", "scene0125_00/color/728.jpg", "scene0125_00/color/378.jpg", "scene0125_00/color/420.jpg", "scene0125_00/color/452.jpg" ] }
300
scene0125_00/color/300.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e2c408c28d272519893e7b7ca0af743fc53500ba106da42f5b44828501478cfb
scannet
cam_loc
rotation
scene0126_00
scene0126_00_1517_to_1473
1517
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_00/color/1517.jpg", "scene0126_00/color/432.jpg", "scene0126_00/color/482.jpg", "scene0126_00/color/516.jpg", "scene0126_00/color/1430.jpg", "scene0126_00/color/1394.jpg" ] }
1473
scene0126_00/color/1473.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f7e970c12e58f9bf084df126506b9137c290bb9628dea07b8a8026f5fb775fbe
scannet
cam_loc
rotation
scene0126_00
scene0126_00_1395_to_1361
1395
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_00/color/1395.jpg", "scene0126_00/color/772.jpg", "scene0126_00/color/614.jpg", "scene0126_00/color/1454.jpg", "scene0126_00/color/1480.jpg", "scene0126_00/color/1536.jpg" ] }
1361
scene0126_00/color/1361.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ae236562e20687195419aa297d328272f1b9dd3125aa6826edc2e4327ebb9c2b
scannet
cam_loc
rotation
scene0126_00
scene0126_00_541_to_256
541
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn around. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera pose; the othe...
6
{ "6": [ "scene0126_00/color/541.jpg", "scene0126_00/color/1392.jpg", "scene0126_00/color/780.jpg", "scene0126_00/color/1322.jpg", "scene0126_00/color/1276.jpg", "scene0126_00/color/282.jpg" ] }
256
scene0126_00/color/256.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ac505a631fdda9fb5cedcba0a4662f0e5aeeef1757f789419894b286fea0cc2b
scannet
cam_loc
rotation
scene0126_00
scene0126_00_1466_to_1509
1466
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0126_00/color/1466.jpg", "scene0126_00/color/432.jpg", "scene0126_00/color/1630.jpg", "scene0126_00/color/1430.jpg", "scene0126_00/color/696.jpg", "scene0126_00/color/738.jpg" ] }
1509
scene0126_00/color/1509.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b77bb44dd5888a0fbb9fd816899509020c17659ab218d950471252868b0bea00
scannet
cam_loc
rotation
scene0126_00
scene0126_00_1314_to_1275
1314
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_00/color/1314.jpg", "scene0126_00/color/90.jpg", "scene0126_00/color/744.jpg", "scene0126_00/color/1234.jpg", "scene0126_00/color/282.jpg", "scene0126_00/color/208.jpg" ] }
1275
scene0126_00/color/1275.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7d1507a8fbe53cc9b8550987bb59080ab0b6d581e40f62a075c58a62c6d22296
scannet
cam_loc
rotation
scene0126_01
scene0126_01_11_to_254
11
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_01/color/11.jpg", "scene0126_01/color/1070.jpg", "scene0126_01/color/294.jpg", "scene0126_01/color/198.jpg", "scene0126_01/color/990.jpg", "scene0126_01/color/572.jpg" ] }
254
scene0126_01/color/254.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
884723c726857bf11e2b6d57bc147ebee894576579d65a392bb339baea254e7e
scannet
cam_loc
rotation
scene0126_01
scene0126_01_642_to_615
642
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_01/color/642.jpg", "scene0126_01/color/900.jpg", "scene0126_01/color/518.jpg", "scene0126_01/color/954.jpg", "scene0126_01/color/978.jpg", "scene0126_01/color/150.jpg" ] }
615
scene0126_01/color/615.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
81b5c6220ec7c80a6c26be7db001d8b6e05ea7f42f54c767a4204b3e06076c69
scannet
cam_loc
rotation
scene0126_02
scene0126_02_2036_to_2080
2036
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0126_02/color/2036.jpg", "scene0126_02/color/774.jpg", "scene0126_02/color/1032.jpg", "scene0126_02/color/718.jpg", "scene0126_02/color/2106.jpg", "scene0126_02/color/146.jpg" ] }
2080
scene0126_02/color/2080.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e2bb0569ac1ba27f3db8431bc9978bf3931fc5bfb1f6b8253b58d5568fe1dfeb
scannet
cam_loc
rotation
scene0126_02
scene0126_02_2069_to_2036
2069
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0126_02/color/2069.jpg", "scene0126_02/color/42.jpg", "scene0126_02/color/1986.jpg", "scene0126_02/color/1882.jpg", "scene0126_02/color/1230.jpg", "scene0126_02/color/1278.jpg" ] }
2036
scene0126_02/color/2036.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a16836c38d0a6dc82a20985aee0a7316100a51949ebf8fc12f1f8ee2cea10360
scannet
cam_loc
translation
scene0126_02
scene0126_02_492_to_437
492
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0126_02/color/492.jpg", "scene0126_02/color/150.jpg", "scene0126_02/color/604.jpg", "scene0126_02/color/888.jpg", "scene0126_02/color/1774.jpg", "scene0126_02/color/1322.jpg" ] }
437
scene0126_02/color/437.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
515f1daab80d03fa88e1b45c2a239735512b81eb348ed343ff9f4abd55472433
scannet
cam_loc
composition
scene0127_00
scene0127_00_1076_to_894
1076
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.6 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0127_00/color/1076.jpg", "scene0127_00/color/428.jpg", "scene0127_00/color/364.jpg", "scene0127_00/color/298.jpg", "scene0127_00/color/942.jpg", "scene0127_00/color/1192.jpg" ] }
894
scene0127_00/color/894.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ff878b3da8aecc678d56ca52b629431692e28f0947a9675ffeef8e44bb56668a
scannet
cam_loc
composition
scene0127_00
scene0127_00_895_to_1078
895
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move forward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0127_00/color/895.jpg", "scene0127_00/color/376.jpg", "scene0127_00/color/428.jpg", "scene0127_00/color/368.jpg", "scene0127_00/color/288.jpg", "scene0127_00/color/786.jpg" ] }
1078
scene0127_00/color/1078.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f14a81454ffebf4dfee17bc2498196a6e97e421a0160b9cdd3532c9629d1c087
scannet
cam_loc
translation
scene0129_00
scene0129_00_818_to_633
818
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.4 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0129_00/color/818.jpg", "scene0129_00/color/690.jpg", "scene0129_00/color/556.jpg", "scene0129_00/color/1496.jpg", "scene0129_00/color/1170.jpg", "scene0129_00/color/274.jpg" ] }
633
scene0129_00/color/633.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
15bc13d92eeb06b0a9079e921f7e94c30fef8eef17885e2219a77943b0b360eb
scannet
cam_loc
translation
scene0129_00
scene0129_00_554_to_854
554
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.1 meters, then move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0129_00/color/554.jpg", "scene0129_00/color/602.jpg", "scene0129_00/color/1026.jpg", "scene0129_00/color/1494.jpg", "scene0129_00/color/1188.jpg", "scene0129_00/color/274.jpg" ] }
854
scene0129_00/color/854.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3f48fa394f65b3c795a714fc527e4adb875312d2f905ac09e35b72fe4cde5ca4
scannet
cam_loc
composition
scene0132_01
scene0132_01_62_to_314
62
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move forward about 1.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0132_01/color/62.jpg", "scene0132_01/color/82.jpg", "scene0132_01/color/972.jpg", "scene0132_01/color/998.jpg", "scene0132_01/color/1062.jpg", "scene0132_01/color/1126.jpg" ] }
314
scene0132_01/color/314.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2b0b974ee3225b9a147b2fe77166156a142a4eee042942e8076d3c9d53ea66fe
scannet
cam_loc
translation
scene0132_01
scene0132_01_885_to_908
885
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0132_01/color/885.jpg", "scene0132_01/color/28.jpg", "scene0132_01/color/402.jpg", "scene0132_01/color/90.jpg", "scene0132_01/color/972.jpg", "scene0132_01/color/216.jpg" ] }
908
scene0132_01/color/908.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a5b2ad9d01cb2428fb3b3b2d8059ce052ab25320cc7a36d2afabf455b3122d58
scannet
cam_loc
rotation
scene0132_01
scene0132_01_86_to_50
86
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0132_01/color/86.jpg", "scene0132_01/color/106.jpg", "scene0132_01/color/876.jpg", "scene0132_01/color/944.jpg", "scene0132_01/color/382.jpg", "scene0132_01/color/360.jpg" ] }
50
scene0132_01/color/50.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
142fc9a389480704fc1c53301bf0df7bbe790f13955fe8a10943253bb6a74be4
scannet
cam_loc
rotation
scene0136_01
scene0136_01_762_to_694
762
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0136_01/color/762.jpg", "scene0136_01/color/8.jpg", "scene0136_01/color/36.jpg", "scene0136_01/color/664.jpg", "scene0136_01/color/576.jpg", "scene0136_01/color/542.jpg" ] }
694
scene0136_01/color/694.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ce74bc08f733561521cb73fac45aa4df238f9559285997c10b23bb3abf9cdf5c
scannet
cam_loc
composition
scene0136_01
scene0136_01_393_to_298
393
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0136_01/color/393.jpg", "scene0136_01/color/368.jpg", "scene0136_01/color/330.jpg", "scene0136_01/color/268.jpg", "scene0136_01/color/248.jpg", "scene0136_01/color/774.jpg" ] }
298
scene0136_01/color/298.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2a4a9d5ea7443bc399ce931b79d7c87024d2c85d37aeb59f1bc13f3758b4fc43
scannet
cam_loc
composition
scene0136_01
scene0136_01_224_to_106
224
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0136_01/color/224.jpg", "scene0136_01/color/186.jpg", "scene0136_01/color/714.jpg", "scene0136_01/color/272.jpg", "scene0136_01/color/316.jpg", "scene0136_01/color/382.jpg" ] }
106
scene0136_01/color/106.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
427e7ba9d321b8ef103a9cba4679f7e572ddba01a806fd11d569d25bce23f6b3
scannet
cam_loc
rotation
scene0136_02
scene0136_02_1029_to_980
1029
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0136_02/color/1029.jpg", "scene0136_02/color/1146.jpg", "scene0136_02/color/352.jpg", "scene0136_02/color/482.jpg", "scene0136_02/color/948.jpg", "scene0136_02/color/140.jpg" ] }
980
scene0136_02/color/980.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
57aabb74bf85874b7ee19776622523e78e891f12a288164a002d1d18a0a9d982
scannet
cam_loc
rotation
scene0136_02
scene0136_02_375_to_296
375
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0136_02/color/375.jpg", "scene0136_02/color/1214.jpg", "scene0136_02/color/344.jpg", "scene0136_02/color/1168.jpg", "scene0136_02/color/234.jpg", "scene0136_02/color/168.jpg" ] }
296
scene0136_02/color/296.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cd79558f2de6bed07aba250bb44562c3aeaf6de7ce3d6eeef81e26ba38bf3fb0
scannet
cam_loc
rotation
scene0136_02
scene0136_02_971_to_1018
971
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0136_02/color/971.jpg", "scene0136_02/color/982.jpg", "scene0136_02/color/140.jpg", "scene0136_02/color/212.jpg", "scene0136_02/color/1056.jpg", "scene0136_02/color/1172.jpg" ] }
1018
scene0136_02/color/1018.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f13e95af558c91d0e07ab5fd60cc96b081e276e38e532a3a3647f92cb4b774d3
scannet
cam_loc
rotation
scene0137_01
scene0137_01_180_to_246
180
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0137_01/color/180.jpg", "scene0137_01/color/282.jpg", "scene0137_01/color/454.jpg", "scene0137_01/color/130.jpg", "scene0137_01/color/1502.jpg", "scene0137_01/color/2100.jpg" ] }
246
scene0137_01/color/246.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
41ab82ae2e7f16671188514293a7b94f8be85a9604812a92908d399720766d08
scannet
cam_loc
rotation
scene0137_01
scene0137_01_257_to_151
257
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0137_01/color/257.jpg", "scene0137_01/color/812.jpg", "scene0137_01/color/204.jpg", "scene0137_01/color/2224.jpg", "scene0137_01/color/2208.jpg", "scene0137_01/color/2154.jpg" ] }
151
scene0137_01/color/151.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f4806b1a587275fe3e28457d821875d1158694230018a9ac16fd284d6df33ca4
scannet
cam_loc
rotation
scene0137_02
scene0137_02_1246_to_1535
1246
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0137_02/color/1246.jpg", "scene0137_02/color/1220.jpg", "scene0137_02/color/1312.jpg", "scene0137_02/color/1406.jpg", "scene0137_02/color/1462.jpg", "scene0137_02/color/1658.jpg" ] }
1535
scene0137_02/color/1535.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5aefb15157caf905bd60c40a0e29db889debbe803f69da2b14e22455f898997a
scannet
cam_loc
rotation
scene0137_02
scene0137_02_1341_to_1603
1341
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0137_02/color/1341.jpg", "scene0137_02/color/1426.jpg", "scene0137_02/color/1456.jpg", "scene0137_02/color/1658.jpg", "scene0137_02/color/1692.jpg", "scene0137_02/color/2382.jpg" ] }
1603
scene0137_02/color/1603.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0db86ca7c45c8d16c212ca02a8ac228ebefcc01f42a9f32bcfe789840e6d977f
scannet
cam_loc
translation
scene0137_02
scene0137_02_500_to_527
500
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0137_02/color/500.jpg", "scene0137_02/color/776.jpg", "scene0137_02/color/576.jpg", "scene0137_02/color/1018.jpg", "scene0137_02/color/1080.jpg", "scene0137_02/color/1220.jpg" ] }
527
scene0137_02/color/527.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cd1c064b1b8c30318dbaf82178e539bda0f0f33cdef5f3bc9229d2e38144549f
scannet
cam_loc
composition
scene0137_02
scene0137_02_500_to_767
500
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0137_02/color/500.jpg", "scene0137_02/color/882.jpg", "scene0137_02/color/808.jpg", "scene0137_02/color/460.jpg", "scene0137_02/color/1056.jpg", "scene0137_02/color/1106.jpg" ] }
767
scene0137_02/color/767.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2867570d8dbff1cdec2ed39883ba3b8e1efe43a6747ea1ea242ed5e2ba4cbb70
scannet
cam_loc
rotation
scene0137_02
scene0137_02_2321_to_2393
2321
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0137_02/color/2321.jpg", "scene0137_02/color/1686.jpg", "scene0137_02/color/1544.jpg", "scene0137_02/color/1908.jpg", "scene0137_02/color/1950.jpg", "scene0137_02/color/1806.jpg" ] }
2393
scene0137_02/color/2393.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f2ad185b1e52ea783538f2b355494610210ef8f64a9531cbebe411bb1cf1e53a
scannet
cam_loc
rotation
scene0137_02
scene0137_02_1604_to_1341
1604
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0137_02/color/1604.jpg", "scene0137_02/color/1556.jpg", "scene0137_02/color/1502.jpg", "scene0137_02/color/1444.jpg", "scene0137_02/color/1300.jpg", "scene0137_02/color/1172.jpg" ] }
1341
scene0137_02/color/1341.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a5cc641f3865a0b72f03f6fa514ad5e8da6df080e8d097ee52497cdadaa7112
scannet
cam_loc
translation
scene0140_00
scene0140_00_3647_to_3877
3647
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 2.0 meters, then move left about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0140_00/color/3647.jpg", "scene0140_00/color/3986.jpg", "scene0140_00/color/3760.jpg", "scene0140_00/color/970.jpg", "scene0140_00/color/1092.jpg", "scene0140_00/color/1176.jpg" ] }
3877
scene0140_00/color/3877.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
266e88dab1ef169ab626cfe4f3ff3f19a40807b77af319a822905a72f75bfd88
scannet
cam_loc
rotation
scene0140_00
scene0140_00_413_to_143
413
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0140_00/color/413.jpg", "scene0140_00/color/4200.jpg", "scene0140_00/color/252.jpg", "scene0140_00/color/4258.jpg", "scene0140_00/color/2604.jpg", "scene0140_00/color/2566.jpg" ] }
143
scene0140_00/color/143.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cad4df30f02a94b28ae9249d9ad1f22750008b092312146ab733fa8fa9de7164
scannet
cam_loc
translation
scene0140_00
scene0140_00_2324_to_2298
2324
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0140_00/color/2324.jpg", "scene0140_00/color/480.jpg", "scene0140_00/color/374.jpg", "scene0140_00/color/4224.jpg", "scene0140_00/color/124.jpg", "scene0140_00/color/2604.jpg" ] }
2298
scene0140_00/color/2298.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a1b41864d439faf9a377576375d6548c25093ceeaf8b44b4f3972242ebe5da47
scannet
cam_loc
rotation
scene0140_00
scene0140_00_197_to_413
197
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0140_00/color/197.jpg", "scene0140_00/color/252.jpg", "scene0140_00/color/2262.jpg", "scene0140_00/color/4200.jpg", "scene0140_00/color/2384.jpg", "scene0140_00/color/2448.jpg" ] }
413
scene0140_00/color/413.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e7fe041fb2acac72dc8702f9cc979352539b9a98e588c8d855d9a04352d4a3b4
scannet
cam_loc
translation
scene0140_00
scene0140_00_2129_to_2033
2129
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then move backward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0140_00/color/2129.jpg", "scene0140_00/color/2158.jpg", "scene0140_00/color/1836.jpg", "scene0140_00/color/1704.jpg", "scene0140_00/color/1656.jpg", "scene0140_00/color/2916.jpg" ] }
2033
scene0140_00/color/2033.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2db94736b75a05083837869464840867d44ca36dcd97a8fd0bc2e4cf8553a881
scannet
cam_loc
translation
scene0140_00
scene0140_00_2129_to_2148
2129
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0140_00/color/2129.jpg", "scene0140_00/color/14.jpg", "scene0140_00/color/2662.jpg", "scene0140_00/color/2738.jpg", "scene0140_00/color/2826.jpg", "scene0140_00/color/2882.jpg" ] }
2148
scene0140_00/color/2148.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
394b73e5c0ccf62282aadaa4a6db47d2bc1fb4366040f9598f2db7bf4a1d8ff7
scannet
cam_loc
rotation
scene0140_00
scene0140_00_3534_to_3461
3534
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0140_00/color/3534.jpg", "scene0140_00/color/1166.jpg", "scene0140_00/color/3420.jpg", "scene0140_00/color/1240.jpg", "scene0140_00/color/1328.jpg", "scene0140_00/color/1438.jpg" ] }
3461
scene0140_00/color/3461.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
82ced2888b4a2fed0791bdb5ead0cd4ee84d95c2d5c77b2ffe49dfff8a7bf89d
scannet
cam_loc
rotation
scene0140_00
scene0140_00_630_to_886
630
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0140_00/color/630.jpg", "scene0140_00/color/2456.jpg", "scene0140_00/color/3760.jpg", "scene0140_00/color/850.jpg", "scene0140_00/color/984.jpg", "scene0140_00/color/3460.jpg" ] }
886
scene0140_00/color/886.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a46a3783bc8fe5dc0a6d75d54a722115ddf825ce7262c6749089aea527c8165f
scannet
cam_loc
translation
scene0140_01
scene0140_01_159_to_116
159
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0140_01/color/159.jpg", "scene0140_01/color/64.jpg", "scene0140_01/color/2500.jpg", "scene0140_01/color/312.jpg", "scene0140_01/color/362.jpg", "scene0140_01/color/414.jpg" ] }
116
scene0140_01/color/116.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
995229216e9068c023681cdd9150491c7ced10436f4d0c171159670bfb6fe3b6
scannet
cam_loc
rotation
scene0140_01
scene0140_01_1236_to_1367
1236
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0140_01/color/1236.jpg", "scene0140_01/color/998.jpg", "scene0140_01/color/1140.jpg", "scene0140_01/color/1464.jpg", "scene0140_01/color/1600.jpg", "scene0140_01/color/1190.jpg" ] }
1367
scene0140_01/color/1367.jpg
center_square_then_bagel_resize_v1