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dataset
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source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
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60
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⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
contexts
dict
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stringlengths
1
12
target_image
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mindview_bagel_single_shot_v1
75e8af3a88e8205551671fe59913c1d29863a6e0a56087c48b83885b34f7372a
scannet
cam_loc
composition
scene0186_00
scene0186_00_1410_to_1350
1410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.8 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0186_00/color/1410.jpg", "scene0186_00/color/1454.jpg", "scene0186_00/color/1392.jpg", "scene0186_00/color/800.jpg", "scene0186_00/color/754.jpg", "scene0186_00/color/1266.jpg" ] }
1350
scene0186_00/color/1350.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5c7ad2ee712459e3f8458740f7ef4f15fd7f377c1b67a852a1f82651d9a9ce3b
scannet
cam_loc
composition
scene0186_00
scene0186_00_401_to_113
401
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees, then move backward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0186_00/color/401.jpg", "scene0186_00/color/336.jpg", "scene0186_00/color/1034.jpg", "scene0186_00/color/2436.jpg", "scene0186_00/color/276.jpg", "scene0186_00/color/2490.jpg" ] }
113
scene0186_00/color/113.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b408b4c68205673c415cd3fc04f7121639c4e4f1fd801b35f4f117574742aaa4
scannet
cam_loc
rotation
scene0186_00
scene0186_00_891_to_821
891
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0186_00/color/891.jpg", "scene0186_00/color/1088.jpg", "scene0186_00/color/2446.jpg", "scene0186_00/color/1164.jpg", "scene0186_00/color/780.jpg", "scene0186_00/color/1370.jpg" ] }
821
scene0186_00/color/821.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1babe1b28d9d0c1e99cd9405b21e675bd622e6af84025e748afa2a7db06c8001
scannet
cam_loc
rotation
scene0186_01
scene0186_01_227_to_356
227
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0186_01/color/227.jpg", "scene0186_01/color/190.jpg", "scene0186_01/color/1074.jpg", "scene0186_01/color/298.jpg", "scene0186_01/color/1158.jpg", "scene0186_01/color/400.jpg" ] }
356
scene0186_01/color/356.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
af419766e3549acfe3cd07f0df9d4afc33d7df94f420e4cd3189304d2f2d1204
scannet
cam_loc
rotation
scene0186_01
scene0186_01_356_to_227
356
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0186_01/color/356.jpg", "scene0186_01/color/1144.jpg", "scene0186_01/color/280.jpg", "scene0186_01/color/202.jpg", "scene0186_01/color/422.jpg", "scene0186_01/color/480.jpg" ] }
227
scene0186_01/color/227.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
323eff0040419f9bc4382cc12eeac82478d9b21a440ea73e740a01339f9c573b
scannet
cam_loc
rotation
scene0188_00
scene0188_00_1240_to_1205
1240
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0188_00/color/1240.jpg", "scene0188_00/color/2274.jpg", "scene0188_00/color/392.jpg", "scene0188_00/color/354.jpg", "scene0188_00/color/294.jpg", "scene0188_00/color/228.jpg" ] }
1205
scene0188_00/color/1205.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c3da3bbfd74f9bb5c8b4a46efa436f808e48a165d149a74563714775e47e05d3
scannet
cam_loc
composition
scene0188_00
scene0188_00_335_to_156
335
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0188_00/color/335.jpg", "scene0188_00/color/1106.jpg", "scene0188_00/color/1066.jpg", "scene0188_00/color/206.jpg", "scene0188_00/color/100.jpg", "scene0188_00/color/1534.jpg" ] }
156
scene0188_00/color/156.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
941f5a8df87dd06c0076047b65aacd178d3ebee8cb8177feab9bec7a997925d3
scannet
cam_loc
composition
scene0188_00
scene0188_00_160_to_338
160
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0188_00/color/160.jpg", "scene0188_00/color/982.jpg", "scene0188_00/color/290.jpg", "scene0188_00/color/1158.jpg", "scene0188_00/color/2004.jpg", "scene0188_00/color/388.jpg" ] }
338
scene0188_00/color/338.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
be4b64dc5822d4a8b52095d81632bb47a991ec22d75e94943304f15377b6165e
scannet
cam_loc
rotation
scene0188_00
scene0188_00_1205_to_1243
1205
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0188_00/color/1205.jpg", "scene0188_00/color/428.jpg", "scene0188_00/color/360.jpg", "scene0188_00/color/300.jpg", "scene0188_00/color/1306.jpg", "scene0188_00/color/2214.jpg" ] }
1243
scene0188_00/color/1243.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
058225bb3b5e7366cec4ceda3b0196c0148d7303d7909b7580ab27ab58bd985a
scannet
cam_loc
rotation
scene0191_00
scene0191_00_66_to_182
66
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0191_00/color/66.jpg", "scene0191_00/color/728.jpg", "scene0191_00/color/114.jpg", "scene0191_00/color/146.jpg", "scene0191_00/color/1082.jpg", "scene0191_00/color/234.jpg" ] }
182
scene0191_00/color/182.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
45e8d9fa6a64412ccf91f0adc144924eb335701def107899c47b0e6617cc39f7
scannet
cam_loc
rotation
scene0191_00
scene0191_00_66_to_137
66
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0191_00/color/66.jpg", "scene0191_00/color/694.jpg", "scene0191_00/color/990.jpg", "scene0191_00/color/106.jpg", "scene0191_00/color/1032.jpg", "scene0191_00/color/1066.jpg" ] }
137
scene0191_00/color/137.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2189c9f5baa27363734d7bb4c67bd3247ee5af1f3ea25f21fe47ef5f603942a5
scannet
cam_loc
rotation
scene0191_00
scene0191_00_182_to_73
182
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0191_00/color/182.jpg", "scene0191_00/color/1068.jpg", "scene0191_00/color/120.jpg", "scene0191_00/color/996.jpg", "scene0191_00/color/966.jpg", "scene0191_00/color/618.jpg" ] }
73
scene0191_00/color/73.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b5d01cda0e6f53ec8a0638dde2cd3d2ce65541a9d3ab819309204265ad598240
scannet
cam_loc
rotation
scene0191_00
scene0191_00_182_to_127
182
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0191_00/color/182.jpg", "scene0191_00/color/152.jpg", "scene0191_00/color/1032.jpg", "scene0191_00/color/102.jpg", "scene0191_00/color/226.jpg", "scene0191_00/color/256.jpg" ] }
127
scene0191_00/color/127.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fa744c6208852dd831762ebf6680f602c09caba063c8488c496c0daf3007d795
scannet
cam_loc
rotation
scene0191_01
scene0191_01_179_to_272
179
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0191_01/color/179.jpg", "scene0191_01/color/146.jpg", "scene0191_01/color/206.jpg", "scene0191_01/color/234.jpg", "scene0191_01/color/1072.jpg", "scene0191_01/color/1062.jpg" ] }
272
scene0191_01/color/272.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
73237e37217dc4ff97d1c58d9e4c9b79508708dc8705ef2018bd757a3e3eaee2
scannet
cam_loc
rotation
scene0191_02
scene0191_02_455_to_333
455
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0191_02/color/455.jpg", "scene0191_02/color/544.jpg", "scene0191_02/color/404.jpg", "scene0191_02/color/368.jpg", "scene0191_02/color/874.jpg", "scene0191_02/color/216.jpg" ] }
333
scene0191_02/color/333.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
84c57e239f84c37bf50f54037520584c55fdaf5c7ec0e18eb81923c230189fc8
scannet
cam_loc
rotation
scene0197_00
scene0197_00_841_to_983
841
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_00/color/841.jpg", "scene0197_00/color/782.jpg", "scene0197_00/color/942.jpg", "scene0197_00/color/1020.jpg", "scene0197_00/color/1038.jpg", "scene0197_00/color/112.jpg" ] }
983
scene0197_00/color/983.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5f0f4cd9f06c325152f2b72172ea7817f30aa900dae084658269c49da6db719f
scannet
cam_loc
composition
scene0197_00
scene0197_00_1291_to_1470
1291
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0197_00/color/1291.jpg", "scene0197_00/color/1352.jpg", "scene0197_00/color/114.jpg", "scene0197_00/color/1038.jpg", "scene0197_00/color/990.jpg", "scene0197_00/color/762.jpg" ] }
1470
scene0197_00/color/1470.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3d42a9e30bbc0dc62ba805dbfd885c03b020f8c6b3d5c8af7792797beb70736f
scannet
cam_loc
rotation
scene0197_00
scene0197_00_544_to_462
544
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0197_00/color/544.jpg", "scene0197_00/color/686.jpg", "scene0197_00/color/2024.jpg", "scene0197_00/color/1972.jpg", "scene0197_00/color/378.jpg", "scene0197_00/color/1878.jpg" ] }
462
scene0197_00/color/462.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
10373710658ae491e665f0b3f8f03d9e82bb4a2e34e243eff6db8b418df0eb3a
scannet
cam_loc
rotation
scene0197_00
scene0197_00_462_to_543
462
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_00/color/462.jpg", "scene0197_00/color/478.jpg", "scene0197_00/color/498.jpg", "scene0197_00/color/512.jpg", "scene0197_00/color/2098.jpg", "scene0197_00/color/1922.jpg" ] }
543
scene0197_00/color/543.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aff3a1a2b6a9ec96960e99d2d7beef14231d17607dbf2a03480395780d4f83df
scannet
cam_loc
rotation
scene0197_00
scene0197_00_983_to_833
983
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0197_00/color/983.jpg", "scene0197_00/color/974.jpg", "scene0197_00/color/716.jpg", "scene0197_00/color/678.jpg", "scene0197_00/color/514.jpg", "scene0197_00/color/2018.jpg" ] }
833
scene0197_00/color/833.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6d711f33174ada8cbaea2e1f136c3b30e69db5f40e2b682881ae72e9f3b10da4
scannet
cam_loc
rotation
scene0197_01
scene0197_01_1556_to_1793
1556
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0197_01/color/1556.jpg", "scene0197_01/color/998.jpg", "scene0197_01/color/928.jpg", "scene0197_01/color/886.jpg", "scene0197_01/color/806.jpg", "scene0197_01/color/792.jpg" ] }
1793
scene0197_01/color/1793.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
784113b13f753a3935a6f0d3cfc07a015eac23f5fb2a417081b666e56286445a
scannet
cam_loc
rotation
scene0197_01
scene0197_01_1556_to_1390
1556
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_01/color/1556.jpg", "scene0197_01/color/946.jpg", "scene0197_01/color/1732.jpg", "scene0197_01/color/1510.jpg", "scene0197_01/color/1430.jpg", "scene0197_01/color/1084.jpg" ] }
1390
scene0197_01/color/1390.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
700fd4da3be2901b190f94272d5d9b928481ed2a19dd184e269ff0457ac0562f
scannet
cam_loc
rotation
scene0197_01
scene0197_01_1338_to_1399
1338
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0197_01/color/1338.jpg", "scene0197_01/color/1076.jpg", "scene0197_01/color/68.jpg", "scene0197_01/color/1012.jpg", "scene0197_01/color/230.jpg", "scene0197_01/color/314.jpg" ] }
1399
scene0197_01/color/1399.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f8f50b48bee829847a160eab06626c29c023b535f5bd1f1ef8dfce9d756196f0
scannet
cam_loc
rotation
scene0197_01
scene0197_01_1433_to_1580
1433
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0197_01/color/1433.jpg", "scene0197_01/color/1070.jpg", "scene0197_01/color/1102.jpg", "scene0197_01/color/1540.jpg", "scene0197_01/color/976.jpg", "scene0197_01/color/936.jpg" ] }
1580
scene0197_01/color/1580.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6be604d52cad31250d7cd94d1d08f03d8a6e7e5e35f998d228da784cb1e7330b
scannet
cam_loc
rotation
scene0197_01
scene0197_01_255_to_410
255
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_01/color/255.jpg", "scene0197_01/color/302.jpg", "scene0197_01/color/360.jpg", "scene0197_01/color/464.jpg", "scene0197_01/color/1102.jpg", "scene0197_01/color/104.jpg" ] }
410
scene0197_01/color/410.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b6eab9c98623040e0daa04fb4df8e19115951488d6a4fbae768f5e2cbc851adf
scannet
cam_loc
composition
scene0197_02
scene0197_02_1119_to_1237
1119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0197_02/color/1119.jpg", "scene0197_02/color/206.jpg", "scene0197_02/color/1076.jpg", "scene0197_02/color/656.jpg", "scene0197_02/color/36.jpg", "scene0197_02/color/1206.jpg" ] }
1237
scene0197_02/color/1237.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7c5a2ff34f2e45ff704d4bae2326ad056ce7b594a4213d50e79fd8b1df1b7d54
scannet
cam_loc
rotation
scene0197_02
scene0197_02_1188_to_1127
1188
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_02/color/1188.jpg", "scene0197_02/color/110.jpg", "scene0197_02/color/714.jpg", "scene0197_02/color/184.jpg", "scene0197_02/color/810.jpg", "scene0197_02/color/1244.jpg" ] }
1127
scene0197_02/color/1127.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cfd58a13913fc7d8d1e8eca9d144ab611d6db5f41f071d602f9672e802ddb176
scannet
cam_loc
rotation
scene0197_02
scene0197_02_251_to_327
251
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0197_02/color/251.jpg", "scene0197_02/color/1080.jpg", "scene0197_02/color/772.jpg", "scene0197_02/color/854.jpg", "scene0197_02/color/302.jpg", "scene0197_02/color/352.jpg" ] }
327
scene0197_02/color/327.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b662556b10497465e673a71636ab5a5baccc6f27e9a0990aa665d2e09b427fa3
scannet
cam_loc
rotation
scene0198_00
scene0198_00_234_to_164
234
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0198_00/color/234.jpg", "scene0198_00/color/204.jpg", "scene0198_00/color/828.jpg", "scene0198_00/color/750.jpg", "scene0198_00/color/276.jpg", "scene0198_00/color/1102.jpg" ] }
164
scene0198_00/color/164.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6aee53b825422bb1f4bb8b5eb81ba532b3c22c3be89de73d2be5354ae40c39b7
scannet
cam_loc
rotation
scene0198_00
scene0198_00_165_to_217
165
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0198_00/color/165.jpg", "scene0198_00/color/710.jpg", "scene0198_00/color/844.jpg", "scene0198_00/color/866.jpg", "scene0198_00/color/890.jpg", "scene0198_00/color/252.jpg" ] }
217
scene0198_00/color/217.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a147f65fa2c04da4b25f387f464d3fcc77b9569235f6603d9bd0b655e29bc618
scannet
cam_loc
rotation
scene0201_02
scene0201_02_621_to_450
621
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0201_02/color/621.jpg", "scene0201_02/color/1196.jpg", "scene0201_02/color/1262.jpg", "scene0201_02/color/1130.jpg", "scene0201_02/color/282.jpg", "scene0201_02/color/526.jpg" ] }
450
scene0201_02/color/450.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1155c463ce889f39026b1e58b3ee3a4ca51e39cd37a74d32f2cf5c583dd8eadb
scannet
cam_loc
rotation
scene0201_02
scene0201_02_450_to_619
450
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0201_02/color/450.jpg", "scene0201_02/color/872.jpg", "scene0201_02/color/1192.jpg", "scene0201_02/color/1262.jpg", "scene0201_02/color/960.jpg", "scene0201_02/color/262.jpg" ] }
619
scene0201_02/color/619.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19fd87e57c3b02e811bb136646347800d1c8897b92bf338767e5c1f5d4157be5
scannet
cam_loc
translation
scene0205_01
scene0205_01_197_to_96
197
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0205_01/color/197.jpg", "scene0205_01/color/174.jpg", "scene0205_01/color/878.jpg", "scene0205_01/color/762.jpg", "scene0205_01/color/716.jpg", "scene0205_01/color/702.jpg" ] }
96
scene0205_01/color/96.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
274ddf097bf534b73904beeaef5ba35f513627bc24233194b00a564fe576cf0b
scannet
cam_loc
rotation
scene0205_02
scene0205_02_1064_to_1029
1064
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0205_02/color/1064.jpg", "scene0205_02/color/276.jpg", "scene0205_02/color/204.jpg", "scene0205_02/color/946.jpg", "scene0205_02/color/410.jpg", "scene0205_02/color/448.jpg" ] }
1029
scene0205_02/color/1029.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
505b4b333dfda03991344380983400c960a3b2c262604796a5917d2ba500b29f
scannet
cam_loc
rotation
scene0205_02
scene0205_02_941_to_827
941
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0205_02/color/941.jpg", "scene0205_02/color/986.jpg", "scene0205_02/color/148.jpg", "scene0205_02/color/742.jpg", "scene0205_02/color/48.jpg", "scene0205_02/color/684.jpg" ] }
827
scene0205_02/color/827.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1ad20735f8c14efc0413536df87f73aafc1194195ce0404ebfc4e01b96d88532
scannet
cam_loc
rotation
scene0205_02
scene0205_02_1028_to_1062
1028
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0205_02/color/1028.jpg", "scene0205_02/color/254.jpg", "scene0205_02/color/316.jpg", "scene0205_02/color/948.jpg", "scene0205_02/color/898.jpg", "scene0205_02/color/816.jpg" ] }
1062
scene0205_02/color/1062.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0478b27b8a9d1a5bf3851c3e831a38ae9efba542aaa1e73b4e4aa52f40caf47e
scannet
cam_loc
rotation
scene0206_00
scene0206_00_288_to_352
288
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0206_00/color/288.jpg", "scene0206_00/color/320.jpg", "scene0206_00/color/398.jpg", "scene0206_00/color/1110.jpg", "scene0206_00/color/1158.jpg", "scene0206_00/color/1522.jpg" ] }
352
scene0206_00/color/352.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3b521b6f853ca597169c0bf7197bf8fc97158267ffe1b50cac7f6d9931e72c13
scannet
cam_loc
composition
scene0206_00
scene0206_00_1598_to_1395
1598
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0206_00/color/1598.jpg", "scene0206_00/color/1614.jpg", "scene0206_00/color/1444.jpg", "scene0206_00/color/1248.jpg", "scene0206_00/color/1214.jpg", "scene0206_00/color/1174.jpg" ] }
1395
scene0206_00/color/1395.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
12592d32222069a85895dd556abbdc3e0bf45d1830c5fb3ff6e6679e74ea81b3
scannet
cam_loc
rotation
scene0206_01
scene0206_01_269_to_160
269
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0206_01/color/269.jpg", "scene0206_01/color/1294.jpg", "scene0206_01/color/378.jpg", "scene0206_01/color/2146.jpg", "scene0206_01/color/1478.jpg", "scene0206_01/color/434.jpg" ] }
160
scene0206_01/color/160.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f02acfe62adef64ad2c6bbc7473900269a75c9967ce79b0bee7b6ab4fda158fa
scannet
cam_loc
composition
scene0206_01
scene0206_01_2043_to_2188
2043
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0206_01/color/2043.jpg", "scene0206_01/color/440.jpg", "scene0206_01/color/1514.jpg", "scene0206_01/color/1408.jpg", "scene0206_01/color/1340.jpg", "scene0206_01/color/196.jpg" ] }
2188
scene0206_01/color/2188.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aa5b7163b2ef4b5ab828972a7ca738de80387f1fe37a0e2ff6cf824bc9d14588
scannet
cam_loc
composition
scene0206_01
scene0206_01_2189_to_2044
2189
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0206_01/color/2189.jpg", "scene0206_01/color/216.jpg", "scene0206_01/color/1534.jpg", "scene0206_01/color/440.jpg", "scene0206_01/color/468.jpg", "scene0206_01/color/2008.jpg" ] }
2044
scene0206_01/color/2044.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19d7864338e17c1f8b671334973ace6a7254f62d1a72b9a13212dd1113c2eca5
scannet
cam_loc
rotation
scene0209_00
scene0209_00_668_to_949
668
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0209_00/color/668.jpg", "scene0209_00/color/542.jpg", "scene0209_00/color/490.jpg", "scene0209_00/color/862.jpg", "scene0209_00/color/1736.jpg", "scene0209_00/color/996.jpg" ] }
949
scene0209_00/color/949.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8c5f2e4a9fc3f2fadf11b99698f86a9a62b6642e2727dd71161a5878afa86820
scannet
cam_loc
rotation
scene0209_00
scene0209_00_961_to_665
961
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0209_00/color/961.jpg", "scene0209_00/color/1726.jpg", "scene0209_00/color/888.jpg", "scene0209_00/color/1770.jpg", "scene0209_00/color/760.jpg", "scene0209_00/color/1874.jpg" ] }
665
scene0209_00/color/665.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bf6a7916b1d3906e9ee892d3adb8f8605a9f4d0f13ba1e35a9247ca316fb3f28
scannet
cam_loc
rotation
scene0209_00
scene0209_00_766_to_716
766
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0209_00/color/766.jpg", "scene0209_00/color/500.jpg", "scene0209_00/color/1892.jpg", "scene0209_00/color/1968.jpg", "scene0209_00/color/1782.jpg", "scene0209_00/color/890.jpg" ] }
716
scene0209_00/color/716.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b4a53d0952aed684925d37a8b60d191bca0cbf89e499ef3648d2ef81aa1570ff
scannet
cam_loc
rotation
scene0209_01
scene0209_01_702_to_650
702
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0209_01/color/702.jpg", "scene0209_01/color/774.jpg", "scene0209_01/color/1662.jpg", "scene0209_01/color/1578.jpg", "scene0209_01/color/1772.jpg", "scene0209_01/color/470.jpg" ] }
650
scene0209_01/color/650.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a9d29f4bfcd3a43f2887d1120b0ccc96c286896f77df989e4cd7ab9066916e55
scannet
cam_loc
rotation
scene0209_01
scene0209_01_644_to_764
644
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0209_01/color/644.jpg", "scene0209_01/color/444.jpg", "scene0209_01/color/404.jpg", "scene0209_01/color/1754.jpg", "scene0209_01/color/728.jpg", "scene0209_01/color/862.jpg" ] }
764
scene0209_01/color/764.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dec20fd20dd6cfa6a7e293283bb420e31a3912ccd54594148176d46253aad573
scannet
cam_loc
rotation
scene0209_01
scene0209_01_254_to_360
254
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0209_01/color/254.jpg", "scene0209_01/color/1808.jpg", "scene0209_01/color/416.jpg", "scene0209_01/color/444.jpg", "scene0209_01/color/498.jpg", "scene0209_01/color/670.jpg" ] }
360
scene0209_01/color/360.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
353239e21e5e1fa27dcd0a0adc54406ebb7722397cf0ffa5549791f0b8cd4103
scannet
cam_loc
rotation
scene0209_02
scene0209_02_607_to_763
607
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0209_02/color/607.jpg", "scene0209_02/color/672.jpg", "scene0209_02/color/732.jpg", "scene0209_02/color/812.jpg", "scene0209_02/color/520.jpg", "scene0209_02/color/396.jpg" ] }
763
scene0209_02/color/763.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4bca1c4391a7475fe1328cd39ab7f1faf3a86b42eb2ab3390c9f42b1ed604cb4
scannet
cam_loc
rotation
scene0209_02
scene0209_02_763_to_607
763
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0209_02/color/763.jpg", "scene0209_02/color/696.jpg", "scene0209_02/color/1854.jpg", "scene0209_02/color/1866.jpg", "scene0209_02/color/418.jpg", "scene0209_02/color/384.jpg" ] }
607
scene0209_02/color/607.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
23877c1a9530e1f3680377b47f3e441483f6a3e2e42b1dad5ea77773db83860c
scannet
cam_loc
rotation
scene0210_00
scene0210_00_4_to_225
4
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0210_00/color/4.jpg", "scene0210_00/color/1096.jpg", "scene0210_00/color/166.jpg", "scene0210_00/color/260.jpg", "scene0210_00/color/1492.jpg", "scene0210_00/color/1460.jpg" ] }
225
scene0210_00/color/225.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
71db907861a0c7b4274dce04b15ec687fd38c604c84e0690ee09ef12e918bc88
scannet
cam_loc
rotation
scene0210_00
scene0210_00_184_to_143
184
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0210_00/color/184.jpg", "scene0210_00/color/1172.jpg", "scene0210_00/color/34.jpg", "scene0210_00/color/388.jpg", "scene0210_00/color/1492.jpg", "scene0210_00/color/1464.jpg" ] }
143
scene0210_00/color/143.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cdd62ff5a7519202bafcef45469de94e2160caca75f8c655a8b2f06697b0c51e
scannet
cam_loc
rotation
scene0210_00
scene0210_00_449_to_720
449
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0210_00/color/449.jpg", "scene0210_00/color/576.jpg", "scene0210_00/color/760.jpg", "scene0210_00/color/824.jpg", "scene0210_00/color/790.jpg", "scene0210_00/color/954.jpg" ] }
720
scene0210_00/color/720.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
44245f4523ac93f42f144576bf467753710673cc974cc6380f542534c78f1d71
scannet
cam_loc
rotation
scene0210_00
scene0210_00_719_to_450
719
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0210_00/color/719.jpg", "scene0210_00/color/598.jpg", "scene0210_00/color/408.jpg", "scene0210_00/color/844.jpg", "scene0210_00/color/954.jpg", "scene0210_00/color/76.jpg" ] }
450
scene0210_00/color/450.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6b658d1b57309ae67f3795d0bca19aa4949960faefe75bed0791e4f718e5a32d
scannet
cam_loc
composition
scene0210_01
scene0210_01_1069_to_775
1069
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn left about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0210_01/color/1069.jpg", "scene0210_01/color/1110.jpg", "scene0210_01/color/272.jpg", "scene0210_01/color/1006.jpg", "scene0210_01/color/222.jpg", "scene0210_01/color/102.jpg" ] }
775
scene0210_01/color/775.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1f71e8231a12af6a55bdb14669528b78abe1bffff98ae7b89e8de7418c20ca50
scannet
cam_loc
rotation
scene0210_01
scene0210_01_311_to_337
311
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0210_01/color/311.jpg", "scene0210_01/color/1150.jpg", "scene0210_01/color/374.jpg", "scene0210_01/color/1086.jpg", "scene0210_01/color/1028.jpg", "scene0210_01/color/238.jpg" ] }
337
scene0210_01/color/337.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8f726650192e8f95ff809413c9e99a8469e3d57e7124c44a1f571d5a178bf6c4
scannet
cam_loc
composition
scene0210_01
scene0210_01_936_to_827
936
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0210_01/color/936.jpg", "scene0210_01/color/230.jpg", "scene0210_01/color/728.jpg", "scene0210_01/color/102.jpg", "scene0210_01/color/296.jpg", "scene0210_01/color/1042.jpg" ] }
827
scene0210_01/color/827.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
85845b4fa9a32d45804f16030e0ffd10739db8e500ace7fa2918c0acba36d2ab
scannet
cam_loc
rotation
scene0210_01
scene0210_01_332_to_309
332
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0210_01/color/332.jpg", "scene0210_01/color/1098.jpg", "scene0210_01/color/1088.jpg", "scene0210_01/color/368.jpg", "scene0210_01/color/388.jpg", "scene0210_01/color/398.jpg" ] }
309
scene0210_01/color/309.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ae9225f6f85c2cc2efd9def3edf5b244e84fa04482ecae13d90566a24c242eb4
scannet
cam_loc
translation
scene0211_00
scene0211_00_1218_to_1101
1218
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0211_00/color/1218.jpg", "scene0211_00/color/1012.jpg", "scene0211_00/color/1052.jpg", "scene0211_00/color/810.jpg", "scene0211_00/color/738.jpg", "scene0211_00/color/606.jpg" ] }
1101
scene0211_00/color/1101.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d3fd3924238845e674e8e117231c7aa9448c8c2cb076f458c061b465aab811d9
scannet
cam_loc
translation
scene0211_00
scene0211_00_1099_to_1245
1099
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0211_00/color/1099.jpg", "scene0211_00/color/1194.jpg", "scene0211_00/color/1120.jpg", "scene0211_00/color/744.jpg", "scene0211_00/color/690.jpg", "scene0211_00/color/552.jpg" ] }
1245
scene0211_00/color/1245.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e3df4faf513cdd1f8716eb0e4f0f345ed5db7d0ba167ec3dc2e393dc0850b174
scannet
cam_loc
rotation
scene0211_00
scene0211_00_726_to_519
726
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0211_00/color/726.jpg", "scene0211_00/color/606.jpg", "scene0211_00/color/480.jpg", "scene0211_00/color/772.jpg", "scene0211_00/color/1050.jpg", "scene0211_00/color/1222.jpg" ] }
519
scene0211_00/color/519.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
10c3a95a7393174265bd6e15da2ee733c13809dde27c8c574ee2987f9bc769c8
scannet
cam_loc
translation
scene0211_00
scene0211_00_1544_to_1596
1544
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0211_00/color/1544.jpg", "scene0211_00/color/1840.jpg", "scene0211_00/color/1446.jpg", "scene0211_00/color/1338.jpg", "scene0211_00/color/1204.jpg", "scene0211_00/color/1128.jpg" ] }
1596
scene0211_00/color/1596.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1fbcf0bb597744a27f93c6fe8a7fe2eb8be3a52b961c2edac3a3365da48d6705
scannet
cam_loc
composition
scene0211_01
scene0211_01_809_to_618
809
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0211_01/color/809.jpg", "scene0211_01/color/740.jpg", "scene0211_01/color/936.jpg", "scene0211_01/color/564.jpg", "scene0211_01/color/454.jpg", "scene0211_01/color/1210.jpg" ] }
618
scene0211_01/color/618.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
842102bc317dafc7e2f8ca3ff9be58f2788514c999cdf9e50b2c3a106cfbbf37
scannet
cam_loc
composition
scene0211_02
scene0211_02_1435_to_1726
1435
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0211_02/color/1435.jpg", "scene0211_02/color/1444.jpg", "scene0211_02/color/1362.jpg", "scene0211_02/color/1462.jpg", "scene0211_02/color/1616.jpg", "scene0211_02/color/1772.jpg" ] }
1726
scene0211_02/color/1726.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ae0ce00e755cac4ffba8ce251ea60cec334a9da9fa4ed6d17a1c1277c40fc7f8
scannet
cam_loc
translation
scene0211_02
scene0211_02_1206_to_1380
1206
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.7 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0211_02/color/1206.jpg", "scene0211_02/color/2254.jpg", "scene0211_02/color/1284.jpg", "scene0211_02/color/1452.jpg", "scene0211_02/color/1440.jpg", "scene0211_02/color/1578.jpg" ] }
1380
scene0211_02/color/1380.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8a841745f86680ab51c72036bd3992a474abf10325320933eef61e9482459621
scannet
cam_loc
rotation
scene0211_02
scene0211_02_768_to_618
768
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0211_02/color/768.jpg", "scene0211_02/color/960.jpg", "scene0211_02/color/2450.jpg", "scene0211_02/color/412.jpg", "scene0211_02/color/888.jpg", "scene0211_02/color/1118.jpg" ] }
618
scene0211_02/color/618.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4c990d3a7389a1b58f0c95b4e6012720e3d792fcb9d29e32f539c7b813a64f20
scannet
cam_loc
composition
scene0211_02
scene0211_02_1878_to_1728
1878
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0211_02/color/1878.jpg", "scene0211_02/color/1842.jpg", "scene0211_02/color/1772.jpg", "scene0211_02/color/1616.jpg", "scene0211_02/color/1462.jpg", "scene0211_02/color/1446.jpg" ] }
1728
scene0211_02/color/1728.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
200aa67028d8c7d625b8bb7d4a0d869ddc74c64e69aef42e005e3a518e8a0e3a
scannet
cam_loc
composition
scene0211_02
scene0211_02_1582_to_1397
1582
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.1 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0211_02/color/1582.jpg", "scene0211_02/color/2050.jpg", "scene0211_02/color/2086.jpg", "scene0211_02/color/1446.jpg", "scene0211_02/color/1258.jpg", "scene0211_02/color/1304.jpg" ] }
1397
scene0211_02/color/1397.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
535042a9a910e6bbf9409340ed2c00ff77aacdff963d504b5422f23a6bd432a2
scannet
cam_loc
composition
scene0211_03
scene0211_03_305_to_463
305
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0211_03/color/305.jpg", "scene0211_03/color/246.jpg", "scene0211_03/color/1694.jpg", "scene0211_03/color/1784.jpg", "scene0211_03/color/380.jpg", "scene0211_03/color/726.jpg" ] }
463
scene0211_03/color/463.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
46985444baf05fc2d736c4f54277a3a8f38132fbd6941ca25fde3a2ec2b255cf
scannet
cam_loc
translation
scene0211_03
scene0211_03_1357_to_1544
1357
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0211_03/color/1357.jpg", "scene0211_03/color/1304.jpg", "scene0211_03/color/1440.jpg", "scene0211_03/color/1614.jpg", "scene0211_03/color/12.jpg", "scene0211_03/color/1680.jpg" ] }
1544
scene0211_03/color/1544.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2e90a06e50751e2e05c9d693effbde30f6c55141e9a67f794fa607abb6b11835
scannet
cam_loc
composition
scene0211_03
scene0211_03_468_to_310
468
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0211_03/color/468.jpg", "scene0211_03/color/374.jpg", "scene0211_03/color/338.jpg", "scene0211_03/color/246.jpg", "scene0211_03/color/90.jpg", "scene0211_03/color/1644.jpg" ] }
310
scene0211_03/color/310.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a18bc6438354f8fd790f2e25c0fc364680e7a79eacbd376e6e38918fae9396e
scannet
cam_loc
translation
scene0211_03
scene0211_03_751_to_452
751
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.6 meters, then move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0211_03/color/751.jpg", "scene0211_03/color/380.jpg", "scene0211_03/color/712.jpg", "scene0211_03/color/678.jpg", "scene0211_03/color/646.jpg", "scene0211_03/color/1006.jpg" ] }
452
scene0211_03/color/452.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d3f3446d89823c53539fd5f13874c65a966e739a39098c64df6a4698e834cda0
scannet
cam_loc
rotation
scene0212_00
scene0212_00_1476_to_1498
1476
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0212_00/color/1476.jpg", "scene0212_00/color/636.jpg", "scene0212_00/color/56.jpg", "scene0212_00/color/360.jpg", "scene0212_00/color/270.jpg", "scene0212_00/color/940.jpg" ] }
1498
scene0212_00/color/1498.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5bb47f6038b6c5f5ea8476fec0cc6a424bfc47d539f2e1dd4aedc6f03c4e4240
scannet
cam_loc
rotation
scene0212_00
scene0212_00_57_to_85
57
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0212_00/color/57.jpg", "scene0212_00/color/636.jpg", "scene0212_00/color/656.jpg", "scene0212_00/color/1374.jpg", "scene0212_00/color/1336.jpg", "scene0212_00/color/272.jpg" ] }
85
scene0212_00/color/85.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c70ec2d643bc0aa697ae565decbeb1f5717c5f7e1cb69aa5cdec4846ed81146a
scannet
cam_loc
rotation
scene0212_00
scene0212_00_1498_to_1476
1498
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0212_00/color/1498.jpg", "scene0212_00/color/610.jpg", "scene0212_00/color/1422.jpg", "scene0212_00/color/268.jpg", "scene0212_00/color/936.jpg", "scene0212_00/color/212.jpg" ] }
1476
scene0212_00/color/1476.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d81518e3b379c0903d0e0915e4edde31e28f47d386604cc3c03667951ed28ae2
scannet
cam_loc
rotation
scene0212_01
scene0212_01_101_to_236
101
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0212_01/color/101.jpg", "scene0212_01/color/1162.jpg", "scene0212_01/color/1402.jpg", "scene0212_01/color/1574.jpg", "scene0212_01/color/828.jpg", "scene0212_01/color/1014.jpg" ] }
236
scene0212_01/color/236.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bd264fa2f0db476df46e4b3131daa41c31213b27286bf04e556546d515a18c39
scannet
cam_loc
composition
scene0212_02
scene0212_02_1566_to_1520
1566
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0212_02/color/1566.jpg", "scene0212_02/color/922.jpg", "scene0212_02/color/882.jpg", "scene0212_02/color/1082.jpg", "scene0212_02/color/6.jpg", "scene0212_02/color/134.jpg" ] }
1520
scene0212_02/color/1520.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
62f344c8ac98fee4642b8588d81bd5e768ecab0a25b7d40f2018bcffc917344f
scannet
cam_loc
composition
scene0212_02
scene0212_02_1517_to_1565
1517
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0212_02/color/1517.jpg", "scene0212_02/color/768.jpg", "scene0212_02/color/928.jpg", "scene0212_02/color/250.jpg", "scene0212_02/color/1354.jpg", "scene0212_02/color/1096.jpg" ] }
1565
scene0212_02/color/1565.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bb5ad0460f70d5f6883b5424f4961c78e4a9909133e8d66eeb0d179a79ce10fa
scannet
cam_loc
translation
scene0214_01
scene0214_01_48_to_284
48
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then move forward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0214_01/color/48.jpg", "scene0214_01/color/206.jpg", "scene0214_01/color/968.jpg", "scene0214_01/color/924.jpg", "scene0214_01/color/530.jpg", "scene0214_01/color/510.jpg" ] }
284
scene0214_01/color/284.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fa25c571971ead22493e6fef69f956ca2ebee24d1e71cb8ad24b77a898ed01b0
scannet
cam_loc
rotation
scene0216_00
scene0216_00_195_to_28
195
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0216_00/color/195.jpg", "scene0216_00/color/236.jpg", "scene0216_00/color/68.jpg", "scene0216_00/color/488.jpg", "scene0216_00/color/306.jpg", "scene0216_00/color/724.jpg" ] }
28
scene0216_00/color/28.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
00e2cc52b89ecd641b7b728d7b80dcb09aa03d95c0f4e35786b14f315e5b4c0a
scannet
cam_loc
rotation
scene0218_00
scene0218_00_266_to_299
266
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0218_00/color/266.jpg", "scene0218_00/color/228.jpg", "scene0218_00/color/330.jpg", "scene0218_00/color/394.jpg", "scene0218_00/color/430.jpg", "scene0218_00/color/492.jpg" ] }
299
scene0218_00/color/299.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0de70f340f8545c176dc8efdf45c7a659f830f5d45c3389651b29cc5a66b35ea
scannet
cam_loc
composition
scene0220_00
scene0220_00_2517_to_2557
2517
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0220_00/color/2517.jpg", "scene0220_00/color/366.jpg", "scene0220_00/color/308.jpg", "scene0220_00/color/570.jpg", "scene0220_00/color/664.jpg", "scene0220_00/color/1770.jpg" ] }
2557
scene0220_00/color/2557.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a52e86a7c6232f2f538e049cbb5c364346d17a43f8f84ac913e12c5e36121956
scannet
cam_loc
composition
scene0220_00
scene0220_00_2591_to_2551
2591
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0220_00/color/2591.jpg", "scene0220_00/color/612.jpg", "scene0220_00/color/1770.jpg", "scene0220_00/color/1274.jpg", "scene0220_00/color/1512.jpg", "scene0220_00/color/1322.jpg" ] }
2551
scene0220_00/color/2551.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
eee0eaa3476a3e2e1fcaa45b74a2dfa01cb94909fcb57cb826a55172071dd386
scannet
cam_loc
composition
scene0220_00
scene0220_00_136_to_344
136
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move backward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0220_00/color/136.jpg", "scene0220_00/color/382.jpg", "scene0220_00/color/2432.jpg", "scene0220_00/color/2516.jpg", "scene0220_00/color/562.jpg", "scene0220_00/color/2554.jpg" ] }
344
scene0220_00/color/344.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
05d66609075cfbc9df8d5bfb915adcd66dd99f39084ba12c28358e4050b2a895
scannet
cam_loc
rotation
scene0220_00
scene0220_00_1122_to_1270
1122
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0220_00/color/1122.jpg", "scene0220_00/color/870.jpg", "scene0220_00/color/842.jpg", "scene0220_00/color/1490.jpg", "scene0220_00/color/2620.jpg", "scene0220_00/color/2576.jpg" ] }
1270
scene0220_00/color/1270.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d01f101b202d14203e1da3b6bb3cb17259085b5ea340a8d7c6fe1929d33b4dc9
scannet
cam_loc
rotation
scene0220_00
scene0220_00_1542_to_1383
1542
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0220_00/color/1542.jpg", "scene0220_00/color/616.jpg", "scene0220_00/color/1670.jpg", "scene0220_00/color/1294.jpg", "scene0220_00/color/1340.jpg", "scene0220_00/color/1422.jpg" ] }
1383
scene0220_00/color/1383.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
998654bf05b5c298697dd9160a2353d9f48f6c0c9137d372cfb62a2a5b78d6d9
scannet
cam_loc
rotation
scene0220_00
scene0220_00_509_to_561
509
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0220_00/color/509.jpg", "scene0220_00/color/200.jpg", "scene0220_00/color/350.jpg", "scene0220_00/color/288.jpg", "scene0220_00/color/2550.jpg", "scene0220_00/color/596.jpg" ] }
561
scene0220_00/color/561.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
de5d0a0cd39d17976ca7b12234458ca140c5255f892959efc090e6a80bedfc29
scannet
cam_loc
rotation
scene0220_01
scene0220_01_1237_to_1145
1237
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0220_01/color/1237.jpg", "scene0220_01/color/2202.jpg", "scene0220_01/color/120.jpg", "scene0220_01/color/1310.jpg", "scene0220_01/color/1342.jpg", "scene0220_01/color/1368.jpg" ] }
1145
scene0220_01/color/1145.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
44a03fca034535c946bc07db271660a8fef926e89d3071402e77bbf863faf26a
scannet
cam_loc
rotation
scene0220_01
scene0220_01_649_to_603
649
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0220_01/color/649.jpg", "scene0220_01/color/844.jpg", "scene0220_01/color/662.jpg", "scene0220_01/color/2400.jpg", "scene0220_01/color/550.jpg", "scene0220_01/color/2188.jpg" ] }
603
scene0220_01/color/603.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
99b0d8d68f77ef8a238f94e834c6aa506f70571d035dfa915eca81d67f193476
scannet
cam_loc
translation
scene0220_01
scene0220_01_2382_to_2365
2382
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0220_01/color/2382.jpg", "scene0220_01/color/662.jpg", "scene0220_01/color/1008.jpg", "scene0220_01/color/2192.jpg", "scene0220_01/color/1228.jpg", "scene0220_01/color/1124.jpg" ] }
2365
scene0220_01/color/2365.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
83c6b8d96412e9b971a9743ef6cf69da74ffbf3e28d7808c3e5a03b3e41d4496
scannet
cam_loc
rotation
scene0220_01
scene0220_01_1721_to_1675
1721
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0220_01/color/1721.jpg", "scene0220_01/color/1752.jpg", "scene0220_01/color/1388.jpg", "scene0220_01/color/278.jpg", "scene0220_01/color/304.jpg", "scene0220_01/color/1880.jpg" ] }
1675
scene0220_01/color/1675.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d5b48bebcf1b1fad9924bd363546eabd4e83c44e3a93436b376c4b520559882d
scannet
cam_loc
composition
scene0220_02
scene0220_02_557_to_686
557
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0220_02/color/557.jpg", "scene0220_02/color/590.jpg", "scene0220_02/color/186.jpg", "scene0220_02/color/1254.jpg", "scene0220_02/color/1294.jpg", "scene0220_02/color/1366.jpg" ] }
686
scene0220_02/color/686.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
852e10279e069fe774c255849ac0f72f9becef51fa0ba1d2d48c7b8a7c9c0b76
scannet
cam_loc
composition
scene0220_02
scene0220_02_686_to_558
686
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0220_02/color/686.jpg", "scene0220_02/color/1466.jpg", "scene0220_02/color/1488.jpg", "scene0220_02/color/616.jpg", "scene0220_02/color/32.jpg", "scene0220_02/color/508.jpg" ] }
558
scene0220_02/color/558.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
517d1e4c1730e903da536ace7b83d9a085066c705ad3f78396ba5466009ae39f
scannet
cam_loc
rotation
scene0223_00
scene0223_00_294_to_144
294
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0223_00/color/294.jpg", "scene0223_00/color/858.jpg", "scene0223_00/color/26.jpg", "scene0223_00/color/356.jpg", "scene0223_00/color/72.jpg", "scene0223_00/color/428.jpg" ] }
144
scene0223_00/color/144.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0d995eea85fc87992236d88b0c1b26720998d0bd2fec02d788074e76016ae769
scannet
cam_loc
rotation
scene0224_00
scene0224_00_100_to_142
100
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0224_00/color/100.jpg", "scene0224_00/color/108.jpg", "scene0224_00/color/168.jpg", "scene0224_00/color/576.jpg", "scene0224_00/color/904.jpg", "scene0224_00/color/384.jpg" ] }
142
scene0224_00/color/142.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d38563384d53f408105a113c63d03a36ae7a4617ecd0c9742fc0c67fcdcc6a09
scannet
cam_loc
translation
scene0228_00
scene0228_00_142_to_165
142
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.8 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0228_00/color/142.jpg", "scene0228_00/color/1302.jpg", "scene0228_00/color/34.jpg", "scene0228_00/color/980.jpg", "scene0228_00/color/844.jpg", "scene0228_00/color/1816.jpg" ] }
165
scene0228_00/color/165.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bbab77caeb4ac9e126a2739fe0fa039509c23c2735ae9cff5e1cbd14c4509504
scannet
cam_loc
translation
scene0228_00
scene0228_00_191_to_208
191
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0228_00/color/191.jpg", "scene0228_00/color/1388.jpg", "scene0228_00/color/314.jpg", "scene0228_00/color/440.jpg", "scene0228_00/color/476.jpg", "scene0228_00/color/500.jpg" ] }
208
scene0228_00/color/208.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cba3fa6cd7bdef567858e754a70723bf256143634318fb7e542518b7f54554f8
scannet
cam_loc
composition
scene0228_00
scene0228_00_95_to_182
95
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 2.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0228_00/color/95.jpg", "scene0228_00/color/1356.jpg", "scene0228_00/color/238.jpg", "scene0228_00/color/1254.jpg", "scene0228_00/color/1000.jpg", "scene0228_00/color/928.jpg" ] }
182
scene0228_00/color/182.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
660b737bb079e85cfd46d8e797e15793796a17ae04be48f220ccbbca3f05eaad
scannet
cam_loc
composition
scene0229_01
scene0229_01_342_to_126
342
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0229_01/color/342.jpg", "scene0229_01/color/318.jpg", "scene0229_01/color/784.jpg", "scene0229_01/color/954.jpg", "scene0229_01/color/14.jpg", "scene0229_01/color/532.jpg" ] }
126
scene0229_01/color/126.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aad2da521f6975a4219f7f739639f642ac43ff495641944dcf8efb0f2b8ab280
scannet
cam_loc
composition
scene0229_02
scene0229_02_135_to_103
135
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0229_02/color/135.jpg", "scene0229_02/color/156.jpg", "scene0229_02/color/760.jpg", "scene0229_02/color/340.jpg", "scene0229_02/color/414.jpg", "scene0229_02/color/440.jpg" ] }
103
scene0229_02/color/103.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
66202062a5defd5bc1eab045dcf7c570445b4ae6f87d4bffdd397eaa4173a88d
scannet
cam_loc
composition
scene0232_00
scene0232_00_396_to_164
396
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0232_00/color/396.jpg", "scene0232_00/color/258.jpg", "scene0232_00/color/204.jpg", "scene0232_00/color/1690.jpg", "scene0232_00/color/1656.jpg", "scene0232_00/color/1312.jpg" ] }
164
scene0232_00/color/164.jpg
center_square_then_bagel_resize_v1