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dataset
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source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
20
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anchor_frame_id
stringlengths
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⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
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dict
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stringlengths
1
12
target_image
stringlengths
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mindview_bagel_single_shot_v1
74a34401730edb2ebf4098fe6e96070086c03a0d8c2f9c9c590473dd8d590478
scannet
cam_loc
rotation
scene0271_00
scene0271_00_417_to_480
417
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0271_00/color/417.jpg", "scene0271_00/color/1172.jpg", "scene0271_00/color/1268.jpg", "scene0271_00/color/1104.jpg", "scene0271_00/color/1768.jpg", "scene0271_00/color/1050.jpg" ] }
480
scene0271_00/color/480.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e0aeb1f6cdb7d197a9f1caa26b26383fb10e85bf333917814f351e456d0df569
scannet
cam_loc
rotation
scene0271_00
scene0271_00_482_to_419
482
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0271_00/color/482.jpg", "scene0271_00/color/514.jpg", "scene0271_00/color/456.jpg", "scene0271_00/color/1136.jpg", "scene0271_00/color/1106.jpg", "scene0271_00/color/1644.jpg" ] }
419
scene0271_00/color/419.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
16b411aaf3cabb23f10679f7fcb58377dd02b0cb26dfe9cc6f5368f033015662
scannet
cam_loc
rotation
scene0271_00
scene0271_00_203_to_274
203
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0271_00/color/203.jpg", "scene0271_00/color/1902.jpg", "scene0271_00/color/1366.jpg", "scene0271_00/color/1822.jpg", "scene0271_00/color/948.jpg", "scene0271_00/color/1026.jpg" ] }
274
scene0271_00/color/274.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8ed7b45f81bd416053cc0ed34f0c85e75dae4ad03e2dcb1d5c52b1e23e4d032c
scannet
cam_loc
rotation
scene0271_01
scene0271_01_71_to_36
71
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0271_01/color/71.jpg", "scene0271_01/color/1176.jpg", "scene0271_01/color/1108.jpg", "scene0271_01/color/1572.jpg", "scene0271_01/color/1036.jpg", "scene0271_01/color/988.jpg" ] }
36
scene0271_01/color/36.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
65d517cb0c9c9dece1dabb78b471913f4468491a916f0218ce115ffb3270a2fb
scannet
cam_loc
rotation
scene0271_01
scene0271_01_349_to_236
349
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0271_01/color/349.jpg", "scene0271_01/color/1492.jpg", "scene0271_01/color/306.jpg", "scene0271_01/color/1346.jpg", "scene0271_01/color/1840.jpg", "scene0271_01/color/728.jpg" ] }
236
scene0271_01/color/236.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2eebb6bad705fc55739db89609ec27ecbe48d05f26a8d9f1100057e09923cd51
scannet
cam_loc
rotation
scene0271_01
scene0271_01_233_to_348
233
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0271_01/color/233.jpg", "scene0271_01/color/1870.jpg", "scene0271_01/color/1390.jpg", "scene0271_01/color/1428.jpg", "scene0271_01/color/1462.jpg", "scene0271_01/color/412.jpg" ] }
348
scene0271_01/color/348.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f628793e67bf3bad283953d64fa3ba3d1dd73b085b8c134f0f87ffedb82fa53f
scannet
cam_loc
rotation
scene0271_01
scene0271_01_783_to_827
783
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0271_01/color/783.jpg", "scene0271_01/color/1390.jpg", "scene0271_01/color/1428.jpg", "scene0271_01/color/860.jpg", "scene0271_01/color/1850.jpg", "scene0271_01/color/202.jpg" ] }
827
scene0271_01/color/827.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bad3805ee6704586989bf13165c0930b8b9b452682a9425ed15380c63332f0b7
scannet
cam_loc
rotation
scene0271_01
scene0271_01_35_to_99
35
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0271_01/color/35.jpg", "scene0271_01/color/508.jpg", "scene0271_01/color/970.jpg", "scene0271_01/color/434.jpg", "scene0271_01/color/1198.jpg", "scene0271_01/color/660.jpg" ] }
99
scene0271_01/color/99.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e642ae6f8b835f2cd95d01eae28e0e06ccc2d7620946c0a670766e520435b037
scannet
cam_loc
rotation
scene0272_00
scene0272_00_136_to_83
136
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0272_00/color/136.jpg", "scene0272_00/color/124.jpg", "scene0272_00/color/1126.jpg", "scene0272_00/color/1094.jpg", "scene0272_00/color/486.jpg", "scene0272_00/color/410.jpg" ] }
83
scene0272_00/color/83.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
908c2658450205cbdd1591f4e46e10af4dd8ae5252cb52bee6fae03a010816ea
scannet
cam_loc
translation
scene0273_00
scene0273_00_981_to_1006
981
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0273_00/color/981.jpg", "scene0273_00/color/1056.jpg", "scene0273_00/color/1352.jpg", "scene0273_00/color/818.jpg", "scene0273_00/color/752.jpg", "scene0273_00/color/668.jpg" ] }
1006
scene0273_00/color/1006.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e76c77a03f80c900a98607735c192188c3cbf90395238e4cfd63ac2660caca65
scannet
cam_loc
translation
scene0273_00
scene0273_00_1224_to_1195
1224
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0273_00/color/1224.jpg", "scene0273_00/color/1982.jpg", "scene0273_00/color/958.jpg", "scene0273_00/color/838.jpg", "scene0273_00/color/762.jpg", "scene0273_00/color/680.jpg" ] }
1195
scene0273_00/color/1195.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3f973ff58017443d66cede9b6f51951c53d977364bb5ad7aee0fbfbee8ca95ec
scannet
cam_loc
rotation
scene0273_00
scene0273_00_71_to_158
71
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0273_00/color/71.jpg", "scene0273_00/color/1916.jpg", "scene0273_00/color/1952.jpg", "scene0273_00/color/300.jpg", "scene0273_00/color/896.jpg", "scene0273_00/color/830.jpg" ] }
158
scene0273_00/color/158.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6f56e60b2d10ae822439f06878da8118639c0f814f98bb9e74a866b3cf0e82a1
scannet
cam_loc
translation
scene0273_00
scene0273_00_1195_to_1152
1195
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.7 meters, then move forward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0273_00/color/1195.jpg", "scene0273_00/color/1952.jpg", "scene0273_00/color/1786.jpg", "scene0273_00/color/946.jpg", "scene0273_00/color/852.jpg", "scene0273_00/color/800.jpg" ] }
1152
scene0273_00/color/1152.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2d30871aca3d75aadfc1e71e9c5820ce9c265c1d5c9c04e469d3e95d9b2b551c
scannet
cam_loc
translation
scene0273_00
scene0273_00_1800_to_1942
1800
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 2.1 meters, then move forward about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0273_00/color/1800.jpg", "scene0273_00/color/282.jpg", "scene0273_00/color/320.jpg", "scene0273_00/color/28.jpg", "scene0273_00/color/0.jpg", "scene0273_00/color/1352.jpg" ] }
1942
scene0273_00/color/1942.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
08958be08973e0997d8bfaa669ea214b5d9ae1e974193abf91f83cd8f2c88645
scannet
cam_loc
translation
scene0273_00
scene0273_00_1331_to_1214
1331
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then move right about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0273_00/color/1331.jpg", "scene0273_00/color/1974.jpg", "scene0273_00/color/1916.jpg", "scene0273_00/color/1002.jpg", "scene0273_00/color/826.jpg", "scene0273_00/color/754.jpg" ] }
1214
scene0273_00/color/1214.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9865ac1d13d7f88304d3ea73e2aa4504b199b97ddaa9ee6c54f13284f007b205
scannet
cam_loc
rotation
scene0273_01
scene0273_01_231_to_14
231
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0273_01/color/231.jpg", "scene0273_01/color/308.jpg", "scene0273_01/color/614.jpg", "scene0273_01/color/678.jpg", "scene0273_01/color/108.jpg", "scene0273_01/color/2860.jpg" ] }
14
scene0273_01/color/14.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a774be67a950d8a72e014f16beefc8e629268fe39f7c8195c1ac237edca75d3f
scannet
cam_loc
rotation
scene0273_01
scene0273_01_1_to_231
1
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0273_01/color/1.jpg", "scene0273_01/color/2884.jpg", "scene0273_01/color/2698.jpg", "scene0273_01/color/1164.jpg", "scene0273_01/color/604.jpg", "scene0273_01/color/668.jpg" ] }
231
scene0273_01/color/231.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5a94e0c8c57169b717a5483bd1060d7d732ff3164b9f9f248d5473c94e6acef9
scannet
cam_loc
composition
scene0274_00
scene0274_00_1981_to_1799
1981
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.9 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0274_00/color/1981.jpg", "scene0274_00/color/2022.jpg", "scene0274_00/color/46.jpg", "scene0274_00/color/1308.jpg", "scene0274_00/color/458.jpg", "scene0274_00/color/552.jpg" ] }
1799
scene0274_00/color/1799.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6fd143b0790c0727085622179f6c8cab48c08674d88421269cadfbc7bac8349a
scannet
cam_loc
rotation
scene0274_01
scene0274_01_520_to_578
520
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0274_01/color/520.jpg", "scene0274_01/color/540.jpg", "scene0274_01/color/824.jpg", "scene0274_01/color/662.jpg", "scene0274_01/color/428.jpg", "scene0274_01/color/342.jpg" ] }
578
scene0274_01/color/578.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
94b9b9cbbfd179bcb89092d355f065c3ef9b7ab43cd7b521ee69cdd4000f64ea
scannet
cam_loc
composition
scene0274_01
scene0274_01_285_to_343
285
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0274_01/color/285.jpg", "scene0274_01/color/194.jpg", "scene0274_01/color/1458.jpg", "scene0274_01/color/1412.jpg", "scene0274_01/color/1312.jpg", "scene0274_01/color/1198.jpg" ] }
343
scene0274_01/color/343.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a6e11eb53147e6cfe57f23e2f58fc5e3d027a0f6236b77f12dd851c708e38fdb
scannet
cam_loc
composition
scene0274_02
scene0274_02_291_to_255
291
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0274_02/color/291.jpg", "scene0274_02/color/188.jpg", "scene0274_02/color/1476.jpg", "scene0274_02/color/1328.jpg", "scene0274_02/color/374.jpg", "scene0274_02/color/502.jpg" ] }
255
scene0274_02/color/255.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
35f11e7a7ea4c9de16c6e61d392c018566077982f90c9d69e00fb0fbb2fbd077
scannet
cam_loc
composition
scene0274_02
scene0274_02_1410_to_1300
1410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 1.2 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0274_02/color/1410.jpg", "scene0274_02/color/1512.jpg", "scene0274_02/color/1198.jpg", "scene0274_02/color/292.jpg", "scene0274_02/color/374.jpg", "scene0274_02/color/502.jpg" ] }
1300
scene0274_02/color/1300.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d6e5fd36869bb92de76adb74327faa005d70d5d2b8ba140415cea146dccd2f74
scannet
cam_loc
composition
scene0274_02
scene0274_02_1907_to_2001
1907
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0274_02/color/1907.jpg", "scene0274_02/color/846.jpg", "scene0274_02/color/1962.jpg", "scene0274_02/color/524.jpg", "scene0274_02/color/2180.jpg", "scene0274_02/color/2220.jpg" ] }
2001
scene0274_02/color/2001.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f3b6e411da3b136aae3d38cf3aa2ba7363b459f99c179685c49a493d2e2a910f
scannet
cam_loc
composition
scene0274_02
scene0274_02_1163_to_1270
1163
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0274_02/color/1163.jpg", "scene0274_02/color/1198.jpg", "scene0274_02/color/1512.jpg", "scene0274_02/color/1410.jpg", "scene0274_02/color/292.jpg", "scene0274_02/color/374.jpg" ] }
1270
scene0274_02/color/1270.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
df4cedd269265952449fe8be8f05ee46f5db350a411416ad78d393c41d6ed688
scannet
cam_loc
rotation
scene0275_00
scene0275_00_1039_to_1104
1039
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0275_00/color/1039.jpg", "scene0275_00/color/1070.jpg", "scene0275_00/color/84.jpg", "scene0275_00/color/144.jpg", "scene0275_00/color/1134.jpg", "scene0275_00/color/498.jpg" ] }
1104
scene0275_00/color/1104.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
568690a81ff6139c58ef364b19281bb052cf9e87b9f5c057d83aa2bf0742a4f6
scannet
cam_loc
rotation
scene0275_00
scene0275_00_1273_to_1192
1273
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0275_00/color/1273.jpg", "scene0275_00/color/262.jpg", "scene0275_00/color/778.jpg", "scene0275_00/color/758.jpg", "scene0275_00/color/340.jpg", "scene0275_00/color/870.jpg" ] }
1192
scene0275_00/color/1192.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5f942032db663eccd1d037ee0ae731ae812e0b846c3fa09496988e7dc7949f63
scannet
cam_loc
rotation
scene0275_00
scene0275_00_1104_to_1039
1104
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0275_00/color/1104.jpg", "scene0275_00/color/1080.jpg", "scene0275_00/color/596.jpg", "scene0275_00/color/536.jpg", "scene0275_00/color/518.jpg", "scene0275_00/color/996.jpg" ] }
1039
scene0275_00/color/1039.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e156b192bdedfcd35812f418eda9cbc5520721d9736c8e653017a0a2296ff89b
scannet
cam_loc
rotation
scene0275_00
scene0275_00_959_to_921
959
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0275_00/color/959.jpg", "scene0275_00/color/1460.jpg", "scene0275_00/color/1366.jpg", "scene0275_00/color/402.jpg", "scene0275_00/color/488.jpg", "scene0275_00/color/534.jpg" ] }
921
scene0275_00/color/921.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0eb2eef7ddb458c9d048151e638a67034d8c93746499f693b34b8dba4e8be76d
scannet
cam_loc
composition
scene0276_01
scene0276_01_137_to_203
137
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.7 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0276_01/color/137.jpg", "scene0276_01/color/900.jpg", "scene0276_01/color/930.jpg", "scene0276_01/color/642.jpg", "scene0276_01/color/990.jpg", "scene0276_01/color/2538.jpg" ] }
203
scene0276_01/color/203.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
92b134b6014550d9a0397867b7f0523c97e787a63711fcf6aea42476450b8065
scannet
cam_loc
rotation
scene0279_00
scene0279_00_552_to_585
552
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0279_00/color/552.jpg", "scene0279_00/color/1038.jpg", "scene0279_00/color/1714.jpg", "scene0279_00/color/626.jpg", "scene0279_00/color/338.jpg", "scene0279_00/color/1806.jpg" ] }
585
scene0279_00/color/585.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
18a8727ac7970db2ac850c8466504bc465f1f56c230a86196d7e7da1851c1b1a
scannet
cam_loc
rotation
scene0280_00
scene0280_00_10_to_60
10
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0280_00/color/10.jpg", "scene0280_00/color/1076.jpg", "scene0280_00/color/604.jpg", "scene0280_00/color/670.jpg", "scene0280_00/color/162.jpg", "scene0280_00/color/1198.jpg" ] }
60
scene0280_00/color/60.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
66308c6a25caf42cdf365674b4f7476109dbde5ae32f52827e0d8663f56c6ebf
scannet
cam_loc
composition
scene0280_00
scene0280_00_168_to_29
168
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn right about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_00/color/168.jpg", "scene0280_00/color/746.jpg", "scene0280_00/color/1200.jpg", "scene0280_00/color/482.jpg", "scene0280_00/color/636.jpg", "scene0280_00/color/1162.jpg" ] }
29
scene0280_00/color/29.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1d0f3e785e1eacbccd8dc51e4e7adb5f4f04e0a75c8dfd4a55396a8e0ba8dcb6
scannet
cam_loc
composition
scene0280_01
scene0280_01_61_to_87
61
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_01/color/61.jpg", "scene0280_01/color/1530.jpg", "scene0280_01/color/346.jpg", "scene0280_01/color/1594.jpg", "scene0280_01/color/896.jpg", "scene0280_01/color/920.jpg" ] }
87
scene0280_01/color/87.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f72ad28e44865970b7bcb2b2fceb0fadf4ceb0d45e9b440f6a16240d770bdc26
scannet
cam_loc
composition
scene0280_01
scene0280_01_1590_to_1734
1590
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 2.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_01/color/1590.jpg", "scene0280_01/color/1332.jpg", "scene0280_01/color/1410.jpg", "scene0280_01/color/480.jpg", "scene0280_01/color/774.jpg", "scene0280_01/color/1542.jpg" ] }
1734
scene0280_01/color/1734.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
76f5a59d9f9f11773086fa75ba02211394a95f7cb43f60f7fb1bfff3e2674d16
scannet
cam_loc
composition
scene0280_01
scene0280_01_484_to_446
484
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_01/color/484.jpg", "scene0280_01/color/504.jpg", "scene0280_01/color/1774.jpg", "scene0280_01/color/1334.jpg", "scene0280_01/color/828.jpg", "scene0280_01/color/0.jpg" ] }
446
scene0280_01/color/446.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7c82f10b86c6c2a62018d1c7d15beacca2a39af788a7dc4154e0689bd38fa204
scannet
cam_loc
composition
scene0280_01
scene0280_01_446_to_484
446
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_01/color/446.jpg", "scene0280_01/color/18.jpg", "scene0280_01/color/386.jpg", "scene0280_01/color/1500.jpg", "scene0280_01/color/1340.jpg", "scene0280_01/color/1756.jpg" ] }
484
scene0280_01/color/484.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f12ba4eaf04c34f31d5ec25938cbb896d595cf12ac6ecd7b6bce28b5fdd869f4
scannet
cam_loc
composition
scene0280_01
scene0280_01_87_to_61
87
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0280_01/color/87.jpg", "scene0280_01/color/912.jpg", "scene0280_01/color/498.jpg", "scene0280_01/color/424.jpg", "scene0280_01/color/18.jpg", "scene0280_01/color/1596.jpg" ] }
61
scene0280_01/color/61.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bd6f74544f249c3c6a95d1cfe47e13d6ae2b259060aac04fb4f6b56d14e2dd6e
scannet
cam_loc
rotation
scene0280_01
scene0280_01_1140_to_1155
1140
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0280_01/color/1140.jpg", "scene0280_01/color/1082.jpg", "scene0280_01/color/526.jpg", "scene0280_01/color/1644.jpg", "scene0280_01/color/1024.jpg", "scene0280_01/color/232.jpg" ] }
1155
scene0280_01/color/1155.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
79b93c42260135b89fbfe7a64275953a66fd87674f0624a4ac9713e0930ea95b
scannet
cam_loc
translation
scene0280_02
scene0280_02_784_to_836
784
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.6 meters, then move right about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0280_02/color/784.jpg", "scene0280_02/color/1390.jpg", "scene0280_02/color/1232.jpg", "scene0280_02/color/264.jpg", "scene0280_02/color/282.jpg", "scene0280_02/color/1184.jpg" ] }
836
scene0280_02/color/836.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2ce847fded734459dc6d2325e94ceb58cd48217aefa710a53c165525da880913
scannet
cam_loc
translation
scene0280_02
scene0280_02_840_to_778
840
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then move backward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0280_02/color/840.jpg", "scene0280_02/color/1234.jpg", "scene0280_02/color/1384.jpg", "scene0280_02/color/884.jpg", "scene0280_02/color/1270.jpg", "scene0280_02/color/1346.jpg" ] }
778
scene0280_02/color/778.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1c2e886bbd07c9f5106c36c62547e236ce7957d27c6b00d492e551bb03c7a695
scannet
cam_loc
rotation
scene0281_00
scene0281_00_1464_to_1436
1464
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0281_00/color/1464.jpg", "scene0281_00/color/202.jpg", "scene0281_00/color/86.jpg", "scene0281_00/color/1364.jpg", "scene0281_00/color/1550.jpg", "scene0281_00/color/400.jpg" ] }
1436
scene0281_00/color/1436.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3deaa40e90d0bcef5030229ea1fe10f2f7d711041c9770be48cfa72c8cbcc89b
scannet
cam_loc
rotation
scene0281_00
scene0281_00_1144_to_1104
1144
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0281_00/color/1144.jpg", "scene0281_00/color/1044.jpg", "scene0281_00/color/950.jpg", "scene0281_00/color/1180.jpg", "scene0281_00/color/1304.jpg", "scene0281_00/color/1326.jpg" ] }
1104
scene0281_00/color/1104.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1dd90b1f17f38f4fdca6275442c3bfa5a359d9b633dcd30cf18724f0bceae53e
scannet
cam_loc
rotation
scene0282_01
scene0282_01_107_to_209
107
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0282_01/color/107.jpg", "scene0282_01/color/1452.jpg", "scene0282_01/color/1580.jpg", "scene0282_01/color/168.jpg", "scene0282_01/color/1046.jpg", "scene0282_01/color/260.jpg" ] }
209
scene0282_01/color/209.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5ab4ac6bc3fd501595371e5bdddb85ab2e5db290316786b3638a87bf026b6ec2
scannet
cam_loc
rotation
scene0282_01
scene0282_01_209_to_107
209
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0282_01/color/209.jpg", "scene0282_01/color/914.jpg", "scene0282_01/color/798.jpg", "scene0282_01/color/1508.jpg", "scene0282_01/color/1076.jpg", "scene0282_01/color/1124.jpg" ] }
107
scene0282_01/color/107.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2bb36096a5bbdbc8924028a11b186b0e101dea27905236aefd23847b31e52264
scannet
cam_loc
rotation
scene0283_00
scene0283_00_259_to_189
259
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0283_00/color/259.jpg", "scene0283_00/color/234.jpg", "scene0283_00/color/736.jpg", "scene0283_00/color/668.jpg", "scene0283_00/color/800.jpg", "scene0283_00/color/332.jpg" ] }
189
scene0283_00/color/189.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c57d3e603addd586d8eef9d04841a33f92130041890c9ad48c7082e21e95aa61
scannet
cam_loc
rotation
scene0283_00
scene0283_00_528_to_498
528
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0283_00/color/528.jpg", "scene0283_00/color/534.jpg", "scene0283_00/color/84.jpg", "scene0283_00/color/12.jpg", "scene0283_00/color/928.jpg", "scene0283_00/color/462.jpg" ] }
498
scene0283_00/color/498.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0d150040fcc978abdf610c6f5a6e8ce05c767f083e6bc137b59da6d33cc2d805
scannet
cam_loc
translation
scene0286_00
scene0286_00_2692_to_2584
2692
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.2 meters, then move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0286_00/color/2692.jpg", "scene0286_00/color/2706.jpg", "scene0286_00/color/2750.jpg", "scene0286_00/color/1308.jpg", "scene0286_00/color/1138.jpg", "scene0286_00/color/1230.jpg" ] }
2584
scene0286_00/color/2584.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9e2f9bd743c496fb0edc81c9d8de209731b5d705a5adff96725281a7ccf48869
scannet
cam_loc
composition
scene0286_01
scene0286_01_2256_to_1999
2256
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 1.2 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0286_01/color/2256.jpg", "scene0286_01/color/2226.jpg", "scene0286_01/color/2176.jpg", "scene0286_01/color/2110.jpg", "scene0286_01/color/2084.jpg", "scene0286_01/color/1166.jpg" ] }
1999
scene0286_01/color/1999.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
10d2c67102573569fa4796f27be6ca727f0edf544170d53756b43a268ef5d026
scannet
cam_loc
composition
scene0286_01
scene0286_01_2256_to_2064
2256
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0286_01/color/2256.jpg", "scene0286_01/color/2226.jpg", "scene0286_01/color/1968.jpg", "scene0286_01/color/1126.jpg", "scene0286_01/color/1988.jpg", "scene0286_01/color/1260.jpg" ] }
2064
scene0286_01/color/2064.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d8d3e2b0f0c66021536ed2b5861cbd90f3da96b35caa9e9af29d53a709da1dfc
scannet
cam_loc
translation
scene0286_01
scene0286_01_2049_to_2126
2049
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0286_01/color/2049.jpg", "scene0286_01/color/1996.jpg", "scene0286_01/color/1966.jpg", "scene0286_01/color/1182.jpg", "scene0286_01/color/2352.jpg", "scene0286_01/color/2382.jpg" ] }
2126
scene0286_01/color/2126.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d927f1f2608608408bb2752f40a5068182458e26c0a6d673a60b6c34db5f82ad
scannet
cam_loc
translation
scene0286_01
scene0286_01_2117_to_1983
2117
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.3 meters, then move right about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0286_01/color/2117.jpg", "scene0286_01/color/2202.jpg", "scene0286_01/color/2234.jpg", "scene0286_01/color/2084.jpg", "scene0286_01/color/1164.jpg", "scene0286_01/color/1046.jpg" ] }
1983
scene0286_01/color/1983.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e68a8485c00fabc0e97c9bbe02f1e59608bf5a2144a8a019245e383582799d2d
scannet
cam_loc
rotation
scene0286_01
scene0286_01_1138_to_1283
1138
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0286_01/color/1138.jpg", "scene0286_01/color/1980.jpg", "scene0286_01/color/2084.jpg", "scene0286_01/color/2320.jpg", "scene0286_01/color/1880.jpg", "scene0286_01/color/2380.jpg" ] }
1283
scene0286_01/color/1283.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1fb48e23290f61c4caaa5a353d9ba7dd76def35ee85553579f50b2110da01b4e
scannet
cam_loc
composition
scene0286_01
scene0286_01_1614_to_1440
1614
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0286_01/color/1614.jpg", "scene0286_01/color/1532.jpg", "scene0286_01/color/1474.jpg", "scene0286_01/color/1414.jpg", "scene0286_01/color/40.jpg", "scene0286_01/color/162.jpg" ] }
1440
scene0286_01/color/1440.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f276c49d38c91f98188ef42b2e17330e98f4375125ba2d63dc8212650072e19e
scannet
cam_loc
composition
scene0286_02
scene0286_02_1435_to_1568
1435
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0286_02/color/1435.jpg", "scene0286_02/color/1396.jpg", "scene0286_02/color/1466.jpg", "scene0286_02/color/1526.jpg", "scene0286_02/color/1598.jpg", "scene0286_02/color/70.jpg" ] }
1568
scene0286_02/color/1568.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5c1167e61ef736d567ece1376e00c27f0ab0659803fb07a7f5413bbbd49f13fc
scannet
cam_loc
rotation
scene0286_02
scene0286_02_1435_to_1318
1435
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0286_02/color/1435.jpg", "scene0286_02/color/1406.jpg", "scene0286_02/color/1382.jpg", "scene0286_02/color/1240.jpg", "scene0286_02/color/1474.jpg", "scene0286_02/color/1552.jpg" ] }
1318
scene0286_02/color/1318.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cc1bff171504e235ab53837a9fbbcb4c6b8139152d266926311c6b52ce201962
scannet
cam_loc
rotation
scene0286_02
scene0286_02_1330_to_1424
1330
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0286_02/color/1330.jpg", "scene0286_02/color/1206.jpg", "scene0286_02/color/1142.jpg", "scene0286_02/color/1388.jpg", "scene0286_02/color/1460.jpg", "scene0286_02/color/1464.jpg" ] }
1424
scene0286_02/color/1424.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bb7c746941c8d2277f00a706cfd0ea32336d2e4e2bcb787d54bb3f0c999b0b22
scannet
cam_loc
composition
scene0286_02
scene0286_02_1057_to_1192
1057
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0286_02/color/1057.jpg", "scene0286_02/color/954.jpg", "scene0286_02/color/894.jpg", "scene0286_02/color/798.jpg", "scene0286_02/color/1158.jpg", "scene0286_02/color/1284.jpg" ] }
1192
scene0286_02/color/1192.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
406e545516dc249631ad82a1cd8b3e3a03a0fb9b73d53390b12982c917c9e328
scannet
cam_loc
rotation
scene0286_03
scene0286_03_481_to_273
481
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0286_03/color/481.jpg", "scene0286_03/color/540.jpg", "scene0286_03/color/694.jpg", "scene0286_03/color/406.jpg", "scene0286_03/color/308.jpg", "scene0286_03/color/238.jpg" ] }
273
scene0286_03/color/273.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5cec78a1c8747922ead49f16df08559693bec0b9a7c2c151760a6a1e0feb80df
scannet
cam_loc
translation
scene0288_00
scene0288_00_1411_to_1379
1411
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0288_00/color/1411.jpg", "scene0288_00/color/1490.jpg", "scene0288_00/color/1510.jpg", "scene0288_00/color/120.jpg", "scene0288_00/color/210.jpg", "scene0288_00/color/370.jpg" ] }
1379
scene0288_00/color/1379.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef060177e1b99f92af20b12b0d2c3aee0b8956f1bd9d58df1b0ac5a238358598
scannet
cam_loc
translation
scene0288_00
scene0288_00_1411_to_1499
1411
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0288_00/color/1411.jpg", "scene0288_00/color/1458.jpg", "scene0288_00/color/70.jpg", "scene0288_00/color/130.jpg", "scene0288_00/color/1670.jpg", "scene0288_00/color/456.jpg" ] }
1499
scene0288_00/color/1499.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d3d8ed2013942462b85f041eb6668a7fc62a403b3baa8f3c9c11715c29a2193c
scannet
cam_loc
rotation
scene0288_00
scene0288_00_1276_to_1141
1276
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0288_00/color/1276.jpg", "scene0288_00/color/1232.jpg", "scene0288_00/color/1076.jpg", "scene0288_00/color/1098.jpg", "scene0288_00/color/938.jpg", "scene0288_00/color/840.jpg" ] }
1141
scene0288_00/color/1141.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
101ff348387742d5f50f9271a24c8faf13f083ec440b23904c06b6f264f6cb59
scannet
cam_loc
translation
scene0288_01
scene0288_01_897_to_670
897
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.2 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0288_01/color/897.jpg", "scene0288_01/color/2152.jpg", "scene0288_01/color/700.jpg", "scene0288_01/color/204.jpg", "scene0288_01/color/414.jpg", "scene0288_01/color/376.jpg" ] }
670
scene0288_01/color/670.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
290cbb5059dd74efdf275bd7be45dd8a928e529ceaa5f6106fef10f376f86d83
scannet
cam_loc
composition
scene0288_01
scene0288_01_357_to_521
357
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.6 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0288_01/color/357.jpg", "scene0288_01/color/400.jpg", "scene0288_01/color/1896.jpg", "scene0288_01/color/2022.jpg", "scene0288_01/color/82.jpg", "scene0288_01/color/692.jpg" ] }
521
scene0288_01/color/521.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f51d6797a5208b2d46cc08a6c486521651c1193f44e31f11785e093a6fa97ee4
scannet
cam_loc
composition
scene0288_02
scene0288_02_304_to_140
304
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0288_02/color/304.jpg", "scene0288_02/color/348.jpg", "scene0288_02/color/426.jpg", "scene0288_02/color/1944.jpg", "scene0288_02/color/1992.jpg", "scene0288_02/color/96.jpg" ] }
140
scene0288_02/color/140.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f848f00aabe573053bca1ef02865109dc4ec9a3d24227df4d02e5a8e33e932ff
scannet
cam_loc
composition
scene0288_02
scene0288_02_140_to_303
140
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0288_02/color/140.jpg", "scene0288_02/color/1934.jpg", "scene0288_02/color/1970.jpg", "scene0288_02/color/384.jpg", "scene0288_02/color/352.jpg", "scene0288_02/color/468.jpg" ] }
303
scene0288_02/color/303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9cf60d0fcc47dc0fc87057a29bc0177bd3938ab4fb02408200a0ca983df1dd7c
scannet
cam_loc
translation
scene0288_02
scene0288_02_0_to_140
0
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0288_02/color/0.jpg", "scene0288_02/color/96.jpg", "scene0288_02/color/1944.jpg", "scene0288_02/color/320.jpg", "scene0288_02/color/358.jpg", "scene0288_02/color/400.jpg" ] }
140
scene0288_02/color/140.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
745b9c2566e7bb3fe31b1c043442509c2d9977b9e064c6458b2f69b8537eefb7
scannet
cam_loc
rotation
scene0289_00
scene0289_00_7_to_79
7
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0289_00/color/7.jpg", "scene0289_00/color/600.jpg", "scene0289_00/color/736.jpg", "scene0289_00/color/766.jpg", "scene0289_00/color/828.jpg", "scene0289_00/color/896.jpg" ] }
79
scene0289_00/color/79.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c83466004cf31bfe44af974a79726ae9ec0a47524fa62f5fa4ebd355e45390b4
scannet
cam_loc
composition
scene0290_00
scene0290_00_518_to_557
518
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0290_00/color/518.jpg", "scene0290_00/color/172.jpg", "scene0290_00/color/1184.jpg", "scene0290_00/color/690.jpg", "scene0290_00/color/1744.jpg", "scene0290_00/color/1724.jpg" ] }
557
scene0290_00/color/557.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
32661688ef6de52abb1b2ad44eb149c57e3bd19830ae9a57c0247bc44a06c550
scannet
cam_loc
composition
scene0290_00
scene0290_00_1399_to_1496
1399
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.6 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0290_00/color/1399.jpg", "scene0290_00/color/1914.jpg", "scene0290_00/color/1456.jpg", "scene0290_00/color/834.jpg", "scene0290_00/color/854.jpg", "scene0290_00/color/2376.jpg" ] }
1496
scene0290_00/color/1496.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a0a1ff5a6e0585956571745d2aee294e3be3bae3220d34704c280557cfee3e4
scannet
cam_loc
rotation
scene0290_00
scene0290_00_206_to_274
206
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0290_00/color/206.jpg", "scene0290_00/color/510.jpg", "scene0290_00/color/486.jpg", "scene0290_00/color/1178.jpg", "scene0290_00/color/1158.jpg", "scene0290_00/color/1000.jpg" ] }
274
scene0290_00/color/274.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3f23985994528006b50983f47c45e5057be00fb001d4708b1c25a4bf1a716885
scannet
cam_loc
translation
scene0290_00
scene0290_00_681_to_740
681
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0290_00/color/681.jpg", "scene0290_00/color/1756.jpg", "scene0290_00/color/1274.jpg", "scene0290_00/color/834.jpg", "scene0290_00/color/1542.jpg", "scene0290_00/color/2430.jpg" ] }
740
scene0290_00/color/740.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9d4270797615141eb2e665d9c7a01f578fce5c0875954468ad15a0ba37428334
scannet
cam_loc
composition
scene0290_00
scene0290_00_681_to_545
681
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move right about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0290_00/color/681.jpg", "scene0290_00/color/1200.jpg", "scene0290_00/color/176.jpg", "scene0290_00/color/826.jpg", "scene0290_00/color/1744.jpg", "scene0290_00/color/1730.jpg" ] }
545
scene0290_00/color/545.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aaeffd95d21eb7a1402a53e1bb71a4ffe64e085adedef3f3405d2be353c674dd
scannet
cam_loc
composition
scene0290_00
scene0290_00_1231_to_1406
1231
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.5 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0290_00/color/1231.jpg", "scene0290_00/color/1210.jpg", "scene0290_00/color/814.jpg", "scene0290_00/color/1878.jpg", "scene0290_00/color/1992.jpg", "scene0290_00/color/2010.jpg" ] }
1406
scene0290_00/color/1406.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
83d6f8dfd165a4ca3298a190926365dab426a08fe0c97a1bfeea8e98dde670f2
scannet
cam_loc
composition
scene0290_00
scene0290_00_1828_to_1976
1828
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0290_00/color/1828.jpg", "scene0290_00/color/1414.jpg", "scene0290_00/color/824.jpg", "scene0290_00/color/838.jpg", "scene0290_00/color/1552.jpg", "scene0290_00/color/1570.jpg" ] }
1976
scene0290_00/color/1976.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b5e8a8a3e995b7a4b6dd27321f428de2f7d31d661cf8a8711e3c3ae98dabb4a9
scannet
cam_loc
composition
scene0290_00
scene0290_00_1484_to_1400
1484
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0290_00/color/1484.jpg", "scene0290_00/color/848.jpg", "scene0290_00/color/814.jpg", "scene0290_00/color/1878.jpg", "scene0290_00/color/1992.jpg", "scene0290_00/color/2010.jpg" ] }
1400
scene0290_00/color/1400.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b430ae83c5c4523b7368fb26b18a0a904a941465a1bee7232441bbcb08990976
scannet
cam_loc
translation
scene0294_00
scene0294_00_1637_to_1765
1637
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.7 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0294_00/color/1637.jpg", "scene0294_00/color/1686.jpg", "scene0294_00/color/1710.jpg", "scene0294_00/color/2198.jpg", "scene0294_00/color/1960.jpg", "scene0294_00/color/1988.jpg" ] }
1765
scene0294_00/color/1765.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
103aae3a5648aeff174e392a597a4f13a1a12edb6972712e850a2aad9422ae78
scannet
cam_loc
translation
scene0294_00
scene0294_00_1637_to_1562
1637
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0294_00/color/1637.jpg", "scene0294_00/color/1418.jpg", "scene0294_00/color/1174.jpg", "scene0294_00/color/874.jpg", "scene0294_00/color/2976.jpg", "scene0294_00/color/2926.jpg" ] }
1562
scene0294_00/color/1562.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
40bb44e368f01a24c964c2cdba74f318b43e284cbbf4dce437f2433797942434
scannet
cam_loc
translation
scene0294_00
scene0294_00_1448_to_1518
1448
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.5 meters, then move right about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0294_00/color/1448.jpg", "scene0294_00/color/1646.jpg", "scene0294_00/color/3022.jpg", "scene0294_00/color/1200.jpg", "scene0294_00/color/1898.jpg", "scene0294_00/color/2168.jpg" ] }
1518
scene0294_00/color/1518.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8c807ac48b25f57b34664e6a6dfae88d05ef96816e9e84840fb9416c8e00a04b
scannet
cam_loc
composition
scene0294_00
scene0294_00_2985_to_3032
2985
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0294_00/color/2985.jpg", "scene0294_00/color/876.jpg", "scene0294_00/color/1032.jpg", "scene0294_00/color/1874.jpg", "scene0294_00/color/2146.jpg", "scene0294_00/color/1978.jpg" ] }
3032
scene0294_00/color/3032.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b7cf863a75297b75132a6c09a961d7a76697453d5880bd4bf38b02bf2d54c933
scannet
cam_loc
translation
scene0294_00
scene0294_00_1534_to_1694
1534
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.3 meters, then move forward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0294_00/color/1534.jpg", "scene0294_00/color/1776.jpg", "scene0294_00/color/1928.jpg", "scene0294_00/color/2170.jpg", "scene0294_00/color/3054.jpg", "scene0294_00/color/1202.jpg" ] }
1694
scene0294_00/color/1694.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
90863db5e32dacca05616402697f9b8993f0f6642a4a15b8fbc6f8f046e9b1f9
scannet
cam_loc
composition
scene0294_00
scene0294_00_3033_to_2985
3033
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0294_00/color/3033.jpg", "scene0294_00/color/1074.jpg", "scene0294_00/color/1108.jpg", "scene0294_00/color/828.jpg", "scene0294_00/color/1518.jpg", "scene0294_00/color/1916.jpg" ] }
2985
scene0294_00/color/2985.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d5655f4316d2fa5a6c6d0df6223e05373013d3231ebaa9da8fd8109788d2210b
scannet
cam_loc
composition
scene0294_00
scene0294_00_1735_to_1603
1735
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0294_00/color/1735.jpg", "scene0294_00/color/2160.jpg", "scene0294_00/color/1502.jpg", "scene0294_00/color/1554.jpg", "scene0294_00/color/1194.jpg", "scene0294_00/color/1088.jpg" ] }
1603
scene0294_00/color/1603.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
128045b763658ed7e40bdb3140d073891139af86b90c52a9c7c34b7bec643f0d
scannet
cam_loc
rotation
scene0294_01
scene0294_01_895_to_1104
895
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0294_01/color/895.jpg", "scene0294_01/color/876.jpg", "scene0294_01/color/864.jpg", "scene0294_01/color/1194.jpg", "scene0294_01/color/796.jpg", "scene0294_01/color/776.jpg" ] }
1104
scene0294_01/color/1104.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6477a38cbf79a94986d9c284e3c07cc2306de265e3a5b67214d0c8c6c07dcab4
scannet
cam_loc
rotation
scene0294_02
scene0294_02_546_to_673
546
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0294_02/color/546.jpg", "scene0294_02/color/598.jpg", "scene0294_02/color/628.jpg", "scene0294_02/color/1996.jpg", "scene0294_02/color/2046.jpg", "scene0294_02/color/920.jpg" ] }
673
scene0294_02/color/673.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8c6f8af05d7ef403eeab0a1f62f8b8f1a76f199f6e13b8f13178a92a73c826b4
scannet
cam_loc
rotation
scene0294_02
scene0294_02_448_to_353
448
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0294_02/color/448.jpg", "scene0294_02/color/412.jpg", "scene0294_02/color/384.jpg", "scene0294_02/color/2258.jpg", "scene0294_02/color/306.jpg", "scene0294_02/color/118.jpg" ] }
353
scene0294_02/color/353.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
61adecacc2f8bcc6c7669017cc3ac132541ef1e381ec4ce211231a747062e7fc
scannet
cam_loc
composition
scene0294_02
scene0294_02_1133_to_908
1133
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0294_02/color/1133.jpg", "scene0294_02/color/1048.jpg", "scene0294_02/color/684.jpg", "scene0294_02/color/862.jpg", "scene0294_02/color/1194.jpg", "scene0294_02/color/1462.jpg" ] }
908
scene0294_02/color/908.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
321f2d6f9e2c7d248bf72b9f6581fad77c8c39632f031a1b5e815d706e6efb7e
scannet
cam_loc
rotation
scene0294_02
scene0294_02_848_to_889
848
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0294_02/color/848.jpg", "scene0294_02/color/858.jpg", "scene0294_02/color/918.jpg", "scene0294_02/color/2104.jpg", "scene0294_02/color/2180.jpg", "scene0294_02/color/2250.jpg" ] }
889
scene0294_02/color/889.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2b77bda0756ba52f5979779d2a5d3ef4a638fdada45924ee6df5848fe4e5cad8
scannet
cam_loc
rotation
scene0294_02
scene0294_02_356_to_446
356
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0294_02/color/356.jpg", "scene0294_02/color/314.jpg", "scene0294_02/color/282.jpg", "scene0294_02/color/414.jpg", "scene0294_02/color/540.jpg", "scene0294_02/color/2340.jpg" ] }
446
scene0294_02/color/446.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2aed07db064cb550e538b6f52189fc6629f6056f892fde0e1eb616d6763bc73d
scannet
cam_loc
rotation
scene0296_00
scene0296_00_357_to_483
357
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0296_00/color/357.jpg", "scene0296_00/color/430.jpg", "scene0296_00/color/458.jpg", "scene0296_00/color/516.jpg", "scene0296_00/color/600.jpg", "scene0296_00/color/672.jpg" ] }
483
scene0296_00/color/483.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
01e13188c5eed483147ec087fedc0a0973f8d4a1bde90a72bd819b08587e4e83
scannet
cam_loc
rotation
scene0296_00
scene0296_00_216_to_290
216
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0296_00/color/216.jpg", "scene0296_00/color/252.jpg", "scene0296_00/color/344.jpg", "scene0296_00/color/436.jpg", "scene0296_00/color/476.jpg", "scene0296_00/color/518.jpg" ] }
290
scene0296_00/color/290.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2db33be78ec5efdce3efe373b8111519c1057a8c5a56500dfcad580e5546eb33
scannet
cam_loc
rotation
scene0296_00
scene0296_00_499_to_279
499
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0296_00/color/499.jpg", "scene0296_00/color/568.jpg", "scene0296_00/color/654.jpg", "scene0296_00/color/450.jpg", "scene0296_00/color/344.jpg", "scene0296_00/color/246.jpg" ] }
279
scene0296_00/color/279.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
64e6af1310a9f74ae841246a9de49f2ddd44a080369d69e2ec453307a0c880ed
scannet
cam_loc
composition
scene0296_01
scene0296_01_6_to_270
6
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0296_01/color/6.jpg", "scene0296_01/color/114.jpg", "scene0296_01/color/168.jpg", "scene0296_01/color/300.jpg", "scene0296_01/color/312.jpg", "scene0296_01/color/460.jpg" ] }
270
scene0296_01/color/270.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0a3749ef9d10fd0d1b0a89bd04c20aec197886978e33ffeffd09ea1cd362666b
scannet
cam_loc
rotation
scene0296_01
scene0296_01_1893_to_1734
1893
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0296_01/color/1893.jpg", "scene0296_01/color/2132.jpg", "scene0296_01/color/2214.jpg", "scene0296_01/color/56.jpg", "scene0296_01/color/2312.jpg", "scene0296_01/color/164.jpg" ] }
1734
scene0296_01/color/1734.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ab90760e033c42d29baba9a07e86dd5a398f20dabc03a6c28f76c41a981653ce
scannet
cam_loc
composition
scene0296_01
scene0296_01_438_to_285
438
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0296_01/color/438.jpg", "scene0296_01/color/322.jpg", "scene0296_01/color/214.jpg", "scene0296_01/color/168.jpg", "scene0296_01/color/32.jpg", "scene0296_01/color/2232.jpg" ] }
285
scene0296_01/color/285.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aad812ef7554737328be6a7e952da83b50af7474724fba7a217338d55021f3e0
scannet
cam_loc
rotation
scene0296_01
scene0296_01_2148_to_2097
2148
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0296_01/color/2148.jpg", "scene0296_01/color/2034.jpg", "scene0296_01/color/1164.jpg", "scene0296_01/color/1064.jpg", "scene0296_01/color/1800.jpg", "scene0296_01/color/2214.jpg" ] }
2097
scene0296_01/color/2097.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a8fd87151d5f9ac18b8b0fbca63c448f589f446d47186c5c1c812b04566680dc
scannet
cam_loc
rotation
scene0296_01
scene0296_01_2107_to_2138
2107
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0296_01/color/2107.jpg", "scene0296_01/color/1116.jpg", "scene0296_01/color/1488.jpg", "scene0296_01/color/2026.jpg", "scene0296_01/color/1848.jpg", "scene0296_01/color/2186.jpg" ] }
2138
scene0296_01/color/2138.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e8fba5c0b7d6429963ee7a1c514137df5451aa757ee7916919a5d524024bab47
scannet
cam_loc
rotation
scene0296_01
scene0296_01_1533_to_1801
1533
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0296_01/color/1533.jpg", "scene0296_01/color/2108.jpg", "scene0296_01/color/1734.jpg", "scene0296_01/color/2018.jpg", "scene0296_01/color/1936.jpg", "scene0296_01/color/2214.jpg" ] }
1801
scene0296_01/color/1801.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
396b95d56f02b6478389724a2752c2f447a22be52e9b467bba19de84a0813d12
scannet
cam_loc
composition
scene0296_01
scene0296_01_281_to_443
281
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0296_01/color/281.jpg", "scene0296_01/color/324.jpg", "scene0296_01/color/292.jpg", "scene0296_01/color/2386.jpg", "scene0296_01/color/14.jpg", "scene0296_01/color/2242.jpg" ] }
443
scene0296_01/color/443.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d4f528d1b18a8e3967b6a268ca96bf5e224090248cdc03a15a4aa42541ac7cce
scannet
cam_loc
translation
scene0297_00
scene0297_00_627_to_610
627
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0297_00/color/627.jpg", "scene0297_00/color/738.jpg", "scene0297_00/color/1204.jpg", "scene0297_00/color/10.jpg", "scene0297_00/color/50.jpg", "scene0297_00/color/94.jpg" ] }
610
scene0297_00/color/610.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e27cdcecfa25e8f6fd4cba3da781f3d7857377db809de00a33df6386ca359944
scannet
cam_loc
rotation
scene0297_02
scene0297_02_548_to_526
548
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0297_02/color/548.jpg", "scene0297_02/color/746.jpg", "scene0297_02/color/486.jpg", "scene0297_02/color/140.jpg", "scene0297_02/color/170.jpg", "scene0297_02/color/284.jpg" ] }
526
scene0297_02/color/526.jpg
center_square_then_bagel_resize_v1