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64
64
dataset
stringclasses
3 values
source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
20
60
anchor_frame_id
stringlengths
1
12
⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
contexts
dict
target_frame_id
stringlengths
1
12
target_image
stringlengths
24
45
preprocess_id
stringclasses
1 value
mindview_bagel_single_shot_v1
baf268c10f686710d1f4308c2861feaac53273b75ea0b2859cbe14e934f351b1
scannet
cam_loc
rotation
scene0232_00
scene0232_00_547_to_347
547
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0232_00/color/547.jpg", "scene0232_00/color/1948.jpg", "scene0232_00/color/226.jpg", "scene0232_00/color/242.jpg", "scene0232_00/color/2200.jpg", "scene0232_00/color/880.jpg" ] }
347
scene0232_00/color/347.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a91da3a5a5ab887aac7d01a61ec875af82ff45681fc59994f274b19e68f2897
scannet
cam_loc
composition
scene0232_00
scene0232_00_164_to_374
164
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0232_00/color/164.jpg", "scene0232_00/color/210.jpg", "scene0232_00/color/242.jpg", "scene0232_00/color/1934.jpg", "scene0232_00/color/1642.jpg", "scene0232_00/color/1298.jpg" ] }
374
scene0232_00/color/374.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
833b8f3c73f8e8dc032c7ff3aec27467d886129de803889af26da84cb10fba95
scannet
cam_loc
composition
scene0232_02
scene0232_02_294_to_591
294
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0232_02/color/294.jpg", "scene0232_02/color/640.jpg", "scene0232_02/color/1878.jpg", "scene0232_02/color/172.jpg", "scene0232_02/color/1674.jpg", "scene0232_02/color/1394.jpg" ] }
591
scene0232_02/color/591.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bc06d3988942b299d5c2bac7c720326efe327164c83db6c60b96fae07c459a1c
scannet
cam_loc
composition
scene0233_00
scene0233_00_2119_to_2040
2119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0233_00/color/2119.jpg", "scene0233_00/color/1966.jpg", "scene0233_00/color/2428.jpg", "scene0233_00/color/2414.jpg", "scene0233_00/color/1342.jpg", "scene0233_00/color/6906.jpg" ] }
2040
scene0233_00/color/2040.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
879a7c9b150bb708e7e98343032912b0bb699a0a53196aef644dc9f548bd4f38
scannet
cam_loc
composition
scene0233_00
scene0233_00_4441_to_4232
4441
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0233_00/color/4441.jpg", "scene0233_00/color/4272.jpg", "scene0233_00/color/3718.jpg", "scene0233_00/color/7614.jpg", "scene0233_00/color/4652.jpg", "scene0233_00/color/4526.jpg" ] }
4232
scene0233_00/color/4232.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
536ac8bffa2ec75a8b89e00ecbc06de306553d903f157be98b56cb9fa95bf75b
scannet
cam_loc
rotation
scene0233_01
scene0233_01_2546_to_2338
2546
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0233_01/color/2546.jpg", "scene0233_01/color/5564.jpg", "scene0233_01/color/8178.jpg", "scene0233_01/color/1404.jpg", "scene0233_01/color/400.jpg", "scene0233_01/color/3950.jpg" ] }
2338
scene0233_01/color/2338.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
697d999ef54346f20526c0abd9a770806e07e1df95d2b97050f6b9984a7859b6
scannet
cam_loc
rotation
scene0233_01
scene0233_01_7276_to_7229
7276
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0233_01/color/7276.jpg", "scene0233_01/color/5632.jpg", "scene0233_01/color/368.jpg", "scene0233_01/color/438.jpg", "scene0233_01/color/1236.jpg", "scene0233_01/color/7138.jpg" ] }
7229
scene0233_01/color/7229.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
55e32ee253f73089253914bc31a3d53df83f957e302bafda5074099a74d1ef00
scannet
cam_loc
rotation
scene0233_01
scene0233_01_4122_to_4208
4122
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0233_01/color/4122.jpg", "scene0233_01/color/5628.jpg", "scene0233_01/color/5558.jpg", "scene0233_01/color/242.jpg", "scene0233_01/color/1228.jpg", "scene0233_01/color/4676.jpg" ] }
4208
scene0233_01/color/4208.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0be9e225754e74f6a37f50f0772c441ca20e37f4891ef5249e7a8e574a274e49
scannet
cam_loc
rotation
scene0233_01
scene0233_01_5703_to_5576
5703
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0233_01/color/5703.jpg", "scene0233_01/color/4174.jpg", "scene0233_01/color/7278.jpg", "scene0233_01/color/7222.jpg", "scene0233_01/color/170.jpg", "scene0233_01/color/784.jpg" ] }
5576
scene0233_01/color/5576.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c85f2450f8ff76bdc906426dad7de46d7d9c469397a52736ad7a7b1d1c4fa4e9
scannet
cam_loc
rotation
scene0233_01
scene0233_01_4217_to_4110
4217
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0233_01/color/4217.jpg", "scene0233_01/color/5570.jpg", "scene0233_01/color/5650.jpg", "scene0233_01/color/2226.jpg", "scene0233_01/color/1246.jpg", "scene0233_01/color/180.jpg" ] }
4110
scene0233_01/color/4110.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
30179f936ff6b0b29c7181dcfc2557a18d09c842fb6066d6b1be9ce0a57391f2
scannet
cam_loc
rotation
scene0233_01
scene0233_01_3463_to_3413
3463
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0233_01/color/3463.jpg", "scene0233_01/color/3728.jpg", "scene0233_01/color/838.jpg", "scene0233_01/color/7452.jpg", "scene0233_01/color/7428.jpg", "scene0233_01/color/3884.jpg" ] }
3413
scene0233_01/color/3413.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d50752a08a61a9ea83d6e204b4e502a7fccb4a76e2e92af2fed9b07d6ce505ae
scannet
cam_loc
rotation
scene0235_00
scene0235_00_5_to_58
5
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0235_00/color/5.jpg", "scene0235_00/color/270.jpg", "scene0235_00/color/2014.jpg", "scene0235_00/color/1892.jpg", "scene0235_00/color/474.jpg", "scene0235_00/color/178.jpg" ] }
58
scene0235_00/color/58.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0ff7a4cef7fdf3723502efde63196bdea72896d1a79c8550d991c83b92f95892
scannet
cam_loc
rotation
scene0236_00
scene0236_00_178_to_389
178
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0236_00/color/178.jpg", "scene0236_00/color/138.jpg", "scene0236_00/color/1726.jpg", "scene0236_00/color/1764.jpg", "scene0236_00/color/1304.jpg", "scene0236_00/color/426.jpg" ] }
389
scene0236_00/color/389.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
815b15e1a321411803edd29b6b85fac8f23fe0b07d60b4f5c50847baaa95253f
scannet
cam_loc
rotation
scene0236_00
scene0236_00_227_to_324
227
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0236_00/color/227.jpg", "scene0236_00/color/1700.jpg", "scene0236_00/color/1018.jpg", "scene0236_00/color/1752.jpg", "scene0236_00/color/564.jpg", "scene0236_00/color/442.jpg" ] }
324
scene0236_00/color/324.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2e8ef0ea86ca0aed3994af1fa149e39d222aea73bf804f18c29c7c64bb63e7b4
scannet
cam_loc
rotation
scene0236_00
scene0236_00_406_to_221
406
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0236_00/color/406.jpg", "scene0236_00/color/598.jpg", "scene0236_00/color/630.jpg", "scene0236_00/color/138.jpg", "scene0236_00/color/1686.jpg", "scene0236_00/color/1740.jpg" ] }
221
scene0236_00/color/221.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6e1bcc6907e21900a029c939c00e3ea6901a1f5c359f3c0ffff4f8d26134c1d1
scannet
cam_loc
rotation
scene0236_00
scene0236_00_406_to_332
406
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0236_00/color/406.jpg", "scene0236_00/color/16.jpg", "scene0236_00/color/1710.jpg", "scene0236_00/color/1464.jpg", "scene0236_00/color/630.jpg", "scene0236_00/color/598.jpg" ] }
332
scene0236_00/color/332.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7c0133ff5352288852e89544dbf74d75580aab49872f4755b19017931415cca7
scannet
cam_loc
rotation
scene0236_01
scene0236_01_1367_to_1397
1367
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0236_01/color/1367.jpg", "scene0236_01/color/1326.jpg", "scene0236_01/color/468.jpg", "scene0236_01/color/558.jpg", "scene0236_01/color/1256.jpg", "scene0236_01/color/750.jpg" ] }
1397
scene0236_01/color/1397.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fd101128c79aa1c4c7ea0427158843a06d267efba2157c749f19d44538ef39aa
scannet
cam_loc
composition
scene0238_00
scene0238_00_518_to_218
518
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.8 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0238_00/color/518.jpg", "scene0238_00/color/528.jpg", "scene0238_00/color/496.jpg", "scene0238_00/color/248.jpg", "scene0238_00/color/258.jpg", "scene0238_00/color/276.jpg" ] }
218
scene0238_00/color/218.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5105e275f6f164fc66c4972b32c89b1916a7fab847961448ec2e7f9220125ddc
scannet
cam_loc
composition
scene0238_00
scene0238_00_217_to_517
217
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 0.8 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0238_00/color/217.jpg", "scene0238_00/color/228.jpg", "scene0238_00/color/208.jpg", "scene0238_00/color/198.jpg", "scene0238_00/color/182.jpg", "scene0238_00/color/160.jpg" ] }
517
scene0238_00/color/517.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3dd79bebf95339e438031df084dcf1a17002f88c6230226f3fd7ff32ce0e1794
scannet
cam_loc
rotation
scene0240_00
scene0240_00_101_to_164
101
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0240_00/color/101.jpg", "scene0240_00/color/124.jpg", "scene0240_00/color/1022.jpg", "scene0240_00/color/348.jpg", "scene0240_00/color/1002.jpg", "scene0240_00/color/424.jpg" ] }
164
scene0240_00/color/164.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
51e9c25dbbaa465c96288ce9824102734d9dd49f9e1b97cf9a6953eea50f9933
scannet
cam_loc
composition
scene0241_00
scene0241_00_1637_to_1783
1637
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0241_00/color/1637.jpg", "scene0241_00/color/540.jpg", "scene0241_00/color/420.jpg", "scene0241_00/color/1414.jpg", "scene0241_00/color/1722.jpg", "scene0241_00/color/744.jpg" ] }
1783
scene0241_00/color/1783.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d14486b48fe4a06a175881986e527736688cff373cdf560e7cc78950cf2a2395
scannet
cam_loc
rotation
scene0241_01
scene0241_01_817_to_1093
817
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0241_01/color/817.jpg", "scene0241_01/color/942.jpg", "scene0241_01/color/1010.jpg", "scene0241_01/color/1034.jpg", "scene0241_01/color/1052.jpg", "scene0241_01/color/1134.jpg" ] }
1093
scene0241_01/color/1093.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b334410021742b56b23b95956c5686ba9e2e7229e1105e2ac4e56f87861d8c91
scannet
cam_loc
rotation
scene0241_02
scene0241_02_1345_to_1503
1345
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0241_02/color/1345.jpg", "scene0241_02/color/158.jpg", "scene0241_02/color/288.jpg", "scene0241_02/color/1592.jpg", "scene0241_02/color/406.jpg", "scene0241_02/color/492.jpg" ] }
1503
scene0241_02/color/1503.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
62d32bffd6890cb5a962b9e5490431bd6b9aca4b5f3132b574ed4f121564519f
scannet
cam_loc
composition
scene0241_02
scene0241_02_1279_to_1153
1279
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0241_02/color/1279.jpg", "scene0241_02/color/1260.jpg", "scene0241_02/color/1244.jpg", "scene0241_02/color/1318.jpg", "scene0241_02/color/152.jpg", "scene0241_02/color/218.jpg" ] }
1153
scene0241_02/color/1153.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e1c435773b0e74b3520da33707c38f83cac0bb22769577f08ddf9b4148d1774a
scannet
cam_loc
rotation
scene0241_02
scene0241_02_1504_to_1346
1504
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0241_02/color/1504.jpg", "scene0241_02/color/1424.jpg", "scene0241_02/color/1482.jpg", "scene0241_02/color/1290.jpg", "scene0241_02/color/1248.jpg", "scene0241_02/color/1132.jpg" ] }
1346
scene0241_02/color/1346.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8ff5838629a70ccd0e8cea76f07378c7c41f6b0f8815432d51a7a466bc5c4e93
scannet
cam_loc
composition
scene0241_02
scene0241_02_774_to_542
774
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0241_02/color/774.jpg", "scene0241_02/color/888.jpg", "scene0241_02/color/936.jpg", "scene0241_02/color/442.jpg", "scene0241_02/color/624.jpg", "scene0241_02/color/816.jpg" ] }
542
scene0241_02/color/542.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
91fbfad4ce82cf203e59f3d33bc6a35ce3fd507838a9e15a6d8ebd2871cfb9d3
scannet
cam_loc
rotation
scene0244_00
scene0244_00_168_to_203
168
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0244_00/color/168.jpg", "scene0244_00/color/178.jpg", "scene0244_00/color/228.jpg", "scene0244_00/color/310.jpg", "scene0244_00/color/374.jpg", "scene0244_00/color/456.jpg" ] }
203
scene0244_00/color/203.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fb0c5a490251db6250ebcf7aca98d09edec84dcc74580e15fbc6d0335b6793e3
scannet
cam_loc
rotation
scene0244_01
scene0244_01_578_to_467
578
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0244_01/color/578.jpg", "scene0244_01/color/510.jpg", "scene0244_01/color/436.jpg", "scene0244_01/color/366.jpg", "scene0244_01/color/640.jpg", "scene0244_01/color/48.jpg" ] }
467
scene0244_01/color/467.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
84334171b61b7e878f725e303b59fdba9bbff5bec5eb28173cb096e157a90264
scannet
cam_loc
rotation
scene0244_01
scene0244_01_499_to_563
499
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0244_01/color/499.jpg", "scene0244_01/color/536.jpg", "scene0244_01/color/604.jpg", "scene0244_01/color/28.jpg", "scene0244_01/color/74.jpg", "scene0244_01/color/162.jpg" ] }
563
scene0244_01/color/563.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
acc87d006ea2fadea6267f0675df88bb8f8fb5f0b58780672d43b516baedee12
scannet
cam_loc
composition
scene0247_00
scene0247_00_1691_to_1860
1691
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0247_00/color/1691.jpg", "scene0247_00/color/1724.jpg", "scene0247_00/color/1740.jpg", "scene0247_00/color/1812.jpg", "scene0247_00/color/1908.jpg", "scene0247_00/color/1938.jpg" ] }
1860
scene0247_00/color/1860.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ac36421db5aeae56765b3612f0d3a96b4a219757f526944f4e70a722776004ce
scannet
cam_loc
translation
scene0247_00
scene0247_00_1458_to_1696
1458
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.8 meters, then move backward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0247_00/color/1458.jpg", "scene0247_00/color/1620.jpg", "scene0247_00/color/1758.jpg", "scene0247_00/color/3474.jpg", "scene0247_00/color/3516.jpg", "scene0247_00/color/3542.jpg" ] }
1696
scene0247_00/color/1696.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c88bd18106964adfac8ed442351112d034e09bbcc15a29bff5d3f9a976d4c593
scannet
cam_loc
translation
scene0247_00
scene0247_00_3730_to_3701
3730
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0247_00/color/3730.jpg", "scene0247_00/color/3802.jpg", "scene0247_00/color/3860.jpg", "scene0247_00/color/3920.jpg", "scene0247_00/color/264.jpg", "scene0247_00/color/546.jpg" ] }
3701
scene0247_00/color/3701.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e0d6ff1f3eaecc65ff5c4142053dfae6bd1aaef2175b9953ec61055da9c2c90d
scannet
cam_loc
composition
scene0247_00
scene0247_00_1846_to_1938
1846
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0247_00/color/1846.jpg", "scene0247_00/color/1896.jpg", "scene0247_00/color/2910.jpg", "scene0247_00/color/1986.jpg", "scene0247_00/color/1772.jpg", "scene0247_00/color/1656.jpg" ] }
1938
scene0247_00/color/1938.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8a365708757f467a855d896e67a3c988b151fd7f3b22df94517b7a3f174c49d0
scannet
cam_loc
rotation
scene0247_01
scene0247_01_149_to_1
149
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0247_01/color/149.jpg", "scene0247_01/color/408.jpg", "scene0247_01/color/3886.jpg", "scene0247_01/color/246.jpg", "scene0247_01/color/3786.jpg", "scene0247_01/color/3780.jpg" ] }
1
scene0247_01/color/1.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8bc2e574a6d516f11b09a283e8bafb2893bae53b87acc1f57a7265f539a3c8fa
scannet
cam_loc
rotation
scene0247_01
scene0247_01_1597_to_1758
1597
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0247_01/color/1597.jpg", "scene0247_01/color/1468.jpg", "scene0247_01/color/1510.jpg", "scene0247_01/color/1716.jpg", "scene0247_01/color/1798.jpg", "scene0247_01/color/1880.jpg" ] }
1758
scene0247_01/color/1758.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e4d721e0504c7e1672a31e672ac2dc6e4757e67a69e1870532fefc9fbc26d2b2
scannet
cam_loc
rotation
scene0247_01
scene0247_01_1102_to_1023
1102
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0247_01/color/1102.jpg", "scene0247_01/color/1078.jpg", "scene0247_01/color/1248.jpg", "scene0247_01/color/936.jpg", "scene0247_01/color/898.jpg", "scene0247_01/color/520.jpg" ] }
1023
scene0247_01/color/1023.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9dd146b5d92909cf2175b4a3921bf66d4a7446729b26af60cec510ee8a0ccff2
scannet
cam_loc
rotation
scene0247_01
scene0247_01_828_to_998
828
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0247_01/color/828.jpg", "scene0247_01/color/898.jpg", "scene0247_01/color/1258.jpg", "scene0247_01/color/1180.jpg", "scene0247_01/color/1448.jpg", "scene0247_01/color/1496.jpg" ] }
998
scene0247_01/color/998.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
76a8c39a7eca03675ee7a1b22076001e63dd36352ce5e4fbf0aee1d40ce78fc3
scannet
cam_loc
rotation
scene0247_01
scene0247_01_2248_to_2016
2248
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0247_01/color/2248.jpg", "scene0247_01/color/2644.jpg", "scene0247_01/color/2088.jpg", "scene0247_01/color/1904.jpg", "scene0247_01/color/1842.jpg", "scene0247_01/color/1766.jpg" ] }
2016
scene0247_01/color/2016.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
418a336da35cf23ae37f6a66a28cfc29545be8ee8105fd261fea24f38d5511dd
scannet
cam_loc
rotation
scene0247_01
scene0247_01_2016_to_2249
2016
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0247_01/color/2016.jpg", "scene0247_01/color/1968.jpg", "scene0247_01/color/2290.jpg", "scene0247_01/color/2338.jpg", "scene0247_01/color/1904.jpg", "scene0247_01/color/1842.jpg" ] }
2249
scene0247_01/color/2249.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
711d8e9f3384e5e1be2f63019a8818954dd1c49f1dcbcbd880ed70f82bc2e40d
scannet
cam_loc
composition
scene0247_01
scene0247_01_1825_to_1582
1825
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.6 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0247_01/color/1825.jpg", "scene0247_01/color/1904.jpg", "scene0247_01/color/2166.jpg", "scene0247_01/color/1758.jpg", "scene0247_01/color/1622.jpg", "scene0247_01/color/1476.jpg" ] }
1582
scene0247_01/color/1582.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
183634ad052ca5f4c3611ccecf3e973b71e6d830f9cecc9c4112b0c1942cc219
scannet
cam_loc
rotation
scene0250_02
scene0250_02_660_to_910
660
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0250_02/color/660.jpg", "scene0250_02/color/744.jpg", "scene0250_02/color/532.jpg", "scene0250_02/color/3154.jpg", "scene0250_02/color/274.jpg", "scene0250_02/color/2894.jpg" ] }
910
scene0250_02/color/910.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
040b3c2f49a1d5f472ab50b1ac21e2215c33987d2854607fe713a0ebaf46ce43
scannet
cam_loc
rotation
scene0250_02
scene0250_02_910_to_656
910
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0250_02/color/910.jpg", "scene0250_02/color/782.jpg", "scene0250_02/color/602.jpg", "scene0250_02/color/556.jpg", "scene0250_02/color/3134.jpg", "scene0250_02/color/270.jpg" ] }
656
scene0250_02/color/656.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
05e9f84f5a6385270338442d3a34ac43fb15e4f4fdd525b3a2308fc95aa01693
scannet
cam_loc
rotation
scene0252_00
scene0252_00_1469_to_1382
1469
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0252_00/color/1469.jpg", "scene0252_00/color/158.jpg", "scene0252_00/color/302.jpg", "scene0252_00/color/338.jpg", "scene0252_00/color/366.jpg", "scene0252_00/color/448.jpg" ] }
1382
scene0252_00/color/1382.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
778a8c46b39a21fa44778ba2c2607c12bb315f5e34e94cc8adaa4706cfd0824f
scannet
cam_loc
rotation
scene0252_00
scene0252_00_1380_to_1467
1380
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0252_00/color/1380.jpg", "scene0252_00/color/1392.jpg", "scene0252_00/color/916.jpg", "scene0252_00/color/70.jpg", "scene0252_00/color/716.jpg", "scene0252_00/color/684.jpg" ] }
1467
scene0252_00/color/1467.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef16be18e53a0647ffbc83c259a22ad191c6f57db15c9b1ad654d07fa8ec5772
scannet
cam_loc
rotation
scene0253_00
scene0253_00_642_to_792
642
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0253_00/color/642.jpg", "scene0253_00/color/658.jpg", "scene0253_00/color/1508.jpg", "scene0253_00/color/1046.jpg", "scene0253_00/color/1068.jpg", "scene0253_00/color/1144.jpg" ] }
792
scene0253_00/color/792.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9e3ac6ab198fc2c3c2c0f01db084d27bdffc3db44e002ee1f883306b8cf8f78d
scannet
cam_loc
rotation
scene0253_00
scene0253_00_758_to_623
758
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0253_00/color/758.jpg", "scene0253_00/color/668.jpg", "scene0253_00/color/1382.jpg", "scene0253_00/color/502.jpg", "scene0253_00/color/1286.jpg", "scene0253_00/color/438.jpg" ] }
623
scene0253_00/color/623.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
852d05e0ebcc8456ef6cdd59bf23207e41f7d2f561323ec6669cb020bc4e2155
scannet
cam_loc
rotation
scene0253_00
scene0253_00_1432_to_1285
1432
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0253_00/color/1432.jpg", "scene0253_00/color/686.jpg", "scene0253_00/color/608.jpg", "scene0253_00/color/548.jpg", "scene0253_00/color/570.jpg", "scene0253_00/color/428.jpg" ] }
1285
scene0253_00/color/1285.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a6694731d3e7a6d0caaef96db0739f1e5956ad401fd96e765777bcc2da2339e0
scannet
cam_loc
rotation
scene0254_00
scene0254_00_504_to_567
504
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0254_00/color/504.jpg", "scene0254_00/color/532.jpg", "scene0254_00/color/624.jpg", "scene0254_00/color/430.jpg", "scene0254_00/color/372.jpg", "scene0254_00/color/332.jpg" ] }
567
scene0254_00/color/567.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a072b99ba29bbbb584f107d790ac605c5698d32ab0d0d1c656a26cf97cf572b8
scannet
cam_loc
rotation
scene0254_00
scene0254_00_622_to_539
622
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0254_00/color/622.jpg", "scene0254_00/color/576.jpg", "scene0254_00/color/502.jpg", "scene0254_00/color/484.jpg", "scene0254_00/color/690.jpg", "scene0254_00/color/744.jpg" ] }
539
scene0254_00/color/539.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0122d52b92bfbde08026a358568bf1a889d1905b04645637357adba762ee8b52
scannet
cam_loc
translation
scene0254_01
scene0254_01_415_to_430
415
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0254_01/color/415.jpg", "scene0254_01/color/490.jpg", "scene0254_01/color/544.jpg", "scene0254_01/color/662.jpg", "scene0254_01/color/800.jpg", "scene0254_01/color/876.jpg" ] }
430
scene0254_01/color/430.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a3d8ff5258730cdf5608caf56ac45104b24f95f008bb24062b4b17075de5bf91
scannet
cam_loc
composition
scene0254_01
scene0254_01_566_to_451
566
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0254_01/color/566.jpg", "scene0254_01/color/410.jpg", "scene0254_01/color/392.jpg", "scene0254_01/color/378.jpg", "scene0254_01/color/666.jpg", "scene0254_01/color/824.jpg" ] }
451
scene0254_01/color/451.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
189a303cfa79687a5de063d3b802ad89a875a4c4556ba70168dd48682239243d
scannet
cam_loc
rotation
scene0255_00
scene0255_00_566_to_441
566
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0255_00/color/566.jpg", "scene0255_00/color/700.jpg", "scene0255_00/color/106.jpg", "scene0255_00/color/1380.jpg", "scene0255_00/color/1316.jpg", "scene0255_00/color/392.jpg" ] }
441
scene0255_00/color/441.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0f246b76a942a3a28b224e4d5769e6add4e8fb4a04ef7fa7b16c770fa1c41baa
scannet
cam_loc
rotation
scene0255_00
scene0255_00_441_to_566
441
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0255_00/color/441.jpg", "scene0255_00/color/1216.jpg", "scene0255_00/color/1166.jpg", "scene0255_00/color/1358.jpg", "scene0255_00/color/1394.jpg", "scene0255_00/color/74.jpg" ] }
566
scene0255_00/color/566.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3a82bdc726bbf7d73a6b003a407b25246b0498de3fc4aaa6b1165b8f043251f7
scannet
cam_loc
rotation
scene0255_00
scene0255_00_481_to_540
481
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0255_00/color/481.jpg", "scene0255_00/color/1368.jpg", "scene0255_00/color/22.jpg", "scene0255_00/color/1266.jpg", "scene0255_00/color/1188.jpg", "scene0255_00/color/1138.jpg" ] }
540
scene0255_00/color/540.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e7d644958edaa07277ac302d40d24d43e7111d06808858e15dad87c7e652f3c1
scannet
cam_loc
composition
scene0255_00
scene0255_00_1117_to_1302
1117
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0255_00/color/1117.jpg", "scene0255_00/color/342.jpg", "scene0255_00/color/396.jpg", "scene0255_00/color/1248.jpg", "scene0255_00/color/1352.jpg", "scene0255_00/color/1390.jpg" ] }
1302
scene0255_00/color/1302.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b82a0e59efbfb708a2c54217448a6573ab0b13facd72186154fba7d569310899
scannet
cam_loc
composition
scene0255_00
scene0255_00_1235_to_1303
1235
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0255_00/color/1235.jpg", "scene0255_00/color/396.jpg", "scene0255_00/color/444.jpg", "scene0255_00/color/488.jpg", "scene0255_00/color/1390.jpg", "scene0255_00/color/648.jpg" ] }
1303
scene0255_00/color/1303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5380adf517771512e0f3b694b9fdc0bea4482f6604fb035f4cba2949c13dcc0c
scannet
cam_loc
rotation
scene0255_01
scene0255_01_154_to_88
154
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0255_01/color/154.jpg", "scene0255_01/color/136.jpg", "scene0255_01/color/1008.jpg", "scene0255_01/color/962.jpg", "scene0255_01/color/178.jpg", "scene0255_01/color/204.jpg" ] }
88
scene0255_01/color/88.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bef4f87f43b84a92420fbc54599a918934e956ee16ea43a8eadd9766527fd049
scannet
cam_loc
rotation
scene0255_01
scene0255_01_973_to_1009
973
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0255_01/color/973.jpg", "scene0255_01/color/116.jpg", "scene0255_01/color/146.jpg", "scene0255_01/color/172.jpg", "scene0255_01/color/196.jpg", "scene0255_01/color/216.jpg" ] }
1009
scene0255_01/color/1009.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
352bcdd6e8e8f12e54193f169fc7f142f5daf35d57c46bc6f6b8e507045f49eb
scannet
cam_loc
rotation
scene0255_02
scene0255_02_771_to_855
771
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0255_02/color/771.jpg", "scene0255_02/color/784.jpg", "scene0255_02/color/1686.jpg", "scene0255_02/color/626.jpg", "scene0255_02/color/576.jpg", "scene0255_02/color/452.jpg" ] }
855
scene0255_02/color/855.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0126548d3e3577597a41750f589e2d68833cc013c36ff007a4ee1018db5bed94
scannet
cam_loc
rotation
scene0259_00
scene0259_00_569_to_629
569
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0259_00/color/569.jpg", "scene0259_00/color/116.jpg", "scene0259_00/color/124.jpg", "scene0259_00/color/664.jpg", "scene0259_00/color/696.jpg", "scene0259_00/color/720.jpg" ] }
629
scene0259_00/color/629.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1bfeaba18e92ddf994383bc01d57f74767ae99fe97c10f790bdc2962d4afe4f7
scannet
cam_loc
rotation
scene0259_00
scene0259_00_632_to_571
632
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0259_00/color/632.jpg", "scene0259_00/color/124.jpg", "scene0259_00/color/534.jpg", "scene0259_00/color/1030.jpg", "scene0259_00/color/682.jpg", "scene0259_00/color/712.jpg" ] }
571
scene0259_00/color/571.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c6f4f996723b961b2900d6bbdf4a8b49be56f23e1712f1522b609a945554fa87
scannet
cam_loc
composition
scene0261_00
scene0261_00_1134_to_902
1134
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0261_00/color/1134.jpg", "scene0261_00/color/1068.jpg", "scene0261_00/color/736.jpg", "scene0261_00/color/824.jpg", "scene0261_00/color/516.jpg", "scene0261_00/color/306.jpg" ] }
902
scene0261_00/color/902.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c6d29ee8053920ce3db7595960dab785ee3b5b4076ea298fee0993ac660e231
scannet
cam_loc
composition
scene0261_01
scene0261_01_166_to_284
166
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0261_01/color/166.jpg", "scene0261_01/color/96.jpg", "scene0261_01/color/4330.jpg", "scene0261_01/color/2106.jpg", "scene0261_01/color/1910.jpg", "scene0261_01/color/330.jpg" ] }
284
scene0261_01/color/284.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
808e6af18af5e71b013ec41e44c01345ef7ff940a265d2589def79308f83e34f
scannet
cam_loc
rotation
scene0261_01
scene0261_01_1318_to_1031
1318
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0261_01/color/1318.jpg", "scene0261_01/color/1420.jpg", "scene0261_01/color/1110.jpg", "scene0261_01/color/1064.jpg", "scene0261_01/color/1866.jpg", "scene0261_01/color/2108.jpg" ] }
1031
scene0261_01/color/1031.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3d73b7d77b8f37c7735c3c424b146b15d6b719710df6b9a774a4b009e1be2d3f
scannet
cam_loc
composition
scene0261_01
scene0261_01_510_to_279
510
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0261_01/color/510.jpg", "scene0261_01/color/406.jpg", "scene0261_01/color/332.jpg", "scene0261_01/color/182.jpg", "scene0261_01/color/86.jpg", "scene0261_01/color/4328.jpg" ] }
279
scene0261_01/color/279.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a63594499072dea1b3bb44fdceebdb414f98310ee803b33d8440ea8907adc946
scannet
cam_loc
composition
scene0261_01
scene0261_01_282_to_166
282
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0261_01/color/282.jpg", "scene0261_01/color/2660.jpg", "scene0261_01/color/214.jpg", "scene0261_01/color/2584.jpg", "scene0261_01/color/3238.jpg", "scene0261_01/color/392.jpg" ] }
166
scene0261_01/color/166.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
47fa2c87e2d3663ec83aca8dd2a728573167ed64eb3473b780fc6ccd0a95fb5d
scannet
cam_loc
rotation
scene0261_02
scene0261_02_632_to_906
632
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0261_02/color/632.jpg", "scene0261_02/color/574.jpg", "scene0261_02/color/702.jpg", "scene0261_02/color/820.jpg", "scene0261_02/color/1082.jpg", "scene0261_02/color/1154.jpg" ] }
906
scene0261_02/color/906.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bd1c7877987ef33a3b30a06efaf3fd51837f3bf26e4cf14f7a6bbd476bb128ef
scannet
cam_loc
rotation
scene0261_02
scene0261_02_408_to_305
408
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0261_02/color/408.jpg", "scene0261_02/color/246.jpg", "scene0261_02/color/614.jpg", "scene0261_02/color/822.jpg", "scene0261_02/color/1048.jpg", "scene0261_02/color/1224.jpg" ] }
305
scene0261_02/color/305.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ff301e2e64312ecf78c8623d4ec849ec2de87ed1b73caf5e9b499b9458ad09d8
scannet
cam_loc
rotation
scene0261_02
scene0261_02_1180_to_1454
1180
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0261_02/color/1180.jpg", "scene0261_02/color/1240.jpg", "scene0261_02/color/1362.jpg", "scene0261_02/color/1124.jpg", "scene0261_02/color/878.jpg", "scene0261_02/color/810.jpg" ] }
1454
scene0261_02/color/1454.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7aa6712ffdf8db7ce83e08eadf3bd9a57e0572cc554808336bd850b48065bae5
scannet
cam_loc
rotation
scene0261_02
scene0261_02_1462_to_1170
1462
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0261_02/color/1462.jpg", "scene0261_02/color/1592.jpg", "scene0261_02/color/1264.jpg", "scene0261_02/color/934.jpg", "scene0261_02/color/896.jpg", "scene0261_02/color/682.jpg" ] }
1170
scene0261_02/color/1170.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7055ba9b86978c0a005c864940a906ff6b279250af05b257ff8c4082c772f2d0
scannet
cam_loc
composition
scene0261_03
scene0261_03_360_to_513
360
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0261_03/color/360.jpg", "scene0261_03/color/414.jpg", "scene0261_03/color/564.jpg", "scene0261_03/color/646.jpg", "scene0261_03/color/894.jpg", "scene0261_03/color/1070.jpg" ] }
513
scene0261_03/color/513.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19733ca251d2157bf0d5fa074320c9cf40eba08ed17beddad9541768c40d8c97
scannet
cam_loc
rotation
scene0263_00
scene0263_00_233_to_114
233
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0263_00/color/233.jpg", "scene0263_00/color/204.jpg", "scene0263_00/color/912.jpg", "scene0263_00/color/494.jpg", "scene0263_00/color/158.jpg", "scene0263_00/color/666.jpg" ] }
114
scene0263_00/color/114.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
db214b486d16c0c61e32cfdf2c7dc28aafe0bec14c416166eaa19517adcfe17a
scannet
cam_loc
rotation
scene0263_00
scene0263_00_179_to_204
179
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0263_00/color/179.jpg", "scene0263_00/color/480.jpg", "scene0263_00/color/946.jpg", "scene0263_00/color/988.jpg", "scene0263_00/color/1030.jpg", "scene0263_00/color/306.jpg" ] }
204
scene0263_00/color/204.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fb125e4dbac8f2da04c620e42345ebe890675fa169481bd7317744e7fbad6d94
scannet
cam_loc
rotation
scene0263_00
scene0263_00_112_to_335
112
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0263_00/color/112.jpg", "scene0263_00/color/54.jpg", "scene0263_00/color/174.jpg", "scene0263_00/color/202.jpg", "scene0263_00/color/462.jpg", "scene0263_00/color/268.jpg" ] }
335
scene0263_00/color/335.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c58b5bc00ee911d5631346ce0c49d2e52005738a7a795267fc51de4280550fbc
scannet
cam_loc
rotation
scene0263_01
scene0263_01_366_to_406
366
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0263_01/color/366.jpg", "scene0263_01/color/602.jpg", "scene0263_01/color/326.jpg", "scene0263_01/color/294.jpg", "scene0263_01/color/674.jpg", "scene0263_01/color/24.jpg" ] }
406
scene0263_01/color/406.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b5949de98c5a44f336d2b419f3aea4f868c65bc61cdf87b1526f3f4e67925ede
scannet
cam_loc
composition
scene0264_00
scene0264_00_840_to_1106
840
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0264_00/color/840.jpg", "scene0264_00/color/1068.jpg", "scene0264_00/color/174.jpg", "scene0264_00/color/1142.jpg", "scene0264_00/color/234.jpg", "scene0264_00/color/1350.jpg" ] }
1106
scene0264_00/color/1106.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4c91b198a1f06683d250fd8878a4c5014bca3a299086d99de583d44d94cb3770
scannet
cam_loc
composition
scene0264_00
scene0264_00_657_to_815
657
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0264_00/color/657.jpg", "scene0264_00/color/770.jpg", "scene0264_00/color/78.jpg", "scene0264_00/color/552.jpg", "scene0264_00/color/514.jpg", "scene0264_00/color/474.jpg" ] }
815
scene0264_00/color/815.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
444835f103817b0583855782000c75750e3aa598d41b2fe03626281bee8a1b49
scannet
cam_loc
rotation
scene0264_00
scene0264_00_248_to_293
248
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0264_00/color/248.jpg", "scene0264_00/color/1296.jpg", "scene0264_00/color/1368.jpg", "scene0264_00/color/1528.jpg", "scene0264_00/color/1148.jpg", "scene0264_00/color/162.jpg" ] }
293
scene0264_00/color/293.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
47fd3daacce62da3b4f09e1df2812b5e4f769c7cd2572cc6517a3d9eb345430e
scannet
cam_loc
composition
scene0264_00
scene0264_00_1112_to_841
1112
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move left about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0264_00/color/1112.jpg", "scene0264_00/color/1072.jpg", "scene0264_00/color/92.jpg", "scene0264_00/color/732.jpg", "scene0264_00/color/638.jpg", "scene0264_00/color/214.jpg" ] }
841
scene0264_00/color/841.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aed9eb852f83086bf7ae3dd570da767ee9aea7e03fbb2219382b5cb8b6ee47df
scannet
cam_loc
rotation
scene0264_00
scene0264_00_293_to_250
293
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0264_00/color/293.jpg", "scene0264_00/color/276.jpg", "scene0264_00/color/222.jpg", "scene0264_00/color/1128.jpg", "scene0264_00/color/354.jpg", "scene0264_00/color/1588.jpg" ] }
250
scene0264_00/color/250.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ab555b97d2fbd619bf5c667ff2bc213795aa3824759b8d5b052b44246b6f73ef
scannet
cam_loc
rotation
scene0264_01
scene0264_01_835_to_901
835
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0264_01/color/835.jpg", "scene0264_01/color/772.jpg", "scene0264_01/color/866.jpg", "scene0264_01/color/1620.jpg", "scene0264_01/color/1640.jpg", "scene0264_01/color/1152.jpg" ] }
901
scene0264_01/color/901.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e2009ef1f3a91a1dbf0076f51d83d072a8917a4d50b734b5396b9c1606c92806
scannet
cam_loc
rotation
scene0264_01
scene0264_01_283_to_334
283
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0264_01/color/283.jpg", "scene0264_01/color/226.jpg", "scene0264_01/color/1632.jpg", "scene0264_01/color/966.jpg", "scene0264_01/color/1710.jpg", "scene0264_01/color/404.jpg" ] }
334
scene0264_01/color/334.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
70ab7976c80e6799639d50a42a46f30f362f2caf8865c54db3ae86353c438c0c
scannet
cam_loc
rotation
scene0264_01
scene0264_01_527_to_617
527
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0264_01/color/527.jpg", "scene0264_01/color/566.jpg", "scene0264_01/color/658.jpg", "scene0264_01/color/472.jpg", "scene0264_01/color/438.jpg", "scene0264_01/color/1074.jpg" ] }
617
scene0264_01/color/617.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
caa5aa16dfbb0d068789f8dd2c21d8daa4761de6e4999d5d69f07337c3d0953e
scannet
cam_loc
rotation
scene0264_02
scene0264_02_1093_to_1060
1093
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0264_02/color/1093.jpg", "scene0264_02/color/354.jpg", "scene0264_02/color/300.jpg", "scene0264_02/color/244.jpg", "scene0264_02/color/214.jpg", "scene0264_02/color/958.jpg" ] }
1060
scene0264_02/color/1060.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6c1a4645b728aa5c837688ffd34169e2a2bbafa1994373234f7a838190b16147
scannet
cam_loc
rotation
scene0264_02
scene0264_02_135_to_192
135
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0264_02/color/135.jpg", "scene0264_02/color/156.jpg", "scene0264_02/color/236.jpg", "scene0264_02/color/78.jpg", "scene0264_02/color/822.jpg", "scene0264_02/color/792.jpg" ] }
192
scene0264_02/color/192.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f2faa46bf6ca5e5a4c53a3c5704ebb74c91e62419f4bcb81f72ac77b34cca710
scannet
cam_loc
composition
scene0264_02
scene0264_02_59_to_263
59
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0264_02/color/59.jpg", "scene0264_02/color/92.jpg", "scene0264_02/color/890.jpg", "scene0264_02/color/178.jpg", "scene0264_02/color/238.jpg", "scene0264_02/color/288.jpg" ] }
263
scene0264_02/color/263.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7849f78208ae5d7beae808babfdf6485f233e487526356c4b7488e49ed17f7ad
scannet
cam_loc
composition
scene0264_02
scene0264_02_516_to_284
516
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then turn left about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0264_02/color/516.jpg", "scene0264_02/color/496.jpg", "scene0264_02/color/372.jpg", "scene0264_02/color/1086.jpg", "scene0264_02/color/1056.jpg", "scene0264_02/color/258.jpg" ] }
284
scene0264_02/color/284.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3128e1ba9fda9b5a1181264b7650a7326cbb30ae9d950ddda97dfda56edfc7f7
scannet
cam_loc
rotation
scene0265_02
scene0265_02_219_to_397
219
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0265_02/color/219.jpg", "scene0265_02/color/1504.jpg", "scene0265_02/color/458.jpg", "scene0265_02/color/252.jpg", "scene0265_02/color/1242.jpg", "scene0265_02/color/1204.jpg" ] }
397
scene0265_02/color/397.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7ea04ff05d8d03cb81ef2a737e8cdd761e63233c8ca8bef01dc3389e7f73423d
scannet
cam_loc
rotation
scene0266_00
scene0266_00_451_to_164
451
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0266_00/color/451.jpg", "scene0266_00/color/520.jpg", "scene0266_00/color/418.jpg", "scene0266_00/color/1200.jpg", "scene0266_00/color/1132.jpg", "scene0266_00/color/1004.jpg" ] }
164
scene0266_00/color/164.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
930f5efc86ee1390d5d26452abdb0ae9bc3c37aa8e8abfd15e3b1a2a58fa397c
scannet
cam_loc
rotation
scene0266_00
scene0266_00_164_to_452
164
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0266_00/color/164.jpg", "scene0266_00/color/1138.jpg", "scene0266_00/color/1232.jpg", "scene0266_00/color/318.jpg", "scene0266_00/color/992.jpg", "scene0266_00/color/1916.jpg" ] }
452
scene0266_00/color/452.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
454ec142e74f5b5467cfb0c194e8f7ed0e0bc0c704f447f82ca502ac1f5345af
scannet
cam_loc
rotation
scene0266_00
scene0266_00_768_to_821
768
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0266_00/color/768.jpg", "scene0266_00/color/790.jpg", "scene0266_00/color/1840.jpg", "scene0266_00/color/890.jpg", "scene0266_00/color/1908.jpg", "scene0266_00/color/2068.jpg" ] }
821
scene0266_00/color/821.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3fb500facd946a629d309e470920974a81f27d55b28efc512119cfcefc513994
scannet
cam_loc
composition
scene0267_00
scene0267_00_234_to_114
234
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0267_00/color/234.jpg", "scene0267_00/color/364.jpg", "scene0267_00/color/192.jpg", "scene0267_00/color/154.jpg", "scene0267_00/color/642.jpg", "scene0267_00/color/76.jpg" ] }
114
scene0267_00/color/114.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c19da634dafc68847e59a197d2bd29ec57cbc56154244768b8d1273515b32794
scannet
cam_loc
rotation
scene0267_00
scene0267_00_153_to_322
153
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0267_00/color/153.jpg", "scene0267_00/color/100.jpg", "scene0267_00/color/58.jpg", "scene0267_00/color/192.jpg", "scene0267_00/color/216.jpg", "scene0267_00/color/358.jpg" ] }
322
scene0267_00/color/322.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
47ac45a0b2c06aedeebc41a8356354cba8e59e2275a82079de4ff2d31ebc987d
scannet
cam_loc
rotation
scene0270_00
scene0270_00_1796_to_1760
1796
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0270_00/color/1796.jpg", "scene0270_00/color/2068.jpg", "scene0270_00/color/1714.jpg", "scene0270_00/color/1606.jpg", "scene0270_00/color/1484.jpg", "scene0270_00/color/1364.jpg" ] }
1760
scene0270_00/color/1760.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
950cd0f089ff1d7075f9b92697327279385d77ce561e61e8bf0f8da095a68ef9
scannet
cam_loc
translation
scene0270_00
scene0270_00_1582_to_1815
1582
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.8 meters, then move left about 1.1 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0270_00/color/1582.jpg", "scene0270_00/color/1480.jpg", "scene0270_00/color/1378.jpg", "scene0270_00/color/1252.jpg", "scene0270_00/color/1956.jpg", "scene0270_00/color/1642.jpg" ] }
1815
scene0270_00/color/1815.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
83dc2c9502d4c458a759dff583eb2ce81fc7df4afa7ed183a0d6bcb52fe49769
scannet
cam_loc
translation
scene0270_01
scene0270_01_1143_to_902
1143
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.2 meters, then move backward about 1.0 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0270_01/color/1143.jpg", "scene0270_01/color/858.jpg", "scene0270_01/color/968.jpg", "scene0270_01/color/1242.jpg", "scene0270_01/color/1808.jpg", "scene0270_01/color/1680.jpg" ] }
902
scene0270_01/color/902.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
193397b666eec5a4f58b5e1ed007ba025add6331436810eae5d10b956a074757
scannet
cam_loc
rotation
scene0270_02
scene0270_02_1326_to_1257
1326
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0270_02/color/1326.jpg", "scene0270_02/color/1424.jpg", "scene0270_02/color/1288.jpg", "scene0270_02/color/1192.jpg", "scene0270_02/color/966.jpg", "scene0270_02/color/1014.jpg" ] }
1257
scene0270_02/color/1257.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3686d629e1fb28fe146f9e7cc8e35eb1fb4501337c4c18a5db5c08530e8ed521
scannet
cam_loc
rotation
scene0270_02
scene0270_02_1260_to_1325
1260
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0270_02/color/1260.jpg", "scene0270_02/color/1290.jpg", "scene0270_02/color/1398.jpg", "scene0270_02/color/1446.jpg", "scene0270_02/color/1174.jpg", "scene0270_02/color/996.jpg" ] }
1325
scene0270_02/color/1325.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b25b08232054b306a901615e781797063b3f310dc41578820e6d4df6a4839142
scannet
cam_loc
composition
scene0271_00
scene0271_00_1130_to_1068
1130
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0271_00/color/1130.jpg", "scene0271_00/color/370.jpg", "scene0271_00/color/352.jpg", "scene0271_00/color/438.jpg", "scene0271_00/color/1200.jpg", "scene0271_00/color/524.jpg" ] }
1068
scene0271_00/color/1068.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fac9967285999fe4c32f7f6a0b154921381bb416a155e789d104c21895ede205
scannet
cam_loc
composition
scene0271_00
scene0271_00_825_to_708
825
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.9 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0271_00/color/825.jpg", "scene0271_00/color/1848.jpg", "scene0271_00/color/1902.jpg", "scene0271_00/color/1452.jpg", "scene0271_00/color/1808.jpg", "scene0271_00/color/1040.jpg" ] }
708
scene0271_00/color/708.jpg
center_square_then_bagel_resize_v1