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dataset
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3 values
source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
20
60
anchor_frame_id
stringlengths
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12
⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
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dict
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stringlengths
1
12
target_image
stringlengths
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1 value
mindview_bagel_single_shot_v1
116b918b0da7d7bed7945b12a67d84ddcc539a978b8b3564651aca5180763d8f
scannet
cam_loc
composition
scene0297_02
scene0297_02_1127_to_1049
1127
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.7 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0297_02/color/1127.jpg", "scene0297_02/color/224.jpg", "scene0297_02/color/1204.jpg", "scene0297_02/color/180.jpg", "scene0297_02/color/352.jpg", "scene0297_02/color/410.jpg" ] }
1049
scene0297_02/color/1049.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6857a4e274659e1813bcbda6d0ac86a2c75f11f98d0a024925f3b2a54b0fddd0
scannet
cam_loc
composition
scene0297_02
scene0297_02_1049_to_1135
1049
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0297_02/color/1049.jpg", "scene0297_02/color/1100.jpg", "scene0297_02/color/252.jpg", "scene0297_02/color/440.jpg", "scene0297_02/color/470.jpg", "scene0297_02/color/494.jpg" ] }
1135
scene0297_02/color/1135.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5967d6c8b74d5f4afd21fcae78770c12528403714e7c5548f27d1d7f45eda796
scannet
cam_loc
rotation
scene0297_02
scene0297_02_528_to_550
528
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0297_02/color/528.jpg", "scene0297_02/color/64.jpg", "scene0297_02/color/140.jpg", "scene0297_02/color/170.jpg", "scene0297_02/color/284.jpg", "scene0297_02/color/1112.jpg" ] }
550
scene0297_02/color/550.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
949e129740b911dfb61fb637a172dd6ba7e812190c0fa2a8952c7ec3f6ed3808
scannet
cam_loc
translation
scene0297_02
scene0297_02_872_to_646
872
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.7 meters, then move left about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0297_02/color/872.jpg", "scene0297_02/color/556.jpg", "scene0297_02/color/918.jpg", "scene0297_02/color/488.jpg", "scene0297_02/color/460.jpg", "scene0297_02/color/430.jpg" ] }
646
scene0297_02/color/646.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0c655104655e28ee18143abffcb5702abd024cf10998e204f0263d5d22e8469b
scannet
cam_loc
composition
scene0301_01
scene0301_01_496_to_617
496
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 1.2 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0301_01/color/496.jpg", "scene0301_01/color/466.jpg", "scene0301_01/color/408.jpg", "scene0301_01/color/356.jpg", "scene0301_01/color/266.jpg", "scene0301_01/color/876.jpg" ] }
617
scene0301_01/color/617.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bb8bd65da9a00c795f8861ff38ec895c022f16553387a70abd4096464826ad02
scannet
cam_loc
composition
scene0301_01
scene0301_01_604_to_550
604
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0301_01/color/604.jpg", "scene0301_01/color/480.jpg", "scene0301_01/color/430.jpg", "scene0301_01/color/1142.jpg", "scene0301_01/color/1122.jpg", "scene0301_01/color/1098.jpg" ] }
550
scene0301_01/color/550.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4f200653e5ddeb0d998824b734125936feea3afbd4c74900f142ec231f0d2a58
scannet
cam_loc
composition
scene0301_01
scene0301_01_558_to_436
558
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move backward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0301_01/color/558.jpg", "scene0301_01/color/504.jpg", "scene0301_01/color/480.jpg", "scene0301_01/color/1164.jpg", "scene0301_01/color/372.jpg", "scene0301_01/color/326.jpg" ] }
436
scene0301_01/color/436.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a0408d3177116eb8b6f76c723134d5db2202f90ac05dcf586ad4c98ed9ca6234
scannet
cam_loc
rotation
scene0301_02
scene0301_02_384_to_455
384
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0301_02/color/384.jpg", "scene0301_02/color/418.jpg", "scene0301_02/color/538.jpg", "scene0301_02/color/588.jpg", "scene0301_02/color/630.jpg", "scene0301_02/color/660.jpg" ] }
455
scene0301_02/color/455.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5baf17de1eff4d2b4de7e984946bc17482137157a186bd368119780b6b923f30
scannet
cam_loc
composition
scene0302_00
scene0302_00_184_to_273
184
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0302_00/color/184.jpg", "scene0302_00/color/200.jpg", "scene0302_00/color/242.jpg", "scene0302_00/color/1092.jpg", "scene0302_00/color/1082.jpg", "scene0302_00/color/1052.jpg" ] }
273
scene0302_00/color/273.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ab4ac5ecd2e98a946b619afdf240105d6dc97276a398b564c34adcb3b6cb38e8
scannet
cam_loc
composition
scene0302_00
scene0302_00_271_to_402
271
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0302_00/color/271.jpg", "scene0302_00/color/372.jpg", "scene0302_00/color/362.jpg", "scene0302_00/color/238.jpg", "scene0302_00/color/204.jpg", "scene0302_00/color/1092.jpg" ] }
402
scene0302_00/color/402.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f895f7bb58954fd59fcc537a8381dcf5adfc1b2e7a61256bc4501a1f99c7ee59
scannet
cam_loc
rotation
scene0303_00
scene0303_00_346_to_434
346
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0303_00/color/346.jpg", "scene0303_00/color/1494.jpg", "scene0303_00/color/516.jpg", "scene0303_00/color/244.jpg", "scene0303_00/color/196.jpg", "scene0303_00/color/126.jpg" ] }
434
scene0303_00/color/434.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0dab8926eeb837a05dee4a758ca1b486f042f807ce2e32c129979a19b2182760
scannet
cam_loc
rotation
scene0303_00
scene0303_00_947_to_1042
947
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0303_00/color/947.jpg", "scene0303_00/color/1308.jpg", "scene0303_00/color/1240.jpg", "scene0303_00/color/140.jpg", "scene0303_00/color/214.jpg", "scene0303_00/color/340.jpg" ] }
1042
scene0303_00/color/1042.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c3d842d52b676842d534cbd31606566d44504bcbb88a6c784cb3f813ac5ecb2
scannet
cam_loc
rotation
scene0303_01
scene0303_01_772_to_890
772
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0303_01/color/772.jpg", "scene0303_01/color/860.jpg", "scene0303_01/color/232.jpg", "scene0303_01/color/326.jpg", "scene0303_01/color/920.jpg", "scene0303_01/color/720.jpg" ] }
890
scene0303_01/color/890.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
98a8a226a6f7ae4e0018d89ca4e7e637a16550897e3f6c425896da4acd3eabad
scannet
cam_loc
composition
scene0305_00
scene0305_00_725_to_560
725
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 1.1 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0305_00/color/725.jpg", "scene0305_00/color/2442.jpg", "scene0305_00/color/2404.jpg", "scene0305_00/color/2384.jpg", "scene0305_00/color/2360.jpg", "scene0305_00/color/526.jpg" ] }
560
scene0305_00/color/560.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
98bec697ded5ad6ae7babe5555c67544c9c9865910e965e52e6f86cbe0e1ee4f
scannet
cam_loc
rotation
scene0305_00
scene0305_00_498_to_543
498
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0305_00/color/498.jpg", "scene0305_00/color/2232.jpg", "scene0305_00/color/34.jpg", "scene0305_00/color/314.jpg", "scene0305_00/color/590.jpg", "scene0305_00/color/2352.jpg" ] }
543
scene0305_00/color/543.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4d1c06ddb84e390821e60f694da39cd23d4f21fc693cf3cc60c289f449ea1c64
scannet
cam_loc
composition
scene0305_00
scene0305_00_560_to_730
560
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.1 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0305_00/color/560.jpg", "scene0305_00/color/590.jpg", "scene0305_00/color/2466.jpg", "scene0305_00/color/760.jpg", "scene0305_00/color/774.jpg", "scene0305_00/color/1590.jpg" ] }
730
scene0305_00/color/730.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2a446002510cb482acce76fb54f75276a2d4a885bdccbbb74a64f1c9ce4a2480
scannet
cam_loc
rotation
scene0305_01
scene0305_01_836_to_811
836
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0305_01/color/836.jpg", "scene0305_01/color/248.jpg", "scene0305_01/color/1308.jpg", "scene0305_01/color/1478.jpg", "scene0305_01/color/1490.jpg", "scene0305_01/color/1530.jpg" ] }
811
scene0305_01/color/811.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19420017739184a70eda6721824a8637872c1fbf9b110f0a56e5a4188f61f9c8
scannet
cam_loc
rotation
scene0306_00
scene0306_00_564_to_826
564
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0306_00/color/564.jpg", "scene0306_00/color/320.jpg", "scene0306_00/color/466.jpg", "scene0306_00/color/84.jpg", "scene0306_00/color/608.jpg", "scene0306_00/color/54.jpg" ] }
826
scene0306_00/color/826.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
725fb8354d6343e060f667dcf56d46c930b895487b9009e5f3898fce46e11fe6
scannet
cam_loc
rotation
scene0306_00
scene0306_00_826_to_563
826
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0306_00/color/826.jpg", "scene0306_00/color/612.jpg", "scene0306_00/color/74.jpg", "scene0306_00/color/390.jpg", "scene0306_00/color/300.jpg", "scene0306_00/color/360.jpg" ] }
563
scene0306_00/color/563.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
11bda66fd46a4ba58134eba5b7e547f8c2d7d820f8deb531c7207142adba0317
scannet
cam_loc
composition
scene0306_01
scene0306_01_892_to_954
892
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn right about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0306_01/color/892.jpg", "scene0306_01/color/228.jpg", "scene0306_01/color/874.jpg", "scene0306_01/color/114.jpg", "scene0306_01/color/596.jpg", "scene0306_01/color/998.jpg" ] }
954
scene0306_01/color/954.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0f0ba30338f21751b1542e587c13d2fb93238fc1c9a5395b939f42ad969c1368
scannet
cam_loc
composition
scene0308_00
scene0308_00_697_to_834
697
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0308_00/color/697.jpg", "scene0308_00/color/782.jpg", "scene0308_00/color/84.jpg", "scene0308_00/color/218.jpg", "scene0308_00/color/254.jpg", "scene0308_00/color/292.jpg" ] }
834
scene0308_00/color/834.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
257e8c28a624cc837a00a4db03e0322ad40a676f47c3c71ad57e78032dcc4c93
scannet
cam_loc
rotation
scene0309_00
scene0309_00_1127_to_1050
1127
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0309_00/color/1127.jpg", "scene0309_00/color/1110.jpg", "scene0309_00/color/918.jpg", "scene0309_00/color/464.jpg", "scene0309_00/color/440.jpg", "scene0309_00/color/410.jpg" ] }
1050
scene0309_00/color/1050.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0d5ba90abdfd5533298e4b30aad414b00e23a8ec64a9034b31b597f8fe637212
scannet
cam_loc
rotation
scene0309_01
scene0309_01_468_to_561
468
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0309_01/color/468.jpg", "scene0309_01/color/24.jpg", "scene0309_01/color/72.jpg", "scene0309_01/color/92.jpg", "scene0309_01/color/120.jpg", "scene0309_01/color/146.jpg" ] }
561
scene0309_01/color/561.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e685356ea88d1a2186e936bae10b41f6d2fcbc45f4227a2654310a2d4c20a305
scannet
cam_loc
rotation
scene0309_01
scene0309_01_562_to_468
562
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0309_01/color/562.jpg", "scene0309_01/color/92.jpg", "scene0309_01/color/112.jpg", "scene0309_01/color/72.jpg", "scene0309_01/color/44.jpg", "scene0309_01/color/12.jpg" ] }
468
scene0309_01/color/468.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
db1206e3834aed2b355840b44139d82fa006fce3f9a6bc732627a6d348815196
scannet
cam_loc
rotation
scene0310_01
scene0310_01_231_to_173
231
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0310_01/color/231.jpg", "scene0310_01/color/382.jpg", "scene0310_01/color/220.jpg", "scene0310_01/color/856.jpg", "scene0310_01/color/810.jpg", "scene0310_01/color/780.jpg" ] }
173
scene0310_01/color/173.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6c1892643ad7092e5deb912664bebbf765f425ba0fb1466bad72907b04573685
scannet
cam_loc
rotation
scene0310_01
scene0310_01_702_to_820
702
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0310_01/color/702.jpg", "scene0310_01/color/564.jpg", "scene0310_01/color/792.jpg", "scene0310_01/color/126.jpg", "scene0310_01/color/158.jpg", "scene0310_01/color/856.jpg" ] }
820
scene0310_01/color/820.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
90cd3fcf13c2d0dc89594a7ab2d76030c3d9ea06a4f0c723a55a6db205b5a351
scannet
cam_loc
translation
scene0310_02
scene0310_02_692_to_729
692
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.3 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0310_02/color/692.jpg", "scene0310_02/color/444.jpg", "scene0310_02/color/498.jpg", "scene0310_02/color/572.jpg", "scene0310_02/color/640.jpg", "scene0310_02/color/784.jpg" ] }
729
scene0310_02/color/729.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cacfb30acba218880d2eace32040bf55f188f9412c377108f9aaaee13e017433
scannet
cam_loc
rotation
scene0310_02
scene0310_02_1119_to_1192
1119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0310_02/color/1119.jpg", "scene0310_02/color/84.jpg", "scene0310_02/color/110.jpg", "scene0310_02/color/134.jpg", "scene0310_02/color/254.jpg", "scene0310_02/color/1230.jpg" ] }
1192
scene0310_02/color/1192.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a5073dc0e8d8e1a6c088d6244d9dc4a2b4ee5fe28f81c654112daacdc6369f0
scannet
cam_loc
rotation
scene0310_02
scene0310_02_1119_to_1148
1119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0310_02/color/1119.jpg", "scene0310_02/color/1062.jpg", "scene0310_02/color/994.jpg", "scene0310_02/color/58.jpg", "scene0310_02/color/110.jpg", "scene0310_02/color/1190.jpg" ] }
1148
scene0310_02/color/1148.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3ff9841329fc7c8f294f6a65f902c1e3fe664225b414ea2829f3350b3ac93cbb
scannet
cam_loc
composition
scene0310_02
scene0310_02_735_to_531
735
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move backward about 1.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0310_02/color/735.jpg", "scene0310_02/color/438.jpg", "scene0310_02/color/1254.jpg", "scene0310_02/color/220.jpg", "scene0310_02/color/142.jpg", "scene0310_02/color/110.jpg" ] }
531
scene0310_02/color/531.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7814bf9314810eb1f01d4eb9ca7fb299946fe1f52587b3c80dddc04d74f90450
scannet
cam_loc
rotation
scene0311_00
scene0311_00_306_to_127
306
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0311_00/color/306.jpg", "scene0311_00/color/188.jpg", "scene0311_00/color/264.jpg", "scene0311_00/color/360.jpg", "scene0311_00/color/674.jpg", "scene0311_00/color/708.jpg" ] }
127
scene0311_00/color/127.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
033b508cfd24e281e1762405f630c7393b99878b15d5542f794fe762c6091e69
scannet
cam_loc
composition
scene0311_00
scene0311_00_70_to_149
70
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0311_00/color/70.jpg", "scene0311_00/color/108.jpg", "scene0311_00/color/186.jpg", "scene0311_00/color/272.jpg", "scene0311_00/color/1186.jpg", "scene0311_00/color/1154.jpg" ] }
149
scene0311_00/color/149.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0fcfa5ed1dc965d25112b6a95c9921bf0f1ca6f794bd36e10354fc5a516c0eda
scannet
cam_loc
rotation
scene0311_00
scene0311_00_1098_to_835
1098
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0311_00/color/1098.jpg", "scene0311_00/color/1128.jpg", "scene0311_00/color/1162.jpg", "scene0311_00/color/968.jpg", "scene0311_00/color/890.jpg", "scene0311_00/color/770.jpg" ] }
835
scene0311_00/color/835.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ec934fe02833e1e467ea9e9655c42ca086cf53d42998120f4c3d0392588e2741
scannet
cam_loc
rotation
scene0311_00
scene0311_00_127_to_306
127
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0311_00/color/127.jpg", "scene0311_00/color/156.jpg", "scene0311_00/color/224.jpg", "scene0311_00/color/366.jpg", "scene0311_00/color/1226.jpg", "scene0311_00/color/1188.jpg" ] }
306
scene0311_00/color/306.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c6df382ca20a079f8b74d82f2d9325cd051825cd6b9fa610c4e1f983c9278ff6
scannet
cam_loc
rotation
scene0312_00
scene0312_00_712_to_875
712
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0312_00/color/712.jpg", "scene0312_00/color/700.jpg", "scene0312_00/color/654.jpg", "scene0312_00/color/908.jpg", "scene0312_00/color/634.jpg", "scene0312_00/color/730.jpg" ] }
875
scene0312_00/color/875.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2e7ed7a93626e7b4bbea002338cd05a279ea1ec55b6a1015c31059f626f88af2
scannet
cam_loc
composition
scene0319_00
scene0319_00_1015_to_1208
1015
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.2 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0319_00/color/1015.jpg", "scene0319_00/color/242.jpg", "scene0319_00/color/262.jpg", "scene0319_00/color/188.jpg", "scene0319_00/color/168.jpg", "scene0319_00/color/330.jpg" ] }
1208
scene0319_00/color/1208.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0d14bbc2cba5ab833c7c3d515e4ff15be7f880e6a617d0671c52332d5b616829
scannet
cam_loc
composition
scene0319_00
scene0319_00_1260_to_1180
1260
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move backward about 0.8 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0319_00/color/1260.jpg", "scene0319_00/color/376.jpg", "scene0319_00/color/168.jpg", "scene0319_00/color/188.jpg", "scene0319_00/color/204.jpg", "scene0319_00/color/1112.jpg" ] }
1180
scene0319_00/color/1180.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
27ba7911cfae257f5004d196ca40fe633d9169eb44b142cc00bfb1aaa9c55f2b
scannet
cam_loc
composition
scene0320_02
scene0320_02_535_to_767
535
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0320_02/color/535.jpg", "scene0320_02/color/696.jpg", "scene0320_02/color/684.jpg", "scene0320_02/color/822.jpg", "scene0320_02/color/1754.jpg", "scene0320_02/color/1038.jpg" ] }
767
scene0320_02/color/767.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
34cb5bfb168ea18d2a4479aca3f3c2aeda146e47aa67920df9cff512ab62fca8
scannet
cam_loc
translation
scene0320_02
scene0320_02_794_to_767
794
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0320_02/color/794.jpg", "scene0320_02/color/690.jpg", "scene0320_02/color/700.jpg", "scene0320_02/color/518.jpg", "scene0320_02/color/2440.jpg", "scene0320_02/color/1754.jpg" ] }
767
scene0320_02/color/767.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
566a46cf0acf585eb3c71176abd265ea584be6fe9e622ae20edd7122c737e272
scannet
cam_loc
rotation
scene0320_03
scene0320_03_2147_to_2178
2147
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0320_03/color/2147.jpg", "scene0320_03/color/302.jpg", "scene0320_03/color/456.jpg", "scene0320_03/color/532.jpg", "scene0320_03/color/934.jpg", "scene0320_03/color/2214.jpg" ] }
2178
scene0320_03/color/2178.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3f8fd7884593d8e73cc41a648c02b93a02e042c2637ff5ea7c771c97f80a1ef1
scannet
cam_loc
rotation
scene0320_03
scene0320_03_730_to_915
730
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0320_03/color/730.jpg", "scene0320_03/color/690.jpg", "scene0320_03/color/660.jpg", "scene0320_03/color/870.jpg", "scene0320_03/color/1712.jpg", "scene0320_03/color/2156.jpg" ] }
915
scene0320_03/color/915.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e0074fe9529d8a9ea1b6a79ec5d7076a1dc05d42c67123723e83e2282762a879
scannet
cam_loc
rotation
scene0323_00
scene0323_00_565_to_611
565
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0323_00/color/565.jpg", "scene0323_00/color/586.jpg", "scene0323_00/color/636.jpg", "scene0323_00/color/530.jpg", "scene0323_00/color/460.jpg", "scene0323_00/color/422.jpg" ] }
611
scene0323_00/color/611.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
01447c54faf75e58cadcb785159f1d19844147eecf808332f4778226bab01e72
scannet
cam_loc
rotation
scene0323_01
scene0323_01_167_to_90
167
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0323_01/color/167.jpg", "scene0323_01/color/148.jpg", "scene0323_01/color/722.jpg", "scene0323_01/color/44.jpg", "scene0323_01/color/220.jpg", "scene0323_01/color/264.jpg" ] }
90
scene0323_01/color/90.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
57c74175827d4a4dd13c6e1013464cf68b35efe8b88bdd8e6f692877d41b1ab3
scannet
cam_loc
rotation
scene0325_00
scene0325_00_993_to_940
993
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0325_00/color/993.jpg", "scene0325_00/color/870.jpg", "scene0325_00/color/914.jpg", "scene0325_00/color/506.jpg", "scene0325_00/color/1096.jpg", "scene0325_00/color/1164.jpg" ] }
940
scene0325_00/color/940.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bb2b97f0646c0c65b8c7e26d80e56e244ff07210d9a467d667289a2cf49d99e3
scannet
cam_loc
rotation
scene0325_00
scene0325_00_935_to_987
935
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0325_00/color/935.jpg", "scene0325_00/color/946.jpg", "scene0325_00/color/402.jpg", "scene0325_00/color/1044.jpg", "scene0325_00/color/1124.jpg", "scene0325_00/color/1214.jpg" ] }
987
scene0325_00/color/987.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4fb88114f87c26d7518a153b281e15100ee4345d94deb0cee098126918c62db0
scannet
cam_loc
rotation
scene0325_01
scene0325_01_230_to_364
230
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0325_01/color/230.jpg", "scene0325_01/color/128.jpg", "scene0325_01/color/318.jpg", "scene0325_01/color/660.jpg", "scene0325_01/color/396.jpg", "scene0325_01/color/442.jpg" ] }
364
scene0325_01/color/364.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef806751ee33f6efaca99d9b89f648e662de435011d8ebfba0c2279dc9b26735
scannet
cam_loc
rotation
scene0327_00
scene0327_00_936_to_734
936
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0327_00/color/936.jpg", "scene0327_00/color/1734.jpg", "scene0327_00/color/264.jpg", "scene0327_00/color/1468.jpg", "scene0327_00/color/2224.jpg", "scene0327_00/color/1046.jpg" ] }
734
scene0327_00/color/734.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c04b41f75ddcdf442b248f62db876d18f220a24a8a740beb2b55252e459a2f90
scannet
cam_loc
rotation
scene0327_00
scene0327_00_1756_to_1799
1756
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0327_00/color/1756.jpg", "scene0327_00/color/1874.jpg", "scene0327_00/color/196.jpg", "scene0327_00/color/1448.jpg", "scene0327_00/color/802.jpg", "scene0327_00/color/706.jpg" ] }
1799
scene0327_00/color/1799.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cee051fac0ddc30ffbfb9cae0d39049f8d9409f0c533a7dd6dbd0137ca922798
scannet
cam_loc
composition
scene0327_00
scene0327_00_1169_to_1110
1169
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.7 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0327_00/color/1169.jpg", "scene0327_00/color/1154.jpg", "scene0327_00/color/564.jpg", "scene0327_00/color/628.jpg", "scene0327_00/color/1578.jpg", "scene0327_00/color/752.jpg" ] }
1110
scene0327_00/color/1110.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3a3e8d3997c8f2ab8ae3ac9d072f743edfeda8d22eed63f7595a31481d230927
scannet
cam_loc
composition
scene0327_00
scene0327_00_1496_to_1447
1496
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0327_00/color/1496.jpg", "scene0327_00/color/2220.jpg", "scene0327_00/color/678.jpg", "scene0327_00/color/622.jpg", "scene0327_00/color/792.jpg", "scene0327_00/color/1704.jpg" ] }
1447
scene0327_00/color/1447.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d938355a68b438806339d8e400abeb6fdbdea39bab222289163333803932b1a3
scannet
cam_loc
rotation
scene0327_00
scene0327_00_1800_to_1759
1800
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0327_00/color/1800.jpg", "scene0327_00/color/1294.jpg", "scene0327_00/color/1258.jpg", "scene0327_00/color/30.jpg", "scene0327_00/color/762.jpg", "scene0327_00/color/698.jpg" ] }
1759
scene0327_00/color/1759.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2b45ae8279a3bf9f9efb840f03528eda6bf346640cf08a26d0680cde1ea0809d
scannet
cam_loc
translation
scene0330_00
scene0330_00_1131_to_1151
1131
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0330_00/color/1131.jpg", "scene0330_00/color/1314.jpg", "scene0330_00/color/474.jpg", "scene0330_00/color/562.jpg", "scene0330_00/color/1438.jpg", "scene0330_00/color/1472.jpg" ] }
1151
scene0330_00/color/1151.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9fcae16739e960c7058ce8a14f3425ff051d742e92e41f3c2fdd44bc99bc1258
scannet
cam_loc
composition
scene0330_00
scene0330_00_535_to_452
535
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0330_00/color/535.jpg", "scene0330_00/color/608.jpg", "scene0330_00/color/1340.jpg", "scene0330_00/color/1248.jpg", "scene0330_00/color/1158.jpg", "scene0330_00/color/1080.jpg" ] }
452
scene0330_00/color/452.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
07143dea713eaedcc973c1e1e5cbc3e0a0605ee848feca6b08a4907dad2285b7
scannet
cam_loc
translation
scene0330_00
scene0330_00_1092_to_1124
1092
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0330_00/color/1092.jpg", "scene0330_00/color/478.jpg", "scene0330_00/color/534.jpg", "scene0330_00/color/608.jpg", "scene0330_00/color/1258.jpg", "scene0330_00/color/1228.jpg" ] }
1124
scene0330_00/color/1124.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3a73eb23778922f8a243ab846ad5be98455213a583e29777ce2ecb7c216600f5
scannet
cam_loc
rotation
scene0331_00
scene0331_00_589_to_539
589
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0331_00/color/589.jpg", "scene0331_00/color/2210.jpg", "scene0331_00/color/2228.jpg", "scene0331_00/color/3456.jpg", "scene0331_00/color/1840.jpg", "scene0331_00/color/1766.jpg" ] }
539
scene0331_00/color/539.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f705ac400112a78c1e8b04fdff96877fdf518d854fcdf69da5dfaec27f9628e1
scannet
cam_loc
composition
scene0331_01
scene0331_01_252_to_364
252
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0331_01/color/252.jpg", "scene0331_01/color/1902.jpg", "scene0331_01/color/198.jpg", "scene0331_01/color/5924.jpg", "scene0331_01/color/2384.jpg", "scene0331_01/color/3486.jpg" ] }
364
scene0331_01/color/364.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
39f30652d86ae3616c6d2a5f525f94fd20fb537c1bdbd9f4773e91f4ce40669c
scannet
cam_loc
rotation
scene0331_01
scene0331_01_648_to_491
648
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0331_01/color/648.jpg", "scene0331_01/color/2514.jpg", "scene0331_01/color/5818.jpg", "scene0331_01/color/5884.jpg", "scene0331_01/color/5906.jpg", "scene0331_01/color/1104.jpg" ] }
491
scene0331_01/color/491.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b8422b53dea85132c5880ec6369c9eb30fbdbbe82664d38162bbfae1d9479e80
scannet
cam_loc
rotation
scene0331_01
scene0331_01_5955_to_5895
5955
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0331_01/color/5955.jpg", "scene0331_01/color/1784.jpg", "scene0331_01/color/4526.jpg", "scene0331_01/color/4906.jpg", "scene0331_01/color/4936.jpg", "scene0331_01/color/338.jpg" ] }
5895
scene0331_01/color/5895.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ddc8209c33e5faa55a58655b41ec598661b9bbe333c863bec1e7619016a0af68
scannet
cam_loc
rotation
scene0331_01
scene0331_01_405_to_331
405
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0331_01/color/405.jpg", "scene0331_01/color/2552.jpg", "scene0331_01/color/2400.jpg", "scene0331_01/color/5900.jpg", "scene0331_01/color/4922.jpg", "scene0331_01/color/3586.jpg" ] }
331
scene0331_01/color/331.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8685bf9f815c74b36a93cb24aa1fd7325dd5be0f7182e0e7902b3e1dce8d0dc4
scannet
cam_loc
rotation
scene0331_01
scene0331_01_331_to_412
331
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0331_01/color/331.jpg", "scene0331_01/color/4910.jpg", "scene0331_01/color/3422.jpg", "scene0331_01/color/5932.jpg", "scene0331_01/color/224.jpg", "scene0331_01/color/1902.jpg" ] }
412
scene0331_01/color/412.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3ca04ae393576494370bf4503b31ec4185bd4bbb9cb86cb454d155849ab46166
scannet
cam_loc
rotation
scene0332_00
scene0332_00_204_to_303
204
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0332_00/color/204.jpg", "scene0332_00/color/108.jpg", "scene0332_00/color/1454.jpg", "scene0332_00/color/1602.jpg", "scene0332_00/color/258.jpg", "scene0332_00/color/1110.jpg" ] }
303
scene0332_00/color/303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1441e0213be498c79aaeba60aa17a89f88058a02ebe8c9af75f1c8d205ed09da
scannet
cam_loc
rotation
scene0332_00
scene0332_00_1727_to_1697
1727
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0332_00/color/1727.jpg", "scene0332_00/color/456.jpg", "scene0332_00/color/1206.jpg", "scene0332_00/color/1650.jpg", "scene0332_00/color/1018.jpg", "scene0332_00/color/978.jpg" ] }
1697
scene0332_00/color/1697.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dfc784fdc14b1e0d7243fb5632c32e2fa770b49bc77396155194adf0393812dc
scannet
cam_loc
rotation
scene0332_00
scene0332_00_303_to_204
303
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0332_00/color/303.jpg", "scene0332_00/color/1018.jpg", "scene0332_00/color/1560.jpg", "scene0332_00/color/92.jpg", "scene0332_00/color/758.jpg", "scene0332_00/color/1384.jpg" ] }
204
scene0332_00/color/204.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
418c13d80d22ac476be94e670cb25949957a39394e633f4492d8fc769484299f
scannet
cam_loc
composition
scene0335_00
scene0335_00_419_to_149
419
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0335_00/color/419.jpg", "scene0335_00/color/246.jpg", "scene0335_00/color/184.jpg", "scene0335_00/color/2160.jpg", "scene0335_00/color/1992.jpg", "scene0335_00/color/1928.jpg" ] }
149
scene0335_00/color/149.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
63d6bed314db79264691b6e5ead8cdf2d9ad1bd3dd1fc7fe0806f0cac0402884
scannet
cam_loc
composition
scene0335_00
scene0335_00_606_to_419
606
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0335_00/color/606.jpg", "scene0335_00/color/642.jpg", "scene0335_00/color/762.jpg", "scene0335_00/color/832.jpg", "scene0335_00/color/456.jpg", "scene0335_00/color/260.jpg" ] }
419
scene0335_00/color/419.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2bdb20ba2042aa557dd3110fa9028be955a549208f8956d49db80b146bc07cd7
scannet
cam_loc
translation
scene0335_01
scene0335_01_700_to_899
700
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0335_01/color/700.jpg", "scene0335_01/color/724.jpg", "scene0335_01/color/860.jpg", "scene0335_01/color/832.jpg", "scene0335_01/color/798.jpg", "scene0335_01/color/758.jpg" ] }
899
scene0335_01/color/899.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7ed0c1cff8683e640f2c449f820e083a47d7fc8e74b31d5e4576c7cc000362fa
scannet
cam_loc
translation
scene0335_01
scene0335_01_2070_to_2136
2070
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0335_01/color/2070.jpg", "scene0335_01/color/2656.jpg", "scene0335_01/color/2646.jpg", "scene0335_01/color/1866.jpg", "scene0335_01/color/1758.jpg", "scene0335_01/color/1258.jpg" ] }
2136
scene0335_01/color/2136.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1acc70fadc1a6f77a69c8eea079837d9f833a2435658d875c964f3d655c59bc4
scannet
cam_loc
rotation
scene0335_02
scene0335_02_358_to_172
358
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0335_02/color/358.jpg", "scene0335_02/color/234.jpg", "scene0335_02/color/96.jpg", "scene0335_02/color/24.jpg", "scene0335_02/color/2176.jpg", "scene0335_02/color/2120.jpg" ] }
172
scene0335_02/color/172.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bf7088bc77f6ae00d624b2df2f94fd79701bc31692253862f692b51093f40a39
scannet
cam_loc
rotation
scene0335_02
scene0335_02_1258_to_1520
1258
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0335_02/color/1258.jpg", "scene0335_02/color/1206.jpg", "scene0335_02/color/1008.jpg", "scene0335_02/color/1430.jpg", "scene0335_02/color/1450.jpg", "scene0335_02/color/1494.jpg" ] }
1520
scene0335_02/color/1520.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f1c8ec3b0a47b84cf8176a6c65359f94f93d6909796f7ec12832ad82c24d012b
scannet
cam_loc
rotation
scene0335_02
scene0335_02_1521_to_1257
1521
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0335_02/color/1521.jpg", "scene0335_02/color/1332.jpg", "scene0335_02/color/990.jpg", "scene0335_02/color/1666.jpg", "scene0335_02/color/1720.jpg", "scene0335_02/color/1778.jpg" ] }
1257
scene0335_02/color/1257.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f67e4e1d87edd54cc6d387377e0291106f29bfbddb8c5288eb87980c8e8e8fe3
scannet
cam_loc
rotation
scene0336_01
scene0336_01_394_to_438
394
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0336_01/color/394.jpg", "scene0336_01/color/84.jpg", "scene0336_01/color/552.jpg", "scene0336_01/color/480.jpg", "scene0336_01/color/768.jpg", "scene0336_01/color/1898.jpg" ] }
438
scene0336_01/color/438.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3abf7661c935831417d05295a4ee20d4c3e98d6e7a3be7f3328cced00e0c7cfb
scannet
cam_loc
composition
scene0336_01
scene0336_01_269_to_362
269
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move left about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0336_01/color/269.jpg", "scene0336_01/color/308.jpg", "scene0336_01/color/1904.jpg", "scene0336_01/color/1934.jpg", "scene0336_01/color/106.jpg", "scene0336_01/color/720.jpg" ] }
362
scene0336_01/color/362.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3bc5212c4be6520ef488ff75e3e3273e3b20d5d41c3037952776982f7ec16c51
scannet
cam_loc
translation
scene0337_01
scene0337_01_260_to_331
260
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.4 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0337_01/color/260.jpg", "scene0337_01/color/386.jpg", "scene0337_01/color/622.jpg", "scene0337_01/color/704.jpg", "scene0337_01/color/480.jpg", "scene0337_01/color/106.jpg" ] }
331
scene0337_01/color/331.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2074cb0ed6d74b64a12edf44985b4f7817713adf650accf0e1f4817293dbc4a7
scannet
cam_loc
rotation
scene0337_02
scene0337_02_74_to_118
74
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0337_02/color/74.jpg", "scene0337_02/color/52.jpg", "scene0337_02/color/24.jpg", "scene0337_02/color/1450.jpg", "scene0337_02/color/1668.jpg", "scene0337_02/color/1670.jpg" ] }
118
scene0337_02/color/118.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c5cee89088f936a6882183788721683737ce8356eaac06ca3bc5d7057c911957
scannet
cam_loc
rotation
scene0337_02
scene0337_02_2003_to_2049
2003
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0337_02/color/2003.jpg", "scene0337_02/color/2172.jpg", "scene0337_02/color/1670.jpg", "scene0337_02/color/410.jpg", "scene0337_02/color/1710.jpg", "scene0337_02/color/20.jpg" ] }
2049
scene0337_02/color/2049.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7b02ba66a20cea4e8b35febd31924fc6b2e00bb025659e57db02d8c520938c5e
scannet
cam_loc
rotation
scene0337_02
scene0337_02_1661_to_1677
1661
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0337_02/color/1661.jpg", "scene0337_02/color/1630.jpg", "scene0337_02/color/666.jpg", "scene0337_02/color/580.jpg", "scene0337_02/color/2004.jpg", "scene0337_02/color/1494.jpg" ] }
1677
scene0337_02/color/1677.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1754afda4f6094ce441e278bd7b4985627c625d540ba8836c710322e0c960473
scannet
cam_loc
rotation
scene0340_00
scene0340_00_178_to_426
178
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0340_00/color/178.jpg", "scene0340_00/color/512.jpg", "scene0340_00/color/66.jpg", "scene0340_00/color/0.jpg", "scene0340_00/color/544.jpg", "scene0340_00/color/258.jpg" ] }
426
scene0340_00/color/426.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f70ec539e1c0fb8db73c29988ca4c00c499968fada1e5a3068d95fcee2a39749
scannet
cam_loc
rotation
scene0340_00
scene0340_00_426_to_180
426
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0340_00/color/426.jpg", "scene0340_00/color/540.jpg", "scene0340_00/color/514.jpg", "scene0340_00/color/150.jpg", "scene0340_00/color/586.jpg", "scene0340_00/color/812.jpg" ] }
180
scene0340_00/color/180.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9a76df3f2b8206b02f8d170ec4cab3ba24f8d4e07c50e8ac38c86a57d10dfce6
scannet
cam_loc
rotation
scene0340_01
scene0340_01_1089_to_1258
1089
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0340_01/color/1089.jpg", "scene0340_01/color/1124.jpg", "scene0340_01/color/116.jpg", "scene0340_01/color/1038.jpg", "scene0340_01/color/1000.jpg", "scene0340_01/color/942.jpg" ] }
1258
scene0340_01/color/1258.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
56cc3adbede25bfe67f024215153fc16a8961bba8f6d332125b6b9fc0add6f6e
scannet
cam_loc
rotation
scene0340_01
scene0340_01_366_to_497
366
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0340_01/color/366.jpg", "scene0340_01/color/432.jpg", "scene0340_01/color/462.jpg", "scene0340_01/color/574.jpg", "scene0340_01/color/288.jpg", "scene0340_01/color/1316.jpg" ] }
497
scene0340_01/color/497.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
afee768ef89306fc1dc9fa8e124d6a95a88fcf529dd633d4961fc21ac3e5d0fd
scannet
cam_loc
rotation
scene0340_01
scene0340_01_1027_to_955
1027
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0340_01/color/1027.jpg", "scene0340_01/color/992.jpg", "scene0340_01/color/920.jpg", "scene0340_01/color/1218.jpg", "scene0340_01/color/1250.jpg", "scene0340_01/color/1460.jpg" ] }
955
scene0340_01/color/955.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
908cdc8e5eaa9bea7e3b588ba25dbff56f708c9420c71e470b18b6b100507e67
scannet
cam_loc
rotation
scene0340_01
scene0340_01_1265_to_1095
1265
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0340_01/color/1265.jpg", "scene0340_01/color/1250.jpg", "scene0340_01/color/1160.jpg", "scene0340_01/color/1044.jpg", "scene0340_01/color/998.jpg", "scene0340_01/color/944.jpg" ] }
1095
scene0340_01/color/1095.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2b2af5c94d144d1a187d1a9d043109d5518bc2d82595e438e94e9e48a27bc006
scannet
cam_loc
composition
scene0340_01
scene0340_01_837_to_670
837
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0340_01/color/837.jpg", "scene0340_01/color/728.jpg", "scene0340_01/color/612.jpg", "scene0340_01/color/562.jpg", "scene0340_01/color/498.jpg", "scene0340_01/color/432.jpg" ] }
670
scene0340_01/color/670.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
70ae40099e3ca7dfa626f197181a416ec73e2be16f22c85d98da43dd8d24a5b6
scannet
cam_loc
rotation
scene0340_02
scene0340_02_801_to_986
801
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0340_02/color/801.jpg", "scene0340_02/color/846.jpg", "scene0340_02/color/932.jpg", "scene0340_02/color/1076.jpg", "scene0340_02/color/1026.jpg", "scene0340_02/color/1232.jpg" ] }
986
scene0340_02/color/986.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
78d5a192670c21e2db10d528a1b7fa4cf4d56473e404ce8ef2b42482242f9639
scannet
cam_loc
rotation
scene0340_02
scene0340_02_1433_to_1200
1433
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0340_02/color/1433.jpg", "scene0340_02/color/88.jpg", "scene0340_02/color/1288.jpg", "scene0340_02/color/1242.jpg", "scene0340_02/color/1100.jpg", "scene0340_02/color/1002.jpg" ] }
1200
scene0340_02/color/1200.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
500cf7f224c35863bb7aad54ea9a369b08577dc547030b4956c70a37709c2357
scannet
cam_loc
rotation
scene0341_00
scene0341_00_1750_to_1521
1750
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0341_00/color/1750.jpg", "scene0341_00/color/1646.jpg", "scene0341_00/color/2486.jpg", "scene0341_00/color/1362.jpg", "scene0341_00/color/1228.jpg", "scene0341_00/color/2546.jpg" ] }
1521
scene0341_00/color/1521.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3e23aeb10dd74c00102c3170dc7fcba0763a8c9a11bebb0de015da649a6f3748
scannet
cam_loc
rotation
scene0341_00
scene0341_00_1045_to_1236
1045
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0341_00/color/1045.jpg", "scene0341_00/color/1186.jpg", "scene0341_00/color/2436.jpg", "scene0341_00/color/1374.jpg", "scene0341_00/color/2396.jpg", "scene0341_00/color/810.jpg" ] }
1236
scene0341_00/color/1236.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b36d78e439ab7b479951832a2ae27c1b3a4b35cf476c7c917684b6e37a601ceb
scannet
cam_loc
rotation
scene0341_00
scene0341_00_2530_to_2554
2530
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0341_00/color/2530.jpg", "scene0341_00/color/1638.jpg", "scene0341_00/color/1376.jpg", "scene0341_00/color/1946.jpg", "scene0341_00/color/2012.jpg", "scene0341_00/color/12.jpg" ] }
2554
scene0341_00/color/2554.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
40c455c35fe260a34994befbc4230f4e16a3e4ac872c7d37ce5377bf9e853d58
scannet
cam_loc
composition
scene0341_00
scene0341_00_29_to_119
29
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0341_00/color/29.jpg", "scene0341_00/color/60.jpg", "scene0341_00/color/2182.jpg", "scene0341_00/color/378.jpg", "scene0341_00/color/2254.jpg", "scene0341_00/color/2272.jpg" ] }
119
scene0341_00/color/119.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
88848f91153b11becced67ba2752be920394e83a0d6f40ffec1797490cb53e82
scannet
cam_loc
rotation
scene0341_00
scene0341_00_2552_to_2522
2552
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0341_00/color/2552.jpg", "scene0341_00/color/2106.jpg", "scene0341_00/color/38.jpg", "scene0341_00/color/1484.jpg", "scene0341_00/color/2482.jpg", "scene0341_00/color/1794.jpg" ] }
2522
scene0341_00/color/2522.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7f2bce93a4254ac270e00a2f4d95cdbf2680e07a097eb62877659e82893fb1a7
scannet
cam_loc
rotation
scene0341_00
scene0341_00_1245_to_983
1245
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0341_00/color/1245.jpg", "scene0341_00/color/1404.jpg", "scene0341_00/color/2424.jpg", "scene0341_00/color/2404.jpg", "scene0341_00/color/836.jpg", "scene0341_00/color/780.jpg" ] }
983
scene0341_00/color/983.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bc9d2c5d6e5341b6b7594876588ff07299ca94ac19ebeb6f5d41f13cdcf4c928
scannet
cam_loc
rotation
scene0341_00
scene0341_00_983_to_1245
983
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0341_00/color/983.jpg", "scene0341_00/color/960.jpg", "scene0341_00/color/2412.jpg", "scene0341_00/color/1190.jpg", "scene0341_00/color/1316.jpg", "scene0341_00/color/1378.jpg" ] }
1245
scene0341_00/color/1245.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
780818d6dff41eba595dac400109fbe675876196c5b6897e89cb83952310ba90
scannet
cam_loc
translation
scene0341_01
scene0341_01_1012_to_1224
1012
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0341_01/color/1012.jpg", "scene0341_01/color/14.jpg", "scene0341_01/color/1148.jpg", "scene0341_01/color/278.jpg", "scene0341_01/color/1264.jpg", "scene0341_01/color/254.jpg" ] }
1224
scene0341_01/color/1224.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a3fcd62b2fe0c5bfb173572f9b190b550d16ea3b76d3ce1b0227df9a9a84b910
scannet
cam_loc
rotation
scene0341_01
scene0341_01_542_to_335
542
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0341_01/color/542.jpg", "scene0341_01/color/556.jpg", "scene0341_01/color/448.jpg", "scene0341_01/color/412.jpg", "scene0341_01/color/1340.jpg", "scene0341_01/color/1314.jpg" ] }
335
scene0341_01/color/335.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
800b03b15960929c1ad10bb16fb12872c6addb999ef7f5c9e3d05cfd3cf8adc9
scannet
cam_loc
composition
scene0345_00
scene0345_00_267_to_80
267
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.5 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0345_00/color/267.jpg", "scene0345_00/color/1000.jpg", "scene0345_00/color/1088.jpg", "scene0345_00/color/180.jpg", "scene0345_00/color/1188.jpg", "scene0345_00/color/2.jpg" ] }
80
scene0345_00/color/80.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1c485fbd78ee965d6b0dd2abc9615b4af4798035b6e1fb9a38c28231bd9ccba7
scannet
cam_loc
rotation
scene0347_00
scene0347_00_933_to_1039
933
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0347_00/color/933.jpg", "scene0347_00/color/952.jpg", "scene0347_00/color/32.jpg", "scene0347_00/color/240.jpg", "scene0347_00/color/296.jpg", "scene0347_00/color/386.jpg" ] }
1039
scene0347_00/color/1039.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c03602b0352c32ba043e4c9894775156b09be5a6f6e6387a641238a3faf58e6f
scannet
cam_loc
rotation
scene0347_01
scene0347_01_303_to_163
303
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0347_01/color/303.jpg", "scene0347_01/color/356.jpg", "scene0347_01/color/444.jpg", "scene0347_01/color/216.jpg", "scene0347_01/color/56.jpg", "scene0347_01/color/1056.jpg" ] }
163
scene0347_01/color/163.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
886e2d140b391f482fe539398d7ee9d8b356978958c8eed013bc05f766661f6b
scannet
cam_loc
rotation
scene0347_01
scene0347_01_158_to_304
158
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0347_01/color/158.jpg", "scene0347_01/color/130.jpg", "scene0347_01/color/228.jpg", "scene0347_01/color/264.jpg", "scene0347_01/color/356.jpg", "scene0347_01/color/444.jpg" ] }
304
scene0347_01/color/304.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9d565fefb37517546074b0c2255cacb035fbf7fb0f6a27dfb2590cdf4725f1ef
scannet
cam_loc
rotation
scene0347_02
scene0347_02_307_to_165
307
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0347_02/color/307.jpg", "scene0347_02/color/448.jpg", "scene0347_02/color/272.jpg", "scene0347_02/color/210.jpg", "scene0347_02/color/48.jpg", "scene0347_02/color/1076.jpg" ] }
165
scene0347_02/color/165.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19efefcdb8661bbd7f0632e1a929112c6e3271605522391129e44c7aa7022dff
scannet
cam_loc
rotation
scene0347_02
scene0347_02_166_to_308
166
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0347_02/color/166.jpg", "scene0347_02/color/1054.jpg", "scene0347_02/color/1014.jpg", "scene0347_02/color/252.jpg", "scene0347_02/color/354.jpg", "scene0347_02/color/436.jpg" ] }
308
scene0347_02/color/308.jpg
center_square_then_bagel_resize_v1