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⌀
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1.1k
shot
int64
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mindview_bagel_single_shot_v1
3a0d21758c5b3250c7c38ca40fe54c52156100b7da70863575301e29979f5a02
scannet
re_facing
loc-re-facing
scene0286_01
scene0286_01_tfv_000001_obj8_a1461_g1912
1461
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the storage organizer. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1...
6
{ "6": [ "scene0286_01/color/1461.jpg", "scene0286_01/color/1536.jpg", "scene0286_01/color/1832.jpg", "scene0286_01/color/1872.jpg", "scene0286_01/color/2344.jpg", "scene0286_01/color/1148.jpg" ] }
1912
scene0286_01/color/1912.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
04a3daf7c75fce3b5a8edd8dddd7a197f3e9ea42573bd0840d9a04a59296fe1a
scannet
re_facing
loc-re-facing
scene0286_01
scene0286_01_tfv_000002_obj12_a1921_g1483
1921
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0286_01/color/1921.jpg", "scene0286_01/color/1086.jpg", "scene0286_01/color/1872.jpg", "scene0286_01/color/1388.jpg", "scene0286_01/color/1438.jpg", "scene0286_01/color/1526.jpg" ] }
1483
scene0286_01/color/1483.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6655647a5433b23b4de38d344eb9fddff475c987c9f56b32766ccfd1975f7daf
scannet
re_facing
loc-re-facing
scene0286_02
scene0286_02_tfv_000001_obj2_a971_g1300
971
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0286_02/color/971.jpg", "scene0286_02/color/916.jpg", "scene0286_02/color/864.jpg", "scene0286_02/color/1110.jpg", "scene0286_02/color/1236.jpg", "scene0286_02/color/1336.jpg" ] }
1300
scene0286_02/color/1300.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2e1a9a9326491269f34c1d6c1f837751955a5bd96607b34f84bae680c62c966f
scannet
re_facing
loc-re-facing
scene0286_03
scene0286_03_tfv_000000_obj7_a321_g458
321
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0286_03/color/321.jpg", "scene0286_03/color/282.jpg", "scene0286_03/color/244.jpg", "scene0286_03/color/414.jpg", "scene0286_03/color/500.jpg", "scene0286_03/color/532.jpg" ] }
458
scene0286_03/color/458.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6e75b521fd7e47a7cd778e1e18ce38c1fd635411cea559e29248aa0dc9b75f19
scannet
re_facing
loc-re-facing
scene0296_00
scene0296_00_tfv_000000_obj14_a365_g245
365
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the lamp near the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: ...
6
{ "6": [ "scene0296_00/color/365.jpg", "scene0296_00/color/432.jpg", "scene0296_00/color/470.jpg", "scene0296_00/color/300.jpg", "scene0296_00/color/204.jpg", "scene0296_00/color/28.jpg" ] }
245
scene0296_00/color/245.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6b68551077d1ae322853dd2964244f9cf1064696d7a7063d1a6db936310393bb
scannet
re_facing
loc-re-facing
scene0296_01
scene0296_01_tfv_000000_obj7_a2162_g2109
2162
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack near the pillow. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: ...
6
{ "6": [ "scene0296_01/color/2162.jpg", "scene0296_01/color/2214.jpg", "scene0296_01/color/2026.jpg", "scene0296_01/color/1160.jpg", "scene0296_01/color/1088.jpg", "scene0296_01/color/1026.jpg" ] }
2109
scene0296_01/color/2109.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ac3a3f09df39d63532410510ff904847100172e27d8efad6ceeae17399a0fc05
scannet
re_facing
loc-re-facing
scene0296_01
scene0296_01_tfv_000003_obj33_a1801_g1535
1801
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the person near the desk. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
6
{ "6": [ "scene0296_01/color/1801.jpg", "scene0296_01/color/2214.jpg", "scene0296_01/color/1848.jpg", "scene0296_01/color/2132.jpg", "scene0296_01/color/2042.jpg", "scene0296_01/color/1474.jpg" ] }
1535
scene0296_01/color/1535.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
93b801883b0bb2739aedb2f8f5b548be175dab5c9e3eb6409f92a298d5c1baa5
scannet
re_facing
loc-re-facing
scene0297_01
scene0297_01_tfv_000000_obj8_a1446_g143
1446
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the cabinet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0297_01/color/1446.jpg", "scene0297_01/color/352.jpg", "scene0297_01/color/258.jpg", "scene0297_01/color/206.jpg", "scene0297_01/color/1356.jpg", "scene0297_01/color/1188.jpg" ] }
143
scene0297_01/color/143.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d30f37e5bb5778dc4305a2d1918f37b0823b6efe43fbde27db43423a383f8b7f
scannet
re_facing
loc-re-facing
scene0297_01
scene0297_01_tfv_000001_obj9_a672_g553
672
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the table near the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
6
{ "6": [ "scene0297_01/color/672.jpg", "scene0297_01/color/256.jpg", "scene0297_01/color/408.jpg", "scene0297_01/color/446.jpg", "scene0297_01/color/8.jpg", "scene0297_01/color/482.jpg" ] }
553
scene0297_01/color/553.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
21fa1ea2d0a71610aa327658e8b188b84567015707ab1a882d8bf78ebfb3727d
scannet
re_facing
loc-re-facing
scene0301_02
scene0301_02_tfv_000000_obj1_a934_g113
934
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the blanket. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0301_02/color/934.jpg", "scene0301_02/color/672.jpg", "scene0301_02/color/630.jpg", "scene0301_02/color/48.jpg", "scene0301_02/color/784.jpg", "scene0301_02/color/176.jpg" ] }
113
scene0301_02/color/113.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a44a94645dca8543f5efc0f5123fa22c40ce4faee46d42e42f2ec040c8147668
scannet
re_facing
loc-re-facing
scene0309_00
scene0309_00_tfv_000002_obj25_a1127_g1053
1127
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the whiteboard. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0309_00/color/1127.jpg", "scene0309_00/color/1110.jpg", "scene0309_00/color/918.jpg", "scene0309_00/color/464.jpg", "scene0309_00/color/440.jpg", "scene0309_00/color/410.jpg" ] }
1053
scene0309_00/color/1053.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0c6a7f0e3c0b2d77e1c2978d112abb56d9c70b488e0dfa4be49afe4a4117641f
scannet
re_facing
loc-re-facing
scene0310_00
scene0310_00_tfv_000000_obj22_a670_g610
670
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the plate. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0310_00/color/670.jpg", "scene0310_00/color/116.jpg", "scene0310_00/color/640.jpg", "scene0310_00/color/528.jpg", "scene0310_00/color/564.jpg", "scene0310_00/color/450.jpg" ] }
610
scene0310_00/color/610.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
64ba45a6d5b0728ace7789d81e1cb33644e3a6130edf4f0d366370c5d88cf461
scannet
re_facing
loc-re-facing
scene0310_02
scene0310_02_tfv_000000_obj15_a242_g815
242
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tray. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0310_02/color/242.jpg", "scene0310_02/color/138.jpg", "scene0310_02/color/1218.jpg", "scene0310_02/color/552.jpg", "scene0310_02/color/624.jpg", "scene0310_02/color/840.jpg" ] }
815
scene0310_02/color/815.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
380c36628f995eb31d18c5fe0c107232b500c55d31a8ffce8ae75afcc14ba105
scannet
re_facing
loc-re-facing
scene0310_02
scene0310_02_tfv_000001_obj24_a1117_g1193
1117
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the plate. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0310_02/color/1117.jpg", "scene0310_02/color/84.jpg", "scene0310_02/color/110.jpg", "scene0310_02/color/134.jpg", "scene0310_02/color/254.jpg", "scene0310_02/color/1230.jpg" ] }
1193
scene0310_02/color/1193.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
466649df93be4f0b7fac090cb76be4b3e81cac40c57ae396021c0b62827a0459
scannet
re_facing
loc-re-facing
scene0331_00
scene0331_00_tfv_000001_obj24_a52_g125
52
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the shelf. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0331_00/color/52.jpg", "scene0331_00/color/662.jpg", "scene0331_00/color/860.jpg", "scene0331_00/color/826.jpg", "scene0331_00/color/3188.jpg", "scene0331_00/color/3230.jpg" ] }
125
scene0331_00/color/125.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
376b1764f3cad3175c2330d8b4db1db6d9d6f0711ec3a851d20dd5bf2d25f138
scannet
re_facing
loc-re-facing
scene0331_01
scene0331_01_tfv_000001_obj11_a1515_g741
1515
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0331_01/color/1515.jpg", "scene0331_01/color/3988.jpg", "scene0331_01/color/3638.jpg", "scene0331_01/color/4818.jpg", "scene0331_01/color/2490.jpg", "scene0331_01/color/2668.jpg" ] }
741
scene0331_01/color/741.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2ffd105fb76fcfb19664cd8734fd49024e00a923409c09211c11b560cac09a7b
scannet
re_facing
loc-re-facing
scene0331_01
scene0331_01_tfv_000003_obj41_a4951_g4423
4951
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bag. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
6
{ "6": [ "scene0331_01/color/4951.jpg", "scene0331_01/color/5938.jpg", "scene0331_01/color/1096.jpg", "scene0331_01/color/1814.jpg", "scene0331_01/color/1592.jpg", "scene0331_01/color/4276.jpg" ] }
4423
scene0331_01/color/4423.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0111804503c40994370b479118948d458af954ae5b9ef55c7a51537388a6a42c
scannet
re_facing
loc-re-facing
scene0332_00
scene0332_00_tfv_000000_obj1_a166_g54
166
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0332_00/color/166.jpg", "scene0332_00/color/100.jpg", "scene0332_00/color/1428.jpg", "scene0332_00/color/900.jpg", "scene0332_00/color/996.jpg", "scene0332_00/color/258.jpg" ] }
54
scene0332_00/color/54.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0bb2c141e5c0fa5af5975a5f140ba6105d58648afb231dfba8c317539fa45c12
scannet
re_facing
loc-re-facing
scene0335_01
scene0335_01_tfv_000000_obj7_a632_g17
632
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stove. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0335_01/color/632.jpg", "scene0335_01/color/588.jpg", "scene0335_01/color/476.jpg", "scene0335_01/color/2376.jpg", "scene0335_01/color/2394.jpg", "scene0335_01/color/2296.jpg" ] }
17
scene0335_01/color/17.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9e8769c3e8316436e23ab4311e4e109e70b3f141e722d45f111ec427dffa9920
scannet
re_facing
loc-re-facing
scene0335_01
scene0335_01_tfv_000001_obj7_a2504_g2385
2504
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stove. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0335_01/color/2504.jpg", "scene0335_01/color/2270.jpg", "scene0335_01/color/22.jpg", "scene0335_01/color/352.jpg", "scene0335_01/color/2586.jpg", "scene0335_01/color/2658.jpg" ] }
2385
scene0335_01/color/2385.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f7a489fd8feef0298b5102e220bc46f0bf6de1397f0785dbe43a0b16e11ddccd
scannet
re_facing
loc-re-facing
scene0340_01
scene0340_01_tfv_000001_obj22_a1239_g983
1239
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0340_01/color/1239.jpg", "scene0340_01/color/68.jpg", "scene0340_01/color/1048.jpg", "scene0340_01/color/1016.jpg", "scene0340_01/color/958.jpg", "scene0340_01/color/906.jpg" ] }
983
scene0340_01/color/983.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1c16b712c3b0ff4706ee8e731411901f925dee8f25f46aad747b21ef018ee4d1
scannet
re_facing
loc-re-facing
scene0340_02
scene0340_02_tfv_000000_obj7_a570_g1579
570
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the clothes. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0340_02/color/570.jpg", "scene0340_02/color/472.jpg", "scene0340_02/color/220.jpg", "scene0340_02/color/98.jpg", "scene0340_02/color/1320.jpg", "scene0340_02/color/1524.jpg" ] }
1579
scene0340_02/color/1579.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2f55d7c45da35c191a606ea3715774871b73cb00dfb734e17874276457d92052
scannet
re_facing
loc-re-facing
scene0340_02
scene0340_02_tfv_000001_obj33_a409_g220
409
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the mini fridge. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is th...
6
{ "6": [ "scene0340_02/color/409.jpg", "scene0340_02/color/534.jpg", "scene0340_02/color/300.jpg", "scene0340_02/color/262.jpg", "scene0340_02/color/182.jpg", "scene0340_02/color/1384.jpg" ] }
220
scene0340_02/color/220.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c098faaa7c1fca61c390cfa89d69aa0a89dc89d5c771f46afa000777465ace7
scannet
re_facing
loc-re-facing
scene0341_00
scene0341_00_tfv_000002_obj32_a878_g1115
878
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the paper bag. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0341_00/color/878.jpg", "scene0341_00/color/934.jpg", "scene0341_00/color/2408.jpg", "scene0341_00/color/1156.jpg", "scene0341_00/color/800.jpg", "scene0341_00/color/718.jpg" ] }
1115
scene0341_00/color/1115.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bc2bbfd72de4913c8de76bc4ff8e4396b30e35c838252b4945205111064a49a2
scannet
re_facing
loc-re-facing
scene0346_01
scene0346_01_tfv_000001_obj4_a446_g307
446
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0346_01/color/446.jpg", "scene0346_01/color/108.jpg", "scene0346_01/color/60.jpg", "scene0346_01/color/32.jpg", "scene0346_01/color/348.jpg", "scene0346_01/color/282.jpg" ] }
307
scene0346_01/color/307.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b1240e3e9b9e5c6d80d41ffd4b9185d37ab7655ac506ae5f3e1efa219d07415a
scannet
re_facing
loc-re-facing
scene0347_01
scene0347_01_tfv_000000_obj2_a360_g71
360
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0347_01/color/360.jpg", "scene0347_01/color/432.jpg", "scene0347_01/color/538.jpg", "scene0347_01/color/252.jpg", "scene0347_01/color/138.jpg", "scene0347_01/color/1012.jpg" ] }
71
scene0347_01/color/71.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
345f17fa801f552dc9b6d8fca71cd1ad784c5ca806a8dc930bdf06274aea6a60
scannet
re_facing
loc-re-facing
scene0347_02
scene0347_02_tfv_000000_obj9_a319_g1146
319
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0347_02/color/319.jpg", "scene0347_02/color/430.jpg", "scene0347_02/color/246.jpg", "scene0347_02/color/162.jpg", "scene0347_02/color/1048.jpg", "scene0347_02/color/1034.jpg" ] }
1146
scene0347_02/color/1146.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b7f1d61a7c63cf903eed893f5baa30311d6bfbf4c929e13fab5a28f459e5846a
scannet
re_facing
loc-re-facing
scene0350_00
scene0350_00_tfv_000000_obj6_a394_g468
394
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the cabinet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0350_00/color/394.jpg", "scene0350_00/color/1096.jpg", "scene0350_00/color/422.jpg", "scene0350_00/color/966.jpg", "scene0350_00/color/286.jpg", "scene0350_00/color/892.jpg" ] }
468
scene0350_00/color/468.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a0fcabac165eab314bffc5f84cac6273c676aa28455294b6c50a43c7d7d7f872
scannet
re_facing
loc-re-facing
scene0350_00
scene0350_00_tfv_000001_obj10_a119_g17
119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0350_00/color/119.jpg", "scene0350_00/color/814.jpg", "scene0350_00/color/772.jpg", "scene0350_00/color/194.jpg", "scene0350_00/color/256.jpg", "scene0350_00/color/328.jpg" ] }
17
scene0350_00/color/17.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0cbe6171b7423546c20bf103a5883120f1dee93f55400deffdcd3bc0bf14cee6
scannet
re_facing
loc-re-facing
scene0352_02
scene0352_02_tfv_000001_obj24_a629_g664
629
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the laptop. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0352_02/color/629.jpg", "scene0352_02/color/614.jpg", "scene0352_02/color/240.jpg", "scene0352_02/color/266.jpg", "scene0352_02/color/312.jpg", "scene0352_02/color/732.jpg" ] }
664
scene0352_02/color/664.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6e9e4c1adbbdcccbcdc0569e66cea352693bc9e5106a30a0f670581df52b2382
scannet
re_facing
loc-re-facing
scene0362_00
scene0362_00_tfv_000003_obj7_a488_g861
488
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the tv stand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0362_00/color/488.jpg", "scene0362_00/color/410.jpg", "scene0362_00/color/670.jpg", "scene0362_00/color/744.jpg", "scene0362_00/color/806.jpg", "scene0362_00/color/902.jpg" ] }
861
scene0362_00/color/861.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3197d3ca257cb8069aaaafd565997373361cfac4907c155c0b79fe2fe2c53f91
scannet
re_facing
loc-re-facing
scene0362_00
scene0362_00_tfv_000004_obj8_a877_g483
877
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0362_00/color/877.jpg", "scene0362_00/color/1002.jpg", "scene0362_00/color/1324.jpg", "scene0362_00/color/736.jpg", "scene0362_00/color/566.jpg", "scene0362_00/color/418.jpg" ] }
483
scene0362_00/color/483.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2bf7f539fd33b9050cf9e1a62aaed29fb3f477eeb6caf290fce9e2f4c098b0af
scannet
re_facing
loc-re-facing
scene0362_01
scene0362_01_tfv_000001_obj15_a1312_g1393
1312
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow near the lamp. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
6
{ "6": [ "scene0362_01/color/1312.jpg", "scene0362_01/color/1352.jpg", "scene0362_01/color/360.jpg", "scene0362_01/color/122.jpg", "scene0362_01/color/452.jpg", "scene0362_01/color/516.jpg" ] }
1393
scene0362_01/color/1393.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5b16f0cfe65bb9823e179c911aa0e61f7b70335d9bb5573ce74795363431ae8b
scannet
re_facing
loc-re-facing
scene0364_00
scene0364_00_tfv_000000_obj8_a362_g183
362
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the shelf. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0364_00/color/362.jpg", "scene0364_00/color/450.jpg", "scene0364_00/color/550.jpg", "scene0364_00/color/312.jpg", "scene0364_00/color/142.jpg", "scene0364_00/color/1202.jpg" ] }
183
scene0364_00/color/183.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
935da438fc06c913a9a3355dc4c29adc1b191853603b0b3ac2a07e7ba9343630
scannet
re_facing
loc-re-facing
scene0365_00
scene0365_00_tfv_000003_obj7_a1130_g1000
1130
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0365_00/color/1130.jpg", "scene0365_00/color/480.jpg", "scene0365_00/color/542.jpg", "scene0365_00/color/1038.jpg", "scene0365_00/color/974.jpg", "scene0365_00/color/100.jpg" ] }
1000
scene0365_00/color/1000.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0ce460abdc1c01cadc25c2b38c1b0409a35311a2a78cd968c360b8e6e76f1d30
scannet
re_facing
loc-re-facing
scene0365_02
scene0365_02_tfv_000000_obj9_a9_g923
9
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0365_02/color/9.jpg", "scene0365_02/color/704.jpg", "scene0365_02/color/54.jpg", "scene0365_02/color/860.jpg", "scene0365_02/color/102.jpg", "scene0365_02/color/976.jpg" ] }
923
scene0365_02/color/923.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a7053c6e62c28635c723717fde7c0f598600b7e8238cb77088166b2a9a093f4a
scannet
re_facing
loc-re-facing
scene0365_02
scene0365_02_tfv_000001_obj10_a1362_g780
1362
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0365_02/color/1362.jpg", "scene0365_02/color/486.jpg", "scene0365_02/color/1296.jpg", "scene0365_02/color/670.jpg", "scene0365_02/color/710.jpg", "scene0365_02/color/822.jpg" ] }
780
scene0365_02/color/780.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
22c9514849ad356fe099631cb74d07ca5280195705fb8661910e84b50b0deab9
scannet
re_facing
loc-re-facing
scene0368_00
scene0368_00_tfv_000000_obj12_a439_g549
439
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sofa chair near the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS:...
6
{ "6": [ "scene0368_00/color/439.jpg", "scene0368_00/color/898.jpg", "scene0368_00/color/26.jpg", "scene0368_00/color/516.jpg", "scene0368_00/color/88.jpg", "scene0368_00/color/128.jpg" ] }
549
scene0368_00/color/549.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f25faf057ea0becdfd2ae2bb0523995dfe31c79a47e8b0deaa461f242be0cf30
scannet
re_facing
loc-re-facing
scene0369_02
scene0369_02_tfv_000001_obj30_a803_g647
803
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0369_02/color/803.jpg", "scene0369_02/color/524.jpg", "scene0369_02/color/768.jpg", "scene0369_02/color/34.jpg", "scene0369_02/color/956.jpg", "scene0369_02/color/966.jpg" ] }
647
scene0369_02/color/647.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dd2e97671a67215cdc3ffee9d7c10c69efd0980289100ebc6dffa009013df811
scannet
re_facing
loc-re-facing
scene0370_00
scene0370_00_tfv_000000_obj19_a317_g257
317
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the cup. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
6
{ "6": [ "scene0370_00/color/317.jpg", "scene0370_00/color/896.jpg", "scene0370_00/color/970.jpg", "scene0370_00/color/56.jpg", "scene0370_00/color/74.jpg", "scene0370_00/color/92.jpg" ] }
257
scene0370_00/color/257.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4a8a6b2a60d833bdddcc6e6a2e45879180e8d8237e08cb6d142aed5fb94da0dd
scannet
re_facing
loc-re-facing
scene0375_00
scene0375_00_tfv_000001_obj11_a155_g315
155
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0375_00/color/155.jpg", "scene0375_00/color/560.jpg", "scene0375_00/color/60.jpg", "scene0375_00/color/516.jpg", "scene0375_00/color/194.jpg", "scene0375_00/color/962.jpg" ] }
315
scene0375_00/color/315.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
eb1efb4ef00ceed3c59ef51b9c2c6271bb8dd3fea1ab43841afe26c34fab0d19
scannet
re_facing
loc-re-facing
scene0376_02
scene0376_02_tfv_000000_obj3_a348_g77
348
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0376_02/color/348.jpg", "scene0376_02/color/382.jpg", "scene0376_02/color/184.jpg", "scene0376_02/color/144.jpg", "scene0376_02/color/446.jpg", "scene0376_02/color/472.jpg" ] }
77
scene0376_02/color/77.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c88ce9d700bf705a3f25d7e77fc243c3de258bfb087d9de94c61613ca7e2d18f
scannet
re_facing
loc-re-facing
scene0383_00
scene0383_00_tfv_000000_obj10_a338_g232
338
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the table. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0383_00/color/338.jpg", "scene0383_00/color/142.jpg", "scene0383_00/color/200.jpg", "scene0383_00/color/264.jpg", "scene0383_00/color/408.jpg", "scene0383_00/color/1044.jpg" ] }
232
scene0383_00/color/232.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3702b29ee1c6b15d14e01b0024dccee210d02448034d1a06f2222728f7d61803
scannet
re_facing
loc-re-facing
scene0385_00
scene0385_00_tfv_000001_obj12_a70_g24
70
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow near the lamp. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
6
{ "6": [ "scene0385_00/color/70.jpg", "scene0385_00/color/54.jpg", "scene0385_00/color/1214.jpg", "scene0385_00/color/456.jpg", "scene0385_00/color/1000.jpg", "scene0385_00/color/166.jpg" ] }
24
scene0385_00/color/24.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19047e89fa505e7647d5921496d1ec24ba80f53101b36af447b720dc29072567
scannet
re_facing
loc-re-facing
scene0385_00
scene0385_00_tfv_000003_obj15_a164_g1128
164
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the door. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0385_00/color/164.jpg", "scene0385_00/color/148.jpg", "scene0385_00/color/108.jpg", "scene0385_00/color/1170.jpg", "scene0385_00/color/198.jpg", "scene0385_00/color/746.jpg" ] }
1128
scene0385_00/color/1128.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
93995e09ca03ba9abcce77e01540c40c0b9325467621d7d9d251b7628da4e362
scannet
re_facing
loc-re-facing
scene0385_01
scene0385_01_tfv_000002_obj8_a759_g2891
759
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the table. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0385_01/color/759.jpg", "scene0385_01/color/720.jpg", "scene0385_01/color/2740.jpg", "scene0385_01/color/2832.jpg", "scene0385_01/color/2988.jpg", "scene0385_01/color/2940.jpg" ] }
2891
scene0385_01/color/2891.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
59a61d15c0eb2e4e1548bf4be40c6882ed3fa19f04180ae400afba4fceab617e
scannet
re_facing
loc-re-facing
scene0385_02
scene0385_02_tfv_000000_obj5_a4255_g4012
4255
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0385_02/color/4255.jpg", "scene0385_02/color/2578.jpg", "scene0385_02/color/312.jpg", "scene0385_02/color/542.jpg", "scene0385_02/color/674.jpg", "scene0385_02/color/2898.jpg" ] }
4012
scene0385_02/color/4012.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d4ee76dc68a846fbd0666f993592ae594351b7e222cfbc49e16ed278ed4f02de
scannet
re_facing
loc-re-facing
scene0385_02
scene0385_02_tfv_000001_obj8_a85_g337
85
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0385_02/color/85.jpg", "scene0385_02/color/410.jpg", "scene0385_02/color/4096.jpg", "scene0385_02/color/3324.jpg", "scene0385_02/color/3508.jpg", "scene0385_02/color/3600.jpg" ] }
337
scene0385_02/color/337.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bffa9c3b702e3edf3535bce84abe89bbd53975e62ab78d41af771bc09ff1015e
scannet
re_facing
loc-re-facing
scene0385_02
scene0385_02_tfv_000004_obj17_a172_g4223
172
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow near the lamp. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Imag...
6
{ "6": [ "scene0385_02/color/172.jpg", "scene0385_02/color/2552.jpg", "scene0385_02/color/2400.jpg", "scene0385_02/color/2132.jpg", "scene0385_02/color/3230.jpg", "scene0385_02/color/490.jpg" ] }
4223
scene0385_02/color/4223.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
da6f69b4a263d620f321561148f8e8abac2e0eae6ea09bf10f2ecd4bf38cda37
scannet
re_facing
loc-re-facing
scene0387_01
scene0387_01_tfv_000000_obj10_a32_g930
32
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the coffee table. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
6
{ "6": [ "scene0387_01/color/32.jpg", "scene0387_01/color/84.jpg", "scene0387_01/color/124.jpg", "scene0387_01/color/768.jpg", "scene0387_01/color/1002.jpg", "scene0387_01/color/970.jpg" ] }
930
scene0387_01/color/930.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e753a15c9655a1cc47a5abca8a1496eebe7f6a7d6aa75c16712c94217197d8f4
scannet
re_facing
loc-re-facing
scene0392_01
scene0392_01_tfv_000000_obj1_a407_g1052
407
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the couch. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0392_01/color/407.jpg", "scene0392_01/color/258.jpg", "scene0392_01/color/218.jpg", "scene0392_01/color/2038.jpg", "scene0392_01/color/1080.jpg", "scene0392_01/color/612.jpg" ] }
1052
scene0392_01/color/1052.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
928765a741811662d9c8f72d2e7e710719b52dbffa0f6f28f73a26334ec9ee29
scannet
re_facing
loc-re-facing
scene0394_00
scene0394_00_tfv_000001_obj46_a4097_g4059
4097
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the lamp near the plant. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image...
6
{ "6": [ "scene0394_00/color/4097.jpg", "scene0394_00/color/3846.jpg", "scene0394_00/color/3876.jpg", "scene0394_00/color/2402.jpg", "scene0394_00/color/2454.jpg", "scene0394_00/color/3810.jpg" ] }
4059
scene0394_00/color/4059.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c34237a82ba3fbf92f798d05a78c9ca0319207b1d0af42883efca53a459293b9
scannet
re_facing
loc-re-facing
scene0396_01
scene0396_01_tfv_000002_obj9_a1010_g1188
1010
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0396_01/color/1010.jpg", "scene0396_01/color/1148.jpg", "scene0396_01/color/1232.jpg", "scene0396_01/color/66.jpg", "scene0396_01/color/930.jpg", "scene0396_01/color/874.jpg" ] }
1188
scene0396_01/color/1188.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f05f43854b2e29f037bd3d25824a776d24a6c423023b73a99f579aa003ee35ae
scannet
re_facing
loc-re-facing
scene0400_00
scene0400_00_tfv_000000_obj0_a300_g10
300
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the desk. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0400_00/color/300.jpg", "scene0400_00/color/248.jpg", "scene0400_00/color/192.jpg", "scene0400_00/color/1206.jpg", "scene0400_00/color/1196.jpg", "scene0400_00/color/1172.jpg" ] }
10
scene0400_00/color/10.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d462f93d0d7a2242f6837f2414d91abe195e8aef30a7e46b7173a049a501b3ba
scannet
re_facing
loc-re-facing
scene0413_00
scene0413_00_tfv_000000_obj3_a1621_g1274
1621
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0413_00/color/1621.jpg", "scene0413_00/color/1686.jpg", "scene0413_00/color/1542.jpg", "scene0413_00/color/1422.jpg", "scene0413_00/color/66.jpg", "scene0413_00/color/1210.jpg" ] }
1274
scene0413_00/color/1274.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d9b5ede4fedbcffdfaadd5e0939f2ced3d842af59a4cd0121136407d2cbdc4c6
scannet
re_facing
loc-re-facing
scene0413_00
scene0413_00_tfv_000001_obj3_a454_g1345
454
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0413_00/color/454.jpg", "scene0413_00/color/290.jpg", "scene0413_00/color/1126.jpg", "scene0413_00/color/14.jpg", "scene0413_00/color/1386.jpg", "scene0413_00/color/1498.jpg" ] }
1345
scene0413_00/color/1345.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
528f62782c5a826b4f4a4250adb26405396872be83c10663dc3feeaed5a1931c
scannet
re_facing
loc-re-facing
scene0416_03
scene0416_03_tfv_000000_obj4_a1746_g1442
1746
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0416_03/color/1746.jpg", "scene0416_03/color/1722.jpg", "scene0416_03/color/1478.jpg", "scene0416_03/color/1770.jpg", "scene0416_03/color/1794.jpg", "scene0416_03/color/1142.jpg" ] }
1442
scene0416_03/color/1442.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aeffce0679db49723853b6da0e6c75925f4f64dff72dced7ed813f8d3a04702f
scannet
re_facing
loc-re-facing
scene0417_00
scene0417_00_tfv_000000_obj3_a209_g1146
209
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the door. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0417_00/color/209.jpg", "scene0417_00/color/650.jpg", "scene0417_00/color/530.jpg", "scene0417_00/color/990.jpg", "scene0417_00/color/326.jpg", "scene0417_00/color/938.jpg" ] }
1146
scene0417_00/color/1146.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bbf167aba58afe8f96a30f9faa7e304aebe93c30d44085e744d80df47ca01f2a
scannet
re_facing
loc-re-facing
scene0418_02
scene0418_02_tfv_000000_obj4_a2482_g1054
2482
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0418_02/color/2482.jpg", "scene0418_02/color/370.jpg", "scene0418_02/color/1500.jpg", "scene0418_02/color/2378.jpg", "scene0418_02/color/2358.jpg", "scene0418_02/color/272.jpg" ] }
1054
scene0418_02/color/1054.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e4ac6090b839145720ab7216a7e83a1ecf37d91a748c8fa2873a390d1accddc6
scannet
re_facing
loc-re-facing
scene0419_00
scene0419_00_tfv_000000_obj44_a1065_g622
1065
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stove. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0419_00/color/1065.jpg", "scene0419_00/color/1452.jpg", "scene0419_00/color/1362.jpg", "scene0419_00/color/1504.jpg", "scene0419_00/color/570.jpg", "scene0419_00/color/678.jpg" ] }
622
scene0419_00/color/622.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
029fe5da7747641be01b53ae26a11dc7e1334de04f7bb78cb0bf25fc3a12b5ca
scannet
re_facing
loc-re-facing
scene0422_00
scene0422_00_tfv_000000_obj5_a1383_g1316
1383
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the recycling bin. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is ...
6
{ "6": [ "scene0422_00/color/1383.jpg", "scene0422_00/color/324.jpg", "scene0422_00/color/1180.jpg", "scene0422_00/color/1068.jpg", "scene0422_00/color/1018.jpg", "scene0422_00/color/272.jpg" ] }
1316
scene0422_00/color/1316.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6c9ac51e20114179f996827f88f480c1c071c7e21f253f00e82b4c3cf8e7f235
scannet
re_facing
loc-re-facing
scene0424_00
scene0424_00_tfv_000000_obj0_a1300_g412
1300
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0424_00/color/1300.jpg", "scene0424_00/color/936.jpg", "scene0424_00/color/1330.jpg", "scene0424_00/color/1552.jpg", "scene0424_00/color/1524.jpg", "scene0424_00/color/688.jpg" ] }
412
scene0424_00/color/412.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1f1fd16cb9d1e2f2a93877933e18a3f3035eeb36a0761912a146b7c2402da2fd
scannet
re_facing
loc-re-facing
scene0424_00
scene0424_00_tfv_000001_obj0_a753_g677
753
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the pillow. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0424_00/color/753.jpg", "scene0424_00/color/56.jpg", "scene0424_00/color/328.jpg", "scene0424_00/color/1384.jpg", "scene0424_00/color/1528.jpg", "scene0424_00/color/468.jpg" ] }
677
scene0424_00/color/677.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
894e7a9ea9eca393cf5acb31f88d5719f6afe9af071d28f5702d6fcf766f40e5
scannet
re_facing
loc-re-facing
scene0424_00
scene0424_00_tfv_000003_obj41_a849_g1187
849
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the stand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0424_00/color/849.jpg", "scene0424_00/color/944.jpg", "scene0424_00/color/1256.jpg", "scene0424_00/color/984.jpg", "scene0424_00/color/814.jpg", "scene0424_00/color/240.jpg" ] }
1187
scene0424_00/color/1187.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b0adf74c9f1ac4eb07fb9570e7c2914a920928ac66853889eb7a2df71a489a0f
scannet
re_facing
loc-re-facing
scene0424_01
scene0424_01_tfv_000000_obj8_a156_g378
156
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0424_01/color/156.jpg", "scene0424_01/color/134.jpg", "scene0424_01/color/12.jpg", "scene0424_01/color/790.jpg", "scene0424_01/color/254.jpg", "scene0424_01/color/642.jpg" ] }
378
scene0424_01/color/378.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a87ddf5001e93772e707979ccb953ff377a935f11ab5594f46ae283b0c06b213
scannet
re_facing
loc-re-facing
scene0434_00
scene0434_00_tfv_000000_obj8_a1450_g1782
1450
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0434_00/color/1450.jpg", "scene0434_00/color/1262.jpg", "scene0434_00/color/1160.jpg", "scene0434_00/color/1580.jpg", "scene0434_00/color/1626.jpg", "scene0434_00/color/6.jpg" ] }
1782
scene0434_00/color/1782.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
33097a36e5289e31c49b9a062b9862655f5a9c89e493b70f818a5ad089905a63
scannet
re_facing
loc-re-facing
scene0434_02
scene0434_02_tfv_000000_obj6_a1295_g1191
1295
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0434_02/color/1295.jpg", "scene0434_02/color/1222.jpg", "scene0434_02/color/1132.jpg", "scene0434_02/color/1094.jpg", "scene0434_02/color/978.jpg", "scene0434_02/color/824.jpg" ] }
1191
scene0434_02/color/1191.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
03bfea50db2db8281b12816651ed5afb2a07f562e38747b448b2f90ec6dc43fa
scannet
re_facing
loc-re-facing
scene0434_02
scene0434_02_tfv_000001_obj7_a1147_g60
1147
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0434_02/color/1147.jpg", "scene0434_02/color/1010.jpg", "scene0434_02/color/920.jpg", "scene0434_02/color/1364.jpg", "scene0434_02/color/1274.jpg", "scene0434_02/color/166.jpg" ] }
60
scene0434_02/color/60.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8f68cbf14fda79f19edf6e37fb4dcca11154a8797c74b4250d741218eada5f14
scannet
re_facing
loc-re-facing
scene0436_00
scene0436_00_tfv_000000_obj14_a787_g737
787
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0436_00/color/787.jpg", "scene0436_00/color/378.jpg", "scene0436_00/color/536.jpg", "scene0436_00/color/564.jpg", "scene0436_00/color/632.jpg", "scene0436_00/color/946.jpg" ] }
737
scene0436_00/color/737.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8a7bc6ddd424582b1188753d2dd5ced5e2171129c33fa8c2cf9347c758ddba33
scannet
re_facing
loc-re-facing
scene0439_01
scene0439_01_tfv_000000_obj9_a880_g580
880
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0439_01/color/880.jpg", "scene0439_01/color/816.jpg", "scene0439_01/color/1004.jpg", "scene0439_01/color/496.jpg", "scene0439_01/color/610.jpg", "scene0439_01/color/622.jpg" ] }
580
scene0439_01/color/580.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8e67c3ae87f7ed2340c6678fc12381625d6112b55f6b669bf6bd5fd826df864e
scannet
re_facing
loc-re-facing
scene0440_02
scene0440_02_tfv_000000_obj10_a777_g901
777
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0440_02/color/777.jpg", "scene0440_02/color/696.jpg", "scene0440_02/color/222.jpg", "scene0440_02/color/866.jpg", "scene0440_02/color/316.jpg", "scene0440_02/color/372.jpg" ] }
901
scene0440_02/color/901.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
62e1bd6fc17f9d0fbfcc26bcdc44b21f59c6b0467e2261e9a81973356f9dea11
scannet
re_facing
loc-re-facing
scene0445_01
scene0445_01_tfv_000000_obj0_a744_g540
744
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the dresser. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0445_01/color/744.jpg", "scene0445_01/color/618.jpg", "scene0445_01/color/576.jpg", "scene0445_01/color/78.jpg", "scene0445_01/color/490.jpg", "scene0445_01/color/460.jpg" ] }
540
scene0445_01/color/540.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e3df53cd92a25acf8957934a063016b3ec26e5361c8ec79229b077b6d873e9e7
scannet
re_facing
loc-re-facing
scene0445_01
scene0445_01_tfv_000001_obj0_a394_g1
394
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the dresser. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0445_01/color/394.jpg", "scene0445_01/color/346.jpg", "scene0445_01/color/422.jpg", "scene0445_01/color/480.jpg", "scene0445_01/color/56.jpg", "scene0445_01/color/586.jpg" ] }
1
scene0445_01/color/1.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
eb7b92868200bcae8bef1f55e003b9f82308ba4c4473ee25e214806a53c2e0d6
scannet
re_facing
loc-re-facing
scene0445_01
scene0445_01_tfv_000002_obj5_a534_g659
534
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bookshelf. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0445_01/color/534.jpg", "scene0445_01/color/460.jpg", "scene0445_01/color/52.jpg", "scene0445_01/color/592.jpg", "scene0445_01/color/762.jpg", "scene0445_01/color/222.jpg" ] }
659
scene0445_01/color/659.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a5e6cdf0f2fb73335b58293955a72c0ff3662d27ca9339e9ddc584be9c6ab373
scannet
re_facing
loc-re-facing
scene0446_00
scene0446_00_tfv_000000_obj18_a618_g524
618
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0446_00/color/618.jpg", "scene0446_00/color/666.jpg", "scene0446_00/color/42.jpg", "scene0446_00/color/752.jpg", "scene0446_00/color/146.jpg", "scene0446_00/color/1648.jpg" ] }
524
scene0446_00/color/524.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dd4c2e2854a0e7598707a09e7c7e5185648939d15bac61a189bf915e15a9f768
scannet
re_facing
loc-re-facing
scene0448_00
scene0448_00_tfv_000000_obj9_a2652_g2966
2652
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the toilet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0448_00/color/2652.jpg", "scene0448_00/color/1848.jpg", "scene0448_00/color/2410.jpg", "scene0448_00/color/590.jpg", "scene0448_00/color/704.jpg", "scene0448_00/color/300.jpg" ] }
2966
scene0448_00/color/2966.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3610808ea7057d1abf0a7730de7cc8663dd6a55d07d50881b077053b5822ec4f
scannet
re_facing
loc-re-facing
scene0449_02
scene0449_02_tfv_000000_obj1_a1337_g839
1337
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the bag. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anchor...
6
{ "6": [ "scene0449_02/color/1337.jpg", "scene0449_02/color/998.jpg", "scene0449_02/color/940.jpg", "scene0449_02/color/894.jpg", "scene0449_02/color/752.jpg", "scene0449_02/color/684.jpg" ] }
839
scene0449_02/color/839.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a4adf612493710e7d862616c906fc89937194dc4a7d0c69c767891bf9497a105
scannet
re_facing
loc-re-facing
scene0451_01
scene0451_01_tfv_000000_obj11_a1892_g308
1892
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the radiator. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0451_01/color/1892.jpg", "scene0451_01/color/1762.jpg", "scene0451_01/color/1700.jpg", "scene0451_01/color/952.jpg", "scene0451_01/color/980.jpg", "scene0451_01/color/1514.jpg" ] }
308
scene0451_01/color/308.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
138b218e3f8ed917000b8ec13a533da2fbe846847263ca3663768fb59715a580
scannet
re_facing
loc-re-facing
scene0451_02
scene0451_02_tfv_000001_obj22_a1301_g1439
1301
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the clothes. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0451_02/color/1301.jpg", "scene0451_02/color/982.jpg", "scene0451_02/color/1194.jpg", "scene0451_02/color/1396.jpg", "scene0451_02/color/86.jpg", "scene0451_02/color/1488.jpg" ] }
1439
scene0451_02/color/1439.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c7e0e0fc1d6ba35aed4709df31331fd25af5297ede5fb824ea69fe57e5a03063
scannet
re_facing
loc-re-facing
scene0452_00
scene0452_00_tfv_000000_obj10_a1160_g1259
1160
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the trash can. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ...
6
{ "6": [ "scene0452_00/color/1160.jpg", "scene0452_00/color/2478.jpg", "scene0452_00/color/2448.jpg", "scene0452_00/color/2538.jpg", "scene0452_00/color/1400.jpg", "scene0452_00/color/1294.jpg" ] }
1259
scene0452_00/color/1259.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cdf953ddd419c9f6a25bef3d97096f61033876a5c8007faaeacef098ea93d7d3
scannet
re_facing
loc-re-facing
scene0457_00
scene0457_00_tfv_000002_obj10_a1840_g1565
1840
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the dresser. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0457_00/color/1840.jpg", "scene0457_00/color/1766.jpg", "scene0457_00/color/2314.jpg", "scene0457_00/color/2390.jpg", "scene0457_00/color/2202.jpg", "scene0457_00/color/1078.jpg" ] }
1565
scene0457_00/color/1565.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
87ac1d6234039240f552d1fd10f6ec5dcafcc259f381b4ca5edaf22906bf47ec
scannet
re_facing
loc-re-facing
scene0460_00
scene0460_00_tfv_000000_obj7_a358_g442
358
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the sink. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the ancho...
6
{ "6": [ "scene0460_00/color/358.jpg", "scene0460_00/color/412.jpg", "scene0460_00/color/584.jpg", "scene0460_00/color/126.jpg", "scene0460_00/color/258.jpg", "scene0460_00/color/850.jpg" ] }
442
scene0460_00/color/442.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7ab295071cb5b01f5b79a863b96b25b93c1cad16c17250fbeabbe99211db89c6
scannet
re_facing
loc-re-facing
scene0464_00
scene0464_00_tfv_000000_obj12_a1188_g993
1188
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the computer tower near the headphones. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INP...
6
{ "6": [ "scene0464_00/color/1188.jpg", "scene0464_00/color/1226.jpg", "scene0464_00/color/316.jpg", "scene0464_00/color/1554.jpg", "scene0464_00/color/1542.jpg", "scene0464_00/color/260.jpg" ] }
993
scene0464_00/color/993.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cb3d25027c3c3c1e69d69a6daa8fc1266a3ae071634ac28723b5ee0660d435b1
scannet
re_facing
loc-re-facing
scene0464_00
scene0464_00_tfv_000001_obj23_a1862_g1552
1862
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the headphones. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0464_00/color/1862.jpg", "scene0464_00/color/1672.jpg", "scene0464_00/color/1638.jpg", "scene0464_00/color/1016.jpg", "scene0464_00/color/310.jpg", "scene0464_00/color/330.jpg" ] }
1552
scene0464_00/color/1552.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
142ac81e8bb33ac6feb0772a344c4318eabab0366e6f66ab7cb8048d71c29caa
scannet
re_facing
loc-re-facing
scene0468_01
scene0468_01_tfv_000000_obj3_a1319_g179
1319
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the office chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
6
{ "6": [ "scene0468_01/color/1319.jpg", "scene0468_01/color/1388.jpg", "scene0468_01/color/1666.jpg", "scene0468_01/color/1480.jpg", "scene0468_01/color/222.jpg", "scene0468_01/color/306.jpg" ] }
179
scene0468_01/color/179.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
af063a4e3be1991f5e14181a3eaefd1fd8945e932bdaa869edf7a67042729b14
scannet
re_facing
loc-re-facing
scene0469_00
scene0469_00_tfv_000000_obj24_a882_g353
882
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the keyboard near the bag. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Ima...
6
{ "6": [ "scene0469_00/color/882.jpg", "scene0469_00/color/80.jpg", "scene0469_00/color/120.jpg", "scene0469_00/color/226.jpg", "scene0469_00/color/726.jpg", "scene0469_00/color/390.jpg" ] }
353
scene0469_00/color/353.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
534b80d6885e8c2cbda3321cb2336dfc936df997fcb30e74e3156b4278412c0e
scannet
re_facing
loc-re-facing
scene0469_01
scene0469_01_tfv_000000_obj2_a701_g324
701
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0469_01/color/701.jpg", "scene0469_01/color/672.jpg", "scene0469_01/color/396.jpg", "scene0469_01/color/360.jpg", "scene0469_01/color/790.jpg", "scene0469_01/color/282.jpg" ] }
324
scene0469_01/color/324.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2c48e8abc5f271b729c5822018f2db4cca9e070b9413f53b26ef4fa2ff5e21af
scannet
re_facing
loc-re-facing
scene0477_00
scene0477_00_tfv_000000_obj0_a457_g620
457
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the office chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is t...
6
{ "6": [ "scene0477_00/color/457.jpg", "scene0477_00/color/4324.jpg", "scene0477_00/color/576.jpg", "scene0477_00/color/774.jpg", "scene0477_00/color/832.jpg", "scene0477_00/color/858.jpg" ] }
620
scene0477_00/color/620.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8a9610afdb66ac8395b539e581b4bfe15a6c863fe510d0e35a0fec1a322e38ab
scannet
re_facing
loc-re-facing
scene0477_00
scene0477_00_tfv_000001_obj4_a4310_g1597
4310
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0477_00/color/4310.jpg", "scene0477_00/color/4044.jpg", "scene0477_00/color/1772.jpg", "scene0477_00/color/1498.jpg", "scene0477_00/color/1900.jpg", "scene0477_00/color/500.jpg" ] }
1597
scene0477_00/color/1597.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7f983bdf8a3d8376c653914ed4fb2b1cf3fb69e652bf3be2fd9a0bdc494590e0
scannet
re_facing
loc-re-facing
scene0477_00
scene0477_00_tfv_000002_obj4_a4289_g1616
4289
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the nightstand. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the...
6
{ "6": [ "scene0477_00/color/4289.jpg", "scene0477_00/color/480.jpg", "scene0477_00/color/576.jpg", "scene0477_00/color/120.jpg", "scene0477_00/color/1570.jpg", "scene0477_00/color/4018.jpg" ] }
1616
scene0477_00/color/1616.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
697843f3c57d975a2b92b14b5c0af7005c91dfbb0898d91c006da1e5da2e5383
scannet
re_facing
loc-re-facing
scene0477_00
scene0477_00_tfv_000004_obj27_a1820_g4293
1820
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the clothes near the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS:...
6
{ "6": [ "scene0477_00/color/1820.jpg", "scene0477_00/color/1986.jpg", "scene0477_00/color/1502.jpg", "scene0477_00/color/102.jpg", "scene0477_00/color/10.jpg", "scene0477_00/color/386.jpg" ] }
4293
scene0477_00/color/4293.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
157bca22f30075142a2ab545f0c86ba469fef7e1d96021964e75aba9bd2c7601
scannet
re_facing
loc-re-facing
scene0477_00
scene0477_00_tfv_000005_obj27_a1582_g4322
1582
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the clothes near the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS:...
6
{ "6": [ "scene0477_00/color/1582.jpg", "scene0477_00/color/1368.jpg", "scene0477_00/color/320.jpg", "scene0477_00/color/102.jpg", "scene0477_00/color/162.jpg", "scene0477_00/color/396.jpg" ] }
4322
scene0477_00/color/4322.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d2a1187e805cceba934c8a9832e75e3ac9aae60ce8b6fc17cae28d8f64655d80
scannet
re_facing
loc-re-facing
scene0477_01
scene0477_01_tfv_000001_obj29_a2947_g2625
2947
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair near the end table. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: ...
6
{ "6": [ "scene0477_01/color/2947.jpg", "scene0477_01/color/2870.jpg", "scene0477_01/color/2804.jpg", "scene0477_01/color/2678.jpg", "scene0477_01/color/3302.jpg", "scene0477_01/color/3354.jpg" ] }
2625
scene0477_01/color/2625.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e7a415b9ac06e027f310c3605c7390d7dd274077d51016263419d7e814b0bff4
scannet
re_facing
loc-re-facing
scene0478_00
scene0478_00_tfv_000000_obj11_a678_g751
678
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the copier. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0478_00/color/678.jpg", "scene0478_00/color/582.jpg", "scene0478_00/color/720.jpg", "scene0478_00/color/864.jpg", "scene0478_00/color/780.jpg", "scene0478_00/color/46.jpg" ] }
751
scene0478_00/color/751.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a465d6f2f3f7776a6a39919a70a43f62089be0a8058e4d9494327c9b9aa64e8c
scannet
re_facing
loc-re-facing
scene0479_00
scene0479_00_tfv_000001_obj20_a287_g400
287
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the paper towel dispenser. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Ima...
6
{ "6": [ "scene0479_00/color/287.jpg", "scene0479_00/color/28.jpg", "scene0479_00/color/60.jpg", "scene0479_00/color/310.jpg", "scene0479_00/color/354.jpg", "scene0479_00/color/432.jpg" ] }
400
scene0479_00/color/400.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c93c0510a2f212b25c8257f4dad992f99e68e4412845ec770c286f0c1cfff7c5
scannet
re_facing
loc-re-facing
scene0481_01
scene0481_01_tfv_000000_obj32_a266_g1027
266
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the jacket. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0481_01/color/266.jpg", "scene0481_01/color/212.jpg", "scene0481_01/color/1068.jpg", "scene0481_01/color/2.jpg", "scene0481_01/color/986.jpg", "scene0481_01/color/932.jpg" ] }
1027
scene0481_01/color/1027.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4c6bf7e5682bf2e65f2b59be22a5bfa849b7e4ec8374f749a1bccf3af2b4f251
scannet
re_facing
loc-re-facing
scene0482_00
scene0482_00_tfv_000000_obj0_a294_g830
294
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the copier. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0482_00/color/294.jpg", "scene0482_00/color/270.jpg", "scene0482_00/color/954.jpg", "scene0482_00/color/72.jpg", "scene0482_00/color/892.jpg", "scene0482_00/color/1030.jpg" ] }
830
scene0482_00/color/830.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2f24c54fd21c3b64fb2336b981ef8ad1031c98962ff8e9a152b485a553e01a89
scannet
re_facing
loc-re-facing
scene0489_00
scene0489_00_tfv_000000_obj1_a248_g897
248
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the chair. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the anch...
6
{ "6": [ "scene0489_00/color/248.jpg", "scene0489_00/color/1414.jpg", "scene0489_00/color/460.jpg", "scene0489_00/color/578.jpg", "scene0489_00/color/670.jpg", "scene0489_00/color/936.jpg" ] }
897
scene0489_00/color/897.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3afb5587cf5ad57d86f5d53f299e2a0d2a35f304f9b63aaa1f30f12f27cc613e
scannet
re_facing
loc-re-facing
scene0489_01
scene0489_01_tfv_000000_obj20_a249_g1332
249
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the backpack. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 is the a...
6
{ "6": [ "scene0489_01/color/249.jpg", "scene0489_01/color/678.jpg", "scene0489_01/color/612.jpg", "scene0489_01/color/514.jpg", "scene0489_01/color/864.jpg", "scene0489_01/color/930.jpg" ] }
1332
scene0489_01/color/1332.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
694dfd02f101895935828c7b69a5d366e3c6020ff5bb1d42af64e68c3115a518
scannet
re_facing
loc-re-facing
scene0504_00
scene0504_00_tfv_000000_obj2_a1130_g2189
1130
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Target-facing instruction: Turn to face the kitchen cabinet. Keep Image 1's camera center, roll, and field of view fixed. Rotate in place until the target is clearly visible near the image center. INPUT VIEWS: Image 1 i...
6
{ "6": [ "scene0504_00/color/1130.jpg", "scene0504_00/color/1170.jpg", "scene0504_00/color/1066.jpg", "scene0504_00/color/1044.jpg", "scene0504_00/color/992.jpg", "scene0504_00/color/2136.jpg" ] }
2189
scene0504_00/color/2189.jpg
center_square_then_bagel_resize_v1