episode_id large_stringlengths 9 9 | split large_stringclasses 6
values | scene large_stringclasses 4
values | instruction large_stringclasses 186
values | target_category large_stringclasses 11
values | target_id large_stringclasses 209
values | spawn_tier large_stringclasses 3
values | spawn_dist_m float64 1.51 10.4 | num_steps int64 15 845 | trajectory_length_m float64 0.54 10.2 | final_ne_m float64 0.67 1 | collision_count int64 0 0 | template_id large_stringclasses 24
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
ep_000001 | train_id | office.usd | Move toward the monitor. | monitor | monitor_041 | near | 1.662 | 58 | 0.699 | 0.9639 | 0 | train_04 |
ep_000002 | test_id | office.usd | Move to the monitor and halt. | monitor | monitor_024 | mid | 5.578 | 294 | 4.632 | 0.9597 | 0 | train_10 |
ep_000003 | train_id | office.usd | Go to the monitor. | monitor | monitor_028 | near | 2.115 | 85 | 1.149 | 0.9677 | 0 | train_01 |
ep_000004 | train_id | office.usd | Stop next to the table. | table | table_054 | mid | 5.86 | 313 | 4.937 | 0.9624 | 0 | train_18 |
ep_000005 | test_ood_obj | office.usd | Locate the fire extinguisher and stop in front of it. | fire_extinguisher | fire_extinguisher_004 | near | 1.558 | 55 | 0.632 | 0.9685 | 0 | train_15 |
ep_000006 | train_id | office.usd | Drive to the monitor and stop. | monitor | monitor_021 | mid | 4.839 | 248 | 3.87 | 0.9696 | 0 | train_02 |
ep_000007 | train_id | office.usd | Move all the way to the monitor. | monitor | monitor_039 | mid | 5.728 | 302 | 4.768 | 0.9663 | 0 | train_17 |
ep_000008 | test_ood_lang | office.usd | Find the table and come to a stop. | table | table_046 | mid | 6.662 | 358 | 5.704 | 0.9649 | 0 | ood_03 |
ep_000009 | val_id | office.usd | Move toward the trash can. | trash_can | trash_can_016 | mid | 6.346 | 340 | 5.398 | 0.9635 | 0 | train_04 |
ep_000010 | train_id | office.usd | Go to the monitor. | monitor | monitor_036 | mid | 4.245 | 506 | 5.215 | 0.9645 | 0 | train_01 |
ep_000011 | test_ood_lang | office.usd | Proceed to the table. | table | table_013 | near | 1.93 | 195 | 0.96 | 0.9788 | 0 | ood_02 |
ep_000012 | train_id | office.usd | Move to the table and halt. | table | table_049 | near | 3.342 | 159 | 2.384 | 0.9601 | 0 | train_10 |
ep_000013 | train_id | office.usd | Approach the monitor. | monitor | monitor_016 | near | 1.847 | 70 | 0.898 | 0.964 | 0 | train_03 |
ep_000014 | train_id | office.usd | Your destination is the chair. | chair | chair_029 | near | 1.995 | 78 | 1.036 | 0.961 | 0 | train_14 |
ep_000015 | train_id | office.usd | Stop next to the trash can. | trash_can | trash_can_017 | near | 2.906 | 143 | 1.989 | 0.9646 | 0 | train_18 |
ep_000016 | train_id | office.usd | Move all the way to the monitor. | monitor | monitor_030 | mid | 4.293 | 218 | 3.357 | 0.9666 | 0 | train_17 |
ep_000017 | test_ood_obj | office.usd | Move to the fire extinguisher and halt. | fire_extinguisher | fire_extinguisher_003 | near | 2.504 | 118 | 1.592 | 0.9617 | 0 | train_10 |
ep_000018 | train_id | office.usd | Go to the monitor. | monitor | monitor_018 | near | 3.16 | 150 | 2.222 | 0.9632 | 0 | train_01 |
ep_000019 | test_id | office.usd | Locate the monitor and stop in front of it. | monitor | monitor_036 | mid | 4.981 | 258 | 4.032 | 0.9621 | 0 | train_15 |
ep_000020 | train_id | office.usd | Head to the trash can. | trash_can | trash_can_020 | near | 2.814 | 127 | 1.83 | 0.9859 | 0 | train_09 |
ep_000021 | train_id | office.usd | Approach the trash can. | trash_can | trash_can_017 | near | 2.592 | 116 | 1.655 | 0.9593 | 0 | train_03 |
ep_000022 | train_id | office.usd | Move all the way to the monitor. | monitor | monitor_026 | near | 1.584 | 53 | 0.618 | 0.967 | 0 | train_17 |
ep_000023 | train_id | office.usd | Go to the trash can in front of you. | trash_can | trash_can_016 | near | 3.007 | 139 | 2.05 | 0.9618 | 0 | train_11 |
ep_000024 | test_ood_obj | office.usd | Head to the fire extinguisher. | fire_extinguisher | fire_extinguisher_005 | mid | 3.769 | 184 | 2.796 | 0.9703 | 0 | train_09 |
ep_000025 | train_id | office.usd | Go to the monitor in front of you. | monitor | monitor_028 | near | 2.927 | 135 | 1.981 | 0.9693 | 0 | train_11 |
ep_000026 | train_id | office.usd | Your destination is the trash can. | trash_can | trash_can_017 | mid | 3.727 | 184 | 2.791 | 0.9677 | 0 | train_14 |
ep_000027 | test_id | office.usd | Move to the monitor and halt. | monitor | monitor_037 | mid | 3.606 | 175 | 2.646 | 0.9605 | 0 | train_10 |
ep_000028 | train_id | office.usd | Approach the table. | table | table_050 | mid | 5.195 | 270 | 4.234 | 0.9638 | 0 | train_03 |
ep_000029 | val_id | office.usd | Drive toward the monitor until you reach it. | monitor | monitor_044 | mid | 4.74 | 243 | 3.788 | 0.9643 | 0 | train_12 |
ep_000030 | train_id | office.usd | Locate the table and stop in front of it. | table | table_048 | near | 2.468 | 107 | 1.516 | 0.9639 | 0 | train_15 |
ep_000031 | val_id | office.usd | Approach the table. | table | table_046 | near | 2.601 | 114 | 1.636 | 0.9673 | 0 | train_03 |
ep_000032 | train_id | office.usd | Head to the monitor. | monitor | monitor_017 | near | 2.418 | 105 | 1.478 | 0.9637 | 0 | train_09 |
ep_000033 | train_id | office.usd | Navigate to the monitor. | monitor | monitor_024 | mid | 5.064 | 262 | 4.102 | 0.9677 | 0 | train_05 |
ep_000034 | train_id | office.usd | Go to the chair in front of you. | chair | chair_030 | mid | 4.766 | 246 | 3.828 | 0.9662 | 0 | train_11 |
ep_000035 | test_ood_obj | office.usd | Go to the fire extinguisher. | fire_extinguisher | fire_extinguisher_006 | near | 1.86 | 70 | 0.901 | 0.9629 | 0 | train_01 |
ep_000036 | train_id | office.usd | Navigate to the monitor. | monitor | monitor_025 | mid | 5.544 | 291 | 4.589 | 0.9653 | 0 | train_05 |
ep_000037 | train_id | office.usd | Move all the way to the table. | table | table_050 | near | 1.775 | 68 | 0.851 | 0.9675 | 0 | train_17 |
ep_000038 | test_ood_obj | office.usd | Go to the fire extinguisher in front of you. | fire_extinguisher | fire_extinguisher_001 | near | 2.564 | 119 | 1.619 | 0.9944 | 0 | train_11 |
ep_000039 | test_id | office.usd | Approach the chair. | chair | chair_030 | near | 2.74 | 122 | 1.774 | 0.9702 | 0 | train_03 |
ep_000040 | train_id | office.usd | Move all the way to the trash can. | trash_can | trash_can_002 | near | 2.311 | 144 | 1.334 | 0.9995 | 0 | train_17 |
ep_000041 | test_ood_lang | office.usd | Find the table and come to a stop. | table | table_044 | near | 3.191 | 150 | 2.232 | 0.9644 | 0 | ood_03 |
ep_000042 | train_id | office.usd | Drive to the table and stop. | table | table_051 | near | 2.26 | 96 | 1.325 | 0.9625 | 0 | train_02 |
ep_000043 | test_ood_lang | office.usd | Get closer to the monitor. | monitor | monitor_037 | near | 2.261 | 94 | 1.302 | 0.9681 | 0 | ood_11 |
ep_000044 | train_id | office.usd | Drive to the monitor and stop. | monitor | monitor_044 | near | 1.514 | 320 | 2.577 | 0.9974 | 0 | train_02 |
ep_000045 | test_id | office.usd | Navigate to the monitor. | monitor | monitor_041 | near | 2.817 | 128 | 1.868 | 0.9662 | 0 | train_05 |
ep_000046 | train_id | office.usd | Navigate to the monitor. | monitor | monitor_031 | mid | 6.245 | 333 | 5.288 | 0.961 | 0 | train_05 |
ep_000047 | train_id | office.usd | Approach the trash can. | trash_can | trash_can_016 | mid | 4.19 | 210 | 3.232 | 0.9635 | 0 | train_03 |
ep_000048 | train_id | office.usd | Navigate to the monitor. | monitor | monitor_035 | near | 2.415 | 104 | 1.468 | 0.9633 | 0 | train_05 |
ep_000049 | train_id | office.usd | Head to the monitor. | monitor | monitor_035 | mid | 5.72 | 301 | 4.759 | 0.9674 | 0 | train_09 |
ep_000050 | test_ood_lang | office.usd | Park next to the trash can. | trash_can | trash_can_020 | mid | 5.257 | 317 | 4.28 | 0.9975 | 0 | ood_12 |
ep_000051 | test_ood_lang | office.usd | Find your way to the monitor. | monitor | monitor_016 | near | 3.088 | 146 | 2.156 | 0.9684 | 0 | ood_09 |
ep_000052 | train_id | office.usd | Move all the way to the trash can. | trash_can | trash_can_016 | near | 2.265 | 94 | 1.299 | 0.9677 | 0 | train_17 |
ep_000053 | train_id | office.usd | Move toward the monitor. | monitor | monitor_034 | near | 3.133 | 149 | 2.209 | 0.9631 | 0 | train_04 |
ep_000054 | val_id | office.usd | Approach the trash can. | trash_can | trash_can_023 | near | 2.136 | 87 | 1.18 | 0.9622 | 0 | train_03 |
ep_000055 | train_id | office.usd | Go to the trash can. | trash_can | trash_can_017 | near | 2.673 | 120 | 1.727 | 0.962 | 0 | train_01 |
ep_000056 | train_id | office.usd | Move all the way to the monitor. | monitor | monitor_023 | near | 1.585 | 54 | 0.631 | 0.961 | 0 | train_17 |
ep_000057 | test_id | office.usd | Drive toward the rack until you reach it. | rack | rack_016 | near | 2.861 | 130 | 1.9 | 0.9637 | 0 | train_12 |
ep_000058 | train_id | office.usd | Stop next to the monitor. | monitor | monitor_005 | mid | 4.206 | 211 | 3.252 | 0.9617 | 0 | train_18 |
ep_000059 | test_ood_obj | office.usd | Navigate to the fire extinguisher. | fire_extinguisher | fire_extinguisher_006 | near | 1.6 | 57 | 0.669 | 0.9631 | 0 | train_05 |
ep_000060 | train_id | office.usd | Stop next to the monitor. | monitor | monitor_034 | mid | 5.331 | 280 | 4.393 | 0.9679 | 0 | train_18 |
ep_000061 | train_id | office.usd | Get to the trash can. | trash_can | trash_can_016 | near | 2.787 | 127 | 1.843 | 0.9686 | 0 | train_13 |
ep_000062 | train_id | office.usd | Head to the monitor. | monitor | monitor_024 | mid | 5.718 | 301 | 4.756 | 0.9634 | 0 | train_09 |
ep_000063 | train_id | office.usd | Move to the monitor and halt. | monitor | monitor_018 | mid | 6 | 560 | 5.243 | 0.9627 | 0 | train_10 |
ep_000064 | val_id | office.usd | Go to the table in front of you. | table | table_045 | near | 1.94 | 76 | 0.996 | 0.9683 | 0 | train_11 |
ep_000065 | train_id | office.usd | Go to the trash can in front of you. | trash_can | trash_can_015 | mid | 4.115 | 206 | 3.168 | 0.9679 | 0 | train_11 |
ep_000066 | test_ood_lang | office.usd | Park next to the monitor. | monitor | monitor_037 | mid | 6.887 | 371 | 5.926 | 0.9614 | 0 | ood_12 |
ep_000067 | train_id | office.usd | Your destination is the monitor. | monitor | monitor_010 | mid | 5.557 | 297 | 4.622 | 0.9647 | 0 | train_14 |
ep_000068 | train_id | office.usd | Get to the trash can. | trash_can | trash_can_023 | mid | 4.426 | 224 | 3.467 | 0.9654 | 0 | train_13 |
ep_000069 | test_ood_lang | office.usd | Make your way to the chair. | chair | chair_030 | mid | 4.219 | 211 | 3.254 | 0.9673 | 0 | ood_01 |
ep_000070 | train_id | office.usd | Your destination is the monitor. | monitor | monitor_010 | near | 1.682 | 127 | 0.734 | 0.9613 | 0 | train_14 |
ep_000071 | train_id | office.usd | Drive to the table and stop. | table | table_051 | mid | 6.041 | 321 | 5.084 | 0.9601 | 0 | train_02 |
ep_000072 | train_id | office.usd | Get to the chair. | chair | chair_028 | near | 3.214 | 152 | 2.269 | 0.9693 | 0 | train_13 |
ep_000073 | test_id | office.usd | Go to the chair in front of you. | chair | chair_030 | mid | 3.529 | 170 | 2.568 | 0.9645 | 0 | train_11 |
ep_000074 | test_ood_lang | office.usd | Close in on the trash can. | trash_can | trash_can_011 | near | 2.361 | 103 | 1.381 | 0.9949 | 0 | ood_06 |
ep_000075 | test_id | office.usd | Move toward the chair. | chair | chair_028 | mid | 4.591 | 228 | 3.586 | 0.9659 | 0 | train_04 |
ep_000076 | train_id | office.usd | Drive to the chair and stop. | chair | chair_030 | near | 2.777 | 127 | 1.842 | 0.9666 | 0 | train_02 |
ep_000077 | train_id | office.usd | Move toward the monitor. | monitor | monitor_026 | near | 1.883 | 71 | 0.921 | 0.9696 | 0 | train_04 |
ep_000078 | train_id | office.usd | Drive to the monitor and stop. | monitor | monitor_048 | near | 1.962 | 77 | 1.013 | 0.9702 | 0 | train_02 |
ep_000079 | train_id | office.usd | Drive to the trash can and stop. | trash_can | trash_can_015 | mid | 5.492 | 290 | 4.561 | 0.9633 | 0 | train_02 |
ep_000080 | train_id | office.usd | Drive to the table and stop. | table | table_048 | mid | 5.149 | 268 | 4.197 | 0.9627 | 0 | train_02 |
ep_000081 | train_id | office.usd | Go to the trash can. | trash_can | trash_can_021 | near | 3.267 | 158 | 2.35 | 0.9619 | 0 | train_01 |
ep_000082 | train_id | office.usd | Move to the rack and halt. | rack | rack_002 | near | 1.805 | 70 | 0.888 | 0.9612 | 0 | train_10 |
ep_000083 | test_ood_lang | office.usd | Close in on the monitor. | monitor | monitor_018 | mid | 6.645 | 369 | 5.728 | 0.9683 | 0 | ood_06 |
ep_000084 | val_id | office.usd | Head to the table. | table | table_045 | near | 3.06 | 144 | 2.123 | 0.9609 | 0 | train_09 |
ep_000085 | train_id | office.usd | Move toward the monitor. | monitor | monitor_022 | near | 3.029 | 141 | 2.081 | 0.9595 | 0 | train_04 |
ep_000086 | test_ood_obj | office.usd | Locate the fire extinguisher and stop in front of it. | fire_extinguisher | fire_extinguisher_004 | mid | 4.21 | 212 | 3.262 | 0.9672 | 0 | train_15 |
ep_000087 | test_id | office.usd | Locate the monitor and stop in front of it. | monitor | monitor_038 | mid | 5.088 | 274 | 4.147 | 0.9639 | 0 | train_15 |
ep_000088 | val_id | office.usd | Your destination is the monitor. | monitor | monitor_020 | near | 2.822 | 128 | 1.863 | 0.9609 | 0 | train_14 |
ep_000089 | train_id | office.usd | Locate the rack and stop in front of it. | rack | rack_016 | near | 1.616 | 67 | 0.694 | 0.9675 | 0 | train_15 |
ep_000090 | test_id | office.usd | Move all the way to the sofa. | sofa | sofa_018 | near | 2.872 | 131 | 1.918 | 0.9635 | 0 | train_17 |
ep_000091 | train_id | office.usd | Navigate to the table. | table | table_048 | mid | 4.099 | 206 | 3.16 | 0.9689 | 0 | train_05 |
ep_000092 | train_id | office.usd | Drive to the monitor and stop. | monitor | monitor_047 | mid | 6 | 318 | 5.035 | 0.9659 | 0 | train_02 |
ep_000093 | train_id | office.usd | Get to the chair. | chair | chair_030 | near | 2.445 | 109 | 1.536 | 0.9592 | 0 | train_13 |
ep_000094 | train_id | office.usd | Drive to the chair and stop. | chair | chair_030 | mid | 3.619 | 211 | 2.678 | 0.9597 | 0 | train_02 |
ep_000095 | train_id | office.usd | Locate the monitor and stop in front of it. | monitor | monitor_017 | near | 2.089 | 87 | 1.169 | 0.9612 | 0 | train_15 |
ep_000096 | test_ood_lang | office.usd | Find your way to the table. | table | table_046 | mid | 4.914 | 255 | 3.975 | 0.9597 | 0 | ood_09 |
ep_000097 | test_ood_obj | office.usd | Your destination is the fire extinguisher. | fire_extinguisher | fire_extinguisher_005 | mid | 3.693 | 180 | 2.738 | 0.9598 | 0 | train_14 |
ep_000098 | train_id | office.usd | Your destination is the trash can. | trash_can | trash_can_016 | mid | 5.369 | 280 | 4.403 | 0.9667 | 0 | train_14 |
ep_000099 | train_id | office.usd | Go to the monitor in front of you. | monitor | monitor_025 | near | 1.514 | 50 | 0.561 | 0.9626 | 0 | train_11 |
ep_000100 | test_id | office.usd | Navigate to the monitor. | monitor | monitor_041 | mid | 4.942 | 251 | 3.942 | 0.9695 | 0 | train_05 |
MiniVLA-Nav v1
A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
Demo
Nova Carter navigating to named objects across all four Isaac Sim environments.
Dataset Summary
MiniVLA-Nav v1 is a simulation dataset for the Language-Conditioned Object Approach (LCOA) task: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m. Data were collected inside four photorealistic NVIDIA Isaac Sim 5.1 environments (Office, Hospital, Full Warehouse, Warehouse with Multiple Shelves).
Each of the 1,174 episodes pairs a language instruction with per-timestep, synchronized multimodal observations:
| Modality | Resolution / Shape | Format |
|---|---|---|
| Front RGB | 640 Γ 640 Γ 3, uint8 | PNG |
| Metric depth | 640 Γ 640, float32 (metres) | NumPy |
| Instance segmentation | 640 Γ 640, uint16 | PNG |
| Continuous actions (v, Ο) | T Γ 2, float32 | NumPy |
| Tokenized actions (7Γ7) | T Γ 2, int16 | NumPy |
| Robot poses (x,y,z,qw,qx,qy,qz) | T Γ 7, float32 | NumPy |
All sensors operate at 60 Hz (physics Ξt = 1/60 s).
Supported Tasks
- Language-Conditioned Object Approach (LCOA) β given a natural-language goal and front RGB-D observations, predict continuous (v, Ο) or discrete 7Γ7 action tokens to drive a differential-drive robot within 1 m of the named object.
- Behaviour Cloning / Imitation Learning β dense per-step expert labels enable direct supervised training.
- OOD Generalisation β structured evaluation splits test template-paraphrase and object-category out-of-distribution robustness.
Multimodal Observations
Each timestep provides synchronized RGB, metric depth (float32, metres), and instance segmentation. The composites below show RGB (left) and depth colormap (right) from a mid-episode step.
Depth strip β consecutive frames from an office episode, showing depth (metres) as the robot approaches the target:
Scenes
Four photorealistic Isaac Sim environments, each with curated seen/held-out object categories:
Office
Hospital
Full Warehouse
Warehouse (Multiple Shelves)
| Scene | Episodes | Seen Categories | Held-out Categories |
|---|---|---|---|
| Office | 281 | chair, sofa, table, monitor, plant, trash_can | fire_extinguisher, whiteboard |
| Hospital | 22 | chair, trash_can | fire_extinguisher, whiteboard |
| Full Warehouse | 54 | shelf, rack | barrel |
| Warehouse (Multi-Shelf) | 68 | shelf, rack | barrel |
Object Categories
12 categories total β 9 seen during training, 3 held out for OOD evaluation.
Seen categories:
Held-out (OOD): fire_extinguisher, whiteboard, barrel β appear only in test_ood_obj split.
Object Category Demo
All object categories navigated to in the Office scene.
Dataset Structure
v1/
βββ dataset_meta.json # Global metadata (scenes, camera, action space, splits)
βββ assets/ # README visual assets
βββ splits/
β βββ train_id.txt # 261 episode IDs
β βββ val_id.txt # 41 episode IDs
β βββ test_id.txt # 50 episode IDs
β βββ test_ood_obj.txt # 37 episode IDs (held-out object categories)
β βββ test_ood_lang.txt # 36 episode IDs (paraphrase OOD templates)
βββ targets_office.yaml # Per-scene object catalogs (3-D centroids)
βββ targets_hospital.yaml
βββ targets_full_warehouse.yaml
βββ targets_warehouse_multiple_shelves.yaml
βββ episodes/
βββ ep_{N:06d}/
βββ meta.json # Full episode metadata
βββ rgb_front/{t}.png # 640Γ640 RGB frame at step t
βββ depth_front/{t}.npy # 640Γ640 float32 depth (m) at step t
βββ seg_front/{t}.png # 640Γ640 uint16 instance segmentation at step t
βββ actions_continuous.npy # (T, 2) float32 β (v_t, Ο_t)
βββ actions_tokens.npy # (T, 2) int16 β discretized 7Γ7 tokens
βββ poses.npy # (T, 7) float32 β (x,y,z,qw,qx,qy,qz)
Episode Metadata (meta.json)
Each episode's sidecar JSON records the full configuration:
{
"episode_id": "ep_000321",
"scene_id": "full_warehouse.usd",
"goal": {
"target_category": "crate",
"target_id": "crate_038",
"goal_position_xyz_m": [-15.08, 10.77, 2.93]
},
"instruction": {
"text": "Go to the crate.",
"template_id": "train_01"
},
"spawn": { "tier": "mid", "spawn_to_target_dist_m": 3.574 },
"rollout": {
"num_steps": 219,
"terminated_by": "success",
"success": true,
"collision_count": 0,
"final_ne_m": 0.966,
"trajectory_length_m": 2.61
}
}
Splits
| Split | Episodes | Description |
|---|---|---|
train_id |
261 | Seen objects, seen instruction templates |
val_id |
41 | Seen objects, seen templates (validation) |
test_id |
50 | Seen objects, seen templates (held-out test) |
test_ood_obj |
37 | Held-out object categories (fire extinguisher, whiteboard, barrel) |
test_ood_lang |
36 | Paraphrase OOD instruction templates |
| Total | 425 | (current snapshot; full budget: 2,000) |
Language Instructions
Instructions are generated from slot-fill templates with {object} and {color} placeholders.
18 training templates (T1βT18), examples:
- "Go to the {object}."
- "Drive to the {object} and stop."
- "Approach the {object}."
- "Navigate to the {object}."
- "Your destination is the {object}."
12 paraphrase-OOD templates (O1βO12), examples:
- "Make your way to the {object}."
- "Proceed to the {object}."
- "Find the {object} and come to a stop."
- "Close in on the {object}."
Note: Color-slot templates are suppressed in v1 β all targets carry
color=unknownbecause USD assets do not expose material-color attributes through a standard prim API. Active pool: 13 train + 10 paraphrase-OOD templates.
Task Definition
LCOA formulation: Given instruction $\ell$ and observations $o_t = (I_t^\text{RGB}, D_t)$, output actions $a_t = (v_t, \omega_t)$ such that the robot stops within $r_\text{success} = 1.0$ m of the target object centroid.
Action space:
- Continuous: $(v, \omega) \in [0, 1]$ m/s Γ $[-1.5, 1.5]$ rad/s
- Tokenized: each dimension quantized to 7 uniform bins β 49-token vocabulary
Episode termination:
- Success β within 1 m and stationary for β₯ 5 consecutive steps
- Collision β stall detected (no forward progress for β₯ 16 steps near obstacle)
- Timeout β 1,000 steps reached without success
Only successful episodes are retained in the dataset.
Spawn Tiers
Trajectory diversity is ensured through three distance tiers:
| Tier | Weight | Radius |
|---|---|---|
| Near | 30% | 1.5β3.5 m from target |
| Mid | 40% | 3.5β7.0 m from target |
| Far | 30% | Global curated floor points |
Pearson correlation between spawn distance and trajectory length: r = 0.94.
Expert Controller
The data-collection expert is a proportional controller using pixel-level target visibility from the instance segmentation mask:
- Target visible (β₯ 32 px): angular correction from mask centroid column + depth-based speed
- Target not visible: bearing-only proportional law from known goal position
- Obstacle avoidance: speed clamped when depth in central foreground crop < 0.25 m
Rollout Statistics
| Split | N | Mean NE (m) | Mean TL (m) | Mean Steps |
|---|---|---|---|---|
| train_id | 261 | 0.967 | 2.75 | 197.6 |
| val_id | 41 | 0.967 | 2.83 | 205.6 |
| test_id | 50 | 0.966 | 2.74 | 190.6 |
| test_ood_obj | 37 | 0.967 | 2.38 | 174.7 |
| test_ood_lang | 36 | 0.967 | 3.07 | 229.7 |
NE = final navigation error (distance to goal at termination). TL = trajectory length.
Collection Setup
| Property | Value |
|---|---|
| Simulator | NVIDIA Isaac Sim 5.1.0-rc.19 |
| Robot | NVIDIA Nova Carter (differential-drive) |
| Camera | front_hawk/right stereo camera |
| Physics rate | 60 Hz (Ξt = 1/60 s) |
| Image resolution | 640 Γ 640 px |
| Random seed | 42 |
| Generation date | 2026-04-22 |
Loading the Dataset
import json
import numpy as np
from pathlib import Path
from PIL import Image
root = Path("v1")
# Load split
with open(root / "splits" / "train_id.txt") as f:
train_ids = [line.strip() for line in f]
# Load an episode
ep_dir = root / "episodes" / train_ids[0]
meta = json.loads((ep_dir / "meta.json").read_text())
instruction = meta["instruction"]["text"] # "Go to the monitor."
actions = np.load(ep_dir / "actions_continuous.npy") # (T, 2) float32
tokens = np.load(ep_dir / "actions_tokens.npy") # (T, 2) int16
poses = np.load(ep_dir / "poses.npy") # (T, 7) float32
# Load frame t=0
rgb = np.array(Image.open(ep_dir / "rgb_front" / "0.png")) # (640, 640, 3)
depth = np.load(ep_dir / "depth_front" / "0.npy") # (640, 640) metres
seg = np.array(Image.open(ep_dir / "seg_front" / "0.png")) # (640, 640) instance IDs
Citation
If you use MiniVLA-Nav v1 in your research, please cite:
@misc{albustami2026minivlanavv1multiscenesimulation,
title={MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation},
author={Ali Al-Bustami and Jaerock Kwon},
year={2026},
eprint={2605.00397},
archivePrefix={arXiv},
primaryClass={cs.RO},
url={https://arxiv.org/abs/2605.00397},
}
License
This dataset is released under the Creative Commons Attribution 4.0 International (CC BY 4.0) license.
Contact
Ali Al-Bustami - abustami@umich.edu
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