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64
dataset
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3 values
source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
20
60
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stringlengths
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12
⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
contexts
dict
target_frame_id
stringlengths
1
12
target_image
stringlengths
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stringclasses
1 value
mindview_bagel_single_shot_v1
a1d368368d87572674043295520fd2c2ad127e3b3f863f425e13b72ffb92d2d3
scannet
cam_loc
composition
scene0394_01
scene0394_01_415_to_159
415
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0394_01/color/415.jpg", "scene0394_01/color/1738.jpg", "scene0394_01/color/200.jpg", "scene0394_01/color/1694.jpg", "scene0394_01/color/662.jpg", "scene0394_01/color/108.jpg" ] }
159
scene0394_01/color/159.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
edc8afbe3748ee58893ff8ea291ba594f31e0b8b1c40dbdbbacaa744d911ef1d
scannet
cam_loc
composition
scene0395_00
scene0395_00_2282_to_2125
2282
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0395_00/color/2282.jpg", "scene0395_00/color/336.jpg", "scene0395_00/color/396.jpg", "scene0395_00/color/2166.jpg", "scene0395_00/color/432.jpg", "scene0395_00/color/596.jpg" ] }
2125
scene0395_00/color/2125.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
effea4c41f65a83f31f2e118375ef9e4d0ede1ae2ba231a0824025a85d5109c1
scannet
cam_loc
composition
scene0395_00
scene0395_00_723_to_900
723
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.1 meters, then turn right about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0395_00/color/723.jpg", "scene0395_00/color/648.jpg", "scene0395_00/color/612.jpg", "scene0395_00/color/1608.jpg", "scene0395_00/color/1560.jpg", "scene0395_00/color/194.jpg" ] }
900
scene0395_00/color/900.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e00a773944969fef3610adf591f2c9bb444f5710b8edd54a3ec5f26531956db0
scannet
cam_loc
rotation
scene0395_00
scene0395_00_951_to_900
951
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0395_00/color/951.jpg", "scene0395_00/color/1990.jpg", "scene0395_00/color/2406.jpg", "scene0395_00/color/2546.jpg", "scene0395_00/color/1560.jpg", "scene0395_00/color/1608.jpg" ] }
900
scene0395_00/color/900.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
49fd6399923eb1c9f7c0b9d28b4fb7ee0c610a1ac6eb648f77c9d09ee44db04c
scannet
cam_loc
composition
scene0395_00
scene0395_00_1979_to_1901
1979
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move backward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0395_00/color/1979.jpg", "scene0395_00/color/238.jpg", "scene0395_00/color/1948.jpg", "scene0395_00/color/136.jpg", "scene0395_00/color/1842.jpg", "scene0395_00/color/1644.jpg" ] }
1901
scene0395_00/color/1901.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
02aad77015cf45bef3dccde18265d1d2b333c14f16a8d3eb4dee985286e3c7b2
scannet
cam_loc
composition
scene0395_00
scene0395_00_2117_to_2292
2117
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0395_00/color/2117.jpg", "scene0395_00/color/432.jpg", "scene0395_00/color/578.jpg", "scene0395_00/color/336.jpg", "scene0395_00/color/288.jpg", "scene0395_00/color/260.jpg" ] }
2292
scene0395_00/color/2292.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1a121c51046dc7935edd36d68d88bda6d4820be38b4dfb20baecbee4f4c4b141
scannet
cam_loc
composition
scene0395_00
scene0395_00_1901_to_1979
1901
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0395_00/color/1901.jpg", "scene0395_00/color/1654.jpg", "scene0395_00/color/1566.jpg", "scene0395_00/color/204.jpg", "scene0395_00/color/986.jpg", "scene0395_00/color/2004.jpg" ] }
1979
scene0395_00/color/1979.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3090fd13746bd559d606d6f30a7fe1db1c109aedbcf94de8321c1466d58009d6
scannet
cam_loc
translation
scene0395_01
scene0395_01_1175_to_972
1175
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.8 meters, then move right about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0395_01/color/1175.jpg", "scene0395_01/color/1116.jpg", "scene0395_01/color/108.jpg", "scene0395_01/color/2454.jpg", "scene0395_01/color/2480.jpg", "scene0395_01/color/2540.jpg" ] }
972
scene0395_01/color/972.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e22478ec5b115cc5d249327667c28db0a637878e9677b56bc684c312d1bdfb81
scannet
cam_loc
composition
scene0395_01
scene0395_01_1175_to_884
1175
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move right about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0395_01/color/1175.jpg", "scene0395_01/color/986.jpg", "scene0395_01/color/2480.jpg", "scene0395_01/color/108.jpg", "scene0395_01/color/2538.jpg", "scene0395_01/color/2556.jpg" ] }
884
scene0395_01/color/884.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
462996bfa6b1a407526cfcbfaf218101c65fd7efa735ad6b3542809823c58930
scannet
cam_loc
translation
scene0395_01
scene0395_01_972_to_1181
972
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.9 meters, then move forward about 0.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0395_01/color/972.jpg", "scene0395_01/color/1038.jpg", "scene0395_01/color/1086.jpg", "scene0395_01/color/300.jpg", "scene0395_01/color/2498.jpg", "scene0395_01/color/2534.jpg" ] }
1181
scene0395_01/color/1181.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
07030799e8e463c1897a61b6a57471ab3d6a816278bff68d795b16993aa7a680
scannet
cam_loc
rotation
scene0395_01
scene0395_01_1722_to_1699
1722
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0395_01/color/1722.jpg", "scene0395_01/color/1800.jpg", "scene0395_01/color/340.jpg", "scene0395_01/color/1618.jpg", "scene0395_01/color/1422.jpg", "scene0395_01/color/1130.jpg" ] }
1699
scene0395_01/color/1699.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3e0d7d954d925ba8971589a9671b402818cbe42ce301d08f8897a64fb4a09f31
scannet
cam_loc
rotation
scene0395_01
scene0395_01_1699_to_1722
1699
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0395_01/color/1699.jpg", "scene0395_01/color/1594.jpg", "scene0395_01/color/2388.jpg", "scene0395_01/color/2422.jpg", "scene0395_01/color/1198.jpg", "scene0395_01/color/2480.jpg" ] }
1722
scene0395_01/color/1722.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bbe1d0eafec606a45df60f54b9a753269c4a13562f8211805bd6d6daaca58999
scannet
cam_loc
composition
scene0395_02
scene0395_02_1629_to_1872
1629
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees, then move backward about 1.1 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0395_02/color/1629.jpg", "scene0395_02/color/200.jpg", "scene0395_02/color/138.jpg", "scene0395_02/color/102.jpg", "scene0395_02/color/66.jpg", "scene0395_02/color/668.jpg" ] }
1872
scene0395_02/color/1872.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d8bdd2c46a1b03ee4be48b1190b68e85f4fe4261b328e74f8eeeaa27242e04e5
scannet
cam_loc
composition
scene0395_02
scene0395_02_1855_to_1660
1855
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.2 meters, then turn left about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0395_02/color/1855.jpg", "scene0395_02/color/1174.jpg", "scene0395_02/color/88.jpg", "scene0395_02/color/1788.jpg", "scene0395_02/color/150.jpg", "scene0395_02/color/1614.jpg" ] }
1660
scene0395_02/color/1660.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b2756a875881c86d1ec04a8c53beea26acbfe2b3b25e11127d58cace433d7ac3
scannet
cam_loc
rotation
scene0395_02
scene0395_02_54_to_108
54
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0395_02/color/54.jpg", "scene0395_02/color/82.jpg", "scene0395_02/color/1662.jpg", "scene0395_02/color/1590.jpg", "scene0395_02/color/1764.jpg", "scene0395_02/color/180.jpg" ] }
108
scene0395_02/color/108.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7ba2360134b8979c55e87a194fd62909112f4dc730cab4e8e1928cc0bb71a55f
scannet
cam_loc
rotation
scene0395_02
scene0395_02_1468_to_1577
1468
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0395_02/color/1468.jpg", "scene0395_02/color/1492.jpg", "scene0395_02/color/1524.jpg", "scene0395_02/color/210.jpg", "scene0395_02/color/150.jpg", "scene0395_02/color/1712.jpg" ] }
1577
scene0395_02/color/1577.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ed5aaa4d9f5dc361c1e04c1bdb3859d0d43ba3dcfbf02051285c74dd9c2f0b51
scannet
cam_loc
rotation
scene0395_02
scene0395_02_1079_to_1052
1079
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0395_02/color/1079.jpg", "scene0395_02/color/870.jpg", "scene0395_02/color/460.jpg", "scene0395_02/color/368.jpg", "scene0395_02/color/262.jpg", "scene0395_02/color/220.jpg" ] }
1052
scene0395_02/color/1052.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4541c93d6792f026b7ebc3798aba96a72ca369707e714d1b771dafa29ce6327a
scannet
cam_loc
rotation
scene0397_00
scene0397_00_469_to_523
469
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0397_00/color/469.jpg", "scene0397_00/color/1078.jpg", "scene0397_00/color/1090.jpg", "scene0397_00/color/1150.jpg", "scene0397_00/color/564.jpg", "scene0397_00/color/322.jpg" ] }
523
scene0397_00/color/523.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c245f665a8415e4143f918eb7ea8ff197d0c75a1e286daf26874ed77dbace52b
scannet
cam_loc
rotation
scene0397_00
scene0397_00_521_to_465
521
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0397_00/color/521.jpg", "scene0397_00/color/1082.jpg", "scene0397_00/color/1052.jpg", "scene0397_00/color/1310.jpg", "scene0397_00/color/598.jpg", "scene0397_00/color/1390.jpg" ] }
465
scene0397_00/color/465.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d7cc37ab8dc6f46135899dd7826d4ba673ac0f2830b0763b20d631d8595a4075
scannet
cam_loc
rotation
scene0397_00
scene0397_00_1347_to_1547
1347
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0397_00/color/1347.jpg", "scene0397_00/color/284.jpg", "scene0397_00/color/1620.jpg", "scene0397_00/color/132.jpg", "scene0397_00/color/794.jpg", "scene0397_00/color/858.jpg" ] }
1547
scene0397_00/color/1547.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0566fc480e2817a37323543e6c824ab19856045bdfc9543f055588b87b1d297a
scannet
cam_loc
composition
scene0397_01
scene0397_01_1688_to_1586
1688
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0397_01/color/1688.jpg", "scene0397_01/color/1664.jpg", "scene0397_01/color/214.jpg", "scene0397_01/color/1498.jpg", "scene0397_01/color/906.jpg", "scene0397_01/color/778.jpg" ] }
1586
scene0397_01/color/1586.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
788e2788069a7fa3c12a61340ba4d80a8a19a7bb16aa5b9ae3f7e29969effff5
scannet
cam_loc
rotation
scene0397_01
scene0397_01_157_to_206
157
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0397_01/color/157.jpg", "scene0397_01/color/1668.jpg", "scene0397_01/color/984.jpg", "scene0397_01/color/1524.jpg", "scene0397_01/color/754.jpg", "scene0397_01/color/788.jpg" ] }
206
scene0397_01/color/206.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5b0e6fb2019c0bb2607324ab2b10d1180440e108fbfddcc48808f71e1401ca77
scannet
cam_loc
composition
scene0397_01
scene0397_01_454_to_499
454
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0397_01/color/454.jpg", "scene0397_01/color/540.jpg", "scene0397_01/color/144.jpg", "scene0397_01/color/1680.jpg", "scene0397_01/color/1098.jpg", "scene0397_01/color/1626.jpg" ] }
499
scene0397_01/color/499.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b14e0a0fa5a6675e8bb09a04d4c745f2ff2b7d715f1970447e591f33a1b37cc9
scannet
cam_loc
composition
scene0397_01
scene0397_01_1592_to_1682
1592
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0397_01/color/1592.jpg", "scene0397_01/color/942.jpg", "scene0397_01/color/1194.jpg", "scene0397_01/color/190.jpg", "scene0397_01/color/142.jpg", "scene0397_01/color/492.jpg" ] }
1682
scene0397_01/color/1682.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
01dc69e0fcf251c3e856ec9b3713fd9e1b8f15e3c7353e53d2e24758457fa92f
scannet
cam_loc
rotation
scene0398_00
scene0398_00_362_to_430
362
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0398_00/color/362.jpg", "scene0398_00/color/968.jpg", "scene0398_00/color/942.jpg", "scene0398_00/color/908.jpg", "scene0398_00/color/1070.jpg", "scene0398_00/color/472.jpg" ] }
430
scene0398_00/color/430.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
910f67ef4a7cadf0ae8d9a01bb2971b6d9968bf6bcd607a9d04f9392a5e95e85
scannet
cam_loc
rotation
scene0398_00
scene0398_00_430_to_357
430
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0398_00/color/430.jpg", "scene0398_00/color/402.jpg", "scene0398_00/color/304.jpg", "scene0398_00/color/280.jpg", "scene0398_00/color/514.jpg", "scene0398_00/color/1178.jpg" ] }
357
scene0398_00/color/357.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7fc172fef992033588a9782a34c8b31f103cbbeb746bd200540d51f0919a0f93
scannet
cam_loc
rotation
scene0398_01
scene0398_01_416_to_374
416
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0398_01/color/416.jpg", "scene0398_01/color/406.jpg", "scene0398_01/color/342.jpg", "scene0398_01/color/322.jpg", "scene0398_01/color/476.jpg", "scene0398_01/color/500.jpg" ] }
374
scene0398_01/color/374.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dbc6c80415a66398604a1b2e3457f7b2de98583eb920d558fdbed7bdc87b2403
scannet
cam_loc
rotation
scene0401_00
scene0401_00_87_to_228
87
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0401_00/color/87.jpg", "scene0401_00/color/736.jpg", "scene0401_00/color/786.jpg", "scene0401_00/color/1346.jpg", "scene0401_00/color/620.jpg", "scene0401_00/color/1798.jpg" ] }
228
scene0401_00/color/228.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cf1b2694eb1843aad872f4d5d5cce7acb4f601ee67f919a053e3cd09e40e519a
scannet
cam_loc
rotation
scene0401_00
scene0401_00_273_to_248
273
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0401_00/color/273.jpg", "scene0401_00/color/2318.jpg", "scene0401_00/color/2344.jpg", "scene0401_00/color/808.jpg", "scene0401_00/color/1284.jpg", "scene0401_00/color/1436.jpg" ] }
248
scene0401_00/color/248.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8590e786fc9384063c7a44477de870a49770961d485bb67d6660516cddbcac2b
scannet
cam_loc
rotation
scene0401_00
scene0401_00_348_to_303
348
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0401_00/color/348.jpg", "scene0401_00/color/900.jpg", "scene0401_00/color/944.jpg", "scene0401_00/color/866.jpg", "scene0401_00/color/2344.jpg", "scene0401_00/color/2362.jpg" ] }
303
scene0401_00/color/303.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9993de70005eb20e7b701a8ea99c426f469734c846bf0fa5ec0a961f003747b6
scannet
cam_loc
rotation
scene0401_00
scene0401_00_630_to_528
630
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0401_00/color/630.jpg", "scene0401_00/color/22.jpg", "scene0401_00/color/1744.jpg", "scene0401_00/color/1974.jpg", "scene0401_00/color/2068.jpg", "scene0401_00/color/2120.jpg" ] }
528
scene0401_00/color/528.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
addcc8f1f0b8f15519fadf2143a664c09e82c6927e622d7a3c6f8de193b851c0
scannet
cam_loc
rotation
scene0401_00
scene0401_00_528_to_630
528
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0401_00/color/528.jpg", "scene0401_00/color/574.jpg", "scene0401_00/color/1804.jpg", "scene0401_00/color/1718.jpg", "scene0401_00/color/664.jpg", "scene0401_00/color/2004.jpg" ] }
630
scene0401_00/color/630.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c4bf283181bec2c9a7855975d9fc1a0453f69a9de72366092496003f57c30551
scannet
cam_loc
translation
scene0404_00
scene0404_00_2255_to_2190
2255
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the anc...
6
{ "6": [ "scene0404_00/color/2255.jpg", "scene0404_00/color/1506.jpg", "scene0404_00/color/4264.jpg", "scene0404_00/color/4146.jpg", "scene0404_00/color/4116.jpg", "scene0404_00/color/552.jpg" ] }
2190
scene0404_00/color/2190.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cb80ac419eb8828a98b7c5bb61ae98a732d3a53cd5c671588af7d5c55bba7ce6
scannet
cam_loc
composition
scene0404_00
scene0404_00_1150_to_1086
1150
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0404_00/color/1150.jpg", "scene0404_00/color/2928.jpg", "scene0404_00/color/3780.jpg", "scene0404_00/color/726.jpg", "scene0404_00/color/3900.jpg", "scene0404_00/color/638.jpg" ] }
1086
scene0404_00/color/1086.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
869c1041aa92b188729b454a59abcdab33a0b5e31d76a25d2e2581101e67ad38
scannet
cam_loc
rotation
scene0404_00
scene0404_00_452_to_376
452
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0404_00/color/452.jpg", "scene0404_00/color/1934.jpg", "scene0404_00/color/2086.jpg", "scene0404_00/color/4308.jpg", "scene0404_00/color/4026.jpg", "scene0404_00/color/546.jpg" ] }
376
scene0404_00/color/376.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
efdab104d1b81bb879fa26a30d2136c4e32ff6685b5b6161b0f8965f89b89b0d
scannet
cam_loc
rotation
scene0404_00
scene0404_00_546_to_587
546
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0404_00/color/546.jpg", "scene0404_00/color/1830.jpg", "scene0404_00/color/4102.jpg", "scene0404_00/color/4040.jpg", "scene0404_00/color/870.jpg", "scene0404_00/color/44.jpg" ] }
587
scene0404_00/color/587.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8b74b2b8bcceb04f15564e4c946396191fad5670a76fd51b130800a192e9ad10
scannet
cam_loc
composition
scene0404_01
scene0404_01_1513_to_1757
1513
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0404_01/color/1513.jpg", "scene0404_01/color/1218.jpg", "scene0404_01/color/1490.jpg", "scene0404_01/color/1482.jpg", "scene0404_01/color/662.jpg", "scene0404_01/color/694.jpg" ] }
1757
scene0404_01/color/1757.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6cd951d768bb1367c8f83c7255f344216a9e89af8cfeedc2c3fe4a5b74f8c046
scannet
cam_loc
translation
scene0404_01
scene0404_01_3234_to_3291
3234
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.5 meters, then move forward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0404_01/color/3234.jpg", "scene0404_01/color/380.jpg", "scene0404_01/color/88.jpg", "scene0404_01/color/2904.jpg", "scene0404_01/color/3804.jpg", "scene0404_01/color/194.jpg" ] }
3291
scene0404_01/color/3291.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
03c9401c66493361e1ad66d793931b315065965e6c713dbe5a3a6c78c9d9942a
scannet
cam_loc
rotation
scene0404_01
scene0404_01_3345_to_3497
3345
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0404_01/color/3345.jpg", "scene0404_01/color/124.jpg", "scene0404_01/color/296.jpg", "scene0404_01/color/152.jpg", "scene0404_01/color/274.jpg", "scene0404_01/color/252.jpg" ] }
3497
scene0404_01/color/3497.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5471b4801c53e737b4b87124c0d96d5f4095a45c47ab91ee1db512d0c185e5c0
scannet
cam_loc
rotation
scene0404_02
scene0404_02_1185_to_1396
1185
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0404_02/color/1185.jpg", "scene0404_02/color/2580.jpg", "scene0404_02/color/2558.jpg", "scene0404_02/color/2550.jpg", "scene0404_02/color/2832.jpg", "scene0404_02/color/2856.jpg" ] }
1396
scene0404_02/color/1396.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
432068298bbf231b1637b774253d386d39ee65327de17d79392a31191dfed5a0
scannet
cam_loc
rotation
scene0404_02
scene0404_02_4007_to_3828
4007
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0404_02/color/4007.jpg", "scene0404_02/color/2328.jpg", "scene0404_02/color/926.jpg", "scene0404_02/color/956.jpg", "scene0404_02/color/148.jpg", "scene0404_02/color/178.jpg" ] }
3828
scene0404_02/color/3828.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e1a0e2a8eb20607cce1d8d7a58c89353dabc1dbdda9d65f65c6a8cbc71ae90f5
scannet
cam_loc
rotation
scene0404_02
scene0404_02_366_to_402
366
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0404_02/color/366.jpg", "scene0404_02/color/5196.jpg", "scene0404_02/color/4390.jpg", "scene0404_02/color/4350.jpg", "scene0404_02/color/4230.jpg", "scene0404_02/color/4150.jpg" ] }
402
scene0404_02/color/402.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3549711eff4c8b65cc2f23b751f5e525735b88a457a89279f1240d02745fd05e
scannet
cam_loc
composition
scene0404_02
scene0404_02_3095_to_2867
3095
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0404_02/color/3095.jpg", "scene0404_02/color/230.jpg", "scene0404_02/color/1362.jpg", "scene0404_02/color/1398.jpg", "scene0404_02/color/1550.jpg", "scene0404_02/color/352.jpg" ] }
2867
scene0404_02/color/2867.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
326cb30a063b691f6ab887267fe1634752669b7b772e1eede5b3605457cfb725
scannet
cam_loc
rotation
scene0404_02
scene0404_02_4426_to_4285
4426
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0404_02/color/4426.jpg", "scene0404_02/color/1936.jpg", "scene0404_02/color/2434.jpg", "scene0404_02/color/2484.jpg", "scene0404_02/color/1800.jpg", "scene0404_02/color/2832.jpg" ] }
4285
scene0404_02/color/4285.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c95a0ec2a92656f741bcc236660ab08a57415372eaf1ea9c803fc0e9bf55d4d7
scannet
cam_loc
rotation
scene0405_00
scene0405_00_1822_to_2101
1822
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn around. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera pose; the othe...
6
{ "6": [ "scene0405_00/color/1822.jpg", "scene0405_00/color/84.jpg", "scene0405_00/color/512.jpg", "scene0405_00/color/2266.jpg", "scene0405_00/color/364.jpg", "scene0405_00/color/2052.jpg" ] }
2101
scene0405_00/color/2101.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b517b08392c83544e8394060f91781d49e63e2c524f7721200512e8594dd6897
scannet
cam_loc
rotation
scene0405_00
scene0405_00_2106_to_1824
2106
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn around. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera pose; the othe...
6
{ "6": [ "scene0405_00/color/2106.jpg", "scene0405_00/color/2052.jpg", "scene0405_00/color/1784.jpg", "scene0405_00/color/714.jpg", "scene0405_00/color/114.jpg", "scene0405_00/color/524.jpg" ] }
1824
scene0405_00/color/1824.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
52caf3827bb89993405ca323058d17b47026348c3c9c2248c8c88abda955ae05
scannet
cam_loc
rotation
scene0407_00
scene0407_00_728_to_705
728
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0407_00/color/728.jpg", "scene0407_00/color/1050.jpg", "scene0407_00/color/120.jpg", "scene0407_00/color/176.jpg", "scene0407_00/color/244.jpg", "scene0407_00/color/296.jpg" ] }
705
scene0407_00/color/705.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a4ad2280bff0e186b29f8fc5c197ee0340ad9c71eef30540f7077a66f2449660
scannet
cam_loc
translation
scene0408_00
scene0408_00_155_to_283
155
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.8 meters, then move left about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0408_00/color/155.jpg", "scene0408_00/color/1108.jpg", "scene0408_00/color/1278.jpg", "scene0408_00/color/1228.jpg", "scene0408_00/color/1064.jpg", "scene0408_00/color/1038.jpg" ] }
283
scene0408_00/color/283.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
354674fc573e5966cf30ea4139b095719c71cf765269387edb82a8ff6354676b
scannet
cam_loc
translation
scene0408_00
scene0408_00_1241_to_1154
1241
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.5 meters, then move backward about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0408_00/color/1241.jpg", "scene0408_00/color/1066.jpg", "scene0408_00/color/1472.jpg", "scene0408_00/color/1520.jpg", "scene0408_00/color/1388.jpg", "scene0408_00/color/1662.jpg" ] }
1154
scene0408_00/color/1154.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b209ca027ac50792b66f485905f1d09daf0ebb184a2fd63d25a5e041c9ca99ba
scannet
cam_loc
composition
scene0408_00
scene0408_00_64_to_208
64
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 1.0 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0408_00/color/64.jpg", "scene0408_00/color/1012.jpg", "scene0408_00/color/1070.jpg", "scene0408_00/color/128.jpg", "scene0408_00/color/1108.jpg", "scene0408_00/color/1284.jpg" ] }
208
scene0408_00/color/208.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
fd46c23ee6e7087ea3cc7a355acc001b23c1ac5cdd35d04330e42f34f7c5dd18
scannet
cam_loc
translation
scene0408_00
scene0408_00_288_to_155
288
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.9 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0408_00/color/288.jpg", "scene0408_00/color/1536.jpg", "scene0408_00/color/416.jpg", "scene0408_00/color/1084.jpg", "scene0408_00/color/1066.jpg", "scene0408_00/color/1038.jpg" ] }
155
scene0408_00/color/155.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
574e5284dec3cc72445580990e70eb99bd593ac1c45f5fa2c1d51e5b4210ea0d
scannet
cam_loc
rotation
scene0408_00
scene0408_00_442_to_389
442
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0408_00/color/442.jpg", "scene0408_00/color/1362.jpg", "scene0408_00/color/1438.jpg", "scene0408_00/color/1676.jpg", "scene0408_00/color/550.jpg", "scene0408_00/color/702.jpg" ] }
389
scene0408_00/color/389.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d857b9c20fdc793845064c777987f177dc7dd8276334171285f946bd34ab07fa
scannet
cam_loc
rotation
scene0408_00
scene0408_00_348_to_451
348
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0408_00/color/348.jpg", "scene0408_00/color/1438.jpg", "scene0408_00/color/1362.jpg", "scene0408_00/color/1586.jpg", "scene0408_00/color/1678.jpg", "scene0408_00/color/546.jpg" ] }
451
scene0408_00/color/451.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bb6df71f9baa9857564e9c38b58b4f29bfad66427f80246b9207e7412df85302
scannet
cam_loc
composition
scene0408_00
scene0408_00_1626_to_1425
1626
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.2 meters, then turn right about 90 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0408_00/color/1626.jpg", "scene0408_00/color/1374.jpg", "scene0408_00/color/420.jpg", "scene0408_00/color/1668.jpg", "scene0408_00/color/536.jpg", "scene0408_00/color/694.jpg" ] }
1425
scene0408_00/color/1425.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
43cc99236fe8d1ab5bbef64fa973839cc889280747e765b7cb47dd64fe74b617
scannet
cam_loc
translation
scene0408_01
scene0408_01_712_to_800
712
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.9 meters, then move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0408_01/color/712.jpg", "scene0408_01/color/702.jpg", "scene0408_01/color/692.jpg", "scene0408_01/color/720.jpg", "scene0408_01/color/610.jpg", "scene0408_01/color/460.jpg" ] }
800
scene0408_01/color/800.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d225cc133e7cb22182ee02aae50457dc13eb5eb3d3d928ec9a2ec5b253edd4e0
scannet
cam_loc
rotation
scene0408_01
scene0408_01_464_to_368
464
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0408_01/color/464.jpg", "scene0408_01/color/402.jpg", "scene0408_01/color/232.jpg", "scene0408_01/color/1124.jpg", "scene0408_01/color/672.jpg", "scene0408_01/color/610.jpg" ] }
368
scene0408_01/color/368.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8ce6953d1df3f11ea0c5b2a36ce755902bf289c0747531c37b3a6603d141da25
scannet
cam_loc
translation
scene0408_01
scene0408_01_991_to_950
991
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.4 meters, then move left about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0408_01/color/991.jpg", "scene0408_01/color/26.jpg", "scene0408_01/color/104.jpg", "scene0408_01/color/146.jpg", "scene0408_01/color/206.jpg", "scene0408_01/color/368.jpg" ] }
950
scene0408_01/color/950.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e84c210545f5313fb72329d0ac2caef3f9695bff9f925fc4037d40e9b26471e5
scannet
cam_loc
composition
scene0408_01
scene0408_01_92_to_290
92
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move forward about 1.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0408_01/color/92.jpg", "scene0408_01/color/960.jpg", "scene0408_01/color/1132.jpg", "scene0408_01/color/208.jpg", "scene0408_01/color/386.jpg", "scene0408_01/color/402.jpg" ] }
290
scene0408_01/color/290.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6296aa22f7778085cd6faa24d87d7c552183783de13f522383b43a2544beec09
scannet
cam_loc
rotation
scene0409_01
scene0409_01_797_to_822
797
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0409_01/color/797.jpg", "scene0409_01/color/200.jpg", "scene0409_01/color/238.jpg", "scene0409_01/color/284.jpg", "scene0409_01/color/320.jpg", "scene0409_01/color/392.jpg" ] }
822
scene0409_01/color/822.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e9c49037dad1fe0670b12bd1d3c7852f27196c41e9fb96eded8dfe01a2961f4c
scannet
cam_loc
composition
scene0409_01
scene0409_01_206_to_167
206
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0409_01/color/206.jpg", "scene0409_01/color/232.jpg", "scene0409_01/color/736.jpg", "scene0409_01/color/116.jpg", "scene0409_01/color/656.jpg", "scene0409_01/color/632.jpg" ] }
167
scene0409_01/color/167.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
23963d6b612439b67ec2221ecbf9f5f4e62b76ff1069d46c71fe9e5993cfe84c
scannet
cam_loc
composition
scene0409_01
scene0409_01_167_to_206
167
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0409_01/color/167.jpg", "scene0409_01/color/180.jpg", "scene0409_01/color/242.jpg", "scene0409_01/color/692.jpg", "scene0409_01/color/656.jpg", "scene0409_01/color/632.jpg" ] }
206
scene0409_01/color/206.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e7e6beb1b87ffa046f3a8c97f84415c1ad8764401033494d88aa3a3907d8b1ba
scannet
cam_loc
rotation
scene0411_01
scene0411_01_587_to_637
587
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0411_01/color/587.jpg", "scene0411_01/color/578.jpg", "scene0411_01/color/602.jpg", "scene0411_01/color/732.jpg", "scene0411_01/color/392.jpg", "scene0411_01/color/238.jpg" ] }
637
scene0411_01/color/637.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e12377fb759161bfa46f617cf3411964e4ba17ed12b4a1364e8df7a443eacb1b
scannet
cam_loc
translation
scene0411_02
scene0411_02_1200_to_1084
1200
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 1.1 meters, then move right about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0411_02/color/1200.jpg", "scene0411_02/color/114.jpg", "scene0411_02/color/150.jpg", "scene0411_02/color/202.jpg", "scene0411_02/color/302.jpg", "scene0411_02/color/368.jpg" ] }
1084
scene0411_02/color/1084.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a75ae5c4dafb3d0ace9252a4e3374ae51900062a811393766437e271a8078964
scannet
cam_loc
rotation
scene0416_00
scene0416_00_227_to_145
227
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0416_00/color/227.jpg", "scene0416_00/color/1168.jpg", "scene0416_00/color/1108.jpg", "scene0416_00/color/1282.jpg", "scene0416_00/color/1384.jpg", "scene0416_00/color/1010.jpg" ] }
145
scene0416_00/color/145.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e7ac485df44166e916a9e76741c83f674b6494404612807ba0d36cb8fb46ad04
scannet
cam_loc
rotation
scene0416_03
scene0416_03_1474_to_1725
1474
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0416_03/color/1474.jpg", "scene0416_03/color/1514.jpg", "scene0416_03/color/286.jpg", "scene0416_03/color/1394.jpg", "scene0416_03/color/1360.jpg", "scene0416_03/color/1292.jpg" ] }
1725
scene0416_03/color/1725.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
814747f6abbc1f1434583c9b9a6fd2299a330978839a442d1527207eb3220045
scannet
cam_loc
rotation
scene0416_03
scene0416_03_1727_to_1472
1727
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0416_03/color/1727.jpg", "scene0416_03/color/1400.jpg", "scene0416_03/color/1718.jpg", "scene0416_03/color/22.jpg", "scene0416_03/color/1508.jpg", "scene0416_03/color/288.jpg" ] }
1472
scene0416_03/color/1472.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a1abfce1117f128bdaf9911883f1aaaa6b19afc7d590ac779a4031b80f27d170
scannet
cam_loc
rotation
scene0416_04
scene0416_04_1538_to_1264
1538
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0416_04/color/1538.jpg", "scene0416_04/color/1222.jpg", "scene0416_04/color/2750.jpg", "scene0416_04/color/2684.jpg", "scene0416_04/color/1578.jpg", "scene0416_04/color/1628.jpg" ] }
1264
scene0416_04/color/1264.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
84ec23e662f750d634600678aeab5cd813a7910bac2bbb1335b25020fd421808
scannet
cam_loc
composition
scene0417_00
scene0417_00_311_to_243
311
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.6 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0417_00/color/311.jpg", "scene0417_00/color/1180.jpg", "scene0417_00/color/1210.jpg", "scene0417_00/color/576.jpg", "scene0417_00/color/700.jpg", "scene0417_00/color/1266.jpg" ] }
243
scene0417_00/color/243.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4638a7902eab31d6f6c2a25e949a89f955a3b099a8053ec7f094e24d94ea5cab
scannet
cam_loc
rotation
scene0417_00
scene0417_00_1086_to_1136
1086
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0417_00/color/1086.jpg", "scene0417_00/color/316.jpg", "scene0417_00/color/322.jpg", "scene0417_00/color/950.jpg", "scene0417_00/color/100.jpg", "scene0417_00/color/654.jpg" ] }
1136
scene0417_00/color/1136.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
58671ce5e4a06fee9fd68097f337421a23eaf76aedd07d477732c393371dcc0e
scannet
cam_loc
composition
scene0417_00
scene0417_00_243_to_311
243
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move forward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0417_00/color/243.jpg", "scene0417_00/color/666.jpg", "scene0417_00/color/534.jpg", "scene0417_00/color/994.jpg", "scene0417_00/color/1044.jpg", "scene0417_00/color/1120.jpg" ] }
311
scene0417_00/color/311.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
74a7b92a0c7ab4973ffc640b7f3897cae8c82b263dccb1d02311fec9228ac78d
scannet
cam_loc
composition
scene0417_00
scene0417_00_61_to_138
61
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.1 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0417_00/color/61.jpg", "scene0417_00/color/1230.jpg", "scene0417_00/color/668.jpg", "scene0417_00/color/1262.jpg", "scene0417_00/color/1060.jpg", "scene0417_00/color/400.jpg" ] }
138
scene0417_00/color/138.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
127abf5560593f76573fe54f2d492e6cb5297b718342d202f4d6365d5aaa0bbf
scannet
cam_loc
composition
scene0417_00
scene0417_00_139_to_60
139
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move right about 1.1 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0417_00/color/139.jpg", "scene0417_00/color/530.jpg", "scene0417_00/color/1088.jpg", "scene0417_00/color/10.jpg", "scene0417_00/color/426.jpg", "scene0417_00/color/938.jpg" ] }
60
scene0417_00/color/60.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7a022ded3cc30dbaef9b4d4c249f40ec7f962cba98b5eda90f2a3b2fa10f342a
scannet
cam_loc
composition
scene0417_00
scene0417_00_482_to_504
482
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0417_00/color/482.jpg", "scene0417_00/color/1094.jpg", "scene0417_00/color/984.jpg", "scene0417_00/color/938.jpg", "scene0417_00/color/104.jpg", "scene0417_00/color/654.jpg" ] }
504
scene0417_00/color/504.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
47b4ee87a114e964504e26859ba22fe141bcab4cb3b552f6c35e2ae145661f28
scannet
cam_loc
rotation
scene0418_00
scene0418_00_2185_to_2092
2185
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0418_00/color/2185.jpg", "scene0418_00/color/2144.jpg", "scene0418_00/color/2056.jpg", "scene0418_00/color/2414.jpg", "scene0418_00/color/544.jpg", "scene0418_00/color/600.jpg" ] }
2092
scene0418_00/color/2092.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1cc75e3753762932fbd826b15a6770fd02f849e72d28d5fbb5754f757ac2f892
scannet
cam_loc
rotation
scene0418_00
scene0418_00_2095_to_2184
2095
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0418_00/color/2095.jpg", "scene0418_00/color/2128.jpg", "scene0418_00/color/2244.jpg", "scene0418_00/color/2378.jpg", "scene0418_00/color/2018.jpg", "scene0418_00/color/3186.jpg" ] }
2184
scene0418_00/color/2184.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
803623273ffac5b17b0ac7cee22615c73b8949e3f636e77ec3fde1fbb6d46df8
scannet
cam_loc
rotation
scene0418_01
scene0418_01_361_to_313
361
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0418_01/color/361.jpg", "scene0418_01/color/444.jpg", "scene0418_01/color/2336.jpg", "scene0418_01/color/1766.jpg", "scene0418_01/color/1854.jpg", "scene0418_01/color/264.jpg" ] }
313
scene0418_01/color/313.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
49de1e94664fe79895bc6a8b9df2604f3f16ca8e425008a36bceb1d0d0bc4972
scannet
cam_loc
rotation
scene0418_01
scene0418_01_2693_to_2596
2693
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0418_01/color/2693.jpg", "scene0418_01/color/322.jpg", "scene0418_01/color/2640.jpg", "scene0418_01/color/1122.jpg", "scene0418_01/color/170.jpg", "scene0418_01/color/2534.jpg" ] }
2596
scene0418_01/color/2596.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b1279a584b1322c83b818194615ab4f3f56f4de1e98d2be0faf339e4e24bfb5a
scannet
cam_loc
rotation
scene0418_02
scene0418_02_1699_to_1841
1699
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0418_02/color/1699.jpg", "scene0418_02/color/1790.jpg", "scene0418_02/color/56.jpg", "scene0418_02/color/528.jpg", "scene0418_02/color/1530.jpg", "scene0418_02/color/1486.jpg" ] }
1841
scene0418_02/color/1841.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
b9bfef55d49f61f6461dfb06fd05d4dcd33a089c6a1533cde3ea0196bdf0f8f5
scannet
cam_loc
rotation
scene0418_02
scene0418_02_293_to_231
293
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0418_02/color/293.jpg", "scene0418_02/color/2354.jpg", "scene0418_02/color/2138.jpg", "scene0418_02/color/2512.jpg", "scene0418_02/color/1478.jpg", "scene0418_02/color/448.jpg" ] }
231
scene0418_02/color/231.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9ce4347505e393e0df2768b4700872e6ffdc91a7290de85c5a39ab682dc1f598
scannet
cam_loc
translation
scene0419_02
scene0419_02_1865_to_1921
1865
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0419_02/color/1865.jpg", "scene0419_02/color/1592.jpg", "scene0419_02/color/1626.jpg", "scene0419_02/color/1764.jpg", "scene0419_02/color/2056.jpg", "scene0419_02/color/2118.jpg" ] }
1921
scene0419_02/color/1921.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
62d5c2a93208f3561c2cffc6fd1ae6b4a4fd3edcfca3bd4a8883ecfd9d354279
scannet
cam_loc
composition
scene0419_02
scene0419_02_2740_to_2857
2740
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0419_02/color/2740.jpg", "scene0419_02/color/2772.jpg", "scene0419_02/color/1562.jpg", "scene0419_02/color/1540.jpg", "scene0419_02/color/3180.jpg", "scene0419_02/color/3270.jpg" ] }
2857
scene0419_02/color/2857.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9e4ea9180529b09a38bae4728d826d3eb624ca11be49dba7f7605a2259e3af7c
scannet
cam_loc
rotation
scene0420_00
scene0420_00_1281_to_1211
1281
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0420_00/color/1281.jpg", "scene0420_00/color/1252.jpg", "scene0420_00/color/1034.jpg", "scene0420_00/color/1170.jpg", "scene0420_00/color/1330.jpg", "scene0420_00/color/1366.jpg" ] }
1211
scene0420_00/color/1211.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8813b45c1e81ff101c674ff25f1b6a4b8d624dac53918deebb64066a1bdaa000
scannet
cam_loc
rotation
scene0420_00
scene0420_00_1212_to_1282
1212
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0420_00/color/1212.jpg", "scene0420_00/color/1230.jpg", "scene0420_00/color/1244.jpg", "scene0420_00/color/1170.jpg", "scene0420_00/color/990.jpg", "scene0420_00/color/952.jpg" ] }
1282
scene0420_00/color/1282.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6309c531b16b9f1f550482c35426f2d1648d0927531598707b809c671f48a7fc
scannet
cam_loc
rotation
scene0420_02
scene0420_02_859_to_694
859
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0420_02/color/859.jpg", "scene0420_02/color/762.jpg", "scene0420_02/color/720.jpg", "scene0420_02/color/428.jpg", "scene0420_02/color/634.jpg", "scene0420_02/color/1078.jpg" ] }
694
scene0420_02/color/694.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2a42afe88b958bdc63144dc0627054b1f1b2ca31d53f987f9f793417170d780a
scannet
cam_loc
rotation
scene0421_01
scene0421_01_639_to_501
639
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0421_01/color/639.jpg", "scene0421_01/color/554.jpg", "scene0421_01/color/888.jpg", "scene0421_01/color/476.jpg", "scene0421_01/color/358.jpg", "scene0421_01/color/238.jpg" ] }
501
scene0421_01/color/501.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
622438fa614fbbca2df3657b8a9303861e039c14c5b13799867d2256ea85f0dd
scannet
cam_loc
rotation
scene0422_00
scene0422_00_1303_to_1383
1303
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0422_00/color/1303.jpg", "scene0422_00/color/1340.jpg", "scene0422_00/color/328.jpg", "scene0422_00/color/1422.jpg", "scene0422_00/color/1530.jpg", "scene0422_00/color/1698.jpg" ] }
1383
scene0422_00/color/1383.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
cd310097ee2c2658f3ff148c22105638070b1ee7a87828a1aa162670fd5f1ab0
scannet
cam_loc
rotation
scene0424_01
scene0424_01_735_to_769
735
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0424_01/color/735.jpg", "scene0424_01/color/436.jpg", "scene0424_01/color/246.jpg", "scene0424_01/color/642.jpg", "scene0424_01/color/356.jpg", "scene0424_01/color/794.jpg" ] }
769
scene0424_01/color/769.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
bd48a2473cf44d26da7ac37e907b9c52f4a418c051a17cf4e0ad3120097ef006
scannet
cam_loc
rotation
scene0424_01
scene0424_01_770_to_737
770
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0424_01/color/770.jpg", "scene0424_01/color/798.jpg", "scene0424_01/color/334.jpg", "scene0424_01/color/696.jpg", "scene0424_01/color/444.jpg", "scene0424_01/color/246.jpg" ] }
737
scene0424_01/color/737.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1008dea517421abf456c232ec94df8f09ccbe4dff2632cab7072fd59894f4abe
scannet
cam_loc
rotation
scene0424_02
scene0424_02_345_to_315
345
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0424_02/color/345.jpg", "scene0424_02/color/384.jpg", "scene0424_02/color/714.jpg", "scene0424_02/color/558.jpg", "scene0424_02/color/274.jpg", "scene0424_02/color/1410.jpg" ] }
315
scene0424_02/color/315.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8abe10e4713b7899f0f225250fe919ffd6acecaea75c7e13821208ed9688e811
scannet
cam_loc
rotation
scene0424_02
scene0424_02_891_to_862
891
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0424_02/color/891.jpg", "scene0424_02/color/912.jpg", "scene0424_02/color/988.jpg", "scene0424_02/color/1020.jpg", "scene0424_02/color/1412.jpg", "scene0424_02/color/1302.jpg" ] }
862
scene0424_02/color/862.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5c5823e176eb070d0b98ebc3dba632c574f96aecf25efc5b80479015b57f2626
scannet
cam_loc
composition
scene0429_00
scene0429_00_438_to_511
438
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0429_00/color/438.jpg", "scene0429_00/color/368.jpg", "scene0429_00/color/318.jpg", "scene0429_00/color/254.jpg", "scene0429_00/color/192.jpg", "scene0429_00/color/546.jpg" ] }
511
scene0429_00/color/511.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f3ffb71728d79db96801c0e8bc64bd316346bce2fd06aa619f3191a3e4f7f4b8
scannet
cam_loc
translation
scene0429_00
scene0429_00_28_to_327
28
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 1.1 meters, then move left about 0.8 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0429_00/color/28.jpg", "scene0429_00/color/832.jpg", "scene0429_00/color/190.jpg", "scene0429_00/color/298.jpg", "scene0429_00/color/354.jpg", "scene0429_00/color/380.jpg" ] }
327
scene0429_00/color/327.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e3d668809cf12129e6d9b928e8a3ca8b4c0b284d196e876924eca6b5aff489df
scannet
cam_loc
translation
scene0431_00
scene0431_00_941_to_839
941
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 2.7 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0431_00/color/941.jpg", "scene0431_00/color/888.jpg", "scene0431_00/color/984.jpg", "scene0431_00/color/700.jpg", "scene0431_00/color/542.jpg", "scene0431_00/color/1026.jpg" ] }
839
scene0431_00/color/839.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2ef0bca3b3de4c53940bed6b8b3bfe119bac08f3b395341aea7822fc4e6691f1
scannet
cam_loc
rotation
scene0436_00
scene0436_00_225_to_387
225
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0436_00/color/225.jpg", "scene0436_00/color/830.jpg", "scene0436_00/color/346.jpg", "scene0436_00/color/426.jpg", "scene0436_00/color/750.jpg", "scene0436_00/color/742.jpg" ] }
387
scene0436_00/color/387.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8bff9ca0967efcbd200660e060e2f061bcdf81ec51409c6bb62a7428eb5c3125
scannet
cam_loc
composition
scene0436_00
scene0436_00_686_to_549
686
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn left about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0436_00/color/686.jpg", "scene0436_00/color/648.jpg", "scene0436_00/color/582.jpg", "scene0436_00/color/750.jpg", "scene0436_00/color/356.jpg", "scene0436_00/color/474.jpg" ] }
549
scene0436_00/color/549.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4c06e77c95172c189260edfcc516ecbd985c0aa62e1139c3816048a20c48be3f
scannet
cam_loc
rotation
scene0438_00
scene0438_00_61_to_119
61
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0438_00/color/61.jpg", "scene0438_00/color/1204.jpg", "scene0438_00/color/1166.jpg", "scene0438_00/color/948.jpg", "scene0438_00/color/154.jpg", "scene0438_00/color/188.jpg" ] }
119
scene0438_00/color/119.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2e7c2857e46389583491c130892a192f0e79b86c6a5fe399e44052941cd174d2
scannet
cam_loc
rotation
scene0438_00
scene0438_00_120_to_58
120
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0438_00/color/120.jpg", "scene0438_00/color/174.jpg", "scene0438_00/color/98.jpg", "scene0438_00/color/1134.jpg", "scene0438_00/color/1006.jpg", "scene0438_00/color/1192.jpg" ] }
58
scene0438_00/color/58.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
60ea7e1e7edd8111706c4e912571414a2e9c1d8867a040de06fd01ce663efb7d
scannet
cam_loc
composition
scene0439_00
scene0439_00_893_to_811
893
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0439_00/color/893.jpg", "scene0439_00/color/372.jpg", "scene0439_00/color/1188.jpg", "scene0439_00/color/852.jpg", "scene0439_00/color/162.jpg", "scene0439_00/color/718.jpg" ] }
811
scene0439_00/color/811.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a285d310f0b34b0353053f13d52828e6062dc9b343baa155ae7bd96f982781bd
scannet
cam_loc
composition
scene0439_00
scene0439_00_811_to_893
811
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0439_00/color/811.jpg", "scene0439_00/color/692.jpg", "scene0439_00/color/222.jpg", "scene0439_00/color/642.jpg", "scene0439_00/color/388.jpg", "scene0439_00/color/1136.jpg" ] }
893
scene0439_00/color/893.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0fb59c9aaa9d902a9dc1443fce2d2cff64062e9ad202021592692dc88bda07a2
scannet
cam_loc
composition
scene0439_00
scene0439_00_536_to_262
536
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move left about 0.7 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and h...
6
{ "6": [ "scene0439_00/color/536.jpg", "scene0439_00/color/1200.jpg", "scene0439_00/color/340.jpg", "scene0439_00/color/642.jpg", "scene0439_00/color/180.jpg", "scene0439_00/color/122.jpg" ] }
262
scene0439_00/color/262.jpg
center_square_then_bagel_resize_v1