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64
dataset
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source_family
stringclasses
5 values
task_type
stringclasses
7 values
scene_id
stringlengths
8
13
source_sample_id
stringlengths
20
60
anchor_frame_id
stringlengths
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12
⌀
prompt
stringlengths
712
1.1k
shot
int64
6
6
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dict
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stringlengths
1
12
target_image
stringlengths
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1 value
mindview_bagel_single_shot_v1
002ab1b9a09689483107f8c3d6d1b9914e6a636262e53c1ed0bd8470846cd4a7
scannet
cam_loc
rotation
scene0489_01
scene0489_01_1309_to_1271
1309
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0489_01/color/1309.jpg", "scene0489_01/color/960.jpg", "scene0489_01/color/1058.jpg", "scene0489_01/color/1326.jpg", "scene0489_01/color/864.jpg", "scene0489_01/color/540.jpg" ] }
1271
scene0489_01/color/1271.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
91a0c58cf3063e98ce831414e619922073f49ffa006a23814d9faadce08e0f9a
scannet
cam_loc
rotation
scene0489_02
scene0489_02_380_to_679
380
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0489_02/color/380.jpg", "scene0489_02/color/1392.jpg", "scene0489_02/color/1432.jpg", "scene0489_02/color/514.jpg", "scene0489_02/color/438.jpg", "scene0489_02/color/1314.jpg" ] }
679
scene0489_02/color/679.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a1fb077b30f9becb6e65734828702b47fdc61f955a07ff7ab3d65ea7443b00f2
scannet
cam_loc
rotation
scene0489_02
scene0489_02_941_to_982
941
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0489_02/color/941.jpg", "scene0489_02/color/1206.jpg", "scene0489_02/color/1136.jpg", "scene0489_02/color/1092.jpg", "scene0489_02/color/218.jpg", "scene0489_02/color/1400.jpg" ] }
982
scene0489_02/color/982.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c62568f076c194853a568b90d982111eb3b67089e1857ad26bb47fc1537b30e9
scannet
cam_loc
rotation
scene0489_02
scene0489_02_239_to_515
239
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0489_02/color/239.jpg", "scene0489_02/color/1414.jpg", "scene0489_02/color/1362.jpg", "scene0489_02/color/642.jpg", "scene0489_02/color/686.jpg", "scene0489_02/color/1314.jpg" ] }
515
scene0489_02/color/515.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9030cd53d88eecfc06eabd41eb1fa01638924418fb7438864e63bec6b8af00a5
scannet
cam_loc
rotation
scene0489_02
scene0489_02_511_to_242
511
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0489_02/color/511.jpg", "scene0489_02/color/484.jpg", "scene0489_02/color/382.jpg", "scene0489_02/color/1380.jpg", "scene0489_02/color/1436.jpg", "scene0489_02/color/202.jpg" ] }
242
scene0489_02/color/242.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4b73df5de931f580dfbe427707178d33878a48fb4dcc9ca7fc25ed4fdf0e94ba
scannet
cam_loc
rotation
scene0489_02
scene0489_02_986_to_938
986
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0489_02/color/986.jpg", "scene0489_02/color/1206.jpg", "scene0489_02/color/886.jpg", "scene0489_02/color/850.jpg", "scene0489_02/color/1296.jpg", "scene0489_02/color/732.jpg" ] }
938
scene0489_02/color/938.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0a02637b2d722bb50cb77f8284de3fedaaed230061d890178c8ce8b657efba2d
scannet
cam_loc
rotation
scene0492_00
scene0492_00_685_to_385
685
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0492_00/color/685.jpg", "scene0492_00/color/516.jpg", "scene0492_00/color/450.jpg", "scene0492_00/color/98.jpg", "scene0492_00/color/22.jpg", "scene0492_00/color/1794.jpg" ] }
385
scene0492_00/color/385.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2a60caec5c96926509a3c19993894448140e1ae4c28fa156e9594ffdf9d548ec
scannet
cam_loc
rotation
scene0493_01
scene0493_01_611_to_709
611
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0493_01/color/611.jpg", "scene0493_01/color/344.jpg", "scene0493_01/color/310.jpg", "scene0493_01/color/214.jpg", "scene0493_01/color/10.jpg", "scene0493_01/color/1008.jpg" ] }
709
scene0493_01/color/709.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ad14716c6456ef4c8dd7f59107bff9a6a610b15d21c3e2637de66bc7b86cf448
scannet
cam_loc
rotation
scene0493_01
scene0493_01_699_to_619
699
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0493_01/color/699.jpg", "scene0493_01/color/160.jpg", "scene0493_01/color/26.jpg", "scene0493_01/color/974.jpg", "scene0493_01/color/766.jpg", "scene0493_01/color/540.jpg" ] }
619
scene0493_01/color/619.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1f31cfec94a861356661825885c8b2137ec6ee03dd58e3a50f7146dd645cbe30
scannet
cam_loc
rotation
scene0495_00
scene0495_00_853_to_935
853
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0495_00/color/853.jpg", "scene0495_00/color/894.jpg", "scene0495_00/color/276.jpg", "scene0495_00/color/342.jpg", "scene0495_00/color/158.jpg", "scene0495_00/color/116.jpg" ] }
935
scene0495_00/color/935.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3daa0019566ee8ece45f289e874149c2c7d04323ae4ddbc4ff477edb6e1944be
scannet
cam_loc
rotation
scene0495_00
scene0495_00_342_to_405
342
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0495_00/color/342.jpg", "scene0495_00/color/990.jpg", "scene0495_00/color/464.jpg", "scene0495_00/color/938.jpg", "scene0495_00/color/894.jpg", "scene0495_00/color/172.jpg" ] }
405
scene0495_00/color/405.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8b1c8206d1df3df8ceea36e3cea8637c7fd202bd36cfe03cafd5da0e23f2b27b
scannet
cam_loc
rotation
scene0495_00
scene0495_00_88_to_150
88
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0495_00/color/88.jpg", "scene0495_00/color/758.jpg", "scene0495_00/color/790.jpg", "scene0495_00/color/840.jpg", "scene0495_00/color/256.jpg", "scene0495_00/color/292.jpg" ] }
150
scene0495_00/color/150.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ba59df9ce36c939ece0d5e69d97ddcf0dcf8e74ba814b0eb658c5718ea52776c
scannet
cam_loc
rotation
scene0495_00
scene0495_00_459_to_270
459
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0495_00/color/459.jpg", "scene0495_00/color/490.jpg", "scene0495_00/color/372.jpg", "scene0495_00/color/944.jpg", "scene0495_00/color/232.jpg", "scene0495_00/color/180.jpg" ] }
270
scene0495_00/color/270.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5baad5a7b4b5ccf74deefa54e8833389cd044db25779ac8b4c98c634ecd1b18b
scannet
cam_loc
translation
scene0498_00
scene0498_00_407_to_138
407
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of view. INPUT VIEWS: Image 1 is the an...
6
{ "6": [ "scene0498_00/color/407.jpg", "scene0498_00/color/186.jpg", "scene0498_00/color/166.jpg", "scene0498_00/color/108.jpg", "scene0498_00/color/82.jpg", "scene0498_00/color/62.jpg" ] }
138
scene0498_00/color/138.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
711ff93857a8520cb1cd5e9a91050f47ccd355b2237238d583b8b8b802525218
scannet
cam_loc
rotation
scene0498_00
scene0498_00_677_to_781
677
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0498_00/color/677.jpg", "scene0498_00/color/58.jpg", "scene0498_00/color/82.jpg", "scene0498_00/color/158.jpg", "scene0498_00/color/164.jpg", "scene0498_00/color/180.jpg" ] }
781
scene0498_00/color/781.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
97e2da73bb0b7596777065be184db1550b4d1167db52b914e6c1a6f30178161f
scannet
cam_loc
rotation
scene0498_00
scene0498_00_781_to_678
781
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0498_00/color/781.jpg", "scene0498_00/color/84.jpg", "scene0498_00/color/58.jpg", "scene0498_00/color/46.jpg", "scene0498_00/color/36.jpg", "scene0498_00/color/642.jpg" ] }
678
scene0498_00/color/678.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3d7d36dba94d3b1ef13a0f5b595e25e12d4da0d0d07d6204bde74fca7d94a47b
scannet
cam_loc
rotation
scene0498_01
scene0498_01_562_to_609
562
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0498_01/color/562.jpg", "scene0498_01/color/574.jpg", "scene0498_01/color/34.jpg", "scene0498_01/color/78.jpg", "scene0498_01/color/80.jpg", "scene0498_01/color/88.jpg" ] }
609
scene0498_01/color/609.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d095cac0b42a8a30d6f0227e47bd97b16a70cc19469a588856d3168269e156e7
scannet
cam_loc
rotation
scene0498_02
scene0498_02_132_to_160
132
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0498_02/color/132.jpg", "scene0498_02/color/750.jpg", "scene0498_02/color/730.jpg", "scene0498_02/color/666.jpg", "scene0498_02/color/198.jpg", "scene0498_02/color/600.jpg" ] }
160
scene0498_02/color/160.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8332fed7c75d3d4a5356422923123dc72e61b9ad22955feb4758ec210fc96698
scannet
cam_loc
rotation
scene0498_02
scene0498_02_167_to_136
167
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0498_02/color/167.jpg", "scene0498_02/color/600.jpg", "scene0498_02/color/650.jpg", "scene0498_02/color/724.jpg", "scene0498_02/color/818.jpg", "scene0498_02/color/100.jpg" ] }
136
scene0498_02/color/136.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ea86f2f0bc7747fec06e8a12a4346eb1ab27f4471d032e44f6a1a0ad6b3dce65
scannet
cam_loc
translation
scene0499_00
scene0499_00_4247_to_4286
4247
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.4 meters, then move forward about 0.4 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0499_00/color/4247.jpg", "scene0499_00/color/4328.jpg", "scene0499_00/color/4334.jpg", "scene0499_00/color/4352.jpg", "scene0499_00/color/4078.jpg", "scene0499_00/color/3774.jpg" ] }
4286
scene0499_00/color/4286.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
60de770a148a40688cfbea22e687419615323827deeb8992e70114d5f94febf2
scannet
cam_loc
rotation
scene0499_00
scene0499_00_1313_to_1337
1313
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0499_00/color/1313.jpg", "scene0499_00/color/1848.jpg", "scene0499_00/color/1962.jpg", "scene0499_00/color/1978.jpg", "scene0499_00/color/1698.jpg", "scene0499_00/color/1488.jpg" ] }
1337
scene0499_00/color/1337.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2867ef3fd4b908f2a27313113274619bfcf9dc28f96805c3ee3e704c5f730327
scannet
cam_loc
rotation
scene0499_00
scene0499_00_1992_to_1973
1992
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0499_00/color/1992.jpg", "scene0499_00/color/1300.jpg", "scene0499_00/color/2596.jpg", "scene0499_00/color/2502.jpg", "scene0499_00/color/2308.jpg", "scene0499_00/color/1808.jpg" ] }
1973
scene0499_00/color/1973.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9b4b2695046fa8f2e4a48df7e91bb712cbd04e7cb5583f476fc0278bbf64246d
scannet
cam_loc
composition
scene0499_00
scene0499_00_4391_to_4297
4391
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move right about 0.5 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0499_00/color/4391.jpg", "scene0499_00/color/4498.jpg", "scene0499_00/color/4350.jpg", "scene0499_00/color/4234.jpg", "scene0499_00/color/4332.jpg", "scene0499_00/color/3774.jpg" ] }
4297
scene0499_00/color/4297.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
79cbc846507fb77f750334f8d82e100faa4f29cfd470f8cd719685bf35237497
scannet
cam_loc
composition
scene0499_00
scene0499_00_4475_to_4391
4475
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.8 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0499_00/color/4475.jpg", "scene0499_00/color/3062.jpg", "scene0499_00/color/4592.jpg", "scene0499_00/color/4014.jpg", "scene0499_00/color/4356.jpg", "scene0499_00/color/4218.jpg" ] }
4391
scene0499_00/color/4391.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2b89c419e3bade5a77c5cf4c8c6b60c507a35dbf4385e7e45848f270ee3d0d91
scannet
cam_loc
composition
scene0501_00
scene0501_00_321_to_461
321
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0501_00/color/321.jpg", "scene0501_00/color/280.jpg", "scene0501_00/color/240.jpg", "scene0501_00/color/192.jpg", "scene0501_00/color/426.jpg", "scene0501_00/color/498.jpg" ] }
461
scene0501_00/color/461.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8026405867019bc4569bb26d75ee8a256521903e7bf557bb99b8ffc72d164d59
scannet
cam_loc
rotation
scene0502_02
scene0502_02_119_to_292
119
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0502_02/color/119.jpg", "scene0502_02/color/132.jpg", "scene0502_02/color/1376.jpg", "scene0502_02/color/1336.jpg", "scene0502_02/color/1320.jpg", "scene0502_02/color/1294.jpg" ] }
292
scene0502_02/color/292.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4eb06f476698830e115dbeba7822e46ae205f98f7b86915883111e1492fdb187
scannet
cam_loc
rotation
scene0504_00
scene0504_00_2006_to_2051
2006
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0504_00/color/2006.jpg", "scene0504_00/color/752.jpg", "scene0504_00/color/1424.jpg", "scene0504_00/color/992.jpg", "scene0504_00/color/2200.jpg", "scene0504_00/color/588.jpg" ] }
2051
scene0504_00/color/2051.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3537d16f4a835efb88e76f232bd0e52f42040fd649f4cdf8902d594f3984d41a
scannet
cam_loc
translation
scene0504_00
scene0504_00_926_to_979
926
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.5 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0504_00/color/926.jpg", "scene0504_00/color/1458.jpg", "scene0504_00/color/2124.jpg", "scene0504_00/color/2262.jpg", "scene0504_00/color/734.jpg", "scene0504_00/color/522.jpg" ] }
979
scene0504_00/color/979.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
aea41f70c4414e36075839a345d806601a97b57d740300337ab8061601b7205d
scannet
cam_loc
rotation
scene0504_00
scene0504_00_2052_to_2024
2052
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0504_00/color/2052.jpg", "scene0504_00/color/1448.jpg", "scene0504_00/color/1460.jpg", "scene0504_00/color/772.jpg", "scene0504_00/color/996.jpg", "scene0504_00/color/2226.jpg" ] }
2024
scene0504_00/color/2024.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
6d1559faaa76c230d51f407d0e38770d93a04262ee2ee466c46ebdfaee4ef68c
scannet
cam_loc
rotation
scene0505_00
scene0505_00_2976_to_2722
2976
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_00/color/2976.jpg", "scene0505_00/color/3180.jpg", "scene0505_00/color/3030.jpg", "scene0505_00/color/2860.jpg", "scene0505_00/color/2578.jpg", "scene0505_00/color/2564.jpg" ] }
2722
scene0505_00/color/2722.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
2ba591833b9c5b804d94bf22b394d4886e89b63cd071804bb276dbfcd2779618
scannet
cam_loc
rotation
scene0505_01
scene0505_01_3410_to_3434
3410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_01/color/3410.jpg", "scene0505_01/color/2906.jpg", "scene0505_01/color/3050.jpg", "scene0505_01/color/4330.jpg", "scene0505_01/color/238.jpg", "scene0505_01/color/192.jpg" ] }
3434
scene0505_01/color/3434.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ecdd945bb8f28f7d9f4a350912c014793786a984f25bc4608c5403d3c107aa40
scannet
cam_loc
rotation
scene0505_01
scene0505_01_2359_to_2185
2359
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_01/color/2359.jpg", "scene0505_01/color/2392.jpg", "scene0505_01/color/2290.jpg", "scene0505_01/color/1998.jpg", "scene0505_01/color/1528.jpg", "scene0505_01/color/1568.jpg" ] }
2185
scene0505_01/color/2185.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e641d21abb96ac7044f50d32789c6a93fab9e7f5bb65d1cf7349a038201a32dc
scannet
cam_loc
rotation
scene0505_01
scene0505_01_2183_to_2360
2183
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_01/color/2183.jpg", "scene0505_01/color/2252.jpg", "scene0505_01/color/2414.jpg", "scene0505_01/color/2600.jpg", "scene0505_01/color/2654.jpg", "scene0505_01/color/2712.jpg" ] }
2360
scene0505_01/color/2360.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
28e9d8723543e12ba7ecd6f11c3bbf1bf76801353cbbf9878f9ee3d068a39d71
scannet
cam_loc
composition
scene0505_01
scene0505_01_317_to_420
317
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees, then move left about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0505_01/color/317.jpg", "scene0505_01/color/380.jpg", "scene0505_01/color/2906.jpg", "scene0505_01/color/3404.jpg", "scene0505_01/color/538.jpg", "scene0505_01/color/4192.jpg" ] }
420
scene0505_01/color/420.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f7d5f434b482913a37d49bd43fe70517e8157fb32f803f5c6791fe95dcbca860
scannet
cam_loc
rotation
scene0505_01
scene0505_01_825_to_972
825
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_01/color/825.jpg", "scene0505_01/color/844.jpg", "scene0505_01/color/932.jpg", "scene0505_01/color/1034.jpg", "scene0505_01/color/1272.jpg", "scene0505_01/color/1182.jpg" ] }
972
scene0505_01/color/972.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
77dc469a3b0889ad70b80c3515cf9b43620c04d91f0e345053cfcba88d8b28e0
scannet
cam_loc
composition
scene0505_01
scene0505_01_420_to_317
420
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn left about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0505_01/color/420.jpg", "scene0505_01/color/2950.jpg", "scene0505_01/color/2900.jpg", "scene0505_01/color/514.jpg", "scene0505_01/color/3376.jpg", "scene0505_01/color/3036.jpg" ] }
317
scene0505_01/color/317.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
49c21ac5c64dc6920927b2bea46a909294870899a92f28f75998c8335369f3e0
scannet
cam_loc
rotation
scene0505_01
scene0505_01_971_to_824
971
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_01/color/971.jpg", "scene0505_01/color/890.jpg", "scene0505_01/color/782.jpg", "scene0505_01/color/1396.jpg", "scene0505_01/color/1070.jpg", "scene0505_01/color/1180.jpg" ] }
824
scene0505_01/color/824.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4749dcb6aec73197e790fb148aafefb5d89f741a733ccef766299c2fccf2c917
scannet
cam_loc
translation
scene0505_02
scene0505_02_1625_to_1556
1625
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.7 meters, then move backward about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0505_02/color/1625.jpg", "scene0505_02/color/1498.jpg", "scene0505_02/color/1396.jpg", "scene0505_02/color/1678.jpg", "scene0505_02/color/1750.jpg", "scene0505_02/color/1790.jpg" ] }
1556
scene0505_02/color/1556.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
36bc264c38ae37276afbb452a39a32485b6f5fcc30f392fa0c60332dc0f09f53
scannet
cam_loc
rotation
scene0505_02
scene0505_02_579_to_299
579
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_02/color/579.jpg", "scene0505_02/color/750.jpg", "scene0505_02/color/470.jpg", "scene0505_02/color/340.jpg", "scene0505_02/color/3270.jpg", "scene0505_02/color/210.jpg" ] }
299
scene0505_02/color/299.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
5c7ebc3d1d022504c8e916fda187e0e63ee91a264bac97c2a74b8bf3cce36c46
scannet
cam_loc
rotation
scene0505_02
scene0505_02_299_to_579
299
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_02/color/299.jpg", "scene0505_02/color/426.jpg", "scene0505_02/color/540.jpg", "scene0505_02/color/824.jpg", "scene0505_02/color/1074.jpg", "scene0505_02/color/1130.jpg" ] }
579
scene0505_02/color/579.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
12d1669b43dbfa840c7b24947f3213943c7a6b0ee37e661035a5b66122dad73b
scannet
cam_loc
rotation
scene0505_02
scene0505_02_1272_to_1022
1272
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_02/color/1272.jpg", "scene0505_02/color/1328.jpg", "scene0505_02/color/1424.jpg", "scene0505_02/color/1486.jpg", "scene0505_02/color/1082.jpg", "scene0505_02/color/826.jpg" ] }
1022
scene0505_02/color/1022.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
082641dad3fae2450d1879e1c3de9a0341398b6e151b16e40c96be8bbdc34c87
scannet
cam_loc
rotation
scene0505_03
scene0505_03_413_to_223
413
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_03/color/413.jpg", "scene0505_03/color/462.jpg", "scene0505_03/color/636.jpg", "scene0505_03/color/2958.jpg", "scene0505_03/color/2830.jpg", "scene0505_03/color/82.jpg" ] }
223
scene0505_03/color/223.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0e9954a070801f769a5423d7fae3292fa18a71f432087d267473278ea547e766
scannet
cam_loc
rotation
scene0505_03
scene0505_03_218_to_420
218
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_03/color/218.jpg", "scene0505_03/color/150.jpg", "scene0505_03/color/2920.jpg", "scene0505_03/color/336.jpg", "scene0505_03/color/698.jpg", "scene0505_03/color/642.jpg" ] }
420
scene0505_03/color/420.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
edf5d827c81c0d84b79a04b383c03b57f097091bdaf174720e011df2b2480e24
scannet
cam_loc
rotation
scene0505_04
scene0505_04_927_to_1009
927
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_04/color/927.jpg", "scene0505_04/color/954.jpg", "scene0505_04/color/1252.jpg", "scene0505_04/color/1052.jpg", "scene0505_04/color/714.jpg", "scene0505_04/color/806.jpg" ] }
1009
scene0505_04/color/1009.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f199c2badbd559204392c411a7c8a58311a80dcb0c79900762da67a66fce13e6
scannet
cam_loc
rotation
scene0505_04
scene0505_04_220_to_93
220
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_04/color/220.jpg", "scene0505_04/color/180.jpg", "scene0505_04/color/134.jpg", "scene0505_04/color/18.jpg", "scene0505_04/color/390.jpg", "scene0505_04/color/444.jpg" ] }
93
scene0505_04/color/93.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
627063358a7dd2163beda38cbd27ea239a487f020486f9f66d2a2502c6ee653c
scannet
cam_loc
rotation
scene0505_04
scene0505_04_1009_to_924
1009
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0505_04/color/1009.jpg", "scene0505_04/color/966.jpg", "scene0505_04/color/860.jpg", "scene0505_04/color/692.jpg", "scene0505_04/color/672.jpg", "scene0505_04/color/618.jpg" ] }
924
scene0505_04/color/924.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19bd30340f320a50da78820d4000f5ee46bd2f86c98792a355f4a95f5d68258d
scannet
cam_loc
translation
scene0505_04
scene0505_04_765_to_806
765
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then move right about 0.3 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0505_04/color/765.jpg", "scene0505_04/color/696.jpg", "scene0505_04/color/840.jpg", "scene0505_04/color/950.jpg", "scene0505_04/color/1468.jpg", "scene0505_04/color/1314.jpg" ] }
806
scene0505_04/color/806.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7f1f0d8ab509694dadac58b6137ef7d677aa9a9a56d7abef68d583b09815d658
scannet
cam_loc
rotation
scene0505_04
scene0505_04_92_to_219
92
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0505_04/color/92.jpg", "scene0505_04/color/2210.jpg", "scene0505_04/color/2284.jpg", "scene0505_04/color/146.jpg", "scene0505_04/color/180.jpg", "scene0505_04/color/266.jpg" ] }
219
scene0505_04/color/219.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9104260c257f251da0d2de1b4875e0c55e60c18dbb0aaa787e12c34562c55660
scannet
cam_loc
rotation
scene0508_00
scene0508_00_2317_to_2373
2317
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0508_00/color/2317.jpg", "scene0508_00/color/1452.jpg", "scene0508_00/color/1504.jpg", "scene0508_00/color/1304.jpg", "scene0508_00/color/1158.jpg", "scene0508_00/color/62.jpg" ] }
2373
scene0508_00/color/2373.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
354f1d38d3d974b992310d7b6b4a0c19f2694b41e8819770440917241cb77d14
scannet
cam_loc
rotation
scene0508_01
scene0508_01_1667_to_1536
1667
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0508_01/color/1667.jpg", "scene0508_01/color/1066.jpg", "scene0508_01/color/1626.jpg", "scene0508_01/color/236.jpg", "scene0508_01/color/1500.jpg", "scene0508_01/color/1488.jpg" ] }
1536
scene0508_01/color/1536.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
587ca72496c11df3b9bcff29b197f7b11b8541b6536f5680ffc7fa2309795666
scannet
cam_loc
rotation
scene0508_01
scene0508_01_1536_to_1668
1536
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 90 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0508_01/color/1536.jpg", "scene0508_01/color/220.jpg", "scene0508_01/color/1014.jpg", "scene0508_01/color/2314.jpg", "scene0508_01/color/2242.jpg", "scene0508_01/color/720.jpg" ] }
1668
scene0508_01/color/1668.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
47b7d73cbf5f8f4bf6174660a8aaee031385614cd79f8b7c54d1da4c5c3266e6
scannet
cam_loc
rotation
scene0508_01
scene0508_01_1588_to_1644
1588
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0508_01/color/1588.jpg", "scene0508_01/color/186.jpg", "scene0508_01/color/20.jpg", "scene0508_01/color/1054.jpg", "scene0508_01/color/1394.jpg", "scene0508_01/color/318.jpg" ] }
1644
scene0508_01/color/1644.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e4e4ecc7bbeb9ad4a13ab9583a426f3dfcf55f754c152c37234806207a634b7a
scannet
cam_loc
rotation
scene0508_02
scene0508_02_1480_to_1637
1480
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0508_02/color/1480.jpg", "scene0508_02/color/1570.jpg", "scene0508_02/color/840.jpg", "scene0508_02/color/1772.jpg", "scene0508_02/color/1286.jpg", "scene0508_02/color/1302.jpg" ] }
1637
scene0508_02/color/1637.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
10fccb57b94f78747486dd71437f57bc2518fb9d487984cf7ed92a9097587496
scannet
cam_loc
rotation
scene0508_02
scene0508_02_1638_to_1480
1638
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0508_02/color/1638.jpg", "scene0508_02/color/1992.jpg", "scene0508_02/color/890.jpg", "scene0508_02/color/1538.jpg", "scene0508_02/color/1412.jpg", "scene0508_02/color/1340.jpg" ] }
1480
scene0508_02/color/1480.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7400c3458aff728af0054522ffb7395467c058e357786115d54f00050ef1a740
scannet
cam_loc
composition
scene0508_02
scene0508_02_486_to_401
486
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.7 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0508_02/color/486.jpg", "scene0508_02/color/1276.jpg", "scene0508_02/color/580.jpg", "scene0508_02/color/1074.jpg", "scene0508_02/color/1034.jpg", "scene0508_02/color/690.jpg" ] }
401
scene0508_02/color/401.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
71ebd88fb92fa327d9307b0a2d1fd4f4caf424c25f6426aebe49b1be8c9d4d8d
scannet
cam_loc
translation
scene0510_02
scene0510_02_386_to_306
386
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.5 meters, then move left about 0.5 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of v...
6
{ "6": [ "scene0510_02/color/386.jpg", "scene0510_02/color/402.jpg", "scene0510_02/color/374.jpg", "scene0510_02/color/264.jpg", "scene0510_02/color/184.jpg", "scene0510_02/color/132.jpg" ] }
306
scene0510_02/color/306.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
647bdabddfccc99675a2e0e5830859d0b23039c95098897c79bded5fc58c32ad
scannet
cam_loc
rotation
scene0514_00
scene0514_00_862_to_797
862
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0514_00/color/862.jpg", "scene0514_00/color/840.jpg", "scene0514_00/color/722.jpg", "scene0514_00/color/916.jpg", "scene0514_00/color/950.jpg", "scene0514_00/color/1002.jpg" ] }
797
scene0514_00/color/797.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d58ee6caff75c96719034f4ddd7457c5c25e4179b7af2cb184b4b5d25084f57d
scannet
cam_loc
composition
scene0515_00
scene0515_00_99_to_149
99
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0515_00/color/99.jpg", "scene0515_00/color/756.jpg", "scene0515_00/color/532.jpg", "scene0515_00/color/692.jpg", "scene0515_00/color/622.jpg", "scene0515_00/color/1928.jpg" ] }
149
scene0515_00/color/149.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
c79808a5c71e96f942318df90cadb517ed4f51c768519b082b4e6022bd5096c9
scannet
cam_loc
composition
scene0516_00
scene0516_00_210_to_296
210
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0516_00/color/210.jpg", "scene0516_00/color/1794.jpg", "scene0516_00/color/252.jpg", "scene0516_00/color/1764.jpg", "scene0516_00/color/1156.jpg", "scene0516_00/color/344.jpg" ] }
296
scene0516_00/color/296.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
d9c7f2d5e09ea361142967dd7f59a20fe7236bcd0d6abc158a988918f5e04647
scannet
cam_loc
composition
scene0516_00
scene0516_00_392_to_293
392
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.9 meters, then turn right about 75 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0516_00/color/392.jpg", "scene0516_00/color/1586.jpg", "scene0516_00/color/342.jpg", "scene0516_00/color/1098.jpg", "scene0516_00/color/1746.jpg", "scene0516_00/color/252.jpg" ] }
293
scene0516_00/color/293.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
58ed4a150dbb8a461de587f7742972eb085c72e0d5236aa7daae46db82a5ade1
scannet
cam_loc
composition
scene0516_00
scene0516_00_392_to_343
392
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move forward about 0.4 meters, then turn right about 30 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0516_00/color/392.jpg", "scene0516_00/color/582.jpg", "scene0516_00/color/1058.jpg", "scene0516_00/color/1166.jpg", "scene0516_00/color/1128.jpg", "scene0516_00/color/1716.jpg" ] }
343
scene0516_00/color/343.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
250d31e15fbe7e15108d99735e2bac62408135998896ff047cf6f54f3b2b3086
scannet
cam_loc
rotation
scene0516_00
scene0516_00_984_to_874
984
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0516_00/color/984.jpg", "scene0516_00/color/612.jpg", "scene0516_00/color/364.jpg", "scene0516_00/color/692.jpg", "scene0516_00/color/798.jpg", "scene0516_00/color/844.jpg" ] }
874
scene0516_00/color/874.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
af2b44a8eb75319b88123dc2839db09d26a711db474282e2e9bb844eae9397c2
scannet
cam_loc
composition
scene0516_00
scene0516_00_499_to_400
499
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 0.3 meters, then turn right about 45 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0516_00/color/499.jpg", "scene0516_00/color/542.jpg", "scene0516_00/color/576.jpg", "scene0516_00/color/630.jpg", "scene0516_00/color/1046.jpg", "scene0516_00/color/694.jpg" ] }
400
scene0516_00/color/400.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
29cba4e3653c4aab0a5605315635df654dcf16fe3f585601079dd00aa191495c
scannet
cam_loc
rotation
scene0516_01
scene0516_01_86_to_188
86
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0516_01/color/86.jpg", "scene0516_01/color/606.jpg", "scene0516_01/color/36.jpg", "scene0516_01/color/1272.jpg", "scene0516_01/color/288.jpg", "scene0516_01/color/320.jpg" ] }
188
scene0516_01/color/188.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
a7737c723d57fe620565d3704d0bb3fb9d2a6636cd8d8d1bb5ced7781bfcbdd4
scannet
cam_loc
composition
scene0517_00
scene0517_00_2434_to_2670
2434
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees, then move forward about 0.8 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0517_00/color/2434.jpg", "scene0517_00/color/2626.jpg", "scene0517_00/color/1004.jpg", "scene0517_00/color/1132.jpg", "scene0517_00/color/1176.jpg", "scene0517_00/color/1210.jpg" ] }
2670
scene0517_00/color/2670.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f1c1f8cb6a45fa47e5692ad9a7b9a004e904d952f9543219c6e53d69cac1fe39
scannet
cam_loc
rotation
scene0517_00
scene0517_00_2821_to_2752
2821
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0517_00/color/2821.jpg", "scene0517_00/color/380.jpg", "scene0517_00/color/426.jpg", "scene0517_00/color/278.jpg", "scene0517_00/color/1242.jpg", "scene0517_00/color/1180.jpg" ] }
2752
scene0517_00/color/2752.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1e28a7a7e0f932910c8d2b2f4f9ec3692bfea2b805f215cb496b08a3d0271b40
scannet
cam_loc
rotation
scene0517_01
scene0517_01_1400_to_1446
1400
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0517_01/color/1400.jpg", "scene0517_01/color/406.jpg", "scene0517_01/color/2958.jpg", "scene0517_01/color/3036.jpg", "scene0517_01/color/2016.jpg", "scene0517_01/color/2112.jpg" ] }
1446
scene0517_01/color/1446.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
51f7c9f11662569a6693e17fd7a54514252e635e250e6bbf31ceb64348cbfb23
scannet
cam_loc
composition
scene0517_02
scene0517_02_762_to_1043
762
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move forward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0517_02/color/762.jpg", "scene0517_02/color/1748.jpg", "scene0517_02/color/882.jpg", "scene0517_02/color/162.jpg", "scene0517_02/color/130.jpg", "scene0517_02/color/1092.jpg" ] }
1043
scene0517_02/color/1043.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
96d5c23812ac4bb6b758a861f6498c9ed1e542873a4dd7c805d7039dca949657
scannet
cam_loc
rotation
scene0517_02
scene0517_02_1379_to_1188
1379
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0517_02/color/1379.jpg", "scene0517_02/color/1328.jpg", "scene0517_02/color/1236.jpg", "scene0517_02/color/1278.jpg", "scene0517_02/color/1114.jpg", "scene0517_02/color/120.jpg" ] }
1188
scene0517_02/color/1188.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
8ea43d358d86d6f94473ba9514bce930fb091a4506dd6b6684687b61427135d3
scannet
cam_loc
rotation
scene0517_02
scene0517_02_1175_to_1382
1175
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0517_02/color/1175.jpg", "scene0517_02/color/186.jpg", "scene0517_02/color/1274.jpg", "scene0517_02/color/1344.jpg", "scene0517_02/color/1434.jpg", "scene0517_02/color/2352.jpg" ] }
1382
scene0517_02/color/1382.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
18c1fae971d8a98a0444f3d44f2168f4acb0580c0a86749f0ac6aee66629643f
scannet
cam_loc
composition
scene0517_02
scene0517_02_1684_to_1814
1684
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move left about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0517_02/color/1684.jpg", "scene0517_02/color/1768.jpg", "scene0517_02/color/866.jpg", "scene0517_02/color/1884.jpg", "scene0517_02/color/174.jpg", "scene0517_02/color/196.jpg" ] }
1814
scene0517_02/color/1814.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3637d44692c1268b78716f1089e98da82a82cca7e89a6eaac8df164534150eae
scannet
cam_loc
rotation
scene0522_00
scene0522_00_143_to_105
143
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0522_00/color/143.jpg", "scene0522_00/color/130.jpg", "scene0522_00/color/76.jpg", "scene0522_00/color/222.jpg", "scene0522_00/color/262.jpg", "scene0522_00/color/348.jpg" ] }
105
scene0522_00/color/105.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
610e787c938340a735623bcd6ca04fc26a4af31800ed906e4ce0f8515dea48ab
scannet
cam_loc
rotation
scene0522_00
scene0522_00_106_to_159
106
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0522_00/color/106.jpg", "scene0522_00/color/28.jpg", "scene0522_00/color/124.jpg", "scene0522_00/color/212.jpg", "scene0522_00/color/262.jpg", "scene0522_00/color/292.jpg" ] }
159
scene0522_00/color/159.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
87a90155747d0597da9c20176257b00cd014c48298f1c13540f22b7574d1180e
scannet
cam_loc
rotation
scene0523_01
scene0523_01_460_to_324
460
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0523_01/color/460.jpg", "scene0523_01/color/424.jpg", "scene0523_01/color/374.jpg", "scene0523_01/color/1532.jpg", "scene0523_01/color/564.jpg", "scene0523_01/color/734.jpg" ] }
324
scene0523_01/color/324.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef52bca35f23765afd3cf4d3643119e11363e476f0098d1bb6c3af64ef4698f6
scannet
cam_loc
rotation
scene0524_00
scene0524_00_371_to_328
371
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0524_00/color/371.jpg", "scene0524_00/color/196.jpg", "scene0524_00/color/302.jpg", "scene0524_00/color/1406.jpg", "scene0524_00/color/1370.jpg", "scene0524_00/color/1284.jpg" ] }
328
scene0524_00/color/328.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0b84354f95f28133adbc1001cab189e9c0d229058a8b29eead174bed691dbd22
scannet
cam_loc
rotation
scene0524_01
scene0524_01_1404_to_1330
1404
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0524_01/color/1404.jpg", "scene0524_01/color/318.jpg", "scene0524_01/color/206.jpg", "scene0524_01/color/1202.jpg", "scene0524_01/color/1550.jpg", "scene0524_01/color/686.jpg" ] }
1330
scene0524_01/color/1330.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
9248c446fe77a5b5fc507e83b192063506df2a6460827fab60ec678c90c8f53c
scannet
cam_loc
rotation
scene0525_00
scene0525_00_342_to_263
342
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0525_00/color/342.jpg", "scene0525_00/color/806.jpg", "scene0525_00/color/1474.jpg", "scene0525_00/color/1542.jpg", "scene0525_00/color/1384.jpg", "scene0525_00/color/1264.jpg" ] }
263
scene0525_00/color/263.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
81912d116c1021fb099c8d744f026ea8122a62c04dd11af0d0a3e25a17d2a52b
scannet
cam_loc
composition
scene0525_00
scene0525_00_1360_to_1445
1360
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 0.6 meters, then turn right about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0525_00/color/1360.jpg", "scene0525_00/color/518.jpg", "scene0525_00/color/1224.jpg", "scene0525_00/color/340.jpg", "scene0525_00/color/826.jpg", "scene0525_00/color/288.jpg" ] }
1445
scene0525_00/color/1445.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
e40848f2d20e6c579af596f80c56a87d10a43525195b4ec024601c079de74889
scannet
cam_loc
rotation
scene0525_00
scene0525_00_241_to_409
241
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0525_00/color/241.jpg", "scene0525_00/color/206.jpg", "scene0525_00/color/828.jpg", "scene0525_00/color/356.jpg", "scene0525_00/color/1340.jpg", "scene0525_00/color/534.jpg" ] }
409
scene0525_00/color/409.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
972c698c33ca29f175d6c6043489b14e908ee7112fa522e5b106f1607c2ef144
scannet
cam_loc
composition
scene0525_00
scene0525_00_1444_to_1364
1444
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0525_00/color/1444.jpg", "scene0525_00/color/296.jpg", "scene0525_00/color/850.jpg", "scene0525_00/color/886.jpg", "scene0525_00/color/364.jpg", "scene0525_00/color/1264.jpg" ] }
1364
scene0525_00/color/1364.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
57b8b994d4a4eabb6c8d241205a7262ab48cbe21162ac6eaaa4d6f7bc746158d
scannet
cam_loc
rotation
scene0525_01
scene0525_01_504_to_410
504
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0525_01/color/504.jpg", "scene0525_01/color/1344.jpg", "scene0525_01/color/1272.jpg", "scene0525_01/color/372.jpg", "scene0525_01/color/1214.jpg", "scene0525_01/color/1046.jpg" ] }
410
scene0525_01/color/410.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
963a79465147446ae4b5d71d871cd7a73e23726085f7408a6d5380a39e4dc99b
scannet
cam_loc
composition
scene0525_01
scene0525_01_200_to_59
200
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move backward about 0.3 meters, then turn left about 60 degrees. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0525_01/color/200.jpg", "scene0525_01/color/1002.jpg", "scene0525_01/color/132.jpg", "scene0525_01/color/102.jpg", "scene0525_01/color/838.jpg", "scene0525_01/color/768.jpg" ] }
59
scene0525_01/color/59.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
dafe23b4b05cb465da0dc90f15cac4ed713df213e98082347ce8b291463b033a
scannet
cam_loc
composition
scene0525_01
scene0525_01_57_to_208
57
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0525_01/color/57.jpg", "scene0525_01/color/112.jpg", "scene0525_01/color/146.jpg", "scene0525_01/color/954.jpg", "scene0525_01/color/976.jpg", "scene0525_01/color/1022.jpg" ] }
208
scene0525_01/color/208.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
7348a0b54c8f88409eab5b77ac614eb971aabf80a4ce693b28851d6b9d874ed5
scannet
cam_loc
rotation
scene0525_01
scene0525_01_410_to_504
410
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0525_01/color/410.jpg", "scene0525_01/color/348.jpg", "scene0525_01/color/456.jpg", "scene0525_01/color/1342.jpg", "scene0525_01/color/1370.jpg", "scene0525_01/color/666.jpg" ] }
504
scene0525_01/color/504.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
00dacfe1e31df6294568c423a45164bc756fd1b3635b16399594bca810bb4422
scannet
cam_loc
composition
scene0525_01
scene0525_01_244_to_196
244
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees, then move backward about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation a...
6
{ "6": [ "scene0525_01/color/244.jpg", "scene0525_01/color/960.jpg", "scene0525_01/color/918.jpg", "scene0525_01/color/146.jpg", "scene0525_01/color/110.jpg", "scene0525_01/color/88.jpg" ] }
196
scene0525_01/color/196.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3214221e022ab886386dd2089be8c5bcf1e2aeaf75333a0b12535d81def63bda
scannet
cam_loc
composition
scene0525_01
scene0525_01_1015_to_833
1015
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 75 degrees, then move forward about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0525_01/color/1015.jpg", "scene0525_01/color/280.jpg", "scene0525_01/color/172.jpg", "scene0525_01/color/868.jpg", "scene0525_01/color/46.jpg", "scene0525_01/color/798.jpg" ] }
833
scene0525_01/color/833.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0f11e385c6c8e1b2f8dd4fbd15d5053cc491ee3dc45c1a1beb7e50d5fd1f35bc
scannet
cam_loc
composition
scene0525_02
scene0525_02_1373_to_1547
1373
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 60 degrees, then move forward about 0.4 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation an...
6
{ "6": [ "scene0525_02/color/1373.jpg", "scene0525_02/color/376.jpg", "scene0525_02/color/342.jpg", "scene0525_02/color/1498.jpg", "scene0525_02/color/592.jpg", "scene0525_02/color/648.jpg" ] }
1547
scene0525_02/color/1547.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
181a19b9be1e9a4f59b1f603111154db631da66e7172406a5db50015fbfe9592
scannet
cam_loc
composition
scene0525_02
scene0525_02_680_to_559
680
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees, then move backward about 0.9 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation ...
6
{ "6": [ "scene0525_02/color/680.jpg", "scene0525_02/color/738.jpg", "scene0525_02/color/64.jpg", "scene0525_02/color/1548.jpg", "scene0525_02/color/1512.jpg", "scene0525_02/color/1398.jpg" ] }
559
scene0525_02/color/559.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
19564b52aa5f36837c2439e772f004732d1f912199b819b2c41c9c7b1c7d7c25
scannet
cam_loc
composition
scene0525_02
scene0525_02_334_to_396
334
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees, then move right about 0.3 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and ...
6
{ "6": [ "scene0525_02/color/334.jpg", "scene0525_02/color/1326.jpg", "scene0525_02/color/1370.jpg", "scene0525_02/color/444.jpg", "scene0525_02/color/290.jpg", "scene0525_02/color/224.jpg" ] }
396
scene0525_02/color/396.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
1b5257f6ae1224493d192f689901cfc2c857271653a1c276069076bd9ee2ef55
scannet
cam_loc
translation
scene0525_02
scene0525_02_831_to_1100
831
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move left about 1.2 meters, then move forward about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of vi...
6
{ "6": [ "scene0525_02/color/831.jpg", "scene0525_02/color/1148.jpg", "scene0525_02/color/956.jpg", "scene0525_02/color/206.jpg", "scene0525_02/color/1240.jpg", "scene0525_02/color/320.jpg" ] }
1100
scene0525_02/color/1100.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4dc603a52fcbc055500631e11d7b5f5f512d193cfc22d5e9db421c1460961e6e
scannet
cam_loc
composition
scene0525_02
scene0525_02_1519_to_1341
1519
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 60 degrees, then move right about 0.6 meters. Follow the written order. Each translation is relative to the camera heading at that step. Change only the stated translation and...
6
{ "6": [ "scene0525_02/color/1519.jpg", "scene0525_02/color/1548.jpg", "scene0525_02/color/648.jpg", "scene0525_02/color/1382.jpg", "scene0525_02/color/370.jpg", "scene0525_02/color/1300.jpg" ] }
1341
scene0525_02/color/1341.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
4838dff0f2c470ab1b510937b9db5df0bf691b12596b97901dd56637a426b40a
scannet
cam_loc
translation
scene0525_02
scene0525_02_1105_to_823
1105
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Move right about 1.2 meters, then move backward about 0.9 meters. Movement directions are relative to the current camera heading. Translate without changing heading, height, roll, or field of ...
6
{ "6": [ "scene0525_02/color/1105.jpg", "scene0525_02/color/864.jpg", "scene0525_02/color/136.jpg", "scene0525_02/color/904.jpg", "scene0525_02/color/1204.jpg", "scene0525_02/color/784.jpg" ] }
823
scene0525_02/color/823.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
023c8c8e3ca412487fcb1416d622fc15d85c1790e012d417ba8954f3784d4625
scannet
cam_loc
rotation
scene0529_00
scene0529_00_2042_to_1917
2042
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0529_00/color/2042.jpg", "scene0529_00/color/2120.jpg", "scene0529_00/color/1742.jpg", "scene0529_00/color/1836.jpg", "scene0529_00/color/2172.jpg", "scene0529_00/color/2310.jpg" ] }
1917
scene0529_00/color/1917.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
83d7c90362f6dc05ae6bd7236a2f83f42cf3b031d402b4ee6e72ded159ee65bf
scannet
cam_loc
rotation
scene0529_02
scene0529_02_229_to_351
229
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0529_02/color/229.jpg", "scene0529_02/color/254.jpg", "scene0529_02/color/1384.jpg", "scene0529_02/color/408.jpg", "scene0529_02/color/520.jpg", "scene0529_02/color/732.jpg" ] }
351
scene0529_02/color/351.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
ef7ed77d10c3f26cc8760bbc94f7e625e43de359a53f22d406c0f9b307943282
scannet
cam_loc
rotation
scene0529_02
scene0529_02_415_to_210
415
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0529_02/color/415.jpg", "scene0529_02/color/302.jpg", "scene0529_02/color/160.jpg", "scene0529_02/color/600.jpg", "scene0529_02/color/524.jpg", "scene0529_02/color/732.jpg" ] }
210
scene0529_02/color/210.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
695d31514663ddbbfeca828881a53ae7340412d924d8d6827b508f093b258d9a
scannet
cam_loc
rotation
scene0532_00
scene0532_00_506_to_557
506
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0532_00/color/506.jpg", "scene0532_00/color/516.jpg", "scene0532_00/color/96.jpg", "scene0532_00/color/116.jpg", "scene0532_00/color/126.jpg", "scene0532_00/color/168.jpg" ] }
557
scene0532_00/color/557.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
f79c5b7a0537a9e5dbf75f1a87804484ad7a61ce95a0c790d7fb9d1ed984eabd
scannet
cam_loc
rotation
scene0533_00
scene0533_00_2795_to_2702
2795
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0533_00/color/2795.jpg", "scene0533_00/color/2746.jpg", "scene0533_00/color/174.jpg", "scene0533_00/color/512.jpg", "scene0533_00/color/606.jpg", "scene0533_00/color/724.jpg" ] }
2702
scene0533_00/color/2702.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
3f2eed68aafab69f943f7bcf71131c884b002421bc8e4c1e3ae670dde6f45e68
scannet
cam_loc
rotation
scene0533_00
scene0533_00_2703_to_2794
2703
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 30 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0533_00/color/2703.jpg", "scene0533_00/color/330.jpg", "scene0533_00/color/242.jpg", "scene0533_00/color/2654.jpg", "scene0533_00/color/2610.jpg", "scene0533_00/color/2328.jpg" ] }
2794
scene0533_00/color/2794.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
87639bcbabbf168b753387236b1abaf503c3774f580a1e6b3bbec2bc6247dfe3
scannet
cam_loc
rotation
scene0533_01
scene0533_01_299_to_154
299
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn right about 75 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camer...
6
{ "6": [ "scene0533_01/color/299.jpg", "scene0533_01/color/342.jpg", "scene0533_01/color/260.jpg", "scene0533_01/color/214.jpg", "scene0533_01/color/2616.jpg", "scene0533_01/color/2462.jpg" ] }
154
scene0533_01/color/154.jpg
center_square_then_bagel_resize_v1
mindview_bagel_single_shot_v1
0ac7ad500b9f8c83f5b1ea266575a9ffbac9791fe01408ef98243438e48fa30d
scannet
cam_loc
rotation
scene0533_01
scene0533_01_200_to_288
200
Generate one photorealistic first-person RGB view of the same static indoor scene. TARGET CAMERA: Camera motion from Image 1: Turn left about 45 degrees. Keep the camera center, tilt, roll, and field of view fixed; change only the horizontal heading. INPUT VIEWS: Image 1 is the anchor and defines the starting camera...
6
{ "6": [ "scene0533_01/color/200.jpg", "scene0533_01/color/208.jpg", "scene0533_01/color/2516.jpg", "scene0533_01/color/2442.jpg", "scene0533_01/color/2400.jpg", "scene0533_01/color/2370.jpg" ] }
288
scene0533_01/color/288.jpg
center_square_then_bagel_resize_v1